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A New Pattern to Improving Student Physics Learning Outcomes Zakirman; Widiasih Widiasih; Dodi Sukmayadi; Rika Aprianti; Khoirotun Nadiyyah
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3324

Abstract

The low student learning outcomes in Physics can be observed by the decreasing average student learning outcomes in the last 3 years at SMA 1 Suger. Lack of precise strategy selection is a major factor in influencing student learning outcomes in Physics. In addition to learning strategy factors, students' initial abilities can be considered by teachers in choosing learning strategies to improve student learning outcomes. The purpose of this study was to compare students' learning outcomes in physics between classes using guided inquiry and discovery strategies by considering initial ability as a moderator variable. This type of research is a quasi-experimental, the sampling technique used is random sampling. This research was conducted at SMA 1 Suger, Padang Pariaman Regency. The results of the study show 1) there is a significant difference between the learning outcomes of physics students who learn to use guided inquiry and discovery strategies, 2) there are significant differences in learning outcomes between students with high and low initial abilities, 3) there is no interaction between the use of strategies and abilities early in influencing student learning outcomes.
Pelatihan Peningkatan Kompetensi Guru Sekolah Dasar dalam Merancang Asesmen Digital Zakirman; Dodi Sukmayadi; Rika Aprianti; Widiasih
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2023): Edisi November 2023
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v5i1.148

Abstract

Tujuan dari kegiatan pengabdian kepada Masyarakat ini adalah untuk memberikan pelatihan perancangan asesmen digital bagi guru Sekolah Dasar di Taman Pagelaran, Kabupaten Bogor, Jawa Barat. Topik pelatihan yang diberikan meliputi: Quizizz, Google form, Wordwall, Blooket, Quizlet, Quizmaker, Nearpod dan Kahoot. Metode pelaksanaan kegiatan meliputi kegiatan secara luring dan daring. Dalam kegiatan pelatihan, peserta dibantu oleh LMS MOOCs yang dikembangkan oleh tim pelaksana dibawah naungan Pusat Pengabdian Kepada Masyarakat Universitas Terbuka. Pelaksanaan kegiatan pelatihan dibagi menjadi beberapa tahap, diantaranya: orientasi peserta dalam mengenal MOOCs (luring), penyampaian materi pengantar dan konsep dasar asesmen digital (daring secara sinkronus), belajar terstruktur (daring secara asinkronus) dan gelar hasil produk pelatihan (luring). Hasil yang diperoleh dari kegiatan pelatihan ini berupa meningkatnya kompetensi dan wawasan peserta (guru SDN Taman Pagelaran) dalam merancang instrumen asesmen digital.  Guru-guru yang telah mengikuti pelatihan perancangan asesmen digital telah mampu mengimplementasikan materi yang didapat dalam proses pembelajaran. Antusiasme siswa yang tinggi terlihat dari hasil observasi dan wawancara Ketika guru mengimplementasikan produk yang dihasilkan setelah mengikuti program pelatihan. Pelatihan yang diberikan dapat melatih kreativitas guru dalam merancang berbagai instrumen untuk melakukan penilaian secara digital, serta mampu memotivasi siswa untuk lebih giat dan aktif dalam mengikuti proses pembelajaran. Konsep pembelajaran yang hangat, bersemangat dan menyenangkan dapat diwujudkan guru dengan mengimplementasikan ilmu yang didapat setelah mengikuti program pelatihan asesmen digital.
E-Animation Media to Improve The Understanding of Elementary School Science Learning Zakirman, Zakirman; Rahayu, Chichi; Gusta, Wienda
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2595

Abstract

This research was motivated by the low mastery of student learning in science learning, especially in light-matter because of the lack of use of learning media that is in accordance with the characteristics of the material in Class V elementary school. The purpose of this study was to analyze the effect of using Macromedia flash-based electronic learning media on the material properties of light in improving the learning outcomes of fifth-grade elementary school students. Learning outcomes used as research data are limited to the cognitive domain. The material selected in the research was the properties of light. This type of research was quasi-experimental, where the samples taken in research activities were fifth-grade students at SDN 12 Nan Sabaris. The instrument used was a multiple-choice test. The data analysis technique used a t-test. Based on the results of data analysis obtained t-count with a value of 6.91 and t-table with a value of 2.04. This means that there is a significant difference between student learning outcomes before using animation media and student learning outcomes after using animation media. Thus, it can be concluded that the use of e-animation has an effect on student learning outcomes. The use of e-animation can be a new alternative as a solution to improve the quality of learning and student understanding.
The Potential for The Development of Augmented Reality Media to Increase Student Understanding of Earthquake Material Zakirman, Zakirman; Sukmayadi, Dodi; Widiasih, Widiasih; Risha, Nurfa
Jurnal Ilmiah Profesi Pendidikan Vol. 8 No. 4 (2023): November
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v8i4.1672

