Articles
E-Animation Media to Improve The Understanding of Elementary School Science Learning
Zakirman, Zakirman;
Rahayu, Chichi;
Gusta, Wienda
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2595
This research was motivated by the low mastery of student learning in science learning, especially in light-matter because of the lack of use of learning media that is in accordance with the characteristics of the material in Class V elementary school. The purpose of this study was to analyze the effect of using Macromedia flash-based electronic learning media on the material properties of light in improving the learning outcomes of fifth-grade elementary school students. Learning outcomes used as research data are limited to the cognitive domain. The material selected in the research was the properties of light. This type of research was quasi-experimental, where the samples taken in research activities were fifth-grade students at SDN 12 Nan Sabaris. The instrument used was a multiple-choice test. The data analysis technique used a t-test. Based on the results of data analysis obtained t-count with a value of 6.91 and t-table with a value of 2.04. This means that there is a significant difference between student learning outcomes before using animation media and student learning outcomes after using animation media. Thus, it can be concluded that the use of e-animation has an effect on student learning outcomes. The use of e-animation can be a new alternative as a solution to improve the quality of learning and student understanding.
The Potential for The Development of Augmented Reality Media to Increase Student Understanding of Earthquake Material
Zakirman, Zakirman;
Sukmayadi, Dodi;
Widiasih, Widiasih;
Risha, Nurfa
Jurnal Ilmiah Profesi Pendidikan Vol. 8 No. 4 (2023): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram
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DOI: 10.29303/jipp.v8i4.1672
Along with the development of technology, the use of smartphones in teaching and learning activities has become one of the most influential innovations in the world of Education, especially in physics learning. Learning media is needed to make it easier for students to understand physics concepts, but media that can visualize abstract concepts clearly have not been developed much. As an alternative media, Augmented Reality was chosen as a solution to this problem. This type of research is descriptive qualitative and aims to describe the potential for the development of augmented reality media to increase students' understanding of earthquake material. Data collection techniques using questionnaires. The questionnaire was made using G-Form containing six question items, each of which required a response in the form of a checklist or description in each item answer column according to the respondent's opinion. The questionnaire was distributed online to respondents who were students of Universitas Pendidikan Ganesha and Universitas Terbuka. The sample was randomly selected as many as 206 students who had attended the lecture wave. Research conclusions can be drawn after analysis of questionnaires filled out by respondents. Based on data analysis, it can be understood that the media / learning resources on wave material so far used by lecturers are powerpoint (PPT) with a percentage of 14%, the media used so far is considered by students to be less attractive 22%, the obstacles encountered by students are at most visualizing wave forms 27%, the media that students consider appropriate for wave material is through visualization / illustration with a maximum percentage of 61%, so that AR media is considered to have the potential to make wave material interesting and easy to understand.
TUANGKU: Antara Tradisi dan Locak Religious Authority
Zakirman, Zakirman;
Mahmudi, Elva;
Bary, Shafwatul
AL MUNIR : Jurnal Komunikasi dan Penyiaran Islam Volume 14 Nomor 02 Tahun 2023
Publisher : Universitas Islam Negeri Imam Bonjol Padang
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DOI: 10.15548/amj-kpi.v14i02.4598
The issues of religious authority are at the center of debate and contestation in various aspects of Islam in the modern world. These issues have been discussed and widely debated long before the major political, economic, and intellectual transformations that Muslim societies have undergone since the nineteenth century. The authority of Muslim scholars, was largely unquestioned before the emergence of new authorities aided by modern media. Interestingly, in Padang Pariaman Regency, West Sumatra, religious figures with authority are referred to as Tuangku. On one hand, the community's resistance to the authority of Tuangku ensures their continued existence as the sole holders of control. On the other hand, this dynamic negates the possibility of fragmentation and contestation with other religious authorities. This study seeks to answer two key questions: (1) What is the position of Tuangku's religious authority in Padang Pariaman Regency? (2) What dynamics affect the authority of Tuangku as transmitters of Islamic teachings in the Padang Pariaman community? Using a qualitative, descriptive-analytical approach based on interview data, the study argues that local religious authorities like Tuangku have become well-established and remain resilient against the forces of globalization and media openness. The phenomenon of new authorities born from modern media is not seen as a significant threat to the people of Padang Pariaman, a result of the community's resistance, which is also nurtured by the Tuangku.
