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Penerapan Pembelajaran IPAS Didukung Proyek dan Quizizz Guna Meningkatkan Hasil Belajar Kelas VI Ramadhan, Riski; Ahdhianto, Erif; Meitiana, Herlia
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 7, No 4 (2025): Agustus
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v7i4.8507

Abstract

Perubahan kurikulum pendidikan yang terus terjadi, termasuk penerapan Kurikulum Merdeka, dapat menimbulkan penurunan prestasi belajar peserta didik. Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan perangkat digital dan pembelajaran berbasis Higher Order Thinking Skills (HOTS). Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan subjek 25 siswa kelas VI SDN Tasikmadu 2 Kota Malang, mengintegrasikan pendekatan 4C (critical thinking, creativity, collaboration, communication). Hasil penelitian menunjukkan bahwa pada siklus awal, nilai rata-rata evaluasi siswa sebesar 62,4% dan partisipasi dalam kerja kelompok mencapai 79,24%, keduanya masih di bawah Kriteria Ketuntasan Minimal (KKM). Setelah dilakukan intervensi menggunakan LKPD berbasis proyek dan asesmen digital melalui aplikasi Quizizz (Mode Kertas), terjadi peningkatan signifikan: nilai rata-rata evaluasi menjadi 84% dan partisipasi kerja kelompok meningkat hingga 95,92%. Dengan demikian, penerapan LKPD berbasis HOTS dan penggunaan aplikasi digital secara efektif dapat meningkatkan hasil belajar peserta didik
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Muzaki, Ferril Irham; Barus, Yohannes Kurniawan; Tohir, M Anas; Ahdhianto, Erif; Utama, Candra; Putra, Arda Purnama
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.
MODEL PEMBELAJARAN IPA BERBASIS QUANTUM TEACHING UNTUK MENINGKATKAN AKTIVITAS BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA SD Wenda, Dhian Dwi Nur; Ahdhianto, Erif; Aka, Kukuh Andri
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 2 No 1 (2016): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (479.104 KB)

Abstract

Abstract: Learning is implemented in class IV SDN Bendo 1 is focused on the low level of knowledge, students are often required to remember or memorize the material being taught teachers. From all learning activity that is done, almost 80% is dominated by teachers with activities to explain and give examples of questions to the students. The purpose of this study was to develop a model of learning in the form of syntax / measures of learning, application of learning (learning tools customized model), and an instruction manual learning model. Additionally, based on the results of research can know that, the application of science-based learning model Quantum Teaching can increase the activity and students' skills in critical thinking. This study uses a model of the development of a modified Borg & Gall. The steps of this research, namely (1) Preliminary Study, (2) Planning, (3) Design Products, (4) Product Validation, (5) Trial Product, and (6) End Product. The questionnaire results the validity of this model is valid criteria (80%), practicaly fairly good (78%). The effectiveness of aspects of student activity reached 85% and 84% cognitive aspects. The thing that is suggested is necessary to study experimentally by comparing the class that learned using this model with a conventional classroom. Keywords: science teaching models based Quantum Teaching, learning activities, critical thinking Abstrak: Pembelajaran yang dilaksanakan di  SDN Bendo 1 kelas IV masih menekankan pada pengetahuan tingkat rendah, siswa seringkali dituntut untuk mengingat atau menghafal materi yang diajarkan guru. Dari seluruh kegiatan pembelajaran yang dilakukan, hampir 80% didominasi oleh guru dengan kegiatan memberikan penjelasan dan memberikan contoh soal pada siswa. Tujuan penelitian ini adalah mengembangkan model pembelajaran dalam bentuk sintaks/ langkah-langkah pembelajaran, aplikasinya dalam pembelajaran (perangkat pembelajaran yang disesuaikan model), dan buku petunjuk penggunaan model pembelajaran.  Selain itu, berdasarkan hasil penelitian yang dilakukan dapat diketahui bahwa, penerapan model pembelajaran IPA berbasis Quantum Teaching dapat meningkatkan aktivitas dan kemampuan siswa dalam berpikir kritis. Penelitian ini menggunakan model pengembangan modifikasi Borg & Gall. Langkah-langkah penelitian ini, yaitu (1) Studi Pendahuluan, (2) Perencanaan, (3) Desain Produk, (4) Validasi Produk, (5) Uji Coba Produk, dan (6) Produk Akhir. Hasil angket kevalidan model ini pada kriteria cukup valid (80%), keterterapan cukup baik (78%). Tingkat keefektifan aspek keaktifan siswa mencapai 85% dan aspek kognitif mencapai 84%. Adapun hal yang disarankan yaitu perlu dilakukan penelitian eksperimen dengan membandingkan antara kelas yang dibelajarkan menggunakan model ini dengan kelas konvensional. Kata kunci: model pembelajaran IPA berbasis Quantum Teaching, aktifitas belajar, berpikir kritis
Pengembangan E-modul berbasis PBL untuk meningkatkan keterampilan pemecahan masalah dan berpikir kritis siswa sekolah dasar Ahdhianto, Erif; Masula, Siti; Thohir, M Anas; Khotimah, Khusnul
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 10 No 1 (2024): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v10i1.22376