Abstract

Along with the development of technology, the use of smartphones in teaching and learning activities has become one of the most influential innovations in the world of Education, especially in physics learning. Learning media is needed to make it easier for students to understand physics concepts, but media that can visualize abstract concepts clearly have not been developed much. As an alternative media, Augmented Reality was chosen as a solution to this problem. This type of research is descriptive qualitative and aims to describe the potential for the development of augmented reality media to increase students' understanding of earthquake material. Data collection techniques using questionnaires. The questionnaire was made using G-Form containing six question items, each of which required a response in the form of a checklist or description in each item answer column according to the respondent's opinion. The questionnaire was distributed online to respondents who were students of Universitas Pendidikan Ganesha and Universitas Terbuka. The sample was randomly selected as many as 206 students who had attended the lecture wave. Research conclusions can be drawn after analysis of questionnaires filled out by respondents. Based on data analysis, it can be understood  that the media / learning resources on wave material so far used by lecturers are powerpoint (PPT) with a percentage of 14%, the media used so far is considered by students to be less attractive 22%, the obstacles encountered by students are at most visualizing wave forms 27%, the media that students consider appropriate for wave material is through visualization / illustration with a maximum percentage of 61%,  so that AR media is considered to have the potential to make wave material interesting and easy to understand.
TUANGKU: Antara Tradisi dan Locak Religious Authority Zakirman, Zakirman; Mahmudi, Elva; Bary, Shafwatul
AL MUNIR : Jurnal Komunikasi dan Penyiaran Islam Volume 14 Nomor 02 Tahun 2023
Publisher : Universitas Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/amj-kpi.v14i02.4598

Abstract

The issues of religious authority are at the center of debate and contestation in various aspects of Islam in the modern world. These issues have been discussed and widely debated long before the major political, economic, and intellectual transformations that Muslim societies have undergone since the nineteenth century. The authority of Muslim scholars, was largely unquestioned before the emergence of new authorities aided by modern media. Interestingly, in Padang Pariaman Regency, West Sumatra, religious figures with authority are referred to as Tuangku. On one hand, the community's resistance to the authority of Tuangku ensures their continued existence as the sole holders of control. On the other hand, this dynamic negates the possibility of fragmentation and contestation with other religious authorities. This study seeks to answer two key questions: (1) What is the position of Tuangku's religious authority in Padang Pariaman Regency? (2) What dynamics affect the authority of Tuangku as transmitters of Islamic teachings in the Padang Pariaman community? Using a qualitative, descriptive-analytical approach based on interview data, the study argues that local religious authorities like Tuangku have become well-established and remain resilient against the forces of globalization and media openness. The phenomenon of new authorities born from modern media is not seen as a significant threat to the people of Padang Pariaman, a result of the community's resistance, which is also nurtured by the Tuangku.
Gaming for Growth: Investigasi Manfaat Akademik dan Kognitif dari E-Learning Berbasis Petualangan di Sekolah Menengah Zakirman, Zakirman; Rahayu, Chichi; Widiasih, Widiasih
Asatiza: Jurnal Pendidikan Vol. 5 No. 2 (2024): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v5i2.1794

Abstract

The use of technology in digital learning can enhance students' learning experience and open new opportunities to create innovative and engaging learning methods, especially at the high school level. This study aims to determine the impact of using adventure game-based e-learning on academic and cognitive of SMA N 3 Mandau students in Riau Province. The study used a mixed methods approach with a sample of 30 randomly selected grade X students. Quantitative data were collected through cognitive tests and questionnaires, while qualitative data were obtained through interviews and observations. The research procedure included pre-intervention, game implementation, monitoring, and data analysis. Quantitative data analysis using descriptive statistics and t-test, showed an increase in average learning outcomes from 59.6 to 78 with a correlation of 0.706, indicating a strong positive relationship between the use of the game and improved learning outcomes. Qualitative analysis using thematic analysis, showed a significant increase in academic and cognitive achievement of students who participated in the adventure game-based e-learning program.
Efektivitas Media Vascak Physics Animation untuk Meningkatkan Pemahaman Konsep Siswa pada Materi Rangkaian Listrik Dc Noer Fitri; Zakirman Zakirman
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 3 (2024): Mei : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/intellektika.v2i3.1130