Gaming for Growth: Investigasi Manfaat Akademik dan Kognitif dari E-Learning Berbasis Petualangan di Sekolah Menengah
Zakirman, Zakirman;
Rahayu, Chichi;
Widiasih, Widiasih
Asatiza: Jurnal Pendidikan Vol. 5 No. 2 (2024): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan
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DOI: 10.46963/asatiza.v5i2.1794
The use of technology in digital learning can enhance students' learning experience and open new opportunities to create innovative and engaging learning methods, especially at the high school level. This study aims to determine the impact of using adventure game-based e-learning on academic and cognitive of SMA N 3 Mandau students in Riau Province. The study used a mixed methods approach with a sample of 30 randomly selected grade X students. Quantitative data were collected through cognitive tests and questionnaires, while qualitative data were obtained through interviews and observations. The research procedure included pre-intervention, game implementation, monitoring, and data analysis. Quantitative data analysis using descriptive statistics and t-test, showed an increase in average learning outcomes from 59.6 to 78 with a correlation of 0.706, indicating a strong positive relationship between the use of the game and improved learning outcomes. Qualitative analysis using thematic analysis, showed a significant increase in academic and cognitive achievement of students who participated in the adventure game-based e-learning program.
Efektivitas Media Vascak Physics Animation untuk Meningkatkan Pemahaman Konsep Siswa pada Materi Rangkaian Listrik Dc
Noer Fitri;
Zakirman Zakirman
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 3 (2024): Mei : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang
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DOI: 10.59841/intellektika.v2i3.1130
The purpose of this study is to improve students' understanding of concepts on DC electrical circuit material by using Vascak Physic Animation media. This type of research is quasi-experimentation with before after design. The subjects of this study were 32 students of class XII MIPA 1 SMA Widya Nusantara Kota Bekasi for the 2023-2024 academic year, consisting of 13 students and 19 students. The research data collection instrument uses a description test prepared based on five indicators of understanding concepts. Data analysis using paired sample t-test based on pretest and posttest data shows that there is a significant difference between before using Vascak Physics Animation and after using Vascak Physics Animation and the results of the Gain (N-Gain) test of 78% so that it is concluded that there is an influence of the use of online media vascak physics animation on students' understanding of concepts and the use of physics learning media Vascak Physics Animation shows effective improve students' understanding of concepts on DC electrical circuit material in class XII MIPA 1 SMA Widya Nusantara Bekasi City.
Efektivitas Model PBL Berbantuan Metode Enam Topi Berpikir untuk Meningkatkan Pemahaman Siswa Pada Pembelajaran Fisika
Raden Sumratul Handayani;
Zakirman Zakirman
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 4 (2024): Juli : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang
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DOI: 10.59841/intellektika.v2i4.1242
This study aims to improve student learning outcomes on substance density material through the Problem Based Learning (PBL) model with the Six Hats of Thinking method. This type of research uses Classroom Action Research (PTK), the research sample is 7G grade students with a total of 32 students of UPT SMP Negeri 1 Gresik for the 2023-2024 academic year. The study was conducted two cycles. Method of data collection through tests. Based on the data obtained, it aims to determine student responses to improved learning outcomes. The data collected at PTK is in the form of quantitative data. The data is in the form of student learning outcomes. To analyze the level of achievement of student learning outcomes after the learning process per cycle by providing an assessment in the form of test questions per end of the cycle. This study brought the results that during the learning process there was an increase in student learning outcomes in cycle 1 reaching a grade average of 80 and cycle 2 showing an average increase of 92. Conclusion when applied PBL model with Six Hats Thinking method student learning outcomes increase.
Interaction patterns in online/distance learning at higher education: A case study of biology education
Sapriati, Amalia;
Rahayu, Ucu;
Kismiati, Dyah Aniza;
Zakirman, Zakirman
Jurnal Cakrawala Pendidikan Vol. 43 No. 3 (2024): Cakrawala Pendidikan (October 2024)
Publisher : LPMPP Universitas Negeri Yogyakarta
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DOI: 10.21831/cp.v43i3.69951
This study investigates tutor-student interaction patterns in online learning environments, aiming to unveil effective strategies for optimising the online educational experience. Guided by a qualitative approach employing a case study design, this study delves into the interaction and written communication dynamics among 65 students and their tutors participating in four-course programs within the biology education study program. The observational and analytical phases focused on unravelling the nuances of online interactions. Subsequently, follow-up interviews were conducted to glean deeper insights and understanding into the observed patterns of communication and engagement between students and tutors. Through the qualitative analysis procedure, five distinct interaction patterns emerged from the analysis, ranging from tutor-initiated questions to collaborative exchanges among students and tutors. Each pattern offers unique insights into fostering engagement, feedback, and peer-to-peer learning dynamics. As online education continues to evolve, understanding and leveraging these identified tutor-student interaction patterns provide valuable insights for educators and instructional designers. Recognising the diverse ways in which interactions unfold is instrumental in enhancing the quality and effectiveness of online learning, fostering student engagement, and achieving the overarching goals of online education.
