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Developing ethnomathematics-based digital quizzes with gamification on the blooket platform Ratnah Kurniati MA; Michael Inuhan; John Nandito Lekitoo; Fenty Madelin Madubun; Arche Febry Bonara; Jafrandi Jonsen Reiwuty; Novania Sawo
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 2 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i2.27280

Abstract

This study describes the development of an ethnomathematics-based digital quiz combined with a cultural context that was developed by applying the 4D methods of instruction (Define, Design, Develop, Disseminate). Focusing on the concept of number patterns, the quiz integrates local cultural elements from 3T regions such as weaving motifs, ceremonial structures, and traditional rituals to enhance relevance and engagement. The quiz items were designed to suit the Blooket platform, emphasizing short narratives, age-appropriate cognitive levels, and engaging gamification features that promote active learning. Validation results confirmed that the quiz items were content-valid, instructionally effective, and practical for classroom use. Limited trials demonstrated that the media significantly increased student motivation and engagement, particularly when mathematical concepts were presented through culturally familiar formats. Feedback from teachers and students indicated that the quiz holds promise as an inclusive and adaptive formative assessment tool, responsive to the realities of education in remote areas. The study recommends expanding the media to include a broader range of mathematical topics and cultural representations from across Indonesia. Integration with complementary learning resources such as thematic modules or game-based activity sheets, may further enhance its function as both an evaluation tool and a medium for independent, enjoyable learning. To ensure successful implementation, targeted teacher training in gamification strategies is essential, especially in schools with limited digital access.
PENGEMBANGAN SOAL-SOAL BERPIKIR KOMPUTASIONAL BERBASIS ETNOMATEMATIKA KEPULAUAN PADA TARIAN ADAT MALUKU BARAT DAYA Inuhan, Michael; Rupilele, Karolina; Kurniati MA, Ratnah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60845

Abstract

This study aimed to develop an ethnomathematics-based computational thinking assessment instrument using the traditional dance of the Klis community in Southwest Maluku for junior high school students. The study employed a Research and Development (R&D) approach consisting of needs analysis, instrument design, expert validation, limited trials, and product revision. The instrument was tested on 30 junior high school students, and the data were analyzed using Anates V4 to evaluate validity, reliability, discrimination index, and difficulty level. The results indicated that all items were valid, with very high reliability (coefficient = 0.97), good discrimination indices (46.88%–60.23%), and moderate difficulty levels, demonstrating that the instrument is appropriate for mathematics assessment. The integration of ethnomathematics through the Klis traditional dance enabled the development of tasks that assess key computational thinking skills, including decomposition, abstraction, pattern recognition, and algorithm design. These findings suggest that incorporating local cultural contexts into assessment enhances both the quality of mathematics evaluation and students' appreciation of their cultural heritage. Therefore, the developed instrument is valid, reliable, and suitable for junior high school mathematics learning, providing an innovative assessment alternative that simultaneously promotes computational thinking and supports the preservation of local culture.
Co-Authors Aitiawisima, Rahel Alam, Asmirani Andi Mattoliang, Lisnasari Andy S. K. Dahoklory Andy Sunder Keer Dahoklory Arche F. Bonara Arche Febry Bonara Arnold Ismael Kewilaa Asmirani Alam Asmirani Alam Asriani Hasan Barnabas Gairtua Boanara, Arche Febry Bonara, Arche Bonara, Arche F Bonara, Arche Febry Cristianti Costafina Kilikily Dadiara, Yuliyanti Debi Nyawikuhy Dian Rubiana Suherman Dian Rubiana Suherman Dian Rubiana Suherman Dolaitery, Demianus Adrian Dolewikou, Rina Dorci Loimalitna Edy Sony Engrith G Leunupun Fenty M. Madubun Fenty Madelin Madubun Gebiana Hgairtety Hardiyanti Hardiyanti Hisyam Ihsan Imnana, Putri Fransina Ingelia Maupula Inggrid Welerubun Inuhan, Michael Jafrandi Jonsen Reiwuty Jecklin M. Lainsamputty Johansz, Dovila john Nandito Lekitoo John Nandito Lekitoo Jois Damarce Tahanora Juwaher Makatita Kamaruddin, Sitti Fatimah Kanety, Dolfinus H Kastera, Maljhon Killay, Timothina Kwuwulay, Hermina Lekipiou, Jen Merlinda Lekitoo, John Lekitoo, John Nandito Lelloltery, Yakomina Lestari Lestari , Lestari Lestari Lestari Lestari Lestari Lestari Lestari Lico, Gideon J. Madubun, Fenty Madelin Makatita Juwaher Malwewa, Amelia Adaleda Margarita Malwewan Mauday, Fandy Mehmorliay, Bastian Meikudy, Piterson Micael Ririhena Miru, Juandi Monjel, Astin Nanulaita, Martina Novania Sawo Nur, Ismail M. Nurwahidah Nurwahidah Piterson Meikudy Pooroe, Deby Febiana Porloy, Christi Poseratu, Stevyanus Rarutioka, Krismendo Rehyara, Magdalena Reiwuty, Jafrandi J. Romrainy, Salomina Rupilele, Karolina Rupillele, Karolina Ruslan Ruslan Sairlona, Stelamaris Sairtory, Difia Sairudy, Albertus Samadara, Aditia Sigit Sugiarto Sigit Sugiarto Sisilia Marcelina Taihuttu Sitti Fatimah Kamaruddin Sitti Fatimah Kamaruddin Solmeda, Wisye Marina Stevyanus Poseratu Sugian Nurwijaya Suherman, Dian Rubiana Taihuttu, Sisilia Marcelina Tantaru, Fernando Tiwery, Dian Sartin Warsoy, Leonara Welmintje Mataheru Yuliyanti Dadiara