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Community Assistance with Catering Training in the Orphanage Children Empowerment Program Marwan, Syaiful; Fazis, Muhammad; Haris, Venny; Mastanora, Refika; Aris, Sarmen
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 1 No 1 (2022): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v1i1.5913

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Orphanage assistance is carried out, in an effort to improve the feasibility of orphanage services inthe welfare of children. The orphanage children provide the best services and improvements to prosper andincrease individual independence. The service process is carried out using the Participatory Action Research(PAR) methodology or better known as conducting to promote understanding of community life situationsas a basis for action. The activities carried out are training activities in cooking or otherwise known ascatering for orphanage children. Catering activities for orphanage children were carried out with as many as20 participants and also attended by the caretaker/manager of the orphanage. The material presented is toprovide skills in processing religious food raw materials as a source of the productive economy, to traingradually to have entrepreneurial and business competencies, and to develop children as human resourcesso that they are able to create job opportunities for themselves and others. Participation of children andorphanage managers are actively involved in an effort to maximize the results achieved
MTsS IT Kapau Kab.Agam is Hosting a Workshop on the Use of Adobe Photoshop and Kvi Soft in the Creation of Flip-Book-Based Learning Modules Pranata, Rudi; Mastanora, Refika
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 1 No 2 (2022): MASYARAKAT RELIGIUS DAN BERWAWASAN
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v1i2.7927

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This dedication is motivated by the lack of optimal learning and teaching processes for students at school in receiving the material presented by the teacher. Since the pandemic, MAS TI students in Agam Regency have felt bored because the method used by Mr/Mrs Teachers must be online, while MAS teachers in Agam Regency are still relatively weak in IT knowledge. So the IAIN Batusangkar Service Team seeks to provide assistance for teachers to utilize IT in designing learning media that is attractive to students. From the results of the assistance, it was described that 35 participants consisted of 30 people who met the eligibility requirements for the content of teaching materials, 33 people who met the language eligibility requirements, and 25 people who met the eligibility requirements for presentation. This diversity is influenced by the teacher's ability to manage electronic teaching materials, namely the use of design applications such as Adobe Photoshop and KVI Soft, with regular training from practitioners in providing knowledge of developing teaching materials, of course, will further improve the ability of teachers. In the workshop activities carried out it consisted of 20 people aged 25-40 years and the rest were over 40 years old, this also affected teacher productivity in developing IT-based teaching materials.
Utilization of Promotional Videos for Harum Badariak Barandang Peanuts in Pariangan Sub-district on YouTube Social Media. Mastanora, Refika; Melta, Andi
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 2 No 1 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i1.10285

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This community service is motivated by the suboptimal promotion of the barandang peanuts as an iconic product in Nagari Sawah Tangah, Pariangan Sub-district. Some identified problems include Production Challenges, Marketing Management, and Promotion. The Community Service Team focuses on utilizing promotional media through social media, particularly YouTube. The results obtained after creating promotional videos showed an increase in sales from 30 packages per day to 50 packages per day. It can be inferred that the utilization of videos is necessary to reach potential buyers both within and outside the region
Training for the Creation of Interactive Learning Videos Lecturers and Students of Islamic Education UIN Mahmud Yunus Batusangkar Azis, David; Pranata, Rudi; Mastanora, Refika; Maimori, Romi; Adri, Muhammad; riswanto, Riswanto
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 2 No 2 (2023): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/mrw.v2i2.11140

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The issues faced by Lecturers and Students of Islamic Education (PAI) at UIN Mahmud Yunus Batusangkar include the suboptimal understanding in preparing teaching materials during field learning practices in schools. Considering the importance of interactive learning media to assist the learning process in schools, there is a need for training in creating interactive video-based learning media through training activities. This training is conducted with the aim of enhancing the knowledge and skills competence of Lecturers and Students of PAI at UIN Mahmud Yunus Batusangkar as prospective teachers who require skills in creating interactive digital-based learning media. This community service activity is carried out using the Participatory Action Research (PAR) method through training activities involving Lecturers and Students. The implementation consists of three stages: (1) pre-activity, (2) activity implementation, and (3) evaluation of the implementation. The results of this activity indicate an improvement in the competence of lecturers and students of Islamic education at UIN Mahmud Yunus Batusangkar in utilizing technology to support the learning process, particularly in creating creative, innovative, and interactive learning videos.
Training on Creating Interactive Learning Videos for Students of the Tarbiyah Faculty at UIN Mahmud Yunus Batusangkar Mastanora, Refika; Khairunnisa, Khairunnisa
MARAWA: Jurnal Masyarakat Religius dan Berwawasan Vol 4 No 1 (2025): Masyarakat Religius dan Berwawasan
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/marawa.v4i1.15739

