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Somatotype of the Tarung Derajat martial arts athletes in the fighter category Samodra, Y. Touvan Juni; Gustian, Uray; Seli, Sesilia; Riyanti , Dwi; Suryadi, Didi; Fauziah, Ella; Mashud
Journal Sport Area Vol 8 No 1 (2023): April
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/sportarea.2023.vol8(1).11015

Abstract

Somatotype is a parameter used to determine criteria based on body type. However, not many have taken somatotype measurements when selecting prospective athletes. The purpose of this study is to examine the somatotype of fighters in Tarung Derajat Martial Arts. In this study, tests and measurements of somatotype were carried out using manual anthropometric measurements, including height, weight, skinfold measurements at five points (biceps, triceps, suprailliaca, subscapula, and calf), arm circumference, calf circumference, and measurement of the width of the humerus bone and femur. The purposive sampling technique is used in determining the sample. In this study, 15 Tarung Derajat martial arts athletes, consisting of seven men and eight women, were sampled. The results of this study showed that 7 athletes had a mesomorph endomorph somatotype with a percentage of 46%, 1 athlete had an endomorph somatotype with a 7% percentage, 6 central athletes had a percentage of 40%, and 1 athlete had an ectomorph endomorph somatotype with a percentage of 7%. Finally, the dominant body type in Tarung Derajat Fighter athletes is mesomorph endomorph (46%), followed by central (40%). This study's data provide physical characteristics of degree fighters, which can be used to establish a reference for systematic sports medicine research.
Tanggapan siswa terhadap pemanasan yang dilakukan dengan modifikasi permainan tradisional Astiati; Samodra, Tauvan Juni; Gustian, Uray
Edu Sportivo: Indonesian Journal of Physical Education Vol. 2 No. 2 (2021): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2021.vol2(2).6809

Abstract

Warming up is always done by running or jogging around the field. Warming up like this is very monotonous to do, so it needs the creativity of Physical Education and Sports Health teachers in developing heating so that the heating indicator can be achieved and not monotonous. Warming up does not have to run around the field, warming up can be done by playing. The purpose of this study was to determine students' responses to the warm-up carried out by modifying traditional games. This research is a pre-experimental research using a one shot case study design. The research sample of students of SMP N 1 Selakau Timur and SMP N 03 Kubu amounted to 71 students. Data were collected in this study using a questionnaire containing seven questions. The questionnaire was filled out after warming up with six modifications to traditional games, namely, SOS level 1, SOS level 2, SOS level 3, Squirrel and Tree, Switching Star, and Catch So. The data obtained were analyzed using descriptive statistics. The results of the study show that 100% of this game is fun, 0% of this game is boring, 93% of this game is fun, 95.8% of this game is easy to understand, 97.2% of this game is easy to do, 98.6% of this game can improve enthusiasm to warm up, 91.5% warm-up with this game is more fun than jogging. It turns out that these six traditional game modifications can also increase the pulse rate to the training zone, with an average pulse rate of 67%.
Identifikasi kebiasaan pemanasan pada mata pelajaran pendidikan jasmani di sekolah Andi, Imam; Samodra, Yohanes Tauvan Juni; Gustian, Uray
Edu Sportivo: Indonesian Journal of Physical Education Vol. 2 No. 3 (2021): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2021.vol2(3).7504

Abstract

Warming up is the beginning to core training, if the warm-up is fun, the core exercises will be fun and vice versa if the warm-up is not fun for students, the core exercises will also not be fun. The purpose of the study was to explore information on warming that occurred in physical education subjects. The research method used is survey research with a quantitative approach. The research instrument used a questionnaire given to students with a total of 83 people, namely 52 junior high school students and 31 elementary school students. The results showed that the average score of 82.3% of junior high school students and 93% of elementary school students answered yes. Based on the results of the study, it showed that warming up was done the old way, namely jogging and of course it was boring to do.
Penelitian kelompok: Model permainan sebagai alternatif untuk pemanasan siswa Samodra, Y Tovan Juni; Gustian, Uray; Astiati; Supianto; Susanto, Imam Andi; Riduansyah; Suhendra, Agito Fredi
Edu Sportivo: Indonesian Journal of Physical Education Vol. 3 No. 1 (2022): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2022.vol3(1).8914

