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Pengenalan Mitigasi Bencana Banjir untuk Anak Usia Dini melalui Media Digital Video Pembelajaran Yuliani Nurani; Hapidin Hapidin; Catur Wulandari; Elas Sutihat
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 6, No 6 (2022)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v6i6.2940

Abstract

Banjir merupakan salah satu bencana alam yang sering terjadi di berbagai wilayah di Indonesia. Mitigasi bencana banjir perlu dilakukan sebagai langkah kesiapsiagaan sebelum bencana tersebut terjadi. Pengenalan mitigasi bencana banjir dapat diberikan mulai dari usia dini dengan cara yang mudah dipahami anak. Penelitian ini bertujuan untuk mengenalkan mitigasi bencana banjir melalui pemanfaatan media digital video pembelajaran. Penelitian ini menggunakan metode kualitatif agar hasil penelitian dapat dideskripsikan secara faktual dan juga mendalam. Subjek penelitian ini adalah 10 anak TK B di salah satu kelas PAUD di Jakarta. Hasil penelitian menunjukkan bahwa media digital dalam bentuk video dapat digunakan sebagai sumber belajar untuk mengenalkan mitigasi bencana banjir pada anak usia dini. Anak semakin paham dengan bencana banjir dan faktor resikonya setelah melihat media digital video pembelajaran. Pengembangan program mitigasi bencana banjir dalam bentuk media digital video pembelajaran terbukti menumbuhkan pengetahuan dan juga sikap anak usia dini agar tanggap bencana sedari dini. Implementasi program mitigasi bencana melalui video pembelajaran memiliki beberapa manfaat diantaranya mudah diakses, mudah digunakan, bersifat general, dan dapat digunakan di banyak tempat
ANALYSIS OF LEARNING RESOURCE NEEDS OF LEARNING MANAGEMENT SYSTEM ON GEOGRAPHY SUBJECTS Fitri Bugis; Murti Kusuma Wirasti; Yuliani Nurani
The International Conference on Education, Social Sciences and Technology (ICESST) Vol. 1 No. 2 (2022): The International Conference on Education, Social Sciences and Technology
Publisher : International Forum of Researchers and Lecturers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/icesst.v1i2.226

Abstract

The purpose of the study is to determine the student's need for learning resources by using Learning Management System (LMS) in geography subjects. The research method is quantitative with a research sample of class XI SMA N 3 OKU students who took geography subjects which were carried out with random sampling. The instruments used in this study were questionnaires and interviews, while the analysis method used Descriptive analytics. The tendency shows that presentations of 95% like online learning. The results of the questionnaire sources from the indicators of the need to pay attention to the 68.5% tendency of students that strongly agree and 31.5% agree if an LMS learning media was developed using Video. Besides the video, media of PPT and pdf documents also appear as options. Based on the results of this research, it can be concluded that it is necessary to develop LMS-based learning resources by combining more videos, then followed by PPT and pdf. Moreover, the assembling process must apply the science of piracy design which is not just uploading material.
Permainan Tradisional Petualangan Gobak Sodor dan Kemampuan Pemecahan Masalah Andan Gustira; Yuliani Nurani; Sri Wulan
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 1 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i1.4071

Abstract

Kemampuan yang perlu dimiliki generasi milenial saat ini adalah  problem solving. Tujuan dari penelitian ini adalah menghasilkan produk permainan berupa “petualangan gobak sodor” untuk meningkatkan kemampuan pemecahan masalah ‘mengelompokkan, membandingkan dan menghubungkan’ pada anak usia dini. Metode yang digunakan yaitu penelitian dan pengembangan (Research and Development) dengan desain model Borg and Gall.  Teknik pengumpulan data dipeoleh dari hasil uji validasi ahli dan data uji coba lapangan melalui eksperimen One Group Pretest-Posttest Design. Analisis data dihitung menggunakan uji t (t-test) . Penelitian ini dilakukan pada anak TK B usia 5-6 tahun di Bandar Lampung. Hasil temuan menunjukkan bahwa desain produk permainan tradisional petualangan gobak sodor layak untuk meningkatkan pemahaman anak tentang kemampuan pemecahan masalah. Serta, keefektifan produk terlihat dari data uji coba lapangan pada anak mendapatkan nilai signifikansi 0,05. Artinya produk dianggap efektif dalam meningkatkan kemampuan pemecahan masalah pada anak
Evaluasi Implementasi Program Penguatan Budaya Kerja SMK di Jawa Barat Laila Nasyaliyah; Robinson Situmorang; Yuliani Nurani
Jurnal Paedagogy Vol 10, No 2: Jurnal Paedagogy (April 2023)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v10i2.7247

