This Author published in this journals
All Journal Jurnal Ilmiah FIFO JurTI (JURNAL TEKNOLOGI INFORMASI) REMIK : Riset dan E-Jurnal Manajemen Informatika Komputer Jurnal Pengabdian Nasional (JPN) Indonesia JNANALOKA Journal of Social Responsibility Projects by Higher Education Forum Decode: Jurnal Pendidikan Teknologi Informasi AJAD : Jurnal Pengabdian kepada Masyarakat International Journal Software Engineering and Computer Science (IJSECS) Jurnal Multidisiplin Madani (MUDIMA) Journal of Information Systems and Technology Research Sistem Pendukung Keputusan dengan Aplikasi Internet of Things and Artificial Intelligence Journal Proceeding Applied Business and Engineering Conference Amare Inisiatif: Jurnal Ekonomi, Akuntansi Dan Manajemen Jurnal Sains dan Ilmu Terapan Asia Information System Journal Guruku: Jurnal Pendidikan dan Sosial Humaniora Journal of Engineering Science and Technology Management Jurnal Elektronika dan Teknik Informatika Terapan Abdimas Terapan: Jurnal Pengabdian Kepada Masyarakat Terapan Jurnal Pendidikan Teknologi Informasi (JUKANTI) Jurnal Pengabdian Nasional (JPN) Indonesia Science and Technology: Jurnal Pengabdian Masyarakat Inovasi Teknologi Masyarakat Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat International Journal of Mechanical, Industrial and Control Systems Engineering Indonesian Journal of Emerging Trends in Community Empowerment Journal of Rural Community Development (JRCD) Journal of Moeslim Research Technik STARLA : Jurnal Pengabdian Masyarakat
Claim Missing Document
Check
Articles

Penerapan Framewoork Vue JS dalam Pembuatan GPS Tracking Truk Peron Kelapa Sawit Berbasis Website Antoni Pribadi; Nofiar. Am, Andri; Nurfitriani, Desi
ABEC Indonesia Vol. 11 (2023): 11th Applied Business and Engineering Conference
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia is one of the world's palm oil producers whose selling value has increased in the last decade, palm oil production is a sector that is relied on and provides very wide employment opportunities. To maintain the quality of palm oil, procedures and operations are needed in managing oil palm. There are several obstacles that often occur, including the lack of supervision of the transportation process, the low absorption of technology use, and the high sales of palm fruit bunches. The research objective was carried out as an effort to increase the productivity of the transportation fleet, namely by implementing the Global Positioning System. This is done to improve timeliness, maintain driver work discipline, and know the vehicle's position in real time using GPS Tracking. This study uses research methods ranging from analysis to testing and uses Vue Js as a framework for creating interfaces on websites. The components of the tools used are GPS Neo M8N, NodeMCU ESP32, and GSM SIM800L. Running the tool uses the Neo M8N GPS which gets an internet network from GSM SIM800L to send the coordinates of the palm oil trucks through the website. The results of this study are in the form of a website displaying the location of trucks, this study received positive responses from users who stated that this system can improve security, manage transport time, and can monitor trucks in real time.
DIGITALISASI REKAP DATA IMUNISASI PADA PUSKESMAS BANGKINANG KOTA Fitri; Nofiar. Am, Andri; Pribadi, Antoni; Kurnia Oktorina, Fenty; Nasari, Fina; Ridwan, Muhammad; Jazman, Muhammad; Aryati, Rika
Science and Technology: Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2024): Juni
Publisher : CV. Science Tech Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69930/scitech.v1i2.34

Abstract

Posyandu yang berada dilingkungan kerja Puskesmas Bangkinang Kota masih banyak terdapat kendala dalam pengolahan informasi kepada masyarakat, karena masih menggunakan cara manual. Proses manual yang dilakukan dalam kegiatan pelayanan posyandu tersebut dimulai dari melakukan pencatatan kehadiran anak, melakukan pencatatatan data imuniasasi, melakukan penimbangan berat badan anak. Bentuk kegiatan tersebut masih dilakukan dengan pencatatan dikertas atau buku KIA, dan untuk informasi penjadwalan posyandu berikutnya belum tersedia. Kendala yang dihadapi bagi masyarakat jika ingin mendapatkan informasi secara cepat, sering terkandala dengan jam kerja pegawai Posyandu Puskesmas Bangkinang Kota dan pada saat sosialisasi yang dilakukan oleh pegawai Posyandu tidak semua masyarakat hadir atau mengetahui informasi tentang kegiatan Posyandu. Oleh karena itu solusi yang ditawarkan pada usulan program Pengabdian kepada Masyarakat yakni dengan pembuatan sistem informasi rekap data imunisasi Puskesmas Bangkinang Kota. Serta pelatihan penggunaan sistem kepada setiap petugas posyandu dilingkungan Puskesmas Bangkinang Kota.
Penerapan Metode GDLC dalam pembuatan game Ular Tangga Sehat Menggunakan Unity Nofiar. Am, Andri; Pribadi, Antoni; Sepdu Dehiya, Yogi; Anggara, Yogi; Alfarizi Siregar , Matjen
JNANALOKA Vol. 05 No. 02 September Tahun 2024
Publisher : Lentera Dua Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36802/jnanaloka.2024.v5-no2-101-108