E-Animation Media to Improve The Understanding of Elementary School Science Learning
Zakirman, Zakirman;
Rahayu, Chichi;
Gusta, Wienda
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v6i3.2595
This research was motivated by the low mastery of student learning in science learning, especially in light-matter because of the lack of use of learning media that is in accordance with the characteristics of the material in Class V elementary school. The purpose of this study was to analyze the effect of using Macromedia flash-based electronic learning media on the material properties of light in improving the learning outcomes of fifth-grade elementary school students. Learning outcomes used as research data are limited to the cognitive domain. The material selected in the research was the properties of light. This type of research was quasi-experimental, where the samples taken in research activities were fifth-grade students at SDN 12 Nan Sabaris. The instrument used was a multiple-choice test. The data analysis technique used a t-test. Based on the results of data analysis obtained t-count with a value of 6.91 and t-table with a value of 2.04. This means that there is a significant difference between student learning outcomes before using animation media and student learning outcomes after using animation media. Thus, it can be concluded that the use of e-animation has an effect on student learning outcomes. The use of e-animation can be a new alternative as a solution to improve the quality of learning and student understanding.
Peningkatan Keterampilan Menulis Siswa yang Memiliki Gaya Belajar Visual dan Kinestetik Melalui Model Pembelajaran CIRC dan RADEC
Waruwu, Adikia;
Budiastra, A. A. Ketut;
Zakirman, Zakirman
Jurnal KIBASP (Kajian Bahasa, Sastra dan Pengajaran) Vol 8 No 1 (2024): Jurnal KIBASP (Kajian Bahasa, Sastra dan Pengajaran)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)
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DOI: 10.31539/kibasp.v8i1.12564
Tujuan penelitian ini untuk mengetahui perbedaan antara model CIRC dan RADEC terhadap keterampilan menulis siswa, mengetahui perbedaan gaya belajar siswa terhadap keterampilan menulis siswa, mengetahui interaksi antara model CIRC dan RADEC dan gaya belajar siswa terhadap keterampilan menulis siswa. Sampel penelitian berjumlah 103 siswa. Metode penelitian yang digunakan adalah kuantitatif dengan Teknik analisis Anova Dua Arah, data diolah menggunakan SPSS versi 25. Hasil penelitian menunjukkan bahwa terdapat perbedaan antara model CIRC dan RADEC, dimana model RADEC lebih efektif dalam meningkatkan keterampilan menulis siswa dibandingkan dengan model pembelajaran CIRC, tidak terdapat perbedaan yang signifikan antara gaya belajar kinestetik dan visual dalam meningkatkan keterampilan menulis siswa, terdapat interaksi antara model pembelajaran dan gaya belajar siswa dalam meningkatkan keterampilan menulis siswa. Simpulan dari penelitian adalah Model RADEC terbukti lebih efektif dibandingkan dengan CIRC dalam meningkatkan keterampilan menulis siswa, terutama dalam menulis pantun, meskipun perbedaan gaya belajar kinestetik dan visual kurang berbeda secara signifikan, namun penting bagi guru untuk memahami dan mengakomodasi gaya belajar siswa guna menciptakan lingkungan belajar yang inklusif, karena kombinasi antara model pembelajran RADEC dengan gaya belajar kinestetik dapat memberikan hasil yang lebih optimal terhadap keterampilan menulis siswa. Kata Kunci: Gaya Belajar Kinestetik dan Visual, Keterampilan Menulis, Model Pembelajaran CIRC dan RADEC
Enhancing student comprehension of crystal structures: The effectiveness of Vesta as a learning tool
Nadiyyah, Khoirotun;
Aprianti, Rika;
Zakirman, Zakirman;
Widiasih, Widiasih;
Jhora, Fadhila Ulfa;
Ratnawulan, Ratnawulan
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang
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DOI: 10.21067/mpej.v9i1.10448
The advancement of technology in education was evident in the development of digital-based learning media. It was expected to serve as a stimulus in transforming knowledge for students, particularly in abstract subjects such as crystal structures. Understanding crystal structures was crucial for studying the physical properties of materials, making it important for students to enhance their comprehension. The research objective was to determine the effectiveness of using Vesta software as a learning media to enhance students' understanding of crystal structures by employing standardized assessment instruments. This research was conducted using a quantitative approach focused on collecting numerical data and statistical analysis through an experimental method involving two groups of students taking a solid-state physics course. The research design involved a control and an experimental group. Both groups were given the same subject but using different learning media. The instrument used was a multiple-choice test that had been rigorously validated through validity, reliability, difficulty level, and discrimination index. Effectiveness was evaluated using independent sample t-test analysis with the aid of SPSS software. Instrument testing data revealed that out of 40 developed questions, 20 met the standards to be used as instruments. The results indicated a highly significant enhancement in students' understanding of crystal structures after using the Vesta software as a learning media, as represented by a sig. (2-tailed) value of 0.000. The findings indicate that Vesta can be integrated into science teaching. Further research can test the effectiveness of implementing Vesta in distance learning.