Claim Missing Document
Check
Articles

Found 32 Documents
Search

Analisis Faktor Penghambat Pembelajaran Siswa Sekolah Dasar di Era Society 5.0 Alip, Sugianto; Sahronih, Siti
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 5, No 1 (2023): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v5i1.7982

Abstract

Di era society 5.0 perkembangan teknologi yang sangat pesat dapat proses belajar anak. Beberapa memberikan dampak positif namun ada pula ada yang memberikan dampak negatif yang menjadi penghambat proses belajar anak belajar pada era society 5.0. Kemudahan mengakses teknologi membuat anak – anak semakin penasaran dengan dunianya sendiri , tanpa pengawasan dan bimbingan baik dari orang tua atau guru membuat anak menjadi malas untuk belajar, malas berdiskusi berkaitan dengan mata pelajaran, kurang termotivasi untuk belajar, kurang dapat berkomunikasi dan mengendalikan emosi dengan baik, serta kurang dapat berpikir kreatif, inovatif dan berintegritas. Di era society ini orang tua dan guru ikut serta menjadi pengawas keberhasilan anak dalam mendukung kegiatan pembelajaran yang modern. Terdapat beberapa cara untuk menerapkan pembelajaran digital, salah satunya melalui pembelajaran daring. Pada pembelajaran daring, anak perlu memiliki kemampuan untuk memperhatikan dengan seksama bagaimana tindakan seseorang mempengaruhi orang lain, meluangkan waktu untuk merenungkan sebuah konten sebelum mengirimnya, menganalisis cara merepresentasikan diri saat melalui media online dalam membangun dan memberikan jejak digital yang positif, serta  tanggap dalam mengevaluasi sumber dengan strategi literasi digital termasuk memahami berbagai perspektif. Dengan menggunakan metode studi literatur penelitian ini menemukan beberapa faktor penghambat belajar anak sekolah dasar yang meliputi faktor kesehatan, psikologis, kejenuhan, intelektualitas, rendahnya minat dan motivasi belajar, sikap, perilaku, dan kesiapan belajar siswa, serta kendala teknis. Faktor-faktor penghambat tersebut perlu menjadi perhatian pendidik dan orang tua untuk mendukung anak belajar dalam konteks digital serta mengasah pola berpikir anak untuk memanfaatkan kemajuan teknologi yang ada.
Exploring Student Perceptions of Technological Pedagogical Content Knowledge (TPACK) in Translation Courses Rosalina, Utami; Sahronih, Siti; Sopian, Topik
Jurnal Pendidikan dan Pengajaran Vol. 3 No. 1 (2024): Volume 3 Nomer 1 (2024)
Publisher : PT. Syaelindra Karya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69808/pijar.v3i1.52

Abstract

Technological Pedagogical Content Knowledge (TPACK) is regarded as one of the most significant models for showcasing students' perceptions in translation courses. This study was undertaken to investigate the perceptions of both novice and experienced translation students from institute Pendidikan dan Bahasa Invada regarding the utilization of technological pedagogical content knowledge in professional development teaching. In pursuit of the study's three objectives, the mixmethod method was utilized by the two authors due to its appropriateness. Data gathering involved distributing a 20-item questionnaire to a purposive sample comprising 75 novice and experienced and female translation students chosen from institute Pendidikan dan Bahasa Invada during 2021/2022. Additionally, a significant proportion of the instructors demonstrated an average level of knowledge regarding TPACK. Their perceptions towards TPACK were notably positive. Moreover, the study's results highlighted the substantial role of educational backgrounds in digital technologies in the professional development of novice and experienced translation instructors at IPB Cirebon. The study's implications were deliberated upon, with recommendations proposed to equip all institution in cirebon with educational software, e-learning platforms, teaching software, and to provide novice and experienced translation students’ with sessions on new digital skills, cybersecurity workshops, and innovative digital skills training.
The Use of Augmented Reality-Based Stem Approach on Self-Efficacy and Science Problem-Solving Ability of Elementary Students Sahronih, Siti; Hanim, Wirda; Rachmadtullah, Reza
Journal of Mathematics Science and Computer Education Vol 4, No 2 (2024)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jmscedu.v4i2.14410

