Claim Missing Document
Check
Articles

Keefektifan Media Video terhadap Minat dan Hasil Belajar Matematika Kelas III SD Diah Meyta Nur Cholida; Goenawan Roebyanto; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 7 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (300.063 KB) | DOI: 10.17977/um065v1i72021p563-572

Abstract

Abstract: This study aims to find out about the effectiveness of video media on the interests and results of learning mathematics. This research was only conducted in grade III A of SDN Bumiayu 2. There are two variables studied, namely students' interest and learning outcomes in mathematics subjects. This study uses a type of Pre-Experimental research using One Group Pretest-Posttest Design. A sample of 27 students was designated as experimental classes. The results of the study showed that there are differences before being treated and after being treated in the form of learning video media. This is seen by the Paired Sample T Test with a significance value of 0.000 less than 0.05. In the test of effectiveness by using the test N-Gain Score on learning interests is 0.683, while in the study results are worth 0.42. From the data, there is an effectiveness and video media to the interests and learning outcomes of grade III students at SDN Bumiayu 2 in the moderate category. Abstrak: Penelitian ini bertujuan untuk mengetahui mengenai keefektifan media video terhadap minat dan hasil belajar matematika. Penelitian ini hanya dilakukan di kelas III A SDN Bumiayu 2. Terdapat dua variabel yang diteliti yaitu minat dan hasil belajar siswa pada mata pelajaran matematika. penelitian ini menggunakan jenis penelitian Pre-Experimental dengan menggunakan One Group Pretest-Posttest Design. Jumlah sampel sebanyak 27 siswa yang ditetapkan sebagai kelas eksperimen. Pada hasil penelitian menunjukkan bahwa terdapat perbedaan sebelum diberi perlakuan dan sesudah diberi perlakuan berupa media video pembelajaran. Hal ini dilihat dengan uji Paired Sample T Test dengan nilai signifikansi 0,000 kurang dari 0,05. Pada uji keefektifan dengan menggunakan uji N-Gain Score pada minat belajar yakni 0,683, sedangkan pada hasil belajar bernilai 0,42. Dari data tersebut maka terdapat keefektifan media video terhadap minat dan hasil belajar siswa kelas III SDN Bumiayu 2 dalam kategori sedang.
Analisis Kinerja Guru Profesional dalam Penerapan Pembelajaran Daring di SD Ratna Budiastri; Erif Ahdhianto; Suhartono Suhartono
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 8 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (336.386 KB) | DOI: 10.17977/um065v1i82021p628-637

Abstract

Abstract: The purpose of this research was to obtain information about professional teachers' performance in the application of online learning regarding 3 aspects: planning, implementation, and evaluation. This research used a descriptive quantitative research approach. The sample in this research was 56 professional teachers, in State Elementary Schools throughout Pagelaran District, Malang Regency. The data analysis technique used descriptive statistical analysis. The results of this research indicate that: (1) online learning planning obtained a percentage of 78.96 percent belonging to the medium category; (2) the implementation of online learning obtained a percentage of 81.46 percent belonging to the high category; (3) evaluation of online learning obtained a percentage of 79.13 percent belonging to the medium category. The overall results obtained a percentage of 80.06 percent which indicated that the performance of professional teachers in the application of online learning in State Elementary Schools throughout the Pagelaran District of Malang Regency is in the medium categories. Abstrak: Tujuan dari penelitian ini adalah untuk memperoleh informasi kinerja guru profesional dalam penerapan pembelajaran daring mengenai 3 aspek yakni: merencanakan pembelajaran, melaksanakan pembelajaran, dan mengevaluasi pembelajaran. Penelitian ini menggunakan pendekatan kuantitatif deskriptif. Sampel pada penelitian ini sebanyak 56 guru profesional, di SD Negeri Se-Kecamatan Pagelaran Kabupaten Malang. Hasil penelitian menunjukkan bahwa: (1) merencanakan pembelajaran daring diperoleh persentase sebesar 78,96 persen tergolong kategori sedang; (2) melaksanakan pembelajaran daring diperoleh persentase sebesar 81,46 persen tergolong kategori tinggi; (3) mengevaluasi pembelajaran daring diperoleh persentase sebesar 79,13 persen tergolong kategori sedang. Hasil keseluruhan diperoleh persentase sebesar 80,06 persen yang menunjukkan kinerja guru profesional dalam penerapan pembelajaran daring di SD Negeri Se-Kecamatan Pagelaran Kabupaten Malang tergolong kategori sedang.
Pengembangan E-Modul Menggunakan Software Flip PDF Profesional Materi Pecahan Kelas V Sekolah Dasar Nurfadilla Yustina Putri; Ni Luh Sakinah Nuraini; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 9 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.167 KB) | DOI: 10.17977/um065v1i92021p746-753

