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Implementasi Kegiatan Bermain Berbasis Proyek dalam Stimulasi Karakter Anak Usia Dini Pratiwi, Niken; Nurani, Yuliani; Novianti, Rahmah
VISI : Jurnal Ilmiah Pendidik dan Tenaga Kependidikan Pendidikan Non Formal Vol 18 No 2 (2023): VISI : Jurnal Ilmiah Pendidik dan Tenaga Kependidikan Pendidikan Non Formal
Publisher : Direktorat Pembinaan Guru dan Tenaga Kependidikan Pendidikan Anak Usia Dini Kementerian Pendidikan dan Kebudayaan bekerjasama dengan Fakultas Ilmu Pendidikan Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JIV.1802.7

Abstract

Pembentukan karakter pada generasi penerus bangsa menjadi perhatian penting yang perlu disiapkan sejak dini. Stimulasi karakter belum sepenuhnya dilaksanakan oleh pendidik di berbagai Lembaga PAUD secara optimal. Kegiatan bermain yang dirancang pendidik hanya berfokus pada keterampilan akademik, belum secara khusus memasukkan karakter dalam tujuan pembelajaran. Penelitian ini mempunyai tujuan untuk mengembangkan program kegiatan bermain berbasis pendekatan proyek sebagai bentuk stimulasi karakter pada anak usia dini. Penelitian ini dilakukan dengan pengembangan Program kegiatan bermain dan media pembelajaran berbasis digital untuk anak usia dini. Penelitian ini menggunakan pendekatan R and D yang terdiri dari dua tahapan, yaitu: (1) tahap pengembangan dan (2) tahap penerapan/implementasi di Lembaga PAUD di wilayah Jakarta Timur. Pada tahun pertama penelitian yaitu melakukan analisis proram sebagai rancangan pengembangan program stimulasi dan media untuk pembentukan karakter anak usia dini. Rancangan pengembangan disusun berdasarkan analisis pada 5 (lima) lembaga PAUD di wilayah DKI Jakarta. Hasil penelitian menghasilkan model pengembangan program stimulasi karakter anak usia dini berbasis pendekatan proyek yang dikembangkan sesuai analisis lapangan untuk membentuk karakter pada anak yaitu 1) Religius, 2) Mandiri, 3) Bertanggung Jawab, 4) Kerjasama dan Suka Menolong, 5) Peduli Lingkungan, dan 7) Bernalar Kritis dan Kreatif. Program stimulasi dirancang dengan membuat rancangan tema, program kegiatan mingguan, dan rancangan kegiatan harian. Program stimulasi yang telah dirancang oleh guru dapat menjadi acuan dalam mengembangkan karakter pada anak usia dini. Pengenalan karakter dilakukan melalui ragam kegiatan yang disusun oleh guru dan penggunaan media pembelajaran yang sesuai dengan minat dan ketertarikan anak. Media pembelajaran yang digunakan juga dirancang dengan penggunaan media visual dan berbasis digital. Kegiatan bermain dilaksanakan melalui pendekatan berbasis proyek yang dilaksanakan melalui tahap pengenalan proyek, tahap pelaksanaan proyek, dan tahap penyelesaian proyek. Pengembangan katakter anak usia dini saat ini menjadi dasar terbentuknya generasi unggul Indonesia.
Children’s Character Learning Model Based on Indonesian Local Wisdom: Implemented to Early Childhood Education in Play Centers Nurani, Yuliani; Niken Pratiwi; Situmorang, Robinson; Ni Gusti Ayu Made Yeni Lestari
JURNAL PENDIDIKAN USIA DINI Vol 18 No 1 (2024): Jurnal Pendidikan Usia Dini Volume 18 Number 1 April 2024
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPUD.181.07