Abstract

Learning in the 21st century has shifted to using technology and various approaches that facilitate students' ability to solve problems independently. One substitute method for assessing students' scientific problem-solving skills and self-efficacy was an AR-based STEM approach. This study aimed to determine the effect and correlation between self-efficacy and students' problem-solving skills in learning science using AR. A quasi-experiment with a pretest-posttest non-equal control group design model was employed. The number of samples in this study consisted of 50 students spread across the experimental (VA) and control (VB) classes. The results of the value of the problem-solving ability in the control class were 58 on the pretest and 77 on the post-test, while the experimental class yielded 61 on the pretest and 82  on the post-test. The average self-efficacy of the control class was 53 on the pretest and 60 on the post-test, while the experimental class yielded 56 on the pretest and 79 on the post-test. The study's results showed that using the AR-based STEM approach affected self-efficacy and problem-solving ability, with a percentage of 21%. The T-test score obtained by tcount>ttable (3.630 > 2.010) indicates a significant correlation between self-efficacy and students' problem-solving ability. Students with higher levels of self-efficacy were better at solving problems, as shown by the regression value for every 1% increase in the self-efficacy variable, contributing 64.13 to the problem-solving ability. Thus, there was a significant correlation between self-efficacy and problem-solving ability in science learning using the AR-based STEM approach. 
The Effect of Use Interactive Learning Media Environment-based and Learning Motivation on Science Learning Outcomes Sahronih, Siti; Purwanto, Agung; Sumantri, M. Syarif
International Journal for Educational and Vocational Studies Vol. 2 No. 3 (2020): March 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i3.2429

Abstract

The study aims to determine the effect of the use of interactive learning media environment-based and learning motivation on science learning outcomes. This research was conducted on grade V students of SDN Wijaya Kusuma 07 Jakarta Barat from September to November 2019. The method used was an experiment with a research design using two-way ANAVA (treatment by level 2x2), with the sample of 61 students was obtained using a multi-stage random sampling. Based on data analysis, it was obtained: First, the science learning outcomes of students who learn to use interactive learning media environment-based are higher than the science learning outcomes of students who learn to use non-interactive learning media, as evidenced by Fcount (5.90) > Ftable (4.17 ); second, there was an effect of learning media interaction and learning motivation on the science learning outcomes, this can be seen from the acquisition price of Fcount (26.05) > Ftable (4.17); third, in groups of students who have high learning motivation, the science learning outcomes of students who learn to use interactive learning media environment-based are higher than the science learning outcomes of students who learn to use non-interactive learning media, with the Tukey-test Qcount Test (7.53) > Qtable (4.04); fourth, in groups of students who have low learning motivation, the science learning outcomes of students who learn to use interactive learning media environment-based are lower than the science learning outcomes of students who learn to use non-interactive learning media, with the Tukey-test Qcount Test (2.67) < Qtable (4.04).
Optimalisasi Program Mangrove Literacy Edutourism (MANGLIEDS) Berbasis Konservasi Mangrove Guntur, Mochamad; Hasanah, Dede; Musyarrofah, Siti; Ningsih, Nur Indah Septia; Sahronih, Siti
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 3 No. 4 (2023): Volume 3 Nomor 4 Tahun 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v3i4.3226

Abstract

Mundupesisir Village is one of the potential villages located on the coast of West Java due to the presence of mangrove conservation along its shores. Mangroves are crucial ecosystems for environmental enhancement, but in reality, this conservation effort has received less intensive attention. Therefore, a strategy is needed to develop and enhance environmental awareness through the improvement of literacy. MANGLIEDS is an edutourism-based mangrove literacy enhancement program initiated to address this issue. The development of literacy in Mundupesisir Village utilizes Participatory Rural Appraisal (PRA) as a method for planning, implementation, monitoring, and evaluation. This approach encourages active participation of the community at all levels, directing development towards their needs and aspirations, enhancing their involvement, and facilitating program implementation. The MANGLIEDS program includes strengthening student involvement, community empowerment, collaboration with the village government, and project management, providing a comprehensive approach to promote understanding and awareness of the importance of mangrove forests. Through socialization activities, training, and the development of mangrove edutourism ventures, this program can enhance the community's knowledge of the ecological and economic benefits of mangrove forests and inspire awareness of their conservation. This program not only benefits the local community but also provides opportunities for students to develop their skills and knowledge in the field of environment and sustainability. Thus, MANGLIEDS can serve as an inspirational and effective model in integrating edutourism and mangrove literacy into a cohesive entity that positively impacts environmental preservation and the well-being of the local community.
Pelatihan dan Pendampingan Pembelajaran Kolaboratif dengan Mengembangakan Bahan Ajar Digital Berbasis Learning Management System (LMS) Sahronih, Siti; Guntur, Mochamad; Sholeha, Herisa Hardiyanti; Ismuwardani, Zakiyah; Qudwatullathifah, Ratri Nuryani; Bito, Gregorius Sebo; Sariyyah, Nining; Dole, Frumensius B
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 3 No. 4 (2023): Volume 3 Nomor 4 Tahun 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v3i4.3254