Abstract

Abstract: Field conditions show that learning fractions in class V requires innovative teaching materials. This study aims to test the validity and practicality of the developed E-Module. The ADDIE model is used in this development. Product validation got the results of 98.68 percent declared valid. Material validation got a percentage result of 83.33 percent declared valid. The practicality test from users (teachers) got a percentage result of 94.23 percent which was declared practical and the practicality test of students got a score of 88.59 percent which was declared practical. So the validation and practicality of the product are declared valid and practical. Abstrak: Kondisi lapangan menunjukan pembelajaran pecahan di kelas V membutuhkan bahan ajar yang inovatif. Penelitian ini memiliki tujuan untuk menguji kevalidan dan kepraktisan E-Modul yang dikembangkan. Model ADDIE digunakan pada pengembangan ini. Validasi produk mendapat hasil 98,68 persen dinyatakan valid. Validasi materi mendapat hasil persentase sebesar 83,33 persen dinyatakan valid. Uji kepraktisan dari pengguna (guru) mendapat hasil persentase sebesar 94,23 persen dinyatakan praktis dan uji kepraktisan peserta didik mendapatkan nilai sebesar 88,59 persen dinyatakan praktis. Jadi validasi dan uji kepraktisan produk dinyatakan valid dan praktis.
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA MATERI SIFAT-SIFAT BANGUN DATAR DENGAN PENDEKATAN SAINTIFIK UNTUK SISWA KELAS V SEKOLAH DASAR Erif Ahdhianto
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 3 No. 1 (2016): Elementary School (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (496.865 KB) | DOI: 10.31316/esjurnal.v3i1.368

Abstract

Curriculum 2013 is currently using the scientific approach which curriculum accentuate dimensional observation, reasoning, discovery, validation, and an explanation of the truth. To accommodate this, the developed mathematical learning tools with the scientific approach. This study aims to describe the development process and produce good math learning tools to math instruction material properties of flat wake up with a scientific approach to the fifth grade of elementary school students that includes lesson plans, worksheets, and THB because these three components is the most important component in the learning which must be designed by the teacher as a guide in achieving the desired learning objectives. Software development model used in the study is a general education development model of Plomp (1997) which consists of several phases, namely: (1) the initial investigation phase, (2) the design phase, (3) the realization phase, and (4) the test phase, evaluation, and revision. Tests conducted research at Citrus Elementary School fifth grade students 2 Lakarsantri Surabaya as many as 12 students. Research instruments used include the validation sheets, observation sheets, and student questionnaire responses to mathematics learning material properties build flat wake up with a scientific approach. Data on the validity of the device obtained from validation sheet. The results obtained from the third validator, a learning device be valid and quite valid, and can be used with little revision. Data about the practicality of the device is obtained from the feasibility RPP sheet. The results of feasibility analysis RPP during two meetings in learning to be in either category. Obtained data on the effectiveness of student activities, student responses, and THB. Every aspect of the learning activities of students in achieving the criteria limits the effectiveness, including the responses of students in learning in a positive category with a percentage of 70%, and THB declared effective because 80% of students scored a minimum standard so that THB can completeness be used to measure student mastery of the material.
Pelatihan Cara Penanaman TOGA untuk Meningkatkan Kemampuan dan Keterampilan Warga Siti Mas'ula; Erif Ahdhianto; Anas Thohir; Nevy Iruntyasari
Jurnal KARINOV Vol 5, No 2 (2022): Mei
Publisher : Institute for Research and Community Service (LP2M), Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um045v5i2p146-150

