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Pengembangan Multimedia Interaktif Menggunakan Ispring Materi Mensyukuri Keberagaman dengan Penguatan Sikap Kemandirian Siswa Kelas IV Ayu Pangesti; Putri Mahanani; Ayu Pangesti; Putri Mahanani; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 9 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i92022p819-830

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Abstract: This study aims to produce interactive multimedia products using iSpring on material grateful for diversity for grade IV students that are valid according to material experts, media experts, teachers and are practical/interesting and able to strengthen the attitude of independence in students. The research method uses (R&D), the research model uses ADDIE, data collection techniques: interviews, questionnaires, validation questionnaires, and documentation. Data analysis techniques: qualitative descriptive and quantitative results are calculated in the form of percentages. The results obtained: material validation 100 percent (very valid), media validation 90 percent (very valid), teacher validation 95 percent (very valid), and product trial results for practicality/attractiveness 98 percent (very interesting/practical) and able to strengthen the attitude of independence 97.3 percent. It can be concluded that iSpring interactive multimedia is declared to be very valid and practical/interesting and able to strengthen students' independence in learning Civics. Abstrak: Penelitian ini bertujuan menghasilkan produk multimedia interaktif menggunakan iSpring pada materi mensyukuri keberagaman untuk siswa kelas IV yang valid menurut ahli materi, ahli media, guru serta praktis /menarik dan mampu menguatkan sikap kemandirian pada siswa. Metode penelitian menggunakan (R&D), model penelitian menggunakan ADDIE, teknik pengumpulan data: wawancara, angket kuesioner, angket validasi, dan dokumentasi. Teknik analisis data : kualtitatif berbentuk deskriptif dan kuantitatif hasilnya dihitung dalam bentuk persentase. Hasil penelitian diperoleh: validasi materi 100 persen (sangat valid), validasi media 90 persen (sangat valid), validasi guru 95 persen (sangat valid), dan hasil uji coba produk untuk kepraktisan/kemenarikan 98 persen (sangat menarik/praktis) serta mampu menguatkan sikap kemandirian 97,3 persen. Dapat disimpulkan multimedia interaktif iSpring dinyatakan sangat valid dan praktis/menarik serta mampu menguatkan sikap kemandirian siswa dalam belajar PPKn.
Pengembangan Media Pembelajaran Buku Saku Berbentuk Mind Mapping Berbantuan QR Code Materi ASEAN Kelas VI Sekolah Dasar Niken Puspitasari; Khusnul Khotimah; Niken Puspitasari; Khusnul Khotimah; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 12 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i122022p1160-1174

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Abstract: The research aims to provide learning media in the form of a pocket book in the form of mind mapping assisted by a QR Code for ASEAN grade VI material for elementary schools that is valid and interesting. According to material experts, media experts and users for teachers after testing the validity and product attractiveness tests by students. The ADDIE model used in this development consists of analysis, design, development, implementation, evaluation. This development research obtained results of 90 percent material expert validation percentage, 90 percent media expert validation and user validation by teachers of 95.8 percent so that it was included in the very valid category. The results of the attractiveness test of the pocket book learning media in the form of mind mapping obtained a percentage of 98.1 percent which was stated to be very interesting. Then it was concluded that the pocket book learning media in the form of mind mapping assisted by QR Code material for ASEAN class VI elementary schools could be used with very valid and very interesting results. Abstrak: Tujuan umum dari penelitian ini adalah untuk membekali sekolah dasar kelas VI ASEAN dengan media pembelajaran yang menarik dan kredibel dalam bentuk buku saku yang dibuat menggunakan pemetaan pikiran dengan bantuan QR Code. Menurut ahli media materi dan para pengguna untuk guru setelah dilakukan uji validitas serta uji kemenarikan produk oleh siswa. Langkah-langkah analisis, desain, pengembangan, implementasi, dan evaluasi (ADDIE) diikuti secara runtun selama pengembangan proyek ini. Validasi ahli isi 90 persen, validasi ahli media 90 persen, dan validasi pengguna oleh guru 95,8 persen; hasil ini menempatkan penelitian dalam kategori sangat valid. Hasil dari uji minat yang menunjukkan seberapa menarik alat pembelajaran portabel berbasis mind mapping menunjukkan skor 98,1 persen, menunjukkan bahwa alat tersebut sangat menarik bagi calon pengguna. Hasil penelitian ini menghasilkan kesimpulan sebagai berikut: SD kelas VI ASEAN dapat mengambil manfaat yang besar dengan menggunakan media pembelajaran buku saku berupa mind mapping berbantuan materi QR Code.
Analisis Kebutuhan Bahan Ajar Tematik Tema 2 bagi Siswa Kelas V Sekolah Dasar Natasya Almuwafiqi; Yuniawatika Yuniawatika; Natasya Almuwafiqi; Yuniawatika Yuniawatika; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i22023p173-184