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This research goal is to determine whether there are eligible, practical, and effective problem-based learning e-modules for elementary students. This research was conducted with 5th grade students and teachers in Blitar City, which operates the Kurikulum Merdeka. This study used the ADDIE Model, which entails analyzing a learning need, producing content, developing learning items, putting the product model to the test on participants, and conducting an evaluation. Every stage involves doing observations, interviews, and tests to gather qualitative data for the analysis of any learning requirements. The e-modules product is tested practically using the two types of surveys, ARG and ARS, to determine its eligibility for test quiz skills, problem-solving abilities, and critical thinking. Descriptive analysis and inferential statistics will be used to analyze the data. The study's findings indicate that: (1) Problem-based learning e-modules are matched based on the evaluations of the designers' team and the expertise team. (2) The results of the ARG and ARS tests indicate that problem-based learning e-modules are more practical. (3) The paired sample t-test indicates that problem-based learning e-modules are effective in enhancing problem-solving and critical thinking abilities. There is a significant difference between learning with and without problem-based learning e-modules
Pelatihan Cara Penanaman TOGA untuk Meningkatkan Kemampuan dan Keterampilan Warga Desa Ngenep Mas’ula, Siti; Ahdhianto, Erif; Thohir, M. Anas; Iruntyasari, Nevy
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.17699

Abstract

Ngenep Village is one of the villages in Karangploso District, Malang Regency which has abundant potential in the fields of plantations and agriculture. Most of the land in this village area is classified as fertile. Seeing this potential, we as implementers of the Malang State University Community Service Activities try to help develop the potential of Ngenep Village through community empowerment activities in the form of training on how to plant Family Medicinal Plants (TOGA). The service activity aims to improve the abilities and skills of the villagers of Ngenep in managing the TOGA garden. The method used in this activity is the method of lecture, demonstration, discussion and question and answer. The implementation of this activity begins with the lecture method, namely the delivery of TOGA material, then participants and presenters conduct discussions and ask questions about the material. After that, it was continued with demonstration activities on how to plant TOGA which was carried out on plantation land. After the implementation of this activity, it is hoped that the residents of Ngenep Village can gain a lot of knowledge about TOGA, so that they can develop a TOGA garden using appropriate management methods.
Program Pengintegrasian Teknologi dalam Pembelajaran untuk Guru SD/MI Kecamatan Karangploso Kabupaten Malang Ahdhianto, Erif; Masula, Siti; Thohir, M. Anas
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 6 No 2 (2022): Volume 6 Nomor 2 Tahun 2022
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v6i2.17704

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The purpose of this technology integration program in learners is to learn about how to make interesting learning videos and apply e-learning. It is hoped that in this community service activity, teachers can master interactive and interesting learning media in the form of learning videos and apply them to e-learning. The implementation of this community service activity is in the form of presentations regarding the introduction of learning media, OBS software, e-learning, and how to make learning videos. The method used is the preparation of materials and software, implementation methods related to how to operate OBS software, and e-learning and practical methods are carried out in the form of making interactive learning video media according to the material taught by the teacher. The evaluation was carried out in this training by observing the differences in the skills of teachers in making learning videos after the implementation of the training. Based on the results that have been achieved. The evaluation of the results training was assessed from the participation and practical assignments of making interactive videos according to the material taught by the teacher. Then the results of making interactive learning videos are implemented in the schools of each SD/MI teacher.
IMPLEMENTASI PROGRAM ROLE MODEL DALAM MEMBENTUK KARAKTER DISIPLIN DIKALANGAN SISWA SD Dhiya Nasywa; Andimas Renda Kevindo; Sigit Wibowo; Erif Ahdhianto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 01 Maret 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12226

