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INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) RESEARCH TRENDS IN MATHEMATICS LEARNING Wahyuni, Astri; Kusumah, Yaya Sukjaya; Priatna Martadiputra, Bambang Avip; Purwasih, Ratni; Muhammad, Ilham; Zafrullah, Zafrullah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 2 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i2.8461

Abstract

The emergence of ICT in teaching and learning has contributed to improving the quality of education, because teaching and learning is ultimately an active and interesting process linked to real-world situations. ICT can be integrated into all subjects outside of physical education, including language, comprehension, math, science, and environmental science. This research examines trends and identifies publications concerning ICT in Mathematics Learning by analyzing the most prolific document sources, rankings of institutions or universities, prominent journals and articles, as well as keyword usage. Utilizing data from the Dimensions database, a total of 390 documents were gathered through the Publish or Perish (PoP) application, consolidated into a single RIS file, and analyzed using the VOSviewer application to generate network and overlay visualizations.The findings reveal an increasing trend in publications on ICT in Mathematics Learning over the past five years, with Indonesia leading in the number of documents (66), "Guangxi Normal University" as the top institution, "Journal of Physics: Conference Series" as the most prominent journal, and the article by Lo et al. (2018) as a key reference. The keyword "ICT" is not commonly associated with other variables such as case studies or stems, presenting a gap that offers opportunities for future research in this area.Penggunaan Teknologi Informasi dan Komunikasi (TIK) dalam pembelajaran telah berperan dalam meningkatkan kualitas pendidikan, menjadikan proses pembelajaran lebih aktif, menarik, dan relevan dengan situasi dunia nyata. TIK dapat diintegrasikan ke dalam berbagai mata pelajaran, seperti bahasa, pemahaman, matematika, sains, dan ilmu lingkungan, kecuali pendidikan jasmani. Penelitian ini mengeksplorasi tren dan mengidentifikasi publikasi terkait TIK dalam Pembelajaran Matematika melalui analisis jumlah dokumen terbanyak, peringkat institusi atau universitas, jurnal, dokumen, serta penggunaan kata kunci berdasarkan data dari basis data Dimensions. Dengan menggunakan analisis bibliometrik, 390 dokumen dikumpulkan melalui aplikasi Publish or Perish (PoP), dikompilasi ke dalam satu file RIS, dan dianalisis menggunakan aplikasi VOSviewer untuk menghasilkan visualisasi jaringan dan hamparan. Temuan menunjukkan adanya tren peningkatan publikasi tentang TIK dalam Pembelajaran Matematika selama lima tahun terakhir, dengan Indonesia memimpin dalam jumlah dokumen (66), “Guangxi Normal University” sebagai institusi teratas, “Journal of Physics: Conference Series” sebagai jurnal yang paling menonjol, dan artikel oleh Lo dkk. (2018) sebagai referensi utama. Kata kunci “TIK” tidak umum dikaitkan dengan variabel lain seperti studi kasus atau batang tubuh, menghadirkan celah yang menawarkan peluang untuk penelitian di masa depan di bidang ini.
Pengaruh Model Project Based Learning terhadap Kemampuan Pemecahan Masalah Matematis Siswa Selafia, Selafia; Suripah, Suripah; Wahyuni, Astri; Wahyuni, Putri
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 3 (2025): July - September 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i3.3558