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Abstract: This study aims to analyze the need for practical and interesting companion teaching materials according to the character of fifth grade elementary school students in order to be able to increase the character of students' curiosity. This study uses descriptive qualitative research methods. The data in this study were obtained from interviews with fifth grade teachers and the distribution of questionnaires to all fifth grade students at SDN Karangsari 2 Blitar City. Based on the results of interviews with fifth grade teachers, it was shown the need for companion teaching materials in theme 2. This is in line with the needs analysis questionnaire showing 78 percent of students need companion teaching materials for theme books. Based on the results of interviews and questionnaires, the needs analysis proves that it is necessary to develop complementary teaching materials for theme 2 thematic books that are integrated with technology to support interactive teaching and learning processes and can increase students' curiosity. Abstrak: Penelitian ini bertujuan untuk menganalisis kebutuhan bahan ajar pendamping yang praktis dan menarik sesuai dengan karakter siswa kelas V SD agar mampu meningkatkan karakter rasa ingin tahu siswa. Penelitian ini menggunakan metode penelitian kualitatif deskriptif. Data pada penelitian ini diperoleh dari wawancara dengan guru kelas V serta penyebaran angket kepada seluruh siswa kelas V di SDN Karangsari 2 Kota Blitar. Berdasarkan hasil wawancara dengan guru kelas V SDN Karangsari 2 Kota Blitar menunjukkan perlunya bahan ajar pendamping pada tema 2. Hal tersebut sejalan dengan angket analisis kebutuhan menunjukkan 78 persen siswa perlu bahan ajar pendamping buku tema. Berdasarkan hasil wawancara dan angket analisis kebutuhan membuktikan bahwa perlunya pengembangan bahan ajar pendamping buku tematik tema 2 yang terintegrasi dengan teknologi untuk menunjang proses belajar mengajar yang interaktif dan dapat meningkatkan rasa ingin tahu siswa.
Development of Snakes and Ladders Media Based on QR Code Material on the Value of the Pancasila Precepts with the Character of love for the Country in Grade V Elementary School Aslafi, Iqbal Darul; Ahdhianto, Erif; Barus, Yohannes Kurniawan
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 16, No 2: July 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v16i2.63000

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The purpose of research and development is to develop learning media for snakes and ladders based on QR Code material on the values of the Pancasila precepts with valid, practical and effective contents of love for the homeland for class V SD. This development uses the Research and Development (RD) method by following the Analize, Design, Development, Implementation, and Evaluation (ADDIE) steps. This research uses a type of pre-experimental research using one group pretest-posttest design. Collecting data using interviews, questionnaires and tests of student learning outcomes. This study involved 2 experts, one teacher, and 21 students. Material expert validation gets 88.2% results, media experts get 98.6% results, users get 100%. The practicality of the product by students and teachers obtained a result of 100% and the effectiveness of the product showed that there were differences before being given treatment and after being given treatment in the form of snakes and ladders media. This can be seen by using Paired Sample T Test with significance value of 0.000 less than 0.05. The conclusion of this study is snakes and ladders learning media based on QR Code, material for the values of Pancasila precepts with love for the motherland character content for class V SD, according to the validator, very valid, practical for students and teachers, and effective in learning
ANALISIS MENGURANGI SAMPAH PLASTIK MELALUI KANTIN SEHAT DI SDN MADYOPURO 2 KOTA MALANG Riski Ainurriza; Erif Ahdhianto
Jurnal Ekonomi, Bisnis dan Pendidikan (JEBP) Vol. 3 No. 10 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