Abstract

Desa Ngenep merupakan salah satu Desa di Kecamatan Karangploso Kabupaten Malang yang memiliki potensi di bidang perkebunan dan pertanian yang melimpah. Sebagian besar tanah yang berada di wilayah desa ini tergolong subur. Melihat potensi ini, kami sebagai pelaksana Kegiatan Pengabdian Masyarakat Universitas Negeri Malang mencoba untuk membantu mengembangkan potensi Desa Ngenep melalui kegiatan pemberdayaan masyarakat berupa pelatihan cara penanaman Tanaman Obat Keluarga (TOGA). Kegiatan pengabdian bertujuan untuk meningkatkan kemampuan serta keterampilan warga Desa Ngenep dalam pengelolaan kebun TOGA. Metode yang digunakan dalam kegiatan ini adalah metode ceramah, demonstrasi, diskusi serta tanya jawab. Pelaksanaan kegiatan ini diawali dengan metode ceramah yakni penyampaian materi TOGA, selanjutnya peserta dan pemateri melakukan diskusi serta tanya jawab mengenai materi tersebut. Setelahnya, dilanjutkan dengan kegiatan demonstrasi cara penanaman TOGA yang dilakukan di lahan perkebunan. Setelah pelaksanaan kegiatan ini, diharapkan warga Desa Ngenep dapat memperoleh banyak pengetahuan tentang TOGA, sehingga bisa mengembangkan kebun TOGA menggunakan cara pengelolaan yang tepat. Kata kunci— Desa Ngenep, Pemberdayaan masyarakat, Pengelolaan TOGA, Potensi desa Abstract  Ngenep Village is one of the villages in Karangploso District, Malang Regency which has abundant potential in the fields of plantations and agriculture. Most of the land in this village area is classified as fertile. Seeing this potential, we as implementers of the Malang State University Community Service Activities try to help develop the potential of Ngenep Village through community empowerment activities in the form of training on how to plant Family Medicinal Plants (TOGA). The service activity aims to improve the abilities and skills of the villagers of Ngenep in managing the TOGA garden. The method used in this activity is the method of lecture, demonstration, discussion and question and answer. The implementation of this activity begins with the lecture method, namely the delivery of TOGA material, then participants and presenters conduct discussions and ask questions about the material. After that, it was continued with demonstration activities on how to plant TOGA which was carried out on plantation land. After the implementation of this activity, it is hoped that the residents of Ngenep Village can gain a lot of knowledge about TOGA, so that they can develop a TOGA garden using appropriate management methods. Keywords— Ngenep Village, Community empowerment, TOGA management, Village potential
Pengembangan Multimedia Interaktif Menggunakan Ispring Materi Mensyukuri Keberagaman dengan Penguatan Sikap Kemandirian Siswa Kelas IV Ayu Pangesti; Putri Mahanani; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 9 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to produce interactive multimedia products using iSpring on material grateful for diversity for grade IV students that are valid according to material experts, media experts, teachers and are practical/interesting and able to strengthen the attitude of independence in students. The research method uses (R&D), the research model uses ADDIE, data collection techniques: interviews, questionnaires, validation questionnaires, and documentation. Data analysis techniques: qualitative descriptive and quantitative results are calculated in the form of percentages. The results obtained: material validation 100 percent (very valid), media validation 90 percent (very valid), teacher validation 95 percent (very valid), and product trial results for practicality/attractiveness 98 percent (very interesting/practical) and able to strengthen the attitude of independence 97.3 percent. It can be concluded that iSpring interactive multimedia is declared to be very valid and practical/interesting and able to strengthen students' independence in learning Civics. Abstrak: Penelitian ini bertujuan menghasilkan produk multimedia interaktif menggunakan iSpring pada materi mensyukuri keberagaman untuk siswa kelas IV yang valid menurut ahli materi, ahli media, guru serta praktis /menarik dan mampu menguatkan sikap kemandirian pada siswa. Metode penelitian menggunakan (R&D), model penelitian menggunakan ADDIE, teknik pengumpulan data: wawancara, angket kuesioner, angket validasi, dan dokumentasi. Teknik analisis data : kualtitatif berbentuk deskriptif dan kuantitatif hasilnya dihitung dalam bentuk persentase. Hasil penelitian diperoleh: validasi materi 100 persen (sangat valid), validasi media 90 persen (sangat valid), validasi guru 95 persen (sangat valid), dan hasil uji coba produk untuk kepraktisan/kemenarikan 98 persen (sangat menarik/praktis) serta mampu menguatkan sikap kemandirian 97,3 persen. Dapat disimpulkan multimedia interaktif iSpring dinyatakan sangat valid dan praktis/menarik serta mampu menguatkan sikap kemandirian siswa dalam belajar PPKn.
Pelatihan Cara Penanaman TOGA untuk Meningkatkan Kemampuan dan Keterampilan Warga Desa Ngenep Siti Mas’ula; Erif Ahdhianto; M. Anas Thohir; Nevy Iruntyasari
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.17699