Abstract

Indonesia, dengan populasi sekitar 271 juta jiwa pada tahun 2020, menghadapi tantangan besar dalam masalah kesehatan, terutama karena hanya sekitar 20 persen masyarakat yang memahami kesehatan dengan baik. Untuk mengatasi kurangnya pengetahuan tentang kesehatan, solusi yang tepat dan masif diperlukan. Penelitian ini menggunakan metode Game Development Life Cycle. Salah satu inisiatif yang diambil adalah pengembangan permainan edukatif Ular Tangga Sehat yang bertujuan untuk meningkatkan pemahaman kesehatan masyarakat, khususnya anak-anak. Game ini mengadaptasi konsep ular tangga tradisional dengan konten kesehatan yang menarik dan informatif. Hasil pengujian game ular tangga ini menunjukkan bahwa rata-rata tingkat kepuasan pengguna terhadap fungsionalitas, tampilan, dan keseluruhan game mencapai 85%, dengan mayoritas responden memberikan penilaian 8 dalam skala nilai 1 hingga 10. Game ular tangga ini diharapkan dapat meningkatkan pemahaman masyarakat tentang kesehatan dan pengurangan dampak negatif dari kurangnya pengetahuan kesehatan.
Pengenalan & Pelatihan Kewirausahaan dengan Membuat Buket Snack untuk Anak Usia Remaja di Panti Asuhan Kasih Ibu Bangkinang Rahmad Akbar; Dzulhijjah Yetti; Merlia Rahmayani; Harmi Yelmi; Andri Nofiar. Am; Antoni Pribadi; Nurbit Nurbit
Indonesia Bergerak : Jurnal Hasil Kegiatan Pengabdian Masyarakat Vol. 2 No. 1 (2024): Januari : Indonesia Bergerak: Jurnal Hasil Kegiatan Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/inber.v2i1.144

Abstract

Giving gifts or souvenirs among young people with flower bouquets has become common place, unfortunately the flower bouquets we give often wither and become trash. One alternative substitute for souvenirs or flower bouquet gifts is a snack bouquet. Giving a snack bouquet not only cheap and affordable, it also provides more benefits because we can eat the snacks. The Trend of giving souvenirs or gifts in the form of a bouquet of snacks can be a form of business for young people, especially for the teenagers of the Kasih Ibu Bangkinang Orphanage. After this activity, it is hoped that teenagers can develop an entrepreneurial spirit and will grow into creative individuals. The problem of teenagers at Kasih Ibu Orphanage is that they do not have insight into entrepreneurship and there is a lack of activities that build their creativity and skills. Therefore, training is needed to increase understanding of education about entrepreneurship and a spirit of creativity that is trained at an early age, which is the main capital for their productivity and independence when they grow up. For sustainability programs, because children's entrepreneurship cannot be carried out alone, guidance and support from adults, assistants in orphanages and teachers are needed. Providing opportunities for teenagers to learn to do business (entrepreneurship) from a young age is not oriented towards making money, but rather to train independence, by relying on their creativity.
Pengaruh Language Games Terhadap Kemampuan Berbicara Bahasa Inggris Mahasiswa Administrasi Bisnis Internasional Politeknik Kampar Dzulhijjah Yetti; Rahmad Akbar; Merlia Rahmayani; Andri Nofiar. Am; Antoni Pribadi
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 1 No. 4 (2023): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v2i4.775