Abstract

The purpose of this study is to improve students' understanding of concepts on DC electrical circuit material by using Vascak Physic Animation media. This type of research is quasi-experimentation with before after design. The subjects of this study were 32 students of class XII MIPA 1 SMA Widya Nusantara Kota Bekasi for the 2023-2024 academic year, consisting of 13 students and 19 students. The research data collection instrument uses a description test prepared based on five indicators of understanding concepts. Data analysis using paired sample t-test based on pretest and posttest data shows that there is a significant difference between before using Vascak Physics Animation and after using Vascak Physics Animation and the results of the Gain (N-Gain) test of 78% so that it is concluded that there is an influence of the use of online media vascak physics animation on students' understanding of concepts and the use of physics learning media Vascak Physics Animation shows effective improve students' understanding of concepts on DC electrical circuit material in class XII MIPA 1 SMA Widya Nusantara Bekasi City.
Efektivitas Model PBL Berbantuan Metode Enam Topi Berpikir untuk Meningkatkan Pemahaman Siswa Pada Pembelajaran Fisika Raden Sumratul Handayani; Zakirman Zakirman
Intellektika : Jurnal Ilmiah Mahasiswa Vol. 2 No. 4 (2024): Juli : Jurnal Ilmiah Mahasiswa
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/intellektika.v2i4.1242

Abstract

This study aims to improve student learning outcomes on substance density material through the Problem Based Learning (PBL) model with the Six Hats of Thinking method. This type of research uses Classroom Action Research (PTK), the research sample is 7G grade students with a total of 32 students of UPT SMP Negeri 1 Gresik for the 2023-2024 academic year. The study was conducted two cycles. Method of data collection through tests. Based on the data obtained, it aims to determine student responses to improved learning outcomes. The data collected at PTK is in the form of quantitative data. The data is in the form of student learning outcomes. To analyze the level of achievement of student learning outcomes after the learning process per cycle by providing an assessment in the form of test questions per end of the cycle. This study brought the results that during the learning process there was an increase in student learning outcomes in cycle 1 reaching a grade average of 80 and cycle 2 showing an average increase of 92. Conclusion when applied PBL model with Six Hats Thinking method student learning outcomes increase.
Interaction patterns in online/distance learning at higher education: A case study of biology education Sapriati, Amalia; Rahayu, Ucu; Kismiati, Dyah Aniza; Zakirman, Zakirman
Jurnal Cakrawala Pendidikan Vol 43, No 3 (2024): Cakrawala Pendidikan (October 2024)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v43i3.69951

Abstract

This study investigates tutor-student interaction patterns in online learning environments, aiming to unveil effective strategies for optimising the online educational experience. Guided by a qualitative approach employing a case study design, this study delves into the interaction and written communication dynamics among 65 students and their tutors participating in four-course programs within the biology education study program. The observational and analytical phases focused on unravelling the nuances of online interactions. Subsequently, follow-up interviews were conducted to glean deeper insights and understanding into the observed patterns of communication and engagement between students and tutors. Through the qualitative analysis procedure, five distinct interaction patterns emerged from the analysis, ranging from tutor-initiated questions to collaborative exchanges among students and tutors. Each pattern offers unique insights into fostering engagement, feedback, and peer-to-peer learning dynamics. As online education continues to evolve, understanding and leveraging these identified tutor-student interaction patterns provide valuable insights for educators and instructional designers. Recognising the diverse ways in which interactions unfold is instrumental in enhancing the quality and effectiveness of online learning, fostering student engagement, and achieving the overarching goals of online education.
E-Animation Media to Improve The Understanding of Elementary School Science Learning Zakirman, Zakirman; Rahayu, Chichi; Gusta, Wienda
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2595

Abstract

This research was motivated by the low mastery of student learning in science learning, especially in light-matter because of the lack of use of learning media that is in accordance with the characteristics of the material in Class V elementary school. The purpose of this study was to analyze the effect of using Macromedia flash-based electronic learning media on the material properties of light in improving the learning outcomes of fifth-grade elementary school students. Learning outcomes used as research data are limited to the cognitive domain. The material selected in the research was the properties of light. This type of research was quasi-experimental, where the samples taken in research activities were fifth-grade students at SDN 12 Nan Sabaris. The instrument used was a multiple-choice test. The data analysis technique used a t-test. Based on the results of data analysis obtained t-count with a value of 6.91 and t-table with a value of 2.04. This means that there is a significant difference between student learning outcomes before using animation media and student learning outcomes after using animation media. Thus, it can be concluded that the use of e-animation has an effect on student learning outcomes. The use of e-animation can be a new alternative as a solution to improve the quality of learning and student understanding.