Abstract

Ngenep Village is one of the villages in Karangploso District, Malang Regency which has abundant potential in the fields of plantations and agriculture. Most of the land in this village area is classified as fertile. Seeing this potential, we as implementers of the Malang State University Community Service Activities try to help develop the potential of Ngenep Village through community empowerment activities in the form of training on how to plant Family Medicinal Plants (TOGA). The service activity aims to improve the abilities and skills of the villagers of Ngenep in managing the TOGA garden. The method used in this activity is the method of lecture, demonstration, discussion and question and answer. The implementation of this activity begins with the lecture method, namely the delivery of TOGA material, then participants and presenters conduct discussions and ask questions about the material. After that, it was continued with demonstration activities on how to plant TOGA which was carried out on plantation land. After the implementation of this activity, it is hoped that the residents of Ngenep Village can gain a lot of knowledge about TOGA, so that they can develop a TOGA garden using appropriate management methods.
Pengembangan Media Pembelajaran Buku Saku Berbentuk Mind Mapping Berbantuan QR Code Materi ASEAN Kelas VI Sekolah Dasar Niken Puspitasari; Khusnul Khotimah; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 12 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i122022p1160-1174

Abstract

Abstract: The research aims to provide learning media in the form of a pocket book in the form of mind mapping assisted by a QR Code for ASEAN grade VI material for elementary schools that is valid and interesting. According to material experts, media experts and users for teachers after testing the validity and product attractiveness tests by students. The ADDIE model used in this development consists of analysis, design, development, implementation, evaluation. This development research obtained results of 90 percent material expert validation percentage, 90 percent media expert validation and user validation by teachers of 95.8 percent so that it was included in the very valid category. The results of the attractiveness test of the pocket book learning media in the form of mind mapping obtained a percentage of 98.1 percent which was stated to be very interesting. Then it was concluded that the pocket book learning media in the form of mind mapping assisted by QR Code material for ASEAN class VI elementary schools could be used with very valid and very interesting results. Abstrak: Tujuan umum dari penelitian ini adalah untuk membekali sekolah dasar kelas VI ASEAN dengan media pembelajaran yang menarik dan kredibel dalam bentuk buku saku yang dibuat menggunakan pemetaan pikiran dengan bantuan QR Code. Menurut ahli media materi dan para pengguna untuk guru setelah dilakukan uji validitas serta uji kemenarikan produk oleh siswa. Langkah-langkah analisis, desain, pengembangan, implementasi, dan evaluasi (ADDIE) diikuti secara runtun selama pengembangan proyek ini. Validasi ahli isi 90 persen, validasi ahli media 90 persen, dan validasi pengguna oleh guru 95,8 persen; hasil ini menempatkan penelitian dalam kategori sangat valid. Hasil dari uji minat yang menunjukkan seberapa menarik alat pembelajaran portabel berbasis mind mapping menunjukkan skor 98,1 persen, menunjukkan bahwa alat tersebut sangat menarik bagi calon pengguna. Hasil penelitian ini menghasilkan kesimpulan sebagai berikut: SD kelas VI ASEAN dapat mengambil manfaat yang besar dengan menggunakan media pembelajaran buku saku berupa mind mapping berbantuan materi QR Code.
Analisis Kebutuhan Bahan Ajar Tematik Tema 2 bagi Siswa Kelas V Sekolah Dasar Natasya Almuwafiqi; Yuniawatika Yuniawatika; Erif Ahdhianto