Abstract

In the process of language learning, particularly English, there are various methods and strategies that can be applied. One interesting approach is through language games. This study aims to examine the impact of using language games on students' English-speaking skills. The subjects of the study involved 19 students from classes 1 to 4 of the International Business Administration Program at Kampar Polytechnic. The results revealed that the use of language games significantly improved students' speaking abilities, including pronunciation, fluency, and sentence accuracy. Additionally, student participation, discipline, and responsiveness also showed improvement. Based on the questionnaire results, all students agreed that language games were not only enjoyable but also highly motivating, encouraging them to engage more actively in class activities.
Upaya Meningkatkan Vocabulary Mastery dalam Pembelajaran Bahasa Inggris Melalui Metode Running Dictation Game Dzulhijjah Yetti; Rahmad Akbar; Merlia Rahmayani; Andri Nofiar. Am; Antoni Pribadi
Guruku: Jurnal Pendidikan dan Sosial Humaniora Vol. 1 No. 2 (2023): GURUKU : Jurnal Pendidikan dan Sosial Humaniora
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/guruku.v1i2.776

Abstract

The objective of this study is to assess the improvement of English vocabulary mastery through the implementation of the running dictation game method among fifth-grade students at SDN 005 Langgini. This research adopts a Classroom Action Research (CAR) approach, conducted in two cycles with stages of planning, implementation, observation, and reflection. Data collection methods included observation, documentation, and question-and-answer sessions. The participants of the study were 31 fifth-grade students at SDN 005 Langgini. The data analysis techniques employed were descriptive qualitative and descriptive quantitative. The findings of the study reveal that the use of the running dictation game method significantly improved English vocabulary mastery among the fifth-grade students in class V C at SDN 005 Langgini. This improvement is evident in the increase in average student scores and the overall enhancement of vocabulary mastery. In the pre-cycle, the classical completeness rate was 20.42%, classified as Not Developing. The completeness rate improved to 52.63% in Cycle I, meeting the criterion of Developing as Expected. As the results from Cycle I did not meet the established success criteria, the study proceeded to Cycle II. In Cycle II, student completeness increased to 81.71%, meeting the criterion of Developing Very Well. In both written and oral tests, students demonstrated strong proficiency in mastering English vocabulary, including their ability to write, pronounce, and translate vocabulary accurately.
Implementasi Sistem Pelayanan Publik di Kantor Desa Kumantan Nasari, Fina; Oktorina, Fenty Kurnia; Ridwan, Muhammad; Putri, Tara Liana Ramadhani; Fitri; Nofiar. AM, Andri; Antoni Pribadi
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 3 (2024): DECEMBER 2024
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v4i3.359

Abstract

Kumantan Village is a village administratively located in Bangkinang District, Kampar Regency. Kumantan Village has an area of 16 km² with a population of 6,146 people. The dissemination of information in Kumantan Village has not been digitalized, where information is distributed through RW and RT assistance or directly to residents. Public service activities in Kumantan Village are still conducted manually. This situation results in suboptimal public services and information dissemination. The proposed solution to address this issue is the development of a public service information system to streamline correspondence management and broaden information dissemination. The community service program for implementing the public service information system has been conducted and is expected to resolve the identified problems.
Implementation of the Luther Method in Virtual Reality Designing of the Flow of Making a Driver's License (SIM) at the Traffic Unit (Satlantas) of the Kampar Regency Regional Police . Am, Andri Nofiar; Pribadi, Antoni; Rukhshah, Muhammad; Zulfikar, Zulfikar; Nurkholis, Nurkholis
ABEC Indonesia Vol. 12 (2024): 12th Applied Business and Engineering Conference
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

SIM issuance is carried out by the Polres traffic unit, including Satlantas Polres Kampar, which currently stilluses banners to convey information about the flow of SIM issuance. This problem can be overcome by making a websitebased Virtual Tour of the Flow of Making a Driver's License. This Virtual Tour was developed using the PHPprogramming language, CodeIgniter v3 framework, MySQL database, Apache, jQuery, and hardware in the form of InstaNano 360 cameras and iPhone cellphones, as well as software such as Adobe Photoshop. This research aims to facilitatethe public in finding information about the flow of making a driver's license since it can be accessed anytime andanywhere without having to come or ask directly to the location. The method used in this research is the Luther method,which consists of six stages: concept, design, material collection, manufacture, testing, and distribution. The results ofthis study successfully created a Virtual Tour of the flow of making a driver's license that can be accessed through thewebsite, and serves as information that makes it easier for the public to find out the flow of making a driver's license atSatlantas Polres Kampar, with the results of user response reaching an average value of 90.15%.
Implementasi Augmented Reality Sebagai Media Pembelajaran Technical Support Berbasis Android Pribadi, Antoni; M.Kom, Fitri; Nasari, Fina
JurTI (Jurnal Teknologi Informasi) Vol 8, No 2 (2024): DESEMBER 2024
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v8i2.4702