Abstract

Rendahnya kemampuan siswa dalam memecahkan masalah khususnya pada mata pelajaran matematika berdampak pada nilai matematika siswa yang masih banyak di bawah Kriteria Kekuntasan Tujuan Pembelajaran (KKTP). Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran project based learning terhadap kemampuan pemecahan masalah matematis. Jenis penelitian yang digunakan dalam penelitian ini adalah jenis Quasi Eksperimental Design. Desain dalam penelitian ini menggunakan Nonequivalet Control Group Design. Pada penelitian ini yang menjadi populasinya adalah siswa Kelas X SMA Negeri 3 Pinggir. Sampel penelitian yaitu siswa kelas Xb sebagai kelas eksperimen dan siswa kelas Xa sebagai kelas kontrol dan jumlah sampel masing-masing kelas adalah 31 peserta didik. Instrumen yang digunakan dalam penelitian adalah soal tes kemampuan pemecahan masalah matematis. Data dianalisis menggunakan analisis statistik inferensial. Dimana data akan di uji normalitas melnggunakan uji shapiro-wik kemudian di uji homogenitas menggunakan uji levene. Setelah uji  prasyarat terpenuhi maka dilanjutkan dengan uji hipotelsis menggunakan uji independent sampel test. Berdasarkan hasil pelnellitian dan analisis data yang telah dilakukan, diperoleh nilai Sig.(2-taileld) sebesar 0.000 untuk post-telst kelas eksperimen dan kelas kontrol. Jadi, jika nilai Sig.(2-taileld) < 0.05 maka H1 diterima, belarti terdapat perbedaan yang signifikan antara rata-rata kemampuan pemecahan masalah matematis kelas eksperimen dan kelas kontrol. Dengan delmikian, dapat disimpulkan terdapat Pengaruh signifikan modell Project Based Learning terhadap kemampuan pemecahan masalah matematis siswa. Pelnellitian ini melnunjukan bahwa penerapan modell PjBL dapat meningkatkan kemampuan pemecahan masalah matematis siswa.
Actually, what does teacher inherit? Epistem, doxa, or hoax: A case study on the topic of sets in Indonesia Hendriyanto, Agus; Fitriana, Laila; Usodo, Budi; Wahyuni, Astri; Azizah, Nurul
Indonesian Journal of Science and Mathematics Education Vol. 8 No. 2 (2025): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v8i2.28193

Abstract

This research aims to evaluate a selected element of mathematical knowledge intended for teaching in Indonesian schools, namely the concept of sets. The evaluation assesses whether the information conveyed the criteria of knowledge that is Justified, True, and Believed (JTB). This research follows a qualitative approach with a case study design. The research involves 250 students and nine teachers from two different schools. The collected data was analyzed using the Constant Comparative Method (CCM) as the data analysis model. The study's findings reveal that beliefs with truth value only relate to interpreting sets as a well-defined collection of objects. However, teachers and students cannot prove their beliefs and cannot interpret well-defined as an individual's ability to determine a property P. Thus, the belief about sets as a well-defined collection of objects is merely doxa or true belief. This study emphasizes the importance of mathematics education in fostering justified true belief through a focus on critical thinking and conceptual justification, thereby minimizing the occurrence of the Zone of Concept Image Difference (ZCID) between teachers and students.
PENGARUH KONSUMSI BUAH ANGGUR ISABELLA (VITIS LABRUSCA) TERHADAP PERUBAHAN TEKANAN DARAH KAJIAN LITERATUR REVIEW Syamsu, Rachmat Faisal; Azis, Arung Anugrah Al; Wahyuni, Astri
Jurnal Kesehatan Tambusai Vol. 6 No. 3 (2025): SEPTEMBER 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jkt.v6i3.49244

Abstract

Hipertensi merupakan faktor risiko utama penyakit kardiovaskular. Konsumsi pangan kaya polifenol, seperti anggur Isabella (Vitis labrusca), dilaporkan berpotensi menurunkan tekanan darah melalui mekanisme vasodilatasi, antioksidan, dan antiinflamasi. Kajian ini bertujuan mengevaluasi bukti ilmiah pengaruh konsumsi anggur Isabella terhadap tekanan darah. Literature review ini menelaah artikel dari PubMed, NCBI, dan Google Scholar (2017–2025) yang memenuhi kriteria: full text, akses terbuka, dan membahas efek konsumsi anggur Isabella terhadap tekanan darah. Analisis literatur menunjukkan konsumsi polifenol 200–800 mg/hari dari anggur Isabella menurunkan tekanan sistolik 4,7–13 mmHg, dengan efek lebih kuat pada penderita hipertensi dan prehipertensi. Bentuk ekstrak ultrasound dan nanoenkapsulasi meningkatkan bioavailabilitas hingga 3,2 kali dibanding buah segar atau jus. Durasi minimal empat minggu diperlukan untuk menghasilkan perubahan signifikan. Mekanisme meliputi: (1) inhibisi ACE yang mengurangi produksi angiotensin II dan vasokonstriksi, (2) peningkatan sintesis nitrit oksida (NO) melalui aktivasi eNOS yang memperbaiki fungsi endotel, (3) pengurangan stres oksidatif dengan menurunkan kadar malondialdehid (MDA) dan meningkatkan aktivitas enzim antioksidan seperti SOD dan katalase, serta (4) penurunan inflamasi vaskular melalui penurunan kadar CRP dan IL-6. Efek tambahan yang ditemukan meliputi perbaikan profil lipid dan penurunan kekakuan pembuluh darah. Anggur Isabella berpotensi menjadi intervensi nutraseutikal efektif dalam pengelolaan hipertensi melalui kombinasi mekanisme antihipertensi dan antioksidan. Uji klinis terkontrol diperlukan untuk menentukan dosis dan bentuk sediaan optimal. Kata kunci: hipertensi, Vitis labrusca, anggur Isabella, polifenol, tekanan darah.
The Influence of the Cooperative Learning Model of the Think Pair Share (TPS) Type Using Index Card Match on Students' Mathematics Learning Outcomes Noviyanti, Dina; Angraini, Lilis Marina; Wahyuni, Astri; Nurjanah, Nurjanah
International Journal of Contemporary Studies in Education Vol. 4 No. 3 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/ijcse.v4i3.1701

