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Increasing understanding of foreign language vocabulary through technology-based educational games Anggun Pertiwi; Haris Danial; Sardian Maharani Asnur; Dahlan Abdullah
International Journal of Language and Ubiquitous Learning Vol. 1 No. 4 (2023)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v1i4.698

Abstract

Background. In the 21st century learning era, innovation in learning methods is crucial. Educational games stand out as an interesting and effective solution to improve the quality of learning. In particular, foreign language learning requires a more interactive and fun approach to motivate students. Purpose. The main aim of this research is to measure the extent to which technology-based educational games can improve understanding of foreign language vocabulary. In addition, this research evaluates the level of satisfaction and motivation of students in using educational games as a means of learning vocabulary. Method. With a quantitative approach and survey design, this research involved 30 language students. The use of the method of drawing student numbers for sample selection and distributing the questionnaire link via the WhatsApp group with a random technique ensures representativeness and voluntary participation of respondents. The research instrument was a structured questionnaire. Results. The results of the questionnaire showed that 70% of respondents expressed satisfaction with the use of educational games, with 30% of them feeling 'Very Satisfied.' In terms of motivation, 87% of respondents reported increased motivation after using educational games, where 30% said 'Very Improved' and 56.7% said 'Improved.' Even though 13.3% of respondents felt 'Neutral' regarding increasing motivation, this does not reduce the positive impact felt by the majority of participants. Conclusion. The use of educational games is effective in increasing student satisfaction and motivation in learning foreign language vocabulary. The game's attractiveness factors, reward system, and level achievement are the main contributors to a positive experience. Variations in levels of satisfaction and motivation can be used as a basis for further development and optimization of educational game designs according to student preferences and expectations. This conclusion provides a basis for improving the quality of foreign language learning at the tertiary level.
The Influence of the Direct Method on Students' Language Comprehension: Quantitative Research with a Focus on Listening Skills Rizky Wardhani; Haris Danial; Delsa Miranty; Ariana Oktaviana; Nining Fitriani
International Journal of Language and Ubiquitous Learning Vol. 2 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i1.780

Abstract

Background. The Direct Method has become an attractive approach in language learning, emphasising the use of the target language in communicative situations. However, the impact of the Direct Method on students' language comprehension, particularly in listening skills, still needs to be studied in depth. Purpose. This study aims to evaluate the effect of the Direct Method on students' language comprehension, focusing on listening skills in the context of English language learning. Method. A quantitative approach was used to analyse data from the listening comprehension scores of students who took the Direct Method. The research sample consisted of 100 students who took the Direct Method course. Results. The results showed that the Direct Method had a positive and significant influence on students' listening comprehension ability. Of the 100 students who took the course with the Direct Method, 85% showed a significant improvement in listening comprehension scores. Conclusion. In the context of English language learning, the Direct Method has great potential in improving students' listening comprehension. This approach provides an interesting and meaningful learning experience for students, allowing them to be actively involved in the learning process and improving their ability to understand and use the target language.
The Impact of Quizlet Learning Media in Increasing Student Interest and Motivation in Junior High School Siswandi Siswandi; Hazlina Abdullah; Windy Zeanly Solisa; Haris Danial; Sri Winarti
International Journal of Language and Ubiquitous Learning Vol. 2 No. 2 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i2.962

Abstract

Background. Lately, the influence on student learning motivation has begun to decline due to the lack of teacher mastery of learning media, even though at this time there are many references that can be used as guidelines or references in the process of introducing learning materials, for example by using online application-based learning media. Purpose. The purpose of this study was to determine the impact of quizlet learning media in increasing students' interest and motivation to learn in junior high school. This learning media can develop skills in reading and writing vocabulary. Method. This research method uses quantitative methods, data obtained through interviews and distributing questionnaires using Google Form. Results. The results of this study indicate that the implementation of the quizlet application can help millions of junior high school students in learning online, so that it can increase the value in the learning process to the maximum. Conclusion. The conclusion of the study can be concluded that students' understanding in the addition of vocabulary increased from before the application of learning with the quizlet application.
The Role of Augmented Reality in English Language Learning: Increasing Engagement and Cultural Immersion Haris Danial; Saidatul Karimah; Anisatul Mafruhah; M. Ubaidillah Karomi Safari; Nong Chai
International Journal of Language and Ubiquitous Learning Vol. 2 No. 4 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijlul.v2i4.1765