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to analyze the need for practical and interesting companion teaching materials according to the character of fifth grade elementary school students in order to be able to increase the character of students' curiosity. This study uses descriptive qualitative research methods. The data in this study were obtained from interviews with fifth grade teachers and the distribution of questionnaires to all fifth grade students at SDN Karangsari 2 Blitar City. Based on the results of interviews with fifth grade teachers, it was shown the need for companion teaching materials in theme 2. This is in line with the needs analysis questionnaire showing 78 percent of students need companion teaching materials for theme books. Based on the results of interviews and questionnaires, the needs analysis proves that it is necessary to develop complementary teaching materials for theme 2 thematic books that are integrated with technology to support interactive teaching and learning processes and can increase students' curiosity. Abstrak: Penelitian ini bertujuan untuk menganalisis kebutuhan bahan ajar pendamping yang praktis dan menarik sesuai dengan karakter siswa kelas V SD agar mampu meningkatkan karakter rasa ingin tahu siswa. Penelitian ini menggunakan metode penelitian kualitatif deskriptif. Data pada penelitian ini diperoleh dari wawancara dengan guru kelas V serta penyebaran angket kepada seluruh siswa kelas V di SDN Karangsari 2 Kota Blitar. Berdasarkan hasil wawancara dengan guru kelas V SDN Karangsari 2 Kota Blitar menunjukkan perlunya bahan ajar pendamping pada tema 2. Hal tersebut sejalan dengan angket analisis kebutuhan menunjukkan 78 persen siswa perlu bahan ajar pendamping buku tema. Berdasarkan hasil wawancara dan angket analisis kebutuhan membuktikan bahwa perlunya pengembangan bahan ajar pendamping buku tematik tema 2 yang terintegrasi dengan teknologi untuk menunjang proses belajar mengajar yang interaktif dan dapat meningkatkan rasa ingin tahu siswa.
Pengembangan E-modul berbasis PBL untuk meningkatkan keterampilan pemecahan masalah dan berpikir kritis siswa sekolah dasar Erif Ahdhianto; Siti Masula; M Anas Thohir; Khusnul Khotimah
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 10 No 1 (2024): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v10i1.22376

Abstract

This research goal is to determine whether there are eligible, practical, and effective problem-based learning e-modules for elementary students. This research was conducted with 5th grade students and teachers in Blitar City, which operates the Kurikulum Merdeka. This study used the ADDIE Model, which entails analyzing a learning need, producing content, developing learning items, putting the product model to the test on participants, and conducting an evaluation. Every stage involves doing observations, interviews, and tests to gather qualitative data for the analysis of any learning requirements. The e-modules product is tested practically using the two types of surveys, ARG and ARS, to determine its eligibility for test quiz skills, problem-solving abilities, and critical thinking. Descriptive analysis and inferential statistics will be used to analyze the data. The study's findings indicate that: (1) Problem-based learning e-modules are matched based on the evaluations of the designers' team and the expertise team. (2) The results of the ARG and ARS tests indicate that problem-based learning e-modules are more practical. (3) The paired sample t-test indicates that problem-based learning e-modules are effective in enhancing problem-solving and critical thinking abilities. There is a significant difference between learning with and without problem-based learning e-modules