Abstract

This study aims to evaluate the implementation of government assistance programs to strengthen the work culture of vocational schools in West Java in 2020. This research was evaluation research using a goal-oriented evaluation model by Raplh W. Tyler, which used a quantitative approach. Data collection techniques used questionnaires and documentation. Respondents used as data sources were school principals or teachers in charge of the assistance program, with a sample of 10 SMK in West Java. This research data analysis technique used descriptive statistics. The results of the evaluation of this evaluation research were (1) Schools could apply work culture in the learning process and practice according to competency skills and aligned with the needs of the world of work (2) Students gained understanding and ability to apply work culture from the world of work. The conclusion from this research is that the beneficiaries of the assistance program have carried out all the program components properly.
Development of Zapin's Creative Dance to Improve Children's Kinesthetic Intelligence Aged 5-6 Years Hestilia Oktama Yurita; Elindra Yetti; Yuliani Nurani
Jurnal Pendidikan Usia Dini Vol 17 No 1 (2023): Jurnal Pendidikan Usia Dini Volume 17 Number 1 April 2023
Publisher : Program Studi Magister Pendidikan Anak Usia Dini

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPUD.171.13

Abstract

The purpose of this study was to develop dance-based learning media created by Zapin to improve the kinesthetic intelligence of children aged 5-6 years. This study is motivated by the low level of kinesthetic intelligence in children aged 5-6 years because the learning activities carried out by the teacher do not attract children's interest, causing low kinesthetic intelligence in children. In developing creative dance movement learning media using the development stage based on the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The feasibility test was carried out by 2 validators, namely dance experts and ECE experts. The test subjects in this study were children aged 5-6 years in Tanggamus Regency, which consisted of 20 children. Data collection was carried out using interviews, observation, questionnaires, and documentation. The media effectiveness test was carried out using the one-group pretest-posttest method. From the results of the effectiveness test, it can be concluded that the developed creative dance can improve kinesthetic intelligence in children aged 5-6 years which consists of aspects of whole-body coordination, balance, agility, and flexibility in children who have carried out learning to move creative dance using the developed media. Keywords: kinesthetic intelligence, dance movement creations, early childhood References: Anggraini, D. D., Dhiba, S. A. F., & Ittar, A. (2016). Improvement of Gross Motor Skills Through Animal Dance Activities in Children Group B. Journal PG-PAUD Trunojoyo, 3(2), 128–137. Anisa, S. (2014). Learning Dance and Song Movement Using Demonstration Methods In Kindergarten Kartika II-31. Journal of Education, 31. Brown, A. K. (2014). A Model for Dance Education: Promoting Personal Voice and Communal Learning. International Journal of Education Through Art, 2(10). Dewi, W. R. (2018). Implementation of Dance Creation in Developing Children's Kinesthetic Intelligence in Paud Negeri Pembina 1 Bengkulu City. Diana, F. (2013). Application of Singing Methods Using Learning Aids to