Abstract

Character education can equip young children to become Indonesia's golden generation who are superior and skilled in noble work. This research aims to produce an early childhood character learning model based on local Indonesian wisdom through the Playing Center title which will be implemented at Early Childhood Education Institutions (ECE) in Indonesia. This research method uses the steps of the Borg and Gall research and development model. The subjects in this research were 30 teachers from five ECE institutions in the DKI Jakarta area. The data used as the basis for building a framework for early childhood character learning models based on local intelligence were collected using observation and interview techniques. The findings show that the teacher prepares a learning plan program at the beginning of each semester which is listed in the weekly program and daily program. However, the teacher has not fully prepared a simulation program that leads directly to the introduction of early childhood character. Identification of character values ​​in early childhood is done by providing examples of behavior and speech at school. The media that has been used to identify children's characters is through posters and non-digital story books. The learning environment needs to be improved because teachers have not been optimal in organizing the play environment in providing stimulation to children in class. The results of this research will enrich the character education model following the potential of the institution and the cultural background of early childhood as Indonesia's golden generation. Keywords: character learning model, local wisdom, play center, early childhood References: 1 Abu Nawas, M. Z., Sulaiman, U., Darnanengsih, D., & Rusyaid, R. (2022). Harmony in The Frame of Local Wisdom “One Furnace-Three Stones” in Education. 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Education 3-13, 48(8), 1000–1011. https://doi.org/10.1080/03004279.2019.1699939 Kokoszka, C., & Smith, J. (2016). Fostering Character Education in an Urban Early Childhood Setting. Journal of Character Education, 12(1), 69–74. https://eric.ed.gov/?q=character+education+in+early+childhood+&id=EJ1151327 Krisna, D., Gunarhadi, G., & Winarno, W. (2020). Development of Educational Comic with Local Wisdom to Foster Morality of Elementary School Students: A Need Analysis. International Journal of Educational Methodology, 6(2), 337–343. https://doi.org/10.12973/ijem.6.2.337 Lee, G.-L. (2013). Re-emphasizing Character Education in Early Childhood Programs: Korean Children’s Experiences. In Childhood Education (pp. 315–322). https://doi.org/: http://dx.doi.org/10.1080/00094056.2013.830907 Mackenzie, A. C., Edwards, S., Moore, D., & Boyd, W. (2014). Young Children’s Play and Environmental Education in Early Childhood Education. Springer. Multazam, M., Syahrial, Z., & Rusmono. (2023). Development of Learning Models in Web Programming Courses With Computer-Based Learning Tutorials. Turkish Online Journal of Distance Education, 24(2), 232–244. https://doi.org/10.17718/tojde.1081507 Mulyadi, B. (2019). Model Pendidikan Karakter Anak Usia Dini Dan Anak Usia Sekolah Dasar Di Jepang. Kiryoku, 3(3), 141. https://doi.org/10.14710/kiryoku.v3i3.141-149 NAEYC. (2012). Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8. Children, January, 1–15. http://www.naeyc.org/positionstatements Nuraeni, L., Andrisyah, A., & Nurunnisa, R. (2019). Efektivitas Program Sekolah Ramah Anak dalam Meningkatkan Karakter Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 20. https://doi.org/10.31004/obsesi.v4i1.204 Nurani, Y., & Pratiwi, N. (2018). Pembelajaran Tematik Integratif Berbasis Karakter Dalam Menstimulasi Keterampilan Vokasional Anak Usia 5-6 Tahun. Seminar Nasional Dan Call for Paper “Membangun Sinergitas Keluarga Dan Sekolah Menuju PAUD Berkualitas, 168–171. Nurani, Y., & Pratiwi, N. (2020a). Curriculum Design of Early Childhood Life Skill Based on Indonesian Local Culture. 422(Icope 2019), 333–337. https://doi.org/10.2991/assehr.k.200323.145 Nurani, Y., Pratiwi, N., & Hasanah, L. (2022). Digital Media based on Pancasila Values to Stimulate Character Building in Early Childhood. Journal for ReAttach Therapy and Developmental Diversities, 5(1), 41–49. Olao, E. M., Misigo, B. L., & Speck, K. (2021). Using Participatory Visual Methods To Teach Character Education in Early Childhood in Kenya. European Journal of Education Studies, 8(6), 208–223. https://doi.org/10.46827/ejes.v8i6.3793 Pamungkas, J., Suyuti, S. A., & Rohman, A. (2021). Character Value that Formed Through Learning the Art of Playing GACIL in Early Childhood. Cypriot Journal of Educational Sciences, 16(4), 1503–1516. https://doi.org/10.18844/cjes.v16i4.6004 Plowman, L., Stephen, C., & McPake, J. (2010). Supporting young children’s learning with technology at home and in preschool. Research Papers in Education, 25(1), 93–113. https://doi.org/10.1080/02671520802584061 Rokhman, F., Hum, M., Syaifudin, A., & Yuliati. (2014). Character Education for Golden Generation 2045 (National Character Building for Indonesian Golden Years). Procedia - Social and Behavioral Sciences, 141, 1161–1165. https://doi.org/10.1016/j.sbspro.2014.05.197 Saptatiningsih, R. I., & Permana, S. A. (2019). Early Childhood Character Building Troughtechnological Education. Journal of Physics: Conference Series, 1254(1). https://doi.org/10.1088/1742-6596/1254/1/012048 Sheridan, M. D. (2011). Play In Early Childhood: From Birth To Six Years (3rd editio). Routledge. Smolucha, L., & Smolucha, F. (2021). Vygotsky’s theory in-play: early childhood education. Early Child Development and Care, 191(7–8), 1041–1055. https://doi.org/10.1080/03004430.2020.1843451 Sop, A., & Biskin, S. Ö. (2021). Character Strengths in Early Years: Teachers’ Awareness and Practices. Journal of Teacher Education and Educators, 10(2), 227–253 Srianita, Y., Akbar, M., & Meilanie, S. M. (2019). Pembentukan Karakter dalam Pendidikan Makan (Studi Kasus di Raudhatul Athfal Istiqlal Jakarta). Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 152. https://doi.org/10.31004/obsesi.v4i1.277 the Integration of Sentra-Based Learning and Involvement of Family Program At Early Childhood in Developing Character Building (Multi Case At Paud Mawaddah and Paud Alam Berbasis Karakter Sayang Ibu Banjarmasin, Indonesia). (2018). European Journal of Education Studies, 5, 49–63. https://doi.org/10.5281/zenodo.1494207 Turan, F., & Ulutas, I. (2016). Using Storybooks as a Character Education Tools. Journal of Education and Practice, 7(15), 169–176. www.iiste.org Tussubha, N., & Hadiyanto. (2020). Integrated Character Education Model in Early Childhood Education Based on Minangkabau Local Culture: Randai. 449(Icece 2019), 5–12. https://doi.org/10.2991/assehr.k.200715.002 Warsiti. (2015). Pembelajaran Berbasis Budaya Lokal dalam Membentuk Karakter Toleransi pada Anak Kelompok B di TK Negeri Pembina Kabupaten Purbalingga. Skripsi, 1–90. Xu, Y. (2010). Children’s Social Play Sequence: Parten’s Classic Theory Revisited. Early Child Development and Care, 180(4), 489–498. https://doi.org/10.1080/03004430802090430 Yadav, S., & Vyas, P. C. (2021). Impact of Digital Technology on Preschoolers : A Review. International Journal of Scientific Research in Science and Technology, 223–227. https://doi.org/10.32628/ijsrst218232
Pengenalan Mitigasi Bencana Gempa Bumi Melalui Video Interaktif untuk Anak Usia 5-6 Tahun Nabilah Khairunnisa; Yuliani Nurani; Sri Wulan
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 4 (2024): July
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v1i4.736

