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PEMETAAN INDUSTRI KREATIF DI KAWASAN PERTAMBANGAN EMAS RATATOTOK, MINAHASA TENGGARA Azhar, Hanif
Jurnal Industri Kreatif dan Kewirausahaan Vol 7, No 1 (2024): JUNE
Publisher : Universitas Sahid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36441/kewirausahaan.v7i1.2187

Abstract

Tujuan dari penelitian ini adalah memahami dinamika sosial dari industri kreatif yang tumbuh di kawasan pertambangan emas di Kecamatan Ratatotok, Minahasa Tenggara. Dalam konteks yang dipengaruhi oleh keberadaan industri pertambangan, industri kreatif menawarkan alternatif ekonomi yang berpotensi mengurangi ketergantungan masyarakat lokal pada sektor tambang. Melalui pendekatan pemetaan sosial, penelitian ini mengeksplorasi interaksi, relasi, dan pola kerja sama antara pelaku industri kreatif dengan masyarakat setempat, serta dampaknya terhadap struktur sosial dan ekonomi kawasan tersebut. Metodologi penelitian melibatkan wawancara mendalam dengan pelaku industri kreatif dan pemangku kepentingan lokal, observasi partisipatif, dan analisis data sekunder. Hasil penelitian menyoroti kompleksitas hubungan antara industri kreatif dan sektor pertambangan, dengan menunjukkan potensi kerjasama yang saling menguntungkan sekaligus tantangan yang dihadapi dalam konteks yang ditandai oleh pertumbuhan ekonomi tidak seimbang dan ketimpangan sosial. Implikasi dari penelitian ini membawa pemahaman yang lebih dalam tentang peran dan kontribusi industri kreatif dalam menghadapi dampak negatif industri pertambangan, serta pentingnya strategi pengembangan yang berkelanjutan untuk mendukung pertumbuhan sektor kreatif dalam rangka pembangunan ekonomi yang inklusif dan berkelanjutan di wilayah ini.
Eksplorasi Material Bioplastik dari Limbah Kulit Jeruk untuk Perancangan Produk Tas Belanja Naurah, Alifah; Azhar, Hanif; Pambudi, Terbit Setya; Yurohman, Yurohman; Riswoko, Asep
JRST (Jurnal Riset Sains dan Teknologi) Volume 8 No. 1 Maret 2024: JRST
Publisher : Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/jrst.v8i1.18291

Abstract

Sampah kantong plastik merupakan salah satu penyumbang limbah plastik terbanyak sehingga diperlukan adanya alternatif penggunaan material bioplastik yang mudah terurai oleh lingkungan. Kulit jeruk sebagai sisa hasil pertanian memiliki potensi besar untuk diolah menjadi bahan baku material bioplastik. Material bioplastik berpotensi sebagai alternatif pengganti material yang sulit terurai oleh alam. Pada studi ini, limbah kulit jeruk yang digunakan sebagai bahan baku pembuatan bioplastik, dirancang menjadi tas belanja dengan metode perancangan SCAMPER agar memiliki kualitas dan fungsi yang memadai. Eksplorasi material bioplastik dengan komposisi kulit jeruk, alginat, serat wol, gliserin, dan minyak kelapa masing-masing 19%, 21%, 3%, 47%, 9% dilakukan dengan metode pengeringan alami pada suhu dan kelembaban yang dikondisikan selama 3 hingga 5 hari dan setelah itu hasil material bioplastik dikarakterisasi menggunakan uji mekanik. Bahan bioplastik dari kulit jeruk memiliki ikatan fisik diantara bahan pembentuk dengan kuat tarik, daya beban, elongasi rata-rata, ketahanan robek masing-masing 1,01 N/mm2, 4,0 N, 87,7%, dan 4,1 N. Rancangan tas belanja dari lembaran kulit jeruk ini memiliki ukuran tas 25,5 x 25 cm dengan lebar tas 7,5 cm, warna oranye alami dengan nilai estetika lebih dibandingkan dengan tas belanja konvensional berbahan dasar kain.
The Effectiveness of Using Augmented Reality Learning Media in Improving the Ability to Draw Sketches Nurhidayat, Martiyadi; Azhar, Hanif
Journal La Edusci Vol. 4 No. 6 (2023): Journal La Edusci
Publisher : Newinera Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37899/journallaedusci.v4i6.879