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Abstrak Masalah yang sering terjadi di Indonesia maupun di lingkungan sekitar yaitu pencemaran lingkungan yang disebabkan oleh berbagai faktor. Salah satunya adalah permasalahan sampah plastik yang dirasa tidak ada habisnya. Sampah plastik dapat menyebabkan pencemaran terhadap tanah maupun air serta sampah plastik tidak dapat terurai oleh mikroba yang ada pada tanah. Tujuan dari artikel ini adalah untuk meningkatkan pengetahuan serta kesadaran pada setiap siswa maupun orang lain tentang penerapan pengurangan sampah plastik yang tiap hari semakin banyak, karena populasi yang kian meningkat sehingga penggunaan plastik juga akan meningkat. Kegiatan mengurangi sampah plastik di SDN Madyopuro 2 Kota Malang adalah melalui program Kantin Sehat. Metode yang digunakan yaitu deskriptif kualitatif dengan memperoleh data bahwa program Kantin Sehat sudah berjalan dengan baik dan teratur. Deskripsi akan berfokus pada (1) implementasi dalam mengurangi sampah plastik (b) faktor pendukung dalam pelaksanaan kantin sehat serta (c) faktor penghambat penerapan dalam pelaksanaan kantin sehat. Program Kantin Sehat sudah berdampak pada berkurangnya sampah plastik yang ditemukan pada tempat sampah. Meskipun masih terdapat sampah plastik yang dihasilkan dari bungkus lain dan tidak dari bungkus makanan. Hal tersebut tidak lepas dari faktor pendukungnya yaitu dukungan kepemimpinan, keterlibatan orang tua, kemitraan eksternal, partisipasi siswa dan ketersediaan sarana dan prasarana. Faktor penghambat terlaksananya program Kantin Sehat masih belum terlihat.
Pengembangan Media Pop Up Book Berbantuan Qr Code pada Materi Keragaman Budaya Sekitar di Kelas IV Sekolah Dasar Hafidah, Anisya Nur; Zainuddin, Mohammad; Ahdhianto, Erif
Metodik Didaktik Vol 19, No 2 (2024): Metodik Didaktik Januari 2024
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/md.v19i2.64657

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Penggunaan dan pengembangan media pembelajaran belum berjalan secara optimal dalam kegiatan pembelajaran di sekolah. Penelitian ini bertujuan untuk menghasilkan produk buku pop up berbantuan qr code materi keragaman budaya sekitar di kelas 4 SD. Model ADDIE digunakan dalam penelitian dan pengembangan ini. Metode pengumpulan data yang digunakan adalah angket kuesioner. Metode analisis yang digunakan adalah analisis deskriptif kualitatif dan analisis deskriptif kuantitatif. Siswa kelas 4 SDN Kepanjenlor 2 Kota Blitar menjadi subjek penelitian ini. Ahli materi dan ahli media melakukan uji validitas dengan memperoleh hasil kategori sangat valid. Sedangkan uji praktikalitas oleh pengguna memperoleh nilai praktikalitas yang sangat tinggi dan mencapai kategori sangat praktis. Hasil pengembangan produk memperoleh respon dan antusiasme yang baik dari siswa dalam kegiatan pembelajaran yang dibuktikan dengan hasil angket respon yang menunjukkan bahwa produk yang dikembangkan menarik untuk kegiatan pembelajaran. Implikasi dalam penelitian pengembangan ini yaitu adanya media Pop-up Book berbantuan Qr Code pada materi keragaman budaya sekitar dengan kualifikasi sangat baik. Maka dapat disimpulkan bahwa media Pop-up Book yang dikembangkan dinyatakan valid, praktis dan menarik digunakan dalam pembelajaran di kelas 4 sekolah dasar.
Analisis Kebutuhan Media Pembelajaran Matematika Bangun Ruang Pada Siswa Kelas V Sekolah Dasar Cantika Dinda Karisma; Yuniawatika; Erif Ahdhianto
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 11 No. 2 (2023): September 2023
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jp2sd.v11i2.28175