Improve Children's Kinesthetic Intelligence In Group B2 of Aisyiyah Kindergarten Ii Manna Market of South Bengkulu Regency. Gardner, H. (2006). Changing Minds. United State of America: Massachusetts Hardvard Business School Press. Jamaris, M. (2015). New Orientation in Educational Psychology. Bogor: Ghalia Indonesia. Jamaris, M. (2017). Measurement of Plural Intelligence. Bogor: Ghalia Indonesia. Junaedi, S., & Nugroho, I. H. (2014). Traditional Game Fortan as a Method of Play for the Development of Early Childhood Kinesthetic Intelligence. Nusantara Of Research, 38–44. Majidah, S. K., Khadijah, & Sapri. (2018). Efforts to Increase Early Childhood Kinesthetic Intelligence Through Dancing Activities in Group B in Ra Al-Ikhlas Medan. Journal of RAUDHAH, 6(2), 2338–2163. Mulyani, N. (2016). Early Childhood Dance Arts Education. Yogyakarta: Gava Media. Mulyasa. (2014). Manajemen PAUD. Bandung: PT Remaja Rosdakarya. Muntiah, D. (2010). Psikologi Bermain Anak Usia Dini. Jakarta: Kencana. Myrnawati C.H. (2018). Metodologi Penelitian Untuk Pemula. Tanggerang Selatan: Pustakapedia Nurani, Y. (2019). Perspektif Baru Konsep Dasar Pendidikan Anak Usia Dini. Jakarta: Cam Pustaka. Nurani, Y. (2020). Kurikulum Bermain Kreatif Berbasis Kecerdasan Jamak. (Y. Nurani, Ed.) (III). Jakarta: PT Indeks. Papalia, D. E., & Dkk. (2018). Human Development (Developmental Psychology) Jakarta. Retrieved from Kencana Rouf, A.M. (2018). Improves Children's Gross Motor Development Through the Manuk Dadali Dance Method. Bunda Window Journal, 6(1), 30–37. Sansom, A. N. (2016). Finding Dance in Sylvia s Classroom. Waikato Journal of Education, 1173–6135. https://doi.org/10.15663/wje.v14i1.215 Special, I. (2016). Increase Children's Kinesthetic Intelligence Through Traditional Dance Nods at Melati II Glagah Kindergarten. Journal of Early Childhood Education, 3, 292–300. Sumarni. (2014). Improving Children's Kinesthetic Intelligence Skills Through Group B Hide and Seek Games. Suyadi. (2015). Basic Concept of PAUD. Bandung: PT Remaja Rosdakarya. Warburton, E. C., Reedy, P., & Ng, N. (2014). Engaging Families in Dance: An Investigation of Moving Parents and Children Together. International Journal of Education & the Arts, 15. Wira, P. (2018). Peningkatan Kreativitas Melalui Bermain Tari Kreasi Berbasis Multimedia. Jurnal Pendidikan Anak, 7(2), 106–121. Wulandari, R. T. (2017). Pembelajaran Olah Gerak Dan Tari Sebagai Sarana Ekspresi Dan Apresiasi Seni Bagi Anak Usia Dini. Jurnal Pendidikan, 147–162. Yaumi, M. (2012). Learning is based on multiple intelligences. Jakarta: Dian Rakyat. Yetti, E. (2012). The Influence of Learning Models and Dance Movement Skills on Early Childhood Emotional Intelligence. Journal of Arts & Stage Culture, 22(2), 213–224. Dewi, W. R. (2018). Implementation of Dance Creation in Developing Children's Kinesthetic Intelligence in Paud Negeri Pembina 1 Bengkulu City. Yetti, E., & Juniasih, I. (2016). Implementation of Educational Dance Learning Model to Improve Early Childhood Kinesthetic Intelligence Through Active Learning Methods (Development model in Labschool Jakarta Kindergarten in Group B). Journal of Early Childhood Education, 10(9), 385–400.
Pembelajaran yang terinspirasi STEAM: Menumbuhkan Keterampilan Berpikir Kritis melalui Video Tutorial Endang Yanuarti Rahayu; Yuliani Nurani; Sri Martini Meilanie
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 3 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i3.4228