Abstract

In practical, learning sketching at the concentration of product design this becomes a competence that requires must be able to students. Students are generation Z who have more insight into the effectiveness of using technology. While learning to draw sketches is less of an approach to technology so that competence is not achieved entirely. By creating learning media based on Augmantid Reality (AR) aims to carry out learning effectiveness to achieve competence in drawing sketches. This study uses qualitative methods with a descriptive approach, for data processing techniques using pretest and posttest control groups and Likert scales are able to analyze thoroughly. The population was 100 students and a random sampling technique was carried out into 20 respondents which were divided into 2 classes, namely the experimental class and the control class. There are results such as the following: the experimental class has a pretest value of 19 points with a description of Cannot and a posttest value of 34 points with a very clear can be after applying AR-based learning media, while the control class has a pretest value of 18.5 points with a description of Not being able and a posttest value of 24.5 points with a description of not being able to and a posttest value of 34 points with clarity can be applied after applying power point learning media. The difference after applying AR-based learning media is that it guarantees to increase the competence of sketching skills.
INTERIOR METAVERSE TECHNOLOGY IMPLEMENTATION TO SUPPORT THE STANDARD OF PHARMACY SERVICES Akhmadi, Akhmadi; Ismiranti, Athifa Sri; Pratiwi, Bhekti; Azhar, Hanif
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 6 (2023): INOVASI PERGURUAN TINGGI & PERAN DUNIA INDUSTRI DALAM PENGUATAN EKOSISTEM DIGITAL & EK
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37695/pkmcsr.v6i0.1929

Abstract

Pharmacy services which accessible in the community are drug store facilities such as pharmacies. Pharmacy services are more than just selling drugs; there are consultations the diseases, the redemption of prescriptions from doctors, and sharing about healthy living with the pharmacist on duty. The School of Pharmacy, Bandung Institute of Technology (SF ITB), was chosen for the case study. The vision and mission of the SF ITB Educational Pharmacy are to implement and demonstrate pharmaceutical services according to standards. However, the lack of enthusiasm from visitors hampers this to be able to consult with pharmacists. The interior metaverse technology method is expected to increase visitor enthusiasm and socialize the service standards to residents, especially future pharmacist candidates. The interior redesign of the SF ITB pharmacy is processed and combined with Virtual Reality (VR) glasses to support pharmacy interior design standards that optimise pharmacy services. The results show that interior metaverse technology received positive feedback from ITB pharmacy students and staff. The respondent’s enthusiasm for pharmaceutical service standards also increased after seeing the interior design of the pharmacy with immersive. These two results show the positive trend of metaverse technology in increasing the visualisation to gain the standart. Keyword : Interior, Virtual Reality, Metaverse, Immersive, Pharmacy
MAINAN EDUKATIF MONTESSORI AREA SENI DAN BUDAYA UNTUK YAYASAN GRIYA SODAQO INDONESIA Azhar, Hanif; Putri, Anisa Silviana; Akhmadi, Akhmadi; Wiwid Sintowoko, Dyah Ayu; Fitriana Bahri, Nurul; Nurhidayat, Martiyadi
Prosiding Konferensi Nasional Pengabdian Kepada Masyarakat dan Corporate Social Responsibility (PKM-CSR) Vol 6 (2023): INOVASI PERGURUAN TINGGI & PERAN DUNIA INDUSTRI DALAM PENGUATAN EKOSISTEM DIGITAL & EK
Publisher : Asosiasi Sinergi Pengabdi dan Pemberdaya Indonesia (ASPPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37695/pkmcsr.v6i0.1945