Abstract

Background. Augmented reality (AR) is increasingly being integrated into education, enhancing learning experiences through interactive and immersive environments. In language learning, AR holds promise for increasing engagement and cultural immersion. Purpose. To investigate the impact of AR on English language learning, comparing engagement and cultural immersion in formal and informal contexts. Method. Mixed-methods approach involving middle school, high school, and university students. Participants were divided into experimental (AR) and control (traditional methods) groups. Data were collected through pre- and post-tests, surveys, and interviews to measure language proficiency, engagement, and cultural awareness. Results. Significant improvements were observed in both learning contexts. In formal settings, there was a 17% increase in test scores, while informal settings saw a 13% increase. Formal learners exhibited higher engagement and cultural awareness, with 80% reporting high engagement compared to 70% in informal settings. Formal learners frequently utilized interactive features, enhancing their learning experience, whereas informal learners showed a preference for independent study tools offered by AR applications. Conclusion. AR significantly enhances English language learning, particularly within formal educational environments. The study highlights AR's potential to boost student engagement and cultural understanding, suggesting that tailored approaches are necessary to optimize its use across different learning contexts. The findings indicate that while both formal and informal settings benefit from AR, the structured environment of formal education leverages the technology's interactive features more effectively, leading to greater student engagement and improved learning outcomes. These insights are valuable for educators and developers aiming to integrate AR in language learning, emphasizing the need for context-specific strategies to maximize its educational benefits.
Co-Authors Agriyanti Mestari , Sri Agus Hakri Bokingo Alpian Haju Anggun Pertiwi Anisatul Mafruhah Ariana Oktaviana Ayu Hidayati Ali Bouti, Suleman Chai, Nong Dahlan Abdullah Dahlan Abdullah Dako, Rahman Taufiqriyanto Dama, Dewi Delsa Miranty Delsa Miranty, Delsa Dunggio, Siti Anggriani el Walidayni Kau, Magvirah Elin Herlina, Elin Elsje Lousie Sambouw Fadlan Mokodompit Fatmatul Zanna, Nur Fatmawaty Mohammad, Titien Fatsah, Hassanuddin Fiska S. Hikaya Fitriani, Nining Giasi, Sri Meiyandi Hadjaratie, Noerja Fadhilla Hasiru, Erfina Hassanudin Fatsah Hazlina Abdullah Hazlina Abdullah Indhitya R Padiku Indri Wirahmi Bay Jefriyanto Saud Karimah, Saidatul Karmila Machmud Kartin Lihawa Kessy Pramesti Mokodompit Khoirul Umam M. Ubaidillah Karomi Safari M. Ubaidillah Karomi Safari, M. Ubaidillah Mafruhah, Anisatul Magvirah El Walidayni Kau Magvirah El Walidayni Kau Maharani Asnur, Sardian Masum, Hadiansyah Mira Mirnawati Moh. Ulfan Igirisa Mohamad Syahrun Ibrahim Muh Nofal Lakasim Muhammad Rayyan Kufri Muhammad Rezky F. Payu Mutiara Patilima Muziatun Mukadji Ngadi, Nurlin Amelia Chelsi Nining Fitriani Noerja Fadhilla Hadjaratie Nong Chai Nonny Basalama Novi Rusnarty Usu Nurlaila Husain Nurlia Djafar Oktaviana, Ariana Pandji, Nur' Ain Pertiwi, Anggun Rachmi Laya Rahman Taufiqrianto Dako Rahman Taufiqrianto Dako Rahman Taufiqriyanto Dako Rahmatan Idul Rahmawati Putri R. Harmain Ramadhani Putra, Ivan Rasuna Rasid Talib Rasuna Talib Reynaldi Karim Riansyah Mahmud Riman Kasim Rivaldo R. Tina Rizky Wardhani Rusni Podungge s. siswandi Saidatul Karimah Salim, Nadia Sardian Maharani Asnur Sarlan Hamid Sartin T. Miolo Siswandi Siswandi, Siswandi Solisa, Windy Zeanly Sri Agriyanti Mestari Sri Meiyandi Giasi Sri Rumiyatiningsih Luwiti Sri Widyarti Ali Sri Winarti Sri Winarti Syahrial Syahrial Taufiqrianto Dako, Rahman Ulfa Sholihannisa, Lulu Usman Pakaya Windy Zeanly Solisa Yulin Rabaiya Yulinda L. Ismail Zulva Rosari Usman