Abstract

Character education, especially discipline, is an important foundation in forming a responsible and independent young generation. This study aims to analyze the implementation of role models in building the disciplined character of fourth-grade students at SDN 2 Karangan, Trenggalek Regency. A qualitative approach was used with observation, interview, questionnaire, and documentation methods. The results showed that student discipline was at a high level, indicated by 71% of students arriving on time, 79% wearing complete uniforms, and 86% paying serious attention to the teacher's explanation. Teachers play an important role as role models in instilling the values of discipline through role models, such as punctuality, neatness, and consistency in rules. This study also identified supporting and inhibiting factors in the implementation of role models, including the importance of collaboration between teachers, parents, and the school environment. Strategic steps such as providing real examples, building positive relationships, and ongoing evaluation have proven effective in internalizing the values of discipline. These findings confirm that the role model program is a practical and relevant approach to forming the disciplined character of elementary school students, which is the foundation for their future success.
Development of KAREBU (cultural diversity card game) to enhance curiosity in fourth-grade elementary students Mahanani, Etyka Rina; Ahdhianto, Erif; Barus, Yohannes Kurniawan
Journal of Artificial Intelligence in Education & Learning Innovation Vol. 1 No. 1 (2025): Journal of Artificial Intelligence in Education & Learning Innovation
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/jaieli.v1i1.526

Abstract

Background: Learning media is one of the important components of education. Objectives: The purpose of this research and development was to develop the KAREBU (Cultural Diversity Card) learning media to strengthen the curiosity character of fourth-grade students in the subject of Natural and Social Sciences with local cultural diversity material that is valid, practical, and effective. Methods: Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this study developed KAREBU cards integrated with augmented reality (AR) technology. This research instrument is in the form of interviews, observations, and questionnaires given to instrument experts, material experts, media experts, and users, including teachers and students. Data collection stages were carried out through observation, interviews, needs questionnaires, validation questionnaires, practicality questionnaires, and curiosity questionnaires before and after using the media. Results: The results showed that the KAREBU learning media met the valid, practical, and effective criteria. KAREBU media received a validity score from material experts of 3.72 with a valid category, a score from media experts of 4.91 with a very valid category, and a score from users of 4.73 with a very valid category. The KAREBU learning media received a practicality score from teachers of 4.49 with a convenient category and a practicality score from students of 98.5% with a convenient category. The level of media effectiveness in strengthening students' curiosity was obtained from the results of the questionnaire before and after using the media, which was calculated using the N-Gain Score test with a value of 0.76 and high effectiveness criteria. Conclusions: Therefore, it was concluded that the KAREBU learning media effectively strengthens students' curiosity. Further studies could explore the long-term impacts of KAREBU on cross-cultural empathy.
Dari Beban Menjadi Solusi: Mengubah Cara Pandang Guru SD Terhadap Penelitian Tindakan Kelas Yohannes Kurniawan Barus; Rika Mellyaning Khoiriya; Erif Ahdhianto; Alif Mudiono
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 9 No. 2 (2026): Mei
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppm.v9i2.10719

Abstract

Penelitian Tindakan Kelas (PTK) merupakan salah satu pendekatan strategis dalam meningkatkan kualitas pembelajaran di sekolah dasar. Namun, banyak guru SD di Kota Blitar masih memandang PTK sebagai beban administratif yang rumit dan tidak relevan dengan praktik mengajar sehari-hari. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengubah persepsi tersebut melalui pelatihan berbasis pendekatan praktis dan reflektif. Pelatihan dilaksanakan dalam dua sesi utama: sesi pertama berfokus pada pemahaman konsep dan teknik penulisan PTK, sedangkan sesi kedua menekankan praktik langsung, diskusi kasus, dan sharing best practices. Hasil evaluasi menunjukkan tingkat kepuasan peserta yang sangat tinggi terhadap materi (97,0%), metode pelatihan (98,3%), dan peningkatan pemahaman (96,3%). Kegiatan ini berhasil mentransformasi cara pandang guru terhadap PTK, dari sesuatu yang membebani menjadi alat bantu profesional yang solutif. Guru merasa lebih percaya diri dan termotivasi untuk menyusun dan melaksanakan PTK secara mandiri. Temuan ini menegaskan pentingnya pendekatan pelatihan yang kontekstual dan partisipatif dalam pengembangan profesionalisme guru serta peningkatan kualitas pembelajaran di sekolah dasar.
Pengembangan Media Kartu Baruang (Belajar Bangun Ruang) Berbasis Augmented Reality untuk Kelas VI SD May Famila Mustiqa Ilma; Goenawan Roebyanto; Erif Ahdhianto
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 31 No. 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v31i12022p36-48