Abstract

Program pengabdian kepada masyarakat ini bertujuan untuk melakukan validasi perancangan mainan edukatif montessori yang berfokus pada area seni dan budaya untuk anak-anak pada Yayasan Griya Sodaqo Indonesia. Latar belakang penelitian melibatkan komunitas SODAQO.id yang memberdayakan panti asuhan yatim duafa di Kota Bandung, dengan tujuan meningkatkan kualitas hidup dan pendidikan anak-anak. Dalam konteks ini, mainan edukatif Montessori dianggap sebagai solusi potensial untuk mengembangkan kreativitas, ekspresi diri, dan pemahaman tentang budaya anak-anak. Program pengabdian kepada masyarakat ini menggunakan pendekatan kualitatif dan metode desain penelitian dengan tahap observasi, identifikasi kebutuhan, perancangan, validasi, dan analisis. Studi literatur digunakan untuk merumuskan dasar teoritis dari pendidikan Montessori, pengembangan seni dan budaya anak-anak, dan prinsip desain mainan edukatif. Observasi langsung untuk memahami lingkungan dan kebutuhan anak-anak. Hasil observasi membantu dalam validasi hasil perancangan mainan edukatif yang mencakup elemen budaya Indonesia, serta terintegrasi dengan prinsip-prinsip Montessori. Hasil uji coba dan analisis menyatakan bahwa mainan edukatif Montessori dapat mendorong kreativitas, ekspresi seni, dan pemahaman budaya anak-anak. Solusi ini berpotensi meningkatkan perkembangan holistik anak-anak dalam lingkungan pendidikan yang inklusif. Penelitian ini memberikan manfaat praktis dengan menghasilkan mainan edukatif yang dapat diterapkan dalam program pendidikan Montessori di yayasan. Secara teoritis, kegiatan ini berkontribusi pada literatur tentang pendidikan montessori, pendidikan seni, dan pengembangan budaya anak. Lebih penting lagi, penelitian ini mendukung agenda global Sustainable Development Goals (SDGs) dengan fokus pada pendidikan berkualitas (SDG 4), kesetaraan gender (SDG 5), dan pengurangan ketidaksetaraan (SDG 10). Keseluruhan, perancangan mainan edukatif Montessori ini memberikan potensi positif dalam memajukan pendidikan anak-anak melalui pendekatan yang kreatif, holistik, dan berkelanjutan
Peran Hakim Dalam Upaya Menurunkan Angka Dispensasi Nikah Di Kabupaten Bojonegoro (Studi Kasus Di Pengadilan Agama Bojonegoro Tahun 2022) Jalil, Abdul; Umar, Mas; Azhar, Hanif
CENDEKIA: Jurnal Studi Keislaman Vol. 9 No. 2 (2023): DESEMBER 2023
Publisher : Sekolah Tinggi Agama Islam Hasan Jufri Bawean