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In learning mathematics, students need help understanding geometric material. Students' success in learning geometric shapes is still low because the teacher uses teaching that is still conventional and has yet to implement innovative learning media. Important media used to support the learning process. This research aimed to analyze the media needs in learning geometric material in VA class at SDN Sambirejo 1, which followed the students' character and was practically used to provide a meaningful learning experience. This study employed qualitative research methods by analyzing descriptive data from interviews and observations with fifth-grade teachers and distributing student needs packages. The research found that there were still few learning media in schools, teachers used blackboards and books, no exciting media, especially for geometric material that could help students understand abstract material, and most students needed media in learning. Mathematics, especially geometric material, is needed to increase enthusiasm and motivation during learning. It can be interpreted that students and teachers need game-based media or games that are practical to support the mathematics learning process, predominantly geometric material.
Implementation of Discipline Character Education Through Scout Activities at SDN Grujugan Lor 1 Bondowoso Fajar, Delan Wardhana; Cholifah, Puri Selfi; Ahdhianto, Erif
Indonesian Journal of Primary Education Vol 8, No 1 (2024): Indonesian Journal of Primary Education : June 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijpe.v8i1.68194

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Disciplined character education through scout activities is an effort to develop and familiarize scout members to become disciplined individuals. This research aims to describe the implementation of disciplined character education through scout activities at SDN Grujugan Lor 1. This type of research is descriptive qualitative. The informants in this research were school principals, scout leaders and scout members. Data collection in research uses observation, interviews and documentation. Data were analyzed through data reduction, data presentation and conclusions. Data validity checking techniques use extended observations, increased persistence, and triangulation. The results of this research show that scout leaders implement disciplined character through scout activities including 4 discipline indicators, namely time discipline, discipline in obeying rules, attitude discipline, and worship discipline. Scout leaders in implementing disciplined character education through scouts apply strategies by providing advice, example, habituation, and punishment or sanctions for those who break the rules. Supporting factors are that the scoutmaster has completed the basic (KMD) and advanced (KML) scoutmaster courses, full parental support, and complete infrastructure. The inhibiting factors are the large number of scout members, short time, and there are some scout members or students who don't like scout activities
PEMBELAJARAN MATEMATIKA BERBASIS “PROBLEM SOLVING” DI SD DALAM PERSPEKTIF PENDEKATAN SAINTIFIK Erif Ahdhianto; Al Darmono
Al-Mabsut: Jurnal Studi Islam dan Sosial Vol 12 No 1 (2018): MARET
Publisher : Institut Agama Islam Ngawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56997/almabsut.v12i1.322

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ABSTRAKArtikel ini bertujuan untuk mengajak para guru sekolah dasar untuk membahas proses pembelajaran matematika berbasis problem solving dalam perspektif pendekatan saintifik. Pemecahan masalah (Problem Solving) merupakan suatu kemampuan berpikir tingkat tinggi yang dapat dikembangkan melalui pembelajaran matematika di sekolah dasar. Kemampuan pemecahan masalah sangat penting dikuasai oleh siswa sekolah dasar dalam perspektifpendekatan saintifik.Melalui problem solving, guru-guru dapat meningkatkan pola pikir dan kreatifitas siswa dalam pemecahan masalah matematika dengan menerapkan pendekatan saintifik pada kurikulum 2013.Dalam pembelajaran matematika guru dapat menerapkan pendekatansaintifik melalui mengamati, menanya, mencoba, menalar dan menyajikan, sehingga guru-guru khususnya guru matematika dapat menerapakan pemecahan masalah (problem solving)dalam perspektif pendekatan saintifik untuk pembelajaran matematika di Sekolah Dasar.    Kata Kunci:Problem solving, Pendekatan Scientific, Pembelajaran matematika
Development of Textbooks for Elementary School Curriculum Study and Development Course Sa’dun Akbar; Oktarianto, M. Luthfi; Erif Ahdhianto; Dinik Hanisvana; Rifqi Al Farizza
EDUTEC : Journal of Education And Technology Vol 8 No 2 (2024): December 2024
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29062/edu.v8i2.1053