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Kemampuan dalam menghasilkan media pembelajaran berbasis digital menjadi kebutuhan utama di era teknologi pendidikan saat ini. Artikel ini membahas pelaksanaan pelatihan pembuatan video pembelajaran interaktif yang ditujukan kepada mahasiswa Fakultas Tarbiyah UIN Mahmud Yunus Batusangkar. Tujuan pelatihan ini adalah untuk meningkatkan kompetensi mahasiswa dalam merancang, merekam, dan mengedit video pembelajaran yang menarik dan sesuai dengan prinsip pembelajaran interaktif. Pelatihan ini menggunakan pendekatan praktik langsung dengan integrasi perangkat lunak seperti Canva, CapCut, dan PowerPoint interaktif. Hasil kegiatan menunjukkan bahwa mahasiswa mampu menghasilkan produk video pembelajaran yang kreatif dan layak digunakan dalam praktik mengajar. Kegiatan ini juga membentuk sikap positif mahasiswa terhadap penggunaan teknologi dalam pembelajaran.
MENGELOLA EMOSI MAHASISWA DALAM PEMBELAJARAN DARING MELALUI SUMBERDATA DIGITAL MASA PANDEMI COVID-19 Sinuraya, Bachtiar; Putri, Santi Virdaus; Wahyuni, Dwi; Desnawita, Desnawita; Yuliani, Tri; Sari, Meliana; Mastanora, Refika
Alfuad: Jurnal Sosial Keagamaan Vol. 4 No. 2 (2020)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jsk.v4i2.2353

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This study intends to analyze and parse the management of student emotions in learning through digital sources during the Covid-19 pandemic. The family environment plays an active role in providing understanding and monitoring and paying attention to emotional states in learning. This research was conducted by analyzing literature from journals and effective data related to emotional management in online learning where the findings and new theories were described qualitatively. The results of these findings illustrate the need for the role of the tridarma of education, namely educators, students and families in managing emotions and the necessary facilities and infrastructure for students in online learning are more effective so that the education and learning process is carried out properly.
The Role of Civil Servant to Protect Indonesia from Terrorism Efendi, Roni; Trisno, Bambang; Mastanora, Refika; Ratmiati, Ratmiati; Agusrida, Agusrida; Abdullah, Raihanah
Alfuad: Jurnal Sosial Keagamaan Vol. 6 No. 2 (2022)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jsk.v6i2.5935