Abstract

STEAM menawarkan banyak manfaat dalam proses pembelajaran bagi anak kecil atau usia dini. Penelitian ini bertujuan dalam mendeskripsikan keterampilan berpikir kritis bagi anak-anak dalam pembelajaran STEAM dengan perantara video tutorial. Pembelajaran STEAM melalui video tutorial mengintergrasikan lima konten pembelajaran dalam satu kegiatan. Penelitian ini menggunakan pendekatan ADDIE dengan analisis data deskriptif kuantitatif. Subjek penelitian ini meliputi 10 anak usia 5-6 tahun dan 2 orang guru pada lembaga non formal wilayah Bekasi Timur Kota Bekasi yaitu SPS Asoka. Hasil penelitian secara keseluruhan memperlihatkan bahwasanya pembelajaran STEAM bisa mengembangkan keterampilan untuk kritis dalam berfikir anak dilihat dari hasil persentase rata-rata observasi ke-1 dan ke-2 serta dilanjutkan hasil angket kelayakan video tutorial diperoleh video layak digunakan dalam pembelajaran STEAM untuk mengembangkan keterampilan berpikir kritis anak. Secara implikasi, untuk mengembangkan pemikiran kritis, salah satu dari empat keterampilan dasar (4C) pembelajaran STEAM, pendidik, peneliti, dan pembuat kebijakan menyediakan pengalaman belajar STEAM di indoor maupun outdoor bagi peserta didik.
Parents’ Roles and Sex Education Rights for Early Childhood Adiayati Yumna; Lara Fridani; Yuliani Nurani
International Conferences on Early Childhood Education Proceedings Vol 1 No 1 (2023): International Conference on Early Childhood Proceeding
Publisher : Universitas Panca Sakti Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51714/icec.v1i1.88

Abstract

There are various educational rights that must be obtained by children including the right to intellectual education, the right to faith education, the right to moral education, the right to physical education, the right to psychological education, the right to social education and the right to sex education (Ulwan, 2012). Sex education in early childhood is more emphasized on how to provide children with an understanding of the condition of their bodies, gender differences and protecting themselves to avoid all forms of sexual violence. In general, some people in Indonesia, including educators (parents and teachers) still do not understand the importance of sex education for early childhood. This can be seen from the increasing number of cases of sexual violence in Indonesia from the Ministry of Women's Empowerment and Child Protection data for 797 children being a victim throughout January 2022 of the many cases of sexual violence in early childhood the role of parents is very important. This study aims to analyze the role of parents, reveal the fulfillment of the right to sex education for early childhood in society. To analyze this issue, the research method used was a literature study conducted through the role of parents and sex education in early childhood. This study found that parents play an important role in providing sex education to children and just like other rights, the right to sex education is also very important to be given to early childhood.
Utilization of a Learning Management System to Develop Critical Thinking Skills Bugis, Fitri; Kusuma Wirasti, Murti; Nurani, Yuliani
Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme Vol 5 No 2 (2023): Pendidikan Islam dan Multikulturalisme
Publisher : Institut Agama Islam Sunan Giri (INSURI) Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/scaffolding.v5i2.2191

Abstract

The concept of a Learning Management System (LMS) is a dynamic concept of critical thinking. This research aims to explain using LMS to develop critical thinking skills. This type of research is qualitative with a literature review. The data sources used secondary data from journals, books, and references. Data collection techniques were carried out with documentation, while data analysis was through content analysis. Learning Management System (LMS) can improve students’ critical thinking skills because it will familiarize students with problem-solving and/or learning from problems, as well as the educators in developing thinking skills. It was concluded that the Learning Management System (LMS) based discussion method could improve undergraduate students' critical thinking skills.
Pendidikan Seks pada Anak Usia Dini dalam Keluarga Etnis Minangkabau: A Narrative Inquiry: Bahasa Indonesia Yumna, Adiayati; Fridani, Lara; Nurani, Yuliani
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 4 No. 2 (2023): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v4i2.298

