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The Implementation of the Flipped Classroom Learning Method to Address Conceptual Understanding on Dynamics Concepts Hendrawan, Wawan; Haryadi, Rudi; Atikah, Cucu
International Journal of STEM Education for Sustainability Vol 5, No 2 (2025)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v5i2.704

Abstract

The purpose of this study was to determine how well students understood dynamics principles when using the flipped classroom learning methodology. A pretest-posttest control group was included in the quasi-experimental design of the study. A total of 72 students were separated into two groups, namely the experimental group using the flipped classroom model and the control group with the conventional method. Questionnaires to gauge student impressions and two-tier multiple-choice examinations to gauge conceptual knowledge were the primary tools. According to the research findings, the experimental group's normalized gain value of 0.67 (high category) significantly outperformed the control group's 0.41 (medium category) in terms of conceptual comprehension. The two groups differed significantly (p 0.05) according to the independent t-test. These findings support the effectiveness of the flipped classroom in enhancing conceptual understanding, encouraging active student engagement, and aligning with the principles of the Merdeka Curriculum. However, the success of implementing this model is also influenced by the readiness of teachers, students, and adequate technological infrastructure. For other areas of physics, similar models should be developed, and further mixed-methods research is needed to further explore students' experiences.
Penggunaan Media Permainan Puzzle dalam Bimbingan Kelas Besar untuk Meningkatkan Interaksi Sosial dan Kepercayaan Diri Siswa SMA Zainalf, Zainalf; Haryadi, Rudi; Mahfuz, Mahfuz
Jurnal Consulenza : Jurnal Bimbingan Konseling dan Psikologi Vol 8 No 2 (2025): Volume 8 No 2 (2025) September
Publisher : Program Studi Bimbingan dan Konseling FKIP Universitas Islam Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56013/jcbkp.v8i2.4758

Abstract

Individuals who have self-confidence are generally able to motivate themselves to continue to develop into a better person from day to day. In essence, humans do not only act as individual beings, but also as social beings who need help and support from others. In living everyday life, social interaction is inseparable as a means of mutual assistance and communication. One effort that can support the development of students' social and personal skills is through cross-class guidance. This service functions as a form of prevention as well as development, with the aim of providing insight, understanding, and experience to students in social, personal, learning, and career aspects, implemented on a large scale for the same class level. This study aims to assess the effectiveness of puzzle games in the use of media through large class guidance services in improving social interaction and self-confidence of students at SMAN 1 Alalak. The research method used is a one group pre-test and post-test design, where measurements are taken before and after the treatment is given. The study population includes 230 students of SMAN 1 Alalak, with a research sample of 62 students. Data analysis was carried out using the T-Test to accurately compare the results of the pre-test and post-test. Research findings show that the use of puzzle game media in large class guidance services has proven effective in improving social interaction skills while fostering students' self-confidence