Abstract

This collaborative learning aims to improve the quality and quantity of cooperation between universities in eastern Indonesia through the implementation of collaborative online learning. Collaborative online learning training involves six educators who will teach.. Based on the results of a survey that has been conducted, it is stated that IPB Cirebon students still use LMS as a lecture system, while Uniflor students have a face-to-face lecture system. Therefore, a collaborative online learning program (PDK) was carried out between IPB Cirebon and Uniflor. The PDK program is implemented using three stages. These stages include starting from initial studies, planning, implementation, monitoring and evaluation. Using stages in the PDK program is the right approach. Active student involvement in every meeting, the development of LMS-based digital teaching materials will be more oriented towards student needs and aspirations. Through active student participation, the PDK program has the potential for better achievements, realizing learning in 2045. Collaborative online learning between two universities can increase digital literacy between students and educators. Collaborative online learning can also develop students' abilities in the 3T area. Through this learning, students can collaborate with other university students.
Augmented Reality-Based Learning Media Training to Develop Elementary School Teachers' Creativity Sahronih, Siti; Sholeha, Herisa Hardiyanti; Reza, Mohamad Fahmi; Wicaksono, Jatu Wahyu; Nurfadillah, Intan; Savitri, Sofie
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 4 No. 4 (2024): Volume 4 Nomor 4 Tahun 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v4i4.5118

Abstract

Learning using technology is currently the main thing because it has entered the Society 5.0 era. This community service activity aims to provide opportunities for elementary school teachers in Cirebon City to conduct training on the use of augmented reality-based teaching media to support the development of their creativity and role in the learning process in the classroom. This activity has a target, namely teachers who are members of the Teacher Working Group Forum (FKKG) who are members of the board of directors of a total of 40 teachers from representatives of their respective schools in Cirebon City. This activity aims to: (1) develop the role of teachers in the digital economy era to better master technology in the learning process; (2) providing opportunities for elementary school teachers in Cirebon City to develop creativity in making interesting teaching materials; (3) facilitating teachers in creating digital augmented reality-based teaching materials; (4) utilizing AR technology to present interactive teaching media; and (5) support Merdeka Belajar-Kampus Merdeka (MBKM) program. This service activity uses the Participatory Action Research (PAR) method which includes activities that will be carried out ranging from identifying problems (to know), understanding (to understand), acting (to act), making changes (to change). The stages in this activity include (a) socialization and FGD; (b) the training process in several meetings; (c) the application of technology; (d) assistance and evaluation; (e) program sustainability, which provides broad opportunities for teachers to implement AR technology in learning and share knowledge with peers. The results of the training activities had a good response from the participants, including being able to increase the creativity of teachers in compiling AR learning media. In addition, the results of the questionnaire response have a score of 4.45 in the "excellent" category.
Pelatihan Pembuatan Product Digital Berbasis WEB untuk Guru Gugus 4 Kota Cirebon Guntur, Mochamad; Sahronih, Siti; Haryanti, Yuyun Dwi; Fitryarany, Della; Munifah, Afra
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2025): Volume 5 Nomor 3 Tahun 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v5i3.6750