Abstract

Penelitian ini bertujuan untuk mengembangkan produk media video interaktif mengenalkan mitigasi gempa bumi untuk anak usia 5-6 tahun. Penelitian Pengembangan dilakukan menggunakan metode pengembangan R&D (Research and Development) yang dikombinasikan dengan model pengembangan ADDIE (Analyze, Design, Develop, Implement, and Evaluate). Teknik pengumpulan data menggunakan kuesioner dan lembar pengamatan anak untuk melihat nilai kevalidan suatu produk. Diperoleh hasil validasi dari ahli materi sebesar 100% (kategori sangat layak) dan hasil validasi dari ahli media sebesar 92,5% (kategori sangat kayak). Hasil uji coba produk dengan anak menggunakan one to one evaluation didapati nilai sebesar 91,8% untuk di Yogyakarta dan 80% untuk di Jakarta Timur, keduanya masuk dalam kategori sangat baik. Berdasarkan hasil yang diperoleh, maka dapat disimpulkan bahwa pengenalan mitigasi bencana gempa bumi melalui video interaktif untuk anak usia 5-6 tahun dinyatakan valid. Media ini membantu anak mengenal tentang gempa bumi dan cara menyelamatkan diri dari gempa bumi jika terjadi di sekolah. Kata Kunci: Video Interaktif, Mitigasi Gempa Bumi, Anak Usia Dini   This research aims to develop interactive video media products introducing earthquake mitigation for children aged 5-6 years. Development Research is carried out using the R&D (Research and Development) development method combined with the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) development model. Data collection techniques use questionnaires and child observation sheets to see the validity value of a product. Validation results from material experts were obtained by 100% (very decent category) and validation results from media experts by 92.5% (very like category). The results of product trials with children using one to one evaluation found scores of 91.8% for Yogyakarta and 80% for East Jakarta, both of which were included in the very good category. Based on the results obtained, it can be concluded that the introduction of earthquake disaster mitigation through interactive videos for children aged 5-6 years is valid. This media helps children know about earthquakes and how to save themselves from earthquakes if they occur at school.
Needs Analysis of Educational Game Tools Based on Tri Hita Karana Values to Improve Early Childhood Prosocial Behavior Bayu Indrayasa, Kadek; Sumadi, Tjipto; Nurani, Yuliani
International Proceedings of Nusantara Raya Vol. 3 No. 1 (2024): Locality of Language, Literary, and Culture in Global Development
Publisher : Lembaga Kajian Nusantara Raya UIN Prof. K.H. Saifuddin Zuhri Purwokerto