Abstract

The current development of technology is in society 5.0 which states the concept that technology will coexist with humans to improve the quality of life in a sustainable manner. One of the technologies that is developing today is augmented reality. Augmented reality is a potential technology developed in various aspects of life by combining objects in the real world in real time that is interesting. Augmented reality technology can be implemented in various fields, one of which is in the field of education, because it can be used as a learning medium. The field of education always adjusts technological developments to improve the quality of learning both in quality and quantity of the lessons themselves. This research aims to develop an application Implementation of Augmented reality as an Android-Based Technical Support Learning Media using 3D technology in the teaching and learning process can help students to remember the names and functions of computer components. The method used in completing this final project is the Luther Sutopo method. Application Development using Unity Software, blender, and vuforia SDK. The results of this study succeeded in making the application of Augmented reality Implementation as an Android-Based Technical Support Learning Media.
Digitalisasi Pelayanan Publik Pada Desa Salo Timur Dengan Sistem Informasi Berbasis Website Antoni Pribadi; Andri Nofiar; Fenty Kurnia Oktorina; Fina Nasari; Fitri Fitri; Muhammad Ridwan; Slamet Triyanto; Muhammad Jazman
ABDIMAS TERAPAN : Jurnal Pengabdian Kepada Masyarakat Terapan Vol. 1 No. 2 (2023): Desember: ABDIMAS TERAPAN: Jurnal Pengabdian Kepada Masyarakat Terapan
Publisher : Politeknik Kampar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59061/abdimasterapan.v1i2.530

Abstract

The process of administering East Salo Village administration, including general administration, population administration, development administration. The problem faced by partners, namely conveying information about Village potential, population, Village activity agenda, Village Budget carried out by Village officials to the local community, is by conveying socialization directly at the East Salo Village office or making banners outside the Village office regarding the Village Expenditure Budget ( APBDes). The obstacles faced by the community if they want to get information quickly, are often hampered by the working hours of village officials and during the socialization carried out by East Salo Village officials, not all people attend the socialization activities. Coupled with the lack of understanding of village officials regarding information technology, this means that services to the community are not optimal. The solution offered is by creating an information system based on the East Salo Village website and providing training to East Salo Village officials on the use of the information system created.
Co-Authors Achmad Nashrul Waahib Alfarizi Siregar , Matjen Am, Andri Nofiar Andri Nofiar Andri Nofiar Andri Nofiar Andri Nofiar Am Andri Nofiar. Am ANGGARA, YOGI Ardiansyah Hamid Ardy Wicaksono Baehaqi Basorudin Basorudin, Muhammad Belia Afifah Budi Artono D. Senthil Kumar Dedi Leman Deny Prasetyo Dzulhijjah Yetti Febrianton, Adi Fenty Kurnia Oktorina Fina Nasari Fina Nasari Fitri Fitri Fitri Fitri Fitri Fitri Fitri habibie, indra Hafizh Prayoga Hariyono, Muhammad Akbar Harmi Yelmi Hayatul Khairul Rahmat Indra Habibie Indra Irawan Indra Irawan Iwan Ady Prabowo Jazman, Muhammad Kumar, D. Senthil Kurnia, Dedi Kusnadi Kusnadi Laksono Trisnantoro Luth Fimawahib M. Alkadri Perdana M. Rukhsah M. Rukhsah M.Kom, Fitri Merlia Rahma Yani Merlia Rahmayani Mohammad Alkadri Perdana Mohammad Badri Muhammad Jazman Muhammad Ridwan Muhammad Ridwan Muhammad Rukhshah Mursalim Mursalim Niken Ellani Patitis Nofrifaldi Nur Asma Deli Nurbit Nurbit Nurfitriani, Desi Nurkholis Nurkholis Nurkholis Nurkholis Nurkholis Panser Karo-Karo Perdana, M. Alkadari Perdana, M.Alkadri Putri, Indah Purnama Putri, Tara Liana Ramadhani Rahmad Akbar Ratu Natalia Marjani Ufayrah Rika Aryati Rukhshah, Muhammad Safitri, Mulya Satria Riki Mustafa, Satria Riki Sepdu Dehiya, Yogi Simon Simarmata Slamet Triyanto Slamet Triyanto Supriyanto, Asep Suyahman Suyahman Syafiq Amir Syawaluddin Khadafi Parinduri Tasya Annisa S Taymour A. Hamdallah Tri Kurniaty Wahyu Caesaendra Widiastuti, Rosalina Yani Yedi Sispurwanto Yustria Handika Siregar Zulfikar