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37348/cendekia.v9i2.487

Abstract

Early marriage is still a phenomenon in this country. Several sources say that the rate of early marriage is still high in Indonesia. One of the 2018 Supreme Court annual reports states that Religious Courts (PA) throughout Indonesia issued 13,251 marriage dispensations. According to the Ministry of PPPA (Ministry of Women's Empowerment and Child Protection, in 2021 there were 65 thousand cases recorded and in 2022 55 thousand applications for marriage dispensation were submitted. This is directly proportional to the application for marriage dispensation in 2022 in Bojonegoro Regency which was quite high with 532 application cases. When compared with other districts such as Gresik, Lamongan, Tuban, Nganjuk, and Ngawi, the number of cases of early marriage in Bojonegoro is quite high. The formulation of the problem in this research is 1. What do the judges think about solutions to prevent and reduce the level of marriage dispensation in Bojonegoro Regency 2. What are the factors causing the increase in marriage dispensations in the Bojonegoro Religious Courts in 2022? The type of research we use includes qualitative research. Meanwhile, the approach we use is a case study approach. The nature of this research is analytical descriptive, the data collection method. as follows: a) Observation Method, b) Interview Method, c) Documentation. While the author uses data analysis: 1). Data Reduction, 2). Data Display, 3). From the results of the research, the author found the following: 1. Factors causing the high level of marriage dispensation in Bojonegoro Regency are caused by several things, namely: a). Due to promiscuity, b). The bride and groom are getting along like husband and wife, c). The prospective bride is already pregnant, d). The bride-to-be has given birth, e). Permissive Community Culture, f). Local Officials Are Still Weak, g). The existence of a "collapsed" culture, h). Low level of parental education 2. Judge's efforts to reduce marriage dispensation in Bojonegoro: a). Extension through Integrated Activities. B). Providing advice to parents and children regarding marriage, c) Judge's decision
Culture-Led Urban Regeneration: How Does Melukis Harapan Catalyst The Transformation of Dolly Prostitution District? Hanif Azhar
Journal of Governance and Social Policy Vol 2, No 1 (2021): JUNE 2021
Publisher : Department of Government Studies, Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/gaspol.v2i1.20930

Abstract

The position of cultural regeneration to develop social and economic growth in a post-black economy district like a former sex leisure business is becoming a thought-provoking investigation. This research focuses on a specific observation to find the relationship between regeneration and former prostitution in culture-led urban reinforcement to develop through the creative industry? What are the influences behind the rise of culture-led borough redevelopment in such a place of ex-prostitution? This research used the post-positivism paradigm with qualitative method approach. Some of the opinions behind the growth of culture-led urban regeneration have linked not only in cultural icon and urban identity but also in community consolidation to support the creative industry elaboration. Further, the products of culture-led urban renewal, we can say youth movements, has the assumption to potentially advance the local cultural policy discourses within creative industry outcome. This research presents the effect of accepted place in Dolly, the ex-biggest well-organized prostitution in southeast Asia located in Surabaya, Indonesia. It implication is to show the result of observations and experiences conducted with the local youth community, Melukis Harapan, as a cultural flagship development subject that successfully transform Dolly into an education-tourism-based creative village.
Campaign Design For Plastic Waste Treatment Workshop In Bandung City Magfirah Nugraheni, Andi; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nur Hadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.303

Abstract

This research is entitled "Campaign Design for a Plastic Waste Processing Workshop in Bandung City". This research focuses on Olah Plastic, a business entity in Bandung City, which processes and recycles plastic waste. The study focuses on designing a digital campaign to enhance students' understanding and awareness of plastic waste processing. This design aims to produce design media in the form of a digital campaign so that it can attract students to be more aware of plastic waste processing. The design employs a design thinking method, including Empathize, Define, Ideate, Prototype, and Test, with a design approach. The data collection process involved literature studies, observations, and interviews. The research aimed to design a digital poster for social media accessibility for students. The poster that has been designed is also made in the form of a design mockup so that it can illustrate how the final product will look, giving the client a clear picture of the design.
Waste Management of Innovation Production Through The Printing Block Printing Plate Workshop Using The Design Thinking Approach Hafildah, Nora; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nur Hadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.304

Abstract

The waste problem in Indonesia is a problem that has not been resolved to date; this hurts the surrounding environment, one of which is 23.3 million tonnes annually produced from 202 districts or cities, of which only 15 are appropriately managed. 6 million tons annually. Therefore, it is necessary to process plastic waste to minimize the accumulation of plastic waste and its impact on the environment (Amanullah. G, 2023). Olah Plastic is one of the MSMEs located in Bandung that processes plastic waste into products. However, Olah Plastic has a problem in the form of remaining unprocessed production waste, so product innovation is needed that can minimize production waste and activities that can increase public knowledge about processing. plastic waste. The results of this research are block printing plates made from the remaining waste from Olah Plastic production, where the printing plates will be used as media in workshops to increase public awareness regarding the negative impact of plastic waste on the environment, which still has selling value
Innovation In Patchwork Waste Processing Using Fabric Manipulating Techniques And Design Thinking Approach Madani Aisyiyah, Wulan; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nurhadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.307