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Abstract

This research focuses on the needs analysis of Tri Hita Karana value-based educational game tools in an effort to improve early childhood prosocial behavior. Prosocial behavior, which includes cooperation, sharing, and empathy, is an important aspect of children's social development that must be developed early on. However, initial observations at Kindergarten X showed that children still have difficulty in developing optimal prosocial behavior. Learning that has been done focuses more on cognitive aspects, while social interactions and activities that can support the development of prosocial behavior are still minimal.The research method used was descriptive qualitative, with data collection techniques through semi-structured interviews, non-participant observation, and documentation studies. The research subjects consisted of teachers, principals, and students in group B of X Kindergarten. The collected data were analyzed using content analysis techniques to identify the needs of educational game tools that can support the development of children's prosocial behavior. The proposed game tools are based on Tri Hita Karana values, namely Parahyangan (harmonious relationship with God), Pawongan (harmonious relationship between fellow humans), and Palemahan (harmonious relationship with nature), which are integrated in the form of constructive games that encourage collaboration. The results showed that the current educational game tools do not fully support the development of children's prosocial behavior. Therefore, innovation is needed in the development of educational game tools that integrate local cultural values such as Tri Hita Karana. The implementation of this tool is expected to be an effective solution in improving early childhood prosocial behavior through a fun and meaningful approach. Thus, this research makes an important contribution in the field of early childhood education, and emphasizes the importance of integrating local cultural values in learning to form good character in children.
PENGEMBANGAN KEGIATAN BERMAIN BERBASIS PROYEK BAGI GURU PAUD DI KECAMATAN JATIBARANG KABUPATEN INDRAMAYU Niken Pratiwi; Yuliani Nurani; Eriva Syamsiatin; Azizah Muis; Winda Gunarti
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Children should undertake play activities in an enjoyable and engaging environment. Early Childhood Education units in all forms of services must provide support in all elements, both physical and non-physical, so that children can develop in accordance with their developmental stages and features. This community service activity is carried out in the designated area to improve teacher competences and the quality of early childhood education services in the area covered by the S1 PGPAUD Study Program, namely in Jati Barang District, Indramayu Regency, and West Java. Early childhood education instructors in Jati Barang District, Indramayu Regency, West Java will be trained and provided with the abilities to produce engaging and fun activities as well as manage classrooms that are appropriate for children's developmental levels. This activity technique is implemented by offering support at the following stages: 1) Lecture Method; 2) Demonstration Method; and 3) Question and Answer Method. The findings of this exercise assist early childhood education teachers in generating themes and project-based play activities, notably the subject "We Are All Siblings" from the independent curriculum for early life. Keywords: play activity; curricullum; early childhood   Abstrak Kegiatan bermain harus dilakukan oleh anak dalam suasana menyenangkan dan anak terlibat aktif. Satuan PAUD baik dalam berbagai bentuk layanan perlu menyiapkan dukungan dalam segala aspek baik fisik maupun non fisik agar anak berkembang sesuai dengan tahapan dan karakteristik perkembangannya. Pelaksanaan kegiatan pengabdian masyarakat ini dilakukan di wilayah binaan untuk peningkatan kompetensi guru dan kualitas layanan PAUD dilakukan di Wilayah binaan Program Studi S1 PGPAUD yaitu Kecamatan Jati Barang, Kabupaten Indramayu, Jawa Barat.  Guru PAUD di Kecamatan Jati Barang, Kabupaten Indramayu, Jawa Barat akan dilatih dan dibekali kemampuan dalam mengembangkan aktivitas dan mengelola kelas yang menarik dan menyenangkan serta sesuai dengan rentang perkembangan anak. Metode kegiatan ini dilakukan dengan melakukan pendampingan melalui tahapan berikut: 1) Metode ceramah, 2) Metode Demonstrasi, dan 3) Metode Tanya Jawab. Hasil kegiatan ini memberikan pengetahuan dan pemahaman kepada guru PAUD dalam mengembangan tema dan kegiatan bermain berbasis proyek, khususnya tema “Kita Semua Bersaudara” dalam kurikulum merdeka anak usia dini. Kata Kunci: kegiatan bermain; kurikulum; anak usia dini
PELATIHAN BERMAIN KREATIF BERBASIS PROJECT-BASED LEARNING BAGI GURU PAUD Yuliani Nurani; Niken Pratiwi; Sofia Hartati
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

