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GAMIFIKASI, AR, DAN GEOGEBRA UNTUK KELAS MATEMATIKA YANG MENYENANGKAN: SYSTEMATIC LITERATURE REVIEW DAMPAK TEKNOLOGI IMERSIF TERHADAP JOYFUL LEARNING, MOTIVASI, DAN HIGHER-ORDER THINKING SKILLS Putri, Adelia; Putri, Riska; Susanti, Susanti; Saputra, Edoy; Gusteti, Meria Ultra; Azmi, Khairul; Hayati, Rahmatul
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1837

Abstract

Objective: The rapid development of digital technology has driven significant transformations in mathematics education, shifting instructional practices from conventional approaches toward more interactive, immersive, and meaningful learning experiences. This study aims to conduct a Systematic Literature Review (SLR) to examine the impacts of gamification, Augmented Reality (AR), and GeoGebra on mathematics learning, particularly in relation to joyful learning, learning motivation, and higher-order thinking skills (HOTS). Methods: This study employed a Systematic Literature Review by analyzing national and international peer-reviewed journal articles published between 2004 and 2025. The selected studies were systematically screened using predefined inclusion and exclusion criteria and analyzed through a thematic synthesis approach to identify key patterns, trends, and pedagogical implications. Results: The findings reveal that gamification consistently enhances students’ motivation and engagement through game elements such as challenges, rewards, and immediate feedback. Augmented Reality supports joyful and meaningful learning by enabling immersive experiences and facilitating spatial visualization of abstract mathematical concepts. Meanwhile, GeoGebra demonstrates strong potential in improving conceptual understanding and fostering higher-order thinking skills through dynamic visualization and exploratory learning activities.
JOYFUL MATH IN DIGITAL CLASSROOM: SYSTEMATIC LITERATURE REVIEW PERAN TEKNOLOGI INTERAKTIF DALAM MEMBANGUN JOYFUL LEARNING DAN KETERLIBATAN SISWA PADA PEMBELAJARAN MATEMATIKA Puspa, Puspa; Selita, Atmalya; Rahim, Destia Angraini Putri; Fernando, Yogi; Gusteti, Meria Ultra; Mulyati, Asrina; Rahmalina, Widdya
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1838

Abstract

Objective: This study aims to systematically examine the role of interactive technologies in facilitating enjoyable learning experiences within digital mathematics classrooms. The primary goal is to address the global barriers to mathematics education, specifically the widespread issues of low student engagement and high levels of math anxiety, by identifying effective digital interventions. Methods: The study was conducted using a Systematic Literature Review (SLR) methodology. The researcher analyzed 50 selected peer-reviewed articles to explore the integration of dynamic software, educational games, and creative pedagogical strategies. The analysis focused on how these digital tools influence the learning environment and student interaction in a digital context. Results: Key findings indicate that interactive technologies act as essential catalysts in enhancing intrinsic motivation by fulfilling students' needs for autonomy, competence, and connectedness. Furthermore, these tools facilitate the visualization of abstract mathematical concepts, making them more accessible. The data shows that learning outcomes improve significantly when elements of fun are purposefully integrated with appropriate digital tools, rather than using technology as a mere substitute for traditional methods.
DIGITAL MINDFUL LEARNING DAN KESEJAHTERAAN EMOSIONAL SISWA DALAM MATEMATIKA: SEBUAH SYSTEMATIC LITERATURE REVIEW Andriani, Amelia; Nurhayati, Nurhayati; Ramadani, Gita; Meckial, Zaskia Sri; Gusteti, Meria Ultra; Wulandari, Suci
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1854

Abstract

The development of digital technology in mathematics education has encouraged a shift in learning from a purely cognitive emphasis to an approach that also considers students' emotional well-being. The mindful learning approach emphasizes awareness of the learning process, self-regulation, positive emotional engagement, and meaningful learning experiences. This article aims to systematically review the results of research on the use of digital platforms and applications in supporting mindful learning and students' emotional well-being in mathematics learning. This study uses a systematic literature review method by analyzing reputable international journal articles published between 2017 and 2025. The results of the study show that the use of digital technology in mathematics learning contributes to increased learning motivation, strengthened self-regulation, reduced mathematics anxiety, and the development of more reflective and meaningful learning experiences. The novelty of this study lies in its integrative synthesis of digital technology, mindful learning, and emotional well-being in the context of mathematics education, which has rarely been discussed comprehensively in systematic literature review studies. These findings emphasize the importance of designing technology-based mathematics learning that consciously integrates the principles of mindful learning to support students' emotional well-being.