Abstract

Penelitian ini bertujuan untuk mengkaji peran orang pada beberapa pasangan orangtua dalam memberikan pendidikan seksualitas pada anak usia dini. Beberapa aspek yang akan digali terkait dengan pemahaman orangtua tentang pendidikan seks,  pendidikan seks menurut adat minangkabau, tanggung jawab orang tua dalam pemberian pendidikan seks terhadap anak usia dini. Penelitian ini menggunakan pendekatan narrative inquiry dengan mengumpulkan data menggunakan teknik wawancara semi terstruktur, dimana narasi partisipan dianalisis secara tematis dengan teknik analisis data menggunakan penkodean tema dan triangulasi data. Teori sigmund Freud, UU nomor 35 tahun 2001, teori ekologi Brofenbrenner dan tinjauan adat Minangkabau menjadi acuan dalam pembahasan penelitian ini. Hasil penelitian menunjukan bahwa pemberian pendidikan seks kepada anak merupakan tantangan besar dalam keluarga di Minangkabau karena Adat Minangkabau yang kolektif dan menganut sistem kekerabatan matrilineal berpengaruh pada pembagian peran pengasuhan. Ibu memiliki peran penting dalam pemberian pendidikan seks sedangkan ayah sama sekali tidak membahas topik seksual dengan anak-anak mereka Penelitian ini memberikan kontribusi terhadap peran orangtua, pemahaman, serta pentingnya komunikasi, dukungan keluarga dalam memberikan pendidikan seksualitas pada anak usia dini tahun. Penelitian ini melibatkan orangtua dari suku Minangkabau asli yang masih menjaga aturan adat untuk melihat bagaimana adat mengatur pendidikan seksualitas yang dapat dijadikan dasar penelitian selanjutnya.
“Tas Pintar AIMMA” Untuk Stimulasi Karakter dan Keterampilan Hidup Dalam Menyiapkan Generasi Emas Indonesia Nurani, Yuliani; Pratiwi, Niken; Yaswinda, Yaswinda
Jurnal Usia Dini Vol 9, No 2 (2023): Oktober 2023
Publisher : PG PAUD FIP UNIMED

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jud.v9i2.52536

Abstract

Penggunaan media berbasis digital penting dihadirkan dalam pelaksanaan pembelajaran bagi anak usia dini. Penelitian ini bertujuan untuk menganalisis efektivitas media digital “Tas Pintar AIMMA” sebagai sarana untuk menyampaikan materi dengan cara yang menyenangkan dalam mengembangkan karakter dan keterampilan hidup anak, khususnya untuk stimulasi keterampilan bantu diri anak usia dini. Jenis penelitian menggunakan metode kuantitatif dengan desain quasi eksperimen dan rancangan one group pretest-posttest with control group design. Sampel yang digunakan adalah 120 anak usia dini di Kelompok A dan Kelompok B Taman Kanak-Kanak di wilayah DKI Jakarta dan Kota Padang, Sumatera Barat yang dipilih dengan teknik sampel probabilitas. Hasil penelitian ini membuktikan bahwa penggunaan media digital “Tas Pintar AIMMA” diperoleh nilai yang signifikan sehingga efektif digunakan dalam menstimulasi keterampilan bantu diri anak usia dini. Penggunaan media digital “Tas Pintar AIMMA” dalam penelitian ini dapat mengasah keterampilan bantu diri anak melalui buku digital dan video pembelajaran interaktif yang terdapat didalam media tersebut.  Media digital interaktif “Tas Pintar AIMMA” efektif digunakan dalam menstimulasi keterampilan bantu diri pada anak (berpakaian, makan dan merawat diri).  Penelitian ini dapat dijadikan referensi bagi para praktisi Pendidikan khususnya pendidik anak usia dini dalam mengembangkan keterampilan bantu diri anak usia dini yang menyesuaikan dengan kebutuhan zaman terutama dalam menyiapkan generasi emas Indonesia dimasa kini dan mendatang.