Abstract

Purpose - This study aimed to determine the effect of the Think Pair Share (TPS) cooperative learning model using Index Card Match on the mathematics learning outcomes of class X students of SMAN 1 Pekaitan on the material of three-variable linear equation systems. Methodology - The research method applied is a quasi-experiment with a Nonequivalent Control Group Design. The sample in this study consisted of 2 groups, namely the experimental group and the control group. Class X3 as the experimental group, consisting of 30 students and class X1 as the control group, consisting of 26 students. The instrument in this study was a post-test of mathematics learning outcomes, which was analysed using the Independent Sample Test with the help of the SPSS 25 application program. Findings - The results of the study showed a value of 0.004, meaning that the value was significant because the value was <0.005. From the test results, there was a difference between the experimental class group and the control class group. Novelty - This research is important to do because mathematics is still often considered difficult. The use of the Think Pair Share (TPS) cooperative learning model using Index Card Match is very necessary because it can improve student activity, conceptual understanding, and student learning outcomes. Significance - Therefore, this research helps teachers choose new ways to achieve learning objectives. It can be concluded that the use of the Think Pair Share (TPS) cooperative learning model using Index Card Match has an effect on the mathematics learning outcomes of class X students at SMAN 1 Pekaitan.
PELATIHAN PENGGUNAAN GAMIFIKASI KEPADA GURU-GURU UNTUK MENUNJANG PROSES PEMBELAJARAN DI SMPN 38 PEKANBARU Fauziah, Nurul; Hajar, Ibnu; Mellisa, Mellisa; Kurniati, Fatia; Wahyuni, Astri
Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat Vol. 2 No. 3 (2024): Desember 2024 Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat (HAWAJPPM)
Publisher : Yayasan Wayan Marwan Pulungan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69745/hawajppm.v2i3.80

Abstract

Tujuan pengabdian kepada masyarakat ini adalah memberikan pelatihan penggunaan gamifikasi kepada guru-guru untuk menunjang proses pembelajaran di SMPN 38 Pekanbaru. Metode pelaksanaan kegiatan pengabdian dengan cara wawancara, sosialisasi, pelatihan, diskusi, dan tanya jawab. Hasil pengabdian kepada masyarakat ini menunjukkan bahwa guru-guru di SMPN 38 Pekanbaru belum menggunakan secara maksimal berbagai platform gamifikasi yang bisa membantu menunjang proses pembelajaran, tapi setelah dilakukannya sosialisasasi dan pelatihan, guru-guru sudah memahami dan akan mencoba menggunakannya pada proses pembelajaran. Kesimpulannya adalah setelah dilakukannya pelatihan penggunaan gamifikasi guru-guru sudah memahami dan akan mencoba menggunakannya pada proses pembelajaran sebagai salah satu alat evaluasi untuk menunjang proses pembelajaran.
Training on Using the Adobe Animate Application in Designing Learning Media for Junior High School Teacher Wahyuni, Astri; Zafrullah, Zafrullah
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2024): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v5i2.3864