Abstract

Learning media is a tool for teachers in delivering learning materials as a way to overcome learning limitations. The purpose of this study is to produce augmented reality-based Kartu Baruang (Learning to Build Space) media product for learning space building materials in grade VI elementary schools. Kartu Baruang media will be tested for validity by learning media experts, mathematics material experts, and users for teachers and their interests for students. This research uses the Dick and Carey development research model which has nine steps from needs analysis to the production of the final product. The results showed that Kartu Baruang media was successfully developed and had met the valid criteria of learning media experts, mathematics material experts and teachers with percentages sequentially as much as 97 percent, 93.33 percent and 99.6 percent. Furthermore, the results of the trial of the disclosure of Kartu Baruang media to students also showed that the media produced was interesting by obtaining a percentage of 93.5 percent. Media pembelajaran merupakan alat bantu guru dalam menyampaikan materi pembelajaran sebagai cara untuk mengatasi keterbatasan pembelajaran. Tujuan penelitian ini adalah untuk menghasilkan produk media Kartu Baruang (Belajar Bangun Ruang) berbasis augmented reality untuk pembelajaran materi bangun ruang di kelas VI sekolah dasar. Media Kartu Baruang akan diuji validitasnya oleh ahli media pembelajaran, ahli materi matematika, dan pengguna untuk guru beserta kemenarikannya untuk siswa. Penelitian ini menggunakan model penelitian pengembangan Dick dan Carey yang memiliki sembilan langkah mulai dari analisis kebutuhan hingga dihasilkannya produk akhir. Hasil penelitian menunjukkan media Kartu Baruang berhasil dikembangkan dan telah memenuhi kriteria valid dari ahli media pembelajaran, ahli materi matematika dan guru dengan persentase secara berurutan sebanyak 97 persen, 93,33 persen dan 99,6 persen. Lebih lanjut, untuk hasil uji coba kemenarikan media Kartu Baruang kepada siswa juga menunjukkan media yang dihasilkan menarik dengan memperoleh persentase sebesar 93,5 persen.
Co-Authors Al DARMONO Alif Mudiono Anas Thohir Andimas Renda Kevindo Aprilia, Ariska Dwi Arda Purnama Putra Ardiansyah, Ahmad Nurrayhanwatsiq Aslafi, Iqbal Darul Ayu Pangesti Ayu Pangesti Azzahra, Hanum Aulia Barus , Yohannes Kurniawan Cahyani, Fitriana Kurnia Cahyani, Indah Galis Candra Utama Cantika Dinda Karisma Chamidah, Intan Azizatul Dani Irawan Delan Wardhana Fajar Dhian Dwi Nur Wenda, Dhian Dwi Nur Dhiya Nasywa Diah Meyta Nur Cholida Diah Meyta Nur Cholida Dinik Hanisvana Emdi Ramadana Putra Erwin Komara M Fadhilah, Ayu Fajar, Delan Wardhana Farhan Aditya Hasbi Farhan Aditya Hasbi Ferril Irham Muzaki, Ferril Irham Goenawan Roebyanto Goenawan Roebyanto Hafidah, Anisya Nur Iruntyasari, Nevy Jan Wantoro Khusnul Khotimah Khusnul Khotimah khusnul khotimah Kukuh Andri Aka M. Anas Thohir M. Luthfi Oktarianto Mahanani, Etyka Rina Masula, Siti May Famila Mustiqa Ilma May Famila Mustiqa Ilma Meida Krismon Windi Astuti Meitiana, Herlia Mohammad Zainuddin, Mohammad Muh. Arafik Natasya Almuwafiqi Natasya Almuwafiqi Nevy Iruntyasari Ni Luh Sakinah Nuraini Ni Luh Sakinah Nuraini Niken Puspitasari Niken Puspitasari Nurfadilla Yustina Putri Nurfadilla Yustina Putri Nurita Primasatya Pertiwi, Putri Persada Purbadianti, Novela Hayunda Puri Selfi Cholifah Putri Mahanani, Putri Ramadhan, Riski Ratna Budiastri Ratna Budiastri Reny Oktaviana Reny Oktaviana Rifqi Al Farizza Rika Mellyaning Khoiriya Riski Ainurriza Rizki Yulianingrum Ro'atin, Aniva Fitri Lite Sa'dun Akbar Sigit Wibowo Siti Mas’ula Sri Qayyuumu Gusti Mahartania Sri Qayyuumu Gusti Mahartania Suhartono Suhartono Thohir , M. Anas Thohir, M Anas Tohir, M Anas Vina Iman Adhiana Wahyudi, Tasya Oktaviana Widya Trio Pangestu Yohannes Kurniawan Barus Yulia Linguistika Yulia Linguistika Yuniawatika Zahrotul Khusniah