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This study aims to develop a textbook for the Elementary School Teacher Education program, specifically targeting 5th-semester students. The textbook is designed to align with the current syllabus of the Elementary School Curriculum Study and Development course, focusing on enhancing students' conceptual understanding of the subject. To ensure the textbook’s effectiveness in promoting learning, the ADDIE model—comprising Analysis, Design, Development, Implementation, and Evaluation—was used as the research framework. Data was collected using a semi-open questionnaire for validation purposes. Expert validation showed strong qualification scores across three key areas: content and material (87.50%), presentation (89.06%), and language (87.50%). In addition, small group trials conducted with 30 students yielded an average acceptance rate of 87.00%, confirming that the textbook is well-received and suitable for use in the course. This study contributes to the development of curriculum materials that are aligned with the evolving educational paradigm and enhances the quality of teaching in elementary education.
Co-Authors Al DARMONO Alif Mudiono Anas Thohir Andimas Renda Kevindo Aprilia, Ariska Dwi Arda Purnama Putra Ardiansyah, Ahmad Nurrayhanwatsiq Aslafi, Iqbal Darul Ayu Pangesti Ayu Pangesti Azzahra, Hanum Aulia Barus , Yohannes Kurniawan Cahyani, Fitriana Kurnia Cahyani, Indah Galis Candra Utama Cantika Dinda Karisma Chamidah, Intan Azizatul Dani Irawan Delan Wardhana Fajar Dhian Dwi Nur Wenda, Dhian Dwi Nur Dhiya Nasywa Diah Meyta Nur Cholida Diah Meyta Nur Cholida Dinik Hanisvana Emdi Ramadana Putra Erwin Komara M Fadhilah, Ayu Fajar, Delan Wardhana Farhan Aditya Hasbi Farhan Aditya Hasbi Ferril Irham Muzaki, Ferril Irham Goenawan Roebyanto Goenawan Roebyanto Hafidah, Anisya Nur Iruntyasari, Nevy Jan Wantoro Khusnul Khotimah khusnul khotimah Khusnul Khotimah Kukuh Andri Aka M. Anas Thohir M. Luthfi Oktarianto Mahanani, Etyka Rina Masula, Siti May Famila Mustiqa Ilma May Famila Mustiqa Ilma Meida Krismon Windi Astuti Meitiana, Herlia Mohammad Zainuddin, Mohammad Muh. Arafik Natasya Almuwafiqi Natasya Almuwafiqi Nevy Iruntyasari Ni Luh Sakinah Nuraini Ni Luh Sakinah Nuraini Niken Puspitasari Niken Puspitasari Nurfadilla Yustina Putri Nurfadilla Yustina Putri Nurita Primasatya Pertiwi, Putri Persada Purbadianti, Novela Hayunda Puri Selfi Cholifah Putri Mahanani, Putri Ramadhan, Riski Ratna Budiastri Ratna Budiastri Reny Oktaviana Reny Oktaviana Rifqi Al Farizza Rika Mellyaning Khoiriya Riski Ainurriza Rizki Yulianingrum Ro'atin, Aniva Fitri Lite Sa'dun Akbar Sigit Wibowo Siti Mas’ula Sri Qayyuumu Gusti Mahartania Sri Qayyuumu Gusti Mahartania Suhartono Suhartono Thohir , M. Anas Thohir, M Anas Tohir, M Anas Vina Iman Adhiana Wahyudi, Tasya Oktaviana Widya Trio Pangestu Yohannes Kurniawan Barus Yulia Linguistika Yulia Linguistika Yuniawatika Zahrotul Khusniah