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Abstract

Activities are implemented through creative play training based on project-based learning for PAUD  teachers in Pulogadung District, East Jakarta, to improve early children life skills. Teachers' ability to  produce media, materials, models, and learning methodologies needs to be strengthened, particularly when  implementing creative play in early childhood. This activity is attended by early childhood education  teachers who construct appropriate play activity plans and media to stimulate children's development.  Teachers were also trained and mentored on how to conduct project-based learning at PAUD Gardenia in  Pulogadung, Jakarta. This community service project helps teachers improve their skills in organizing play  activities and creating a fun play environment for young children. Keywords: play activity; curricullum; early childhood Abstrak: Pelaksanaan kegiatan dilakukan melalui pelatihan bermain kreatif berbasis project-based learning untuk  meningkatkan keterampilan hidup Anak Usia Dini bagi guru PAUD di Kecamatan Pulogadung, Jakarta  Timur. Kemampuan guru dalam menyiapkan media, materi, model, dan strategi pembelajaran sehingga  perlu ditingkatkan, khususnya, dalam implementasi bermain kreatif bagi anak usia dini. Kegiatan ini diikuti  oleh Guru PAUD agar dapat membuat rancangan kegiatan bermain dan media yang tepat dalam stimulasi  perkembangan anak. Metode pelatihan dan pendampingan diberikan juga kepada guru dalam pelaksanaan  pembelajaran proyek di PAUD Gardenia, Pulogadung. Jakarta. Kegiatan pengabdian masyarakat ini  memberikan manfaat bagi peningkatan keterampilan guru dalam merancang kegiatan bermain dan  penataan lingkungan bermain yang menyenangkan bagi anak. Kata Kunci: Bermain, Proyek, Kreatif, Anak Usia Dini
Early Childhood Science Literacy Through Project Learning Using Loose Parts: Literasi Sains Anak Usia Dini Melalui Pembelajaran Proyek Menggunakan Loose Parts Sakina; Hapidin; Nurani, Yuliani
PAUDIA : Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 1 Periode Desember - Februari
Publisher : Pendidikan Guru PAUD Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i1.1156

Abstract

Abstract Science literacy in early childhood is essential for building scientific understanding and skills that will continue throughout life. This article discusses the use of project learning utilizing loose part media as an effective method to improve children's science literacy. Loose parts, which include a variety of natural and artificial materials that are flexible in their use, provide opportunities for children to be creative and explore science concepts directly. This study uses the Action Research method, this study involves teachers directly in improving classroom learning practices. This study was conducted at TK Aisyiyah Bustanul Athfal 27 Depok. Data collection techniques were carried out through triangulation (interviews, observation and documentation). The technique used is purposive sampling through project learning, children are involved in the process of identifying problems, planning, data collection, analysis, and presentation of results. This approach encourages critical thinking skills, collaboration, and increases curiosity and creativity. The resulting data is processed using the Miles & Huberman Interactive Model. The results of the implementation of this method show an increase in children's understanding of science concepts and practical skills. Thus, loose parts-based project learning has proven to be an effective means to support science literacy in early childhood.   Abstrak Literasi sains pada anak usia dini sangat penting untuk membangun pemahaman dan keterampilan ilmiah yang akan berlanjut sepanjang hidup. Artikel ini membahas penggunaan pembelajaran proyek yang memanfaatkan media loose parts sebagai metode efektif untuk meningkatkan literasi sains anak. Loose parts, yang mencakup berbagai bahan alami dan buatan yang fleksibel dalam penggunaannya, memberikan kesempatan bagi anak untuk berkreasi dan mengeksplorasi konsep sains secara langsung. Penelitian ini menggunakan metode Action Research, penelitian ini melibatkan guru secara langsung dalam meningkatkan praktik pembelajaran di kelas Penelitian ini dilakukan di TK Aisyiyah Bustanul Athfal 27 Depok. Teknik pengumpulan data dilakukan melalui triangulasi (wawancara, observasi dan dokumentasi). Teknik yang digunakan adalah purposive sampling melalui pembelajaran proyek, anak-anak terlibat dalam proses identifikasi masalah, perencanaan, pengumpulan data, analisis, dan presentasi hasil. Pendekatan ini mendorong keterampilan berpikir kritis, kolaborasi, serta meningkatkan rasa ingin tahu dan kreativitas. Data yang dihasilkan diolah menggunakan Model Interaktif Miles & Huberman. Hasil implementasi metode ini menunjukkan peningkatan dalam pemahaman konsep sains dan keterampilan praktis anak. Dengan demikian, pembelajaran proyek berbasis loose parts terbukti sebagai sarana efektif untuk mendukung literasi sains pada anak usia dini. Kata kunci: Literasi Sains; Pembelajaran Proyek; Loose Parts
Literasi Sains Anak Usia Dini Melalui Pembelajaran Proyek Menggunakan Loose Parts Sakina; Hapidin; Nurani, Yuliani
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 1 Periode Desember - Februari 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i1.1156