Abstract

Fashion waste is a global concern due to its large production volume. Therefore, waste management is a major concern in the industry to reduce negative impacts on the environment. The case study in this study is on a garment factory on Jalan Tamim. The waste produced by this garment needs to be considered in environmental management on Jalan Tamim Bandung. It highlights the urgency of implementing more sustainable production practice innovations by utilizing fabric scraps. The design approach method is used to provide a deep understanding of the problem's urgency that can produce design solutions with the Design Thinking stages, namely, emphasizing, defining, ideating, prototyping, and testing. The design results are expected to be an alternative strategy for utilizing fabric scraps in the context of sustainable fashion using fabric manipulation techniques
Co-Authors Abdul Jalil Adila, Ainun Afni, Fauziyah Afrianto, Agung Aftori, Aldo Diaz Agustin, Devi Eka Ainun Adila Akhmadi Akhmadi AlAzhari, Muhamad Roihan Alghonyu, Dhara Alvian Fajar Setiawan Amaliani, Ragil Nahya Aminahtul Zahroh Andreas Rio Adriyanto Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Arif, Andi Raihan Aryohadi, Miftah Tri Asep Riswoko Asep Sufyan Muhakik Atamtajani Athifa Sri Ismiranti Avison Xaquil Azhar Az-Zahra, Tsurayya Azzahra, Shafa Tasya Azzard, Jesse Michelle Deen Bagus Pambudi Chris Chalik Dandi Yunidar Dedewijaya, Dedewijaya Devi Eka Agustin Devi Eka Agustin Dewi, Toba Octavia Muria Didit Widiatmoko Dyah Ayu Wiwid Sintowoko Faishal Mufied Al Anshary Fajar Sadika Fathurrokhman, Yaris Zuljizaid Firdaus Azwar Ersyad, Firdaus Azwar Ghifari, Asy Syifa Rahma Gibran, Muhammad Khalil Hafildah, Nora Hanifah, Harum Iffah Hilda Salman Said Huwaidah, Ishmah Ica Ramawisari Isyaturrodiyah, Amalina Kartini, Sahda Athiyyah Lukman, Abdurrahman Musyaffa Madani Aisyiyah, Wulan Magfirah Nugraheni, Andi Mahendra Nur Hadiansyah Martiyadi Nurhidayat Nabilah, Alifah Mutiah Naufal Ary Naufal Arya Putra Nurjaman Naurah, Alifah Nugraha, Bintang Nurjaman, Naufal Arya Putra Nurul Fitriana Bahri Prabandaru, Hanindito Pratama, Fahkrul Pratiwi, Bhekti Primaputri, Kinanti Amadea Putri, Alisa Dwi Putri, Anisa Silviana Putri, Shafira Nursyah Putri, Shalsa Amanda Ramadhan, Farrell Adrian Putra Ramadhira, Aura Diandra Revana, Azzahra Haliza Ruri Octari Dinata Sadika, Fajar Setya Pambudi, Terbit Sheila Andita Putri Silviana Putri, Anisa Soares, Antonio Junico Da Cruz Sufyan, Asep Tasya Azzahra, Shafa Tasya Natalia Wijaya Tasya Natalia Wijaya Terbit Setya Pambudi Thalia, Christin Umar, Mas Wahdan Arum Inawati Widiatmoko Soewardikoen, Didit Widiatmoko, Didit Wijaya, Tasya Natalia Yanuar Rahman Yurohman, Yurohman