Abstract

The background of this research is that the warm-up for sports or physical education is always done by running around the field. The essence of warming up attempts to prepare physiologically and psychologically to be ready for higher activities. This research has made a real contribution to the development of warm-up activities, which were previously carried out by simply running around the field. The purpose of this research is to produce several game models that can be used as an alternative for warming up. The research design uses development research in sequence, problem exploration, design preparation, expert trials, student trials, small-scale trials, large-scale trials. The design was consulted with physical education lecturers and teachers, student trials were conducted on sports coaching education students, small-scale trials were conducted on sports coaching students, large-scale trials were conducted on elementary and junior high school students. Five types of heating were developed, and the achievement of the heating results was measured by pulse. Data were analyzed by descriptive statistics. The results of the study, five game designs were arranged (1,2,3,4 and 5), the results of small-scale trials stated that the pulse had entered the exercise pulse. Tests on students mean that all games have reached the pulse of practice. It was concluded that these five games based on a series of trials were declared feasible and could be used for warm-up activities.
Problem-based learning model: Can it improve learning outcomes for long serve in badminton? Suryadi, Didi; Samodra, Y Touvan Juni; Gustian, Uray; Yosika, Ghana Firsta; Sastaman B, Putra; Dewintha, Rezza; Saputra, Eko
Edu Sportivo: Indonesian Journal of Physical Education Vol. 4 No. 1 (2023): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2023.vol4(1).10987

Abstract

This study aims to prove the improvement of learning outcomes from long service techniques in badminton games through problem-based learning models. The type of study used is the classroom action research design. The subjects of this study were students of Senior High School 2 Sukadana in the 2021–2022 school year, especially class X IPA students, totaling 25 students. The results showed an increase in cycle I, namely 28% completion, but there were still many students who were not complete, with a percentage of 72%. Based on the results in cycle II, it shows that there is a difference in the percentage achieved, namely, in cycle I, 28% of students are complete, and the last in cycle II shows a percentage of 92% of students are complete on the learning outcomes of the badminton long serve. The conclusion proves that the problem-based learning model can improve long-term service skills in badminton games. This research has provided new references related to physical education learning, where these results recommend that the problem-based learning model can be applied to solve badminton long serve problems.
Stimulating fundamental movement skills through field games: An experimental study on elementary school students Gustian, Uray; Samodra, Y Touvan Juni; Mardiyyaningsih, Asriah Nurdini; Ghasya, Dyoty Auliya Vilda; Mashud
Edu Sportivo: Indonesian Journal of Physical Education Vol. 4 No. 1 (2023): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/es:ijope.2023.vol4(1).12259

Abstract

Basic movement skills are the skills needed to explore the body’s ability to move as a result of learning to respond to stimuli. However, the learning process is still focused on mastering the skills but does not include the cognitive abilities. The research aims to measure the success of implementing field games in stimulating elementary school students' fundamental movement skills. The experiment adopted the one-group pretest and posttest designs. It was conducted in three consecutive stages: pretest, treatment, and posttest. The study involved a sample of 126 students who were randomly taken from elementary schools in Pontianak. The data on fundamental movement skills were collected through the Test of Gross Motor Development-2 (TGMD-2) instrument, which was analyzed descriptively. The results of the study showed that there had been an increase in the average TGMD-2 score of students on the posttest when compared to the pretest. The t-test between pre- and post-test showed that the scores were significantly different, as suggested by the calculated t-value having a greater value than the t-table. This result indicates that the implementation of field games can stimulate fundamental movement skills. It is concluded that applying field games can improve students' fundamental movement skills and can be used as an alternative for teachers in carrying out motion learning at school.
Effectiveness of Teaching Games for Understanding (TGfU): Using a modified Kasti game to stimulate elementary school students’ motor skills Gustian, Uray; Gandasari, Fatima Maharani; Mahendra, Agus
Edu Sportivo: Indonesian Journal of Physical Education Vol. 5 No. 1 (2024): Edu Sportivo: Indonesian Journal of Physical Education
Publisher : UIR Press Bekerjasama dengan International Association of Physical Education and Sports

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/esijope.2024.vol5(1).16335

Abstract

Background Problems: Teaching Games for Understanding (TGfU) is still a challenge for Physical Education (PE) teachers. Teachers are still weak in applying the concept of TGfU to learning and lacking in improving motor skills, so it requires a study to apply the model of TGfU based on the characteristics of the school, the abilities of the students, and the ease of application by the teacher. Research Objectives: The study aims to test the use of the TGfU model using Kasti games to stimulate elementary school students' motor skills. Methods: The research design uses pre-expression with one-group pretest and posttest designs involving 24 students. The experiment implemented field games modified according to the TGfU's concepts and steps. The experiment conducted five meetings with a duration of 80 minutes each. Data collection was done using the Test of Gross Motor Development-2 (TGMD-2) and analysed using descriptive, quantitative, and different tests. Findings/Results: Based on the results of the statistical analysis, it shows that there has been a significant increase in students’ motor skills stimulated by applying learning with the TGfU model and using the Kasti game. Conclusion: The implementation of the TGfU model with the Kasti game approach can be used as an approach to stimulate students' motor skills. Further studies are needed to enhance the potential of TGfU in encouraging teachers to organise PE teaching according to the implemented curriculum, with the aim of encouraging students to actively participate in sports and learn motor skills.