Abstract

Science literacy in early childhood is essential for building scientific understanding and skills that will continue throughout life. This article discusses the use of project learning utilizing loose part media as an effective method to improve children's science literacy. Loose parts, which include a variety of natural and artificial materials that are flexible in their use, provide opportunities for children to be creative and explore science concepts directly. This study uses the Action Research method, this study involves teachers directly in improving classroom learning practices. This study was conducted at TK Aisyiyah Bustanul Athfal 27 Depok. Data collection techniques were carried out through triangulation (interviews, observation and documentation). The technique used is purposive sampling through project learning, children are involved in the process of identifying problems, planning, data collection, analysis, and presentation of results. This approach encourages critical thinking skills, collaboration, and increases curiosity and creativity. The resulting data is processed using the Miles & Huberman Interactive Model. The results of the implementation of this method show an increase in children's understanding of science concepts and practical skills. Thus, loose parts-based project learning has proven to be an effective means to support science literacy in early childhood.
Senam Kreasi AHARIA untuk Menstimulasi Keterampilan Gerak Dasar Anak Usia Dini Divanca, Jessica; Nurani, Yuliani; Hikmah, Hikmah
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 2 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v1i2.66

Abstract

: The aim of this research is to develop creative gymnastics to stimulate basic motor skills in early childhood, especially in the age range of 5-6 years. This research employs the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The study uses a questionnaire as an instrument for expert reviews and an evaluation instrument for users, specifically 5-6-year-old children. The results of product validity testing by two content experts yielded a final score of 95%. The product's validity testing by gymnastics experts resulted in a final score of 82%. The effectiveness test on 5-6-year-old children produced a score of 87%. The research results indicate that creative gymnastics meet the criteria. Creative gymnastics as a physical activity can practically be used as a gross motor learning activity for teachers due to its variability.
Penggunaan Buku Cerita Digital untuk Mengenalkan Mitigasi Bencana Kebakaran Bagi Anak Usia Dini Mauludiyah, Fajar; Nurani, Yuliani; Hikmah, Hikmah
Jurnal Pendidikan Anak Usia Dini Vol. 1 No. 2 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/paud.v1i2.68

Abstract

The research is about to develop digital storytelling media in introducing fire disaster mitigation for children aged 5 to 6. This research uses the ADDIE development model (Analyze, Design, Development, Implementation, and Evaluation). This research method was using questionnaire instruments for expert review and evaluation instruments one to one for children aged 5 – 6 years. The results of the validity test of the product by the material expert obtained a hard score of 100%. The product validity testing results by the media expert received a final score of 77.5%. The validity tests of practitioners or teachers at the PAUD Institute obtaining a value of 97.5%. Product effectiveness test results in children aged 5 – 6 years gave a final value of 80.1%. Research results showed that the digital storytelling books qualified. The digital storytelling media has been successful in introducing fire disaster mitigation to children aged 5-6 years. This book can provide an introduction to the dangers of playing with flammable objects, objects that can extinguish fires, and actions taken in the event of a fire. This book can be practically used as a learning medium by children with the support and guidance of teachers and parents.