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The State Civil Apparatus (ASN) is an occupation for civil servants and government employes with employment contracts who work for government agencies and play a very fundamental role in maintaining the unitary state of the Republic of Indonesia. ASN urgencies include the implementation of public policies, civil servants and the connected the nation must be able to act as organizers of government and developmental missions through the implementation of policies and professional public services. In fulfilling its function as a link and unification of the nation, ASN must strive to protect the integrity of the unitary state of the Republic of Indonesia from terrorism crimes that can break the sovereignty anchored in Bineka Tunggal Ika. Dirrect speak and written expressions of opinions on social media donÔÇÖt contain elements of hate speech against to Pancasila, the Constitution, Bhineka Tunggal Ika, the Unified State of the Republic of Indonesia and the government. DonÔÇÖt convey information that shows the nuances of hate speech against ethnicity, race, religion, and between groups. ASN doesnÔÇÖt participate in activities that lead to insult, incitement, provocation or hatred of Pancasila, the Constitution, Bhineka Tunggal Ika, the Unified State of the Republic of Indonesia and the government.
Religion, Identity and Politics in the Age of Communication and Information Technologies with Emphasis on Iran Keshishyan Sirki, Garineh; Mastanora, Refika
Alfuad: Jurnal Sosial Keagamaan Vol. 9 No. 2 (2025)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article examines the concepts of religion, identity, and politics, as well as the concept of digital democracy and its impact on political participation in the information technology age. With the rapid growth of digital technologies and the expansion of online platforms, traditional forms of political participation have undergone fundamental changes that raise fundamental questions about the opportunities and threats to the progress of modern democracy. Opportunities such as increased access, facilitating communication between citizens and the government, greater transparency, and the participation of marginalized groups are examined. The role of technologies such as electronic voting, social media, blockchain, and artificial intelligence in improving democratic processes was considered. However, along with these opportunities, challenges such as the digital divide, the spread of misinformation, security risks, and privacy violations were also analyzed. Successful and unsuccessful case studies of the implementation of digital democracy in different countries, such as electronic voting and constitution writing through online participation, shed light on the practical dimensions of this phenomenon. Finally, the article emphasizes the need for smart policymaking, the development of media literacy, the protection of personal data, and the design of inclusive digital platforms to ensure that religion, culture, and identity are not compromised in the digital age. Continuous innovation, institutional adaptability, and collaboration between government, civil society, and technology companies are among the requirements for a successful transition to an inclusive, transparent, and sustainable digital democracy, although there is still a long way to go.
KOMUNIKASI REMAJA PENGGUNA GAME ONLINE PUBG MOBILE (Studi Kasus Remaja Usia 17-20 di Jorong Rajo Dani Kecamatan Padang Ganting) Fitri, Elviza; Mastanora, Refika
KINEMA: Jurnal Komunikasi dan Penyiaran Vol. 3 No. 2 (2024): KINEMA: Jurnal Komunikasi dan Penyiaran
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/kinema.v3i2.10920

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The main issue discussed in this research is how the verbal and non-verbal communication of adolescents is affected by their dependency on PlayerUnknown's Battlegrounds Mobile game. The background of this research is based on the excessive involvement of adolescents in online gaming, leading to dependency and changes in communication styles among individuals, both verbally and non-verbally. The purpose of this thesis is to describe the forms of verbal and non-verbal communication among users of the online game PlayerUnknown's Battlegrounds Mobile and to describe the forms of dependency caused by adolescents playing PUBG Mobile in Jorong Rajo Dani, Padang Ganting District. The research design used in this study is field research with a qualitative descriptive approach. The descriptive method aims to portray a phenomenon that occurs in a natural setting. Data collection techniques used in this research are interviews and documentation. The analysis techniques employed include data reduction, data presentation, and drawing conclusions or verification. The results of the research can be summarized as follows: First, the communication process occurs effectively, both in face-to-face interactions and online through features such as chatting and voice communication, accompanied by stickers and emojis as means of self-expression during online communication. Second, based on the research conducted, it was found that the forms of dependency caused by adolescents playing PlayerUnknown's Battlegrounds Mobile include salience, tolerance, mood modification, withdrawal, relapse, conflict, and problems. Therefore, it can be concluded that the informants tend to experience salience and tolerance dependency.
ANALISIS KONTEN PADA AKUN TIKTOK @STORY’ISLAM PERSPEKTIF DAKWAH Rozi; Mastanora, Refika
KINEMA: Jurnal Komunikasi dan Penyiaran Vol. 4 No. 2 (2025): KINEMA: Jurnal Komunikasi dan Penyiaran
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/kinema.v4i2.16546

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This research aims to analyze the da'wah content on the TikTok @story'Islam account and analyze the effect on the audience. Using the content analysis method, this research examines the da'wah material presented and the effects on the da'wah material during the last three months. The research results show that the TikTok account @story'Islam presents three main categories in its preaching material, namely aqidah, sharia, and morals. These materials are packaged in attractive short video formats, use language that is easy to understand, and utilize social media trends to attract users' attention. Apart from that, this research also found that the effects of the da'wah content presented can be categorized into three aspects, namely cognitive, affective and behavioral effects. From a cognitive perspective, the audience experiences an increase in Islamic insight; affectively, some content evokes religious emotions, such as encouragement to repent; and behaviorally, there are changes in daily Islamic practices, such as increasing worship. Thus, this research confirms that social media platforms such as TikTok can be an effective means of spreading Islamic values, as long as the content is designed strategically and in accordance with the principles of da'wah.