Abstract

The development of digital technology has brought significant changes to the world of education, particularly in the use of flexible and interactive website-based learning media. However, many teachers still face obstacles in mastering digital skills, thus requiring systematic training. This community service activity aims to improve teachers' competence in utilizing website-based learning platforms, particularly course.akademimerdeka.com, through a series of face-to-face training sessions. The training was conducted in four sessions, namely platform introduction, instructor account creation, digital product development with Canva, and uploading digital products to the platform. There were 12 teachers from Cluster 4, Harjamukti District, Cirebon City, who participated in the activity. The results of the activity showed a significant increase in teachers' motivation to design interesting learning activities (96%), their ability to create game-based activities (92%), students' learning skills (91%), and teachers' involvement in continuing education (95%). Additionally, teachers were able to produce digital products such as e-modules, PowerPoint presentations, posters, and animated videos that are integrated with the learning platform. These findings confirm that technology-based training can strengthen the role of teachers as facilitators and innovators of digital learning. In conclusion, training in the use of website-based platforms is effective in improving teacher competence while encouraging interactive, creative, and flexible learning. Follow-up activities include periodic ongoing training, technical assistance, and expansion of implementation to more schools to optimize the use of technology in the teaching and learning process.
OPTIMALISASI PENGGUNAAN CHATGPT DALAM PENULISAN ARTIKEL MAHASISWA PENDIDIKAN BAHASA INGGRIS Rosalina, Utami; Sahronih, Siti; Guntur, Mochamad
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 3 (2024): Vol. 7 No. 3 (2024): Volume 7 No 3 Tahun 2024 (Special Issue)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i3.31548

Abstract

Penelitian ini menyelidiki efektivitas ChatGPT dalam memfasilitasi penulisan artikel penelitian di bidang pendidikan bahasa Inggris. Dengan menggunakan pendekatan deskriptif kualitatif, sampel data dianalisis menggunakan Turnitin untuk mendeteksi tingkat plagiarisme dalam artikel yang dihasilkan ChatGPT. Namun, penelitian ini terkendala oleh jumlah sampel;yang dibatasi karena terbatasnya sumber daya dan waktu. Penelitian bertujuan untuk mengevaluasi kegunaan ChatGPT dalam meningkatkan kualitas artikel penelitian pendidikan bahasa Inggris. Tujuan dari penelitian ini adalah untuk mendeskripsikan tentang bagaimana mengoptimalkan penggunaan ChatGPT dalam membantu proses penulisan artikel ilmiah pada bidang pendidikan Bahasa Inggris serta apakah apakah ChatGPT mampu meningkatkan kualitas dalam penulisan artikel ilmiah yang dihasilkan. Hasil dari penelitian ini diharapkan mampu memberikan kontribusi pada penelitian terbaru tentang fungsi ChatGPT dalam mendukung proses penulisan artikel ilmiah dalam penelitian pendidikan bahasa Inggris, serta memberikan masukan untuk peneliti lain atau untuk guru dan dosen dalam menggunakan ChatGPT sebagai alat bantu dalam proses penulisan artikel ilmiah.
PENGARUH CONTINUOUS PROFESIONAL DEVELOPMENT (CPD) DAN MOTIVASI KERJA TERHADAP KINERJA DOSEN DI KABUPATEN CIREBON Mariam, Metta; Sahronih, Siti
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.35870

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) kontribusi Continuous Professional Development (CPD) terhadap kinerja dosen di Kabupaten Cirebon; (2) kontribusi motivasi kerja terhadap kinerja dosen di Kabupaten Cirebon, dan (3) kontribusi Continuous Professional Development (CPD) dan motivasi kerja terhadap kinerja dosen di Kabupaten Cirebon. Penelitian ini adalah penelitian ex-post facto dengan metode pengambilan data secara kuantitatif. Populasi penelitian ini adalah dosen yang mengajar di Kabupaten Cirebon sebanyak 164 responden. Instrumen yang digunakan adalah kuesioner dengan teknik analisis data menggunakan analisis regresi sederhana dan berganda. Hasil penelitian menunjukkan bahwa: (1) terdapat kontribusi Continuous Professional Development (CPD) terhadap kinerja dosen di Kabupaten Cirebon sebesar 71,4% dengan nilai t hitung > t tabel yaitu 20,102 > 1,974; (2) terdapat kontribusi motivasi kerja terhadap kinerja dosen di Kabupaten Cirebon sebesar 69,8% dengan nilai thitung > ttabel yaitu 19,328 > 1,974, (3) terdapat kontribusi Continuous Professional Development (CPD) dan motivasi kerja terhadap kinerja dosen di Kabupaten Cirebon sebesar 80,9% dengan nilai fhitung > ftabel yaitu 341,488 > 3,051 dan nilai signifikansi sebesar 0,000.