Abstract

The use of technology such as Adobe Animate has brought a lot of variety to education, increasing the way of delivering material that is more interactive and interesting for students. This provides significant benefits for many people in enhancing their learning experience. This service activity aims to provide training to teachers and simulations to students regarding Adobe Animate. The method of implementing this service involves lectures, practice and direct interaction with teachers and class VIII students at one of the State Middle Schools in West Bandung Regency. The training was carried out through demos, question and answer sessions, and simulations involving 5 class VIII students. The results of this service show that the teachers succeeded in understanding the concepts and techniques of using Adobe Animate in learning. Through the training and simulations carried out, they show progress in implementing this technology in daily learning activities. On the other hand, the simulation results also show positive changes in students, where they begin to show increased skills and confidence in following the learning process with Adobe Animate. This application not only provides benefits for teachers in delivering material interactively, but also provides a more interesting and effective learning experience for students.
Analisis Tanggung Jawab dan Kesadaran Moral Mahasiswa terhadap Perilaku Buang Sampah di Lingkungan Danau Universitas Riau Azura, Asih Putri Nurul; Wahyuni, Astri; Austin, Celomita; Wati, Elma; Zapira, Muthia; Rahmadani, Nadya; Cahyadi, Titania Salwa; Hambali, Hambali; Harahap, Rizky Dinda Sarmita
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui dan menganalisis tingkat kesadaran moral dan tanggung jawab mahasiswa dan pengunjung terhadap lingkungan Danau Universitas Riau agar tetap bersih dan asri. Masalah utama adalah membuang sampah sembarangan yang dilakukan oleh pengunjung danau, yang mengganggu petugas kebersihan, keamanan, dan bagian IRt Universitas Riau. Untuk mendapatkan data yang mendalam, penelitian ini menggunakan pendekatan kualitatif yang melibatkan observasi dan wawancara. Hasil penelitian dan observasi menunjukkan bahwa kesadaran moral mahasiswa perlu ditingkatkan untuk mendorong semua pihak agar bertanggung jawab untuk menjaga lingkungan Danau Universitas Riau. Kesimpulannya, untuk mengurangi perilaku membuang sampah sembarangan pada mahasiswa dan pengunjung Danau Universitas Riau.
Peningkatan Kemampuan Fonologi Anak Usia Dini Melalui Kegiatan Bermain Berbasis Bahasa di TK YLPI Riau: Fonologis Yuliawan, Tri; Shomary, Sudirman; Mukhlis, Muhammad; Roziah, Roziah; Hermaliza, Hermaliza; Kamarudin, Kamarudin; Wahyuni, Astri
Sajak: Jurnal Penelitian dan Pengabdian Sastra, Bahasa, dan Pendidikan Vol. 4 No. 2 (2025): Juni 2025
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/s.v4i2.22874

Abstract

Phonological ability is a fundamental aspect of early childhood language development, closely linked to later literacy and communication skills. This study, titled "Phonological Ability of Early Childhood through Language-Based Play Activities at YLPI Riau Kindergarten," investigates the effectiveness of language-based play in enhancing phonological skills among young learners. The research is grounded in the understanding that play serves as a natural medium for language acquisition in early childhood education settings. A qualitative descriptive approach was employed to explore how structured language-based play activities contribute to children's phonological development. The subjects of this study were children aged 4–5 years at YLPI Riau Kindergarten. Data collection techniques included observation, interviews with teachers, and documentation of children's play activities. Observations focused on children’s ability to recognize and manipulate sounds, including rhyming, syllable segmentation, and initial sound identification. Data were analyzed using qualitative content analysis to identify patterns and themes related to phonological development during play. The analysis emphasized how specific types of language-based play—such as storytelling, rhyming games, sound matching, and singing—supported the development of phonological awareness in a playful and engaging context. The results revealed that language-based play activities significantly contributed to the improvement of children’s phonological abilities. Children showed increased awareness of sounds, improved pronunciation, and greater ability to distinguish phonemes. Teachers also played a key role by facilitating and scaffolding the play in ways that promoted language learning. In conclusion, language-based play activities are effective pedagogical tools for fostering phonological development in early childhood. The findings highlight the importance of integrating purposeful play in early education curricula to support foundational language skills in a developmentally appropriate manner  
Pengembangan Kompetensi Guru dalam Penerapan Model 5EIM Berbasis Teknologi di Era Digital Angraini, Lilis Marina; Wahyuni, Reni; Lingga, Leny Julia; Wahyuni, Astri
INCOME: Indonesian Journal of Community Service and Engagement Vol 4 No 4 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/income.v4i4.1748

Abstract

In the ever-evolving digital era, teachers are required to be able to integrate technology into the learning process to improve the quality of education. This community service activity aims to develop teachers’ competencies in implementing the 5EIM learning model (Engage, Explore, Explain, Elaborate, Evaluate, Integrate, and Meta-Reflect) based on technology. The methods used include training, mentoring, and classroom implementation evaluation. This activity was attended by teachers from various educational levels with diverse backgrounds in technology utilization. The results of the program showed a significant increase in teachers’ understanding and ability to design and implement the 5EIM-based learning model digitally. Furthermore, the teachers also showed a positive attitude toward the use of technology as a tool to enrich students’ learning experiences. This activity is expected to serve as a model for sustainable and adaptive professional development for teachers in response to the demands of the digital age.