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How to Construct Super Edge-Magic Total Labeling of Theta Graph θ(2,b,c) Mujtahid, Zainul; AN, M Salman; Hidayat, Amam Taufiq; Qausar, Haves; Zahara, Yulia
Indonesian Journal of Mathematics Education Vol. 7 No. 1 (2024): Indonesian Journal of Mathematics Education
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/ijome.v7i1.990

Abstract

This research study and provide the property of super edge-magic total labelings of theta graph. Edge magic labeling on a graph  is an injective function   from  to a subset of integers { } with the property that there is a positive integer  such as  for each . An edge-magic labeling  is called super edge-magic total labeling if it satisfies . A graph is called (super) edge-magic total if it admits some (super) edge-magic total labeling. A theta graph  is constructed by embedding the endpoints of three paths of length consecutive  such that there are two vertices of degree three and the other of degree two. This study gave some conditions for such a super edge-magic total of theta graph. Based on this condition, this paper introduce some algorithms to apply and develop super edge-magic total labeling from some previous theta graphs.
Feasibility of Android-Based Application SCIQU (Science in Al-Quran) as Science Learning Media for Madrasah Ibtidaiyah (MI) Muttakin, Muttakin; Mujtahid, Zainul; Hidayat, Amam Taufiq; Absa, Munzir; Attahara, Thalitha; Nursada, Rahmah
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.5874

Abstract

In this age of technological advancement, the process of learning in the classroom is required to be more adaptive, using various media that can enhance it. One of the learning media that can increase student’s interest is picture story media (comics). In this study, an android-based comic media was developed, called Science in Al-Qur'an (SCIQU), with material about clean and healthy lifestyles for grade V Madrasah Ibtidaiyah (MI) students. The media was developed using Research and Development (R & D) Method with ADDIE (Analyze, Design, Develop, Implement, Evaluate) Model.  The media developed and the material presented in the media were validated by media expert validators and material experts. From the validation results, it was found that the media developed fell into the "Very Feasible" category with a total validity value of 95.34%. Likewise, the material presented in the SCIQU comic media is included in the "Very Feasible" category with a total validity value of 96.48%. So the SCIQU comic media that has been developed can be said to be very feasible to be implemented to MI students across the country.
Enhancing students’ problem-solving skills and energy-saving character through a physics e-module Widya, Widya; Andriani, Riza; Mujtahid, Zainul; Muttakin, Muttakin; Nurpatri, Yeni
Indonesian Journal of Science and Mathematics Education Vol. 9 No. 1 (2026): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v9i1.28694

Abstract

The low level of students’ problem-solving skills and awareness of energy-saving behavior highlights the urgency of developing contextual teaching materials aligned with the Merdeka Curriculum. This study aimed to develop and evaluate the effectiveness of a Creative Problem Solving (CPS)–based e-module to improve students’ problem-solving skills while fostering energy-saving character. The research employed a quasi-experimental design with a pretest–posttest control group. The sample comprised two eleventh-grade science classes purposively selected from a senior high school in Aceh Utara Regency, Indonesia. Effectiveness analysis was conducted by comparing learning outcomes between the experimental and control groups. The results indicate that the CPS-based e-module effectively improved students’ problem-solving skills, with an average N-Gain score of 71.73, classified as high. In addition, the e-module contributed positively to the development of energy-saving character, as reflected in improvements in most indicators (frugality, accuracy, tolerance, and creativity) toward habitual behavior. These findings imply that CPS-based e-modules have the potential to serve as integrated learning innovations that enhance instructional quality while fostering energy-saving character at the secondary education level.
Pengembangan Video Pembelajaran Berbasis Culturally Responsive Teaching Untuk Memfasilitasi Kemampuan Literasi Dan Numerasi Peserta Didik Di SMP Negeri 1 Dewantara Zahra Mahfuzah; Saputra, Eri; Isfayani, Erna; Nuraina; Mujtahid, Zainul
Jurnal Pendidikan Matematika Malikussaleh Vol. 6 No. 1 (2026): Jurrnal Pendidikan Matematika Malikussaleh
Publisher : LPPM UNIMAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jpmm.v6i1.23048

Abstract

Studi ini berfokus pada rendahnya kemampuan literasi numerasi peserta didik yang terlihat dari hasil tes dan pengamatan awal di SMP Negeri 1 Dewantara, yang menunjukkan banyak peserta didik belum dapat menyelesaikan masalah kontekstual yang menghubungkan angka dan simbol dalam kehidupan sehari-hari. Studi ini bertujuan untuk menciptakan video pembelajaran yang berlandaskan Culturally Responsive Teaching (CRT) guna mendukung kemampuan literasi numerasi peserta didik dalam topik Sistem Persamaan Linear Dua Variabel (SPLDV). Penelitian ini menerapkan metode Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari langkah-langkah Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Validasi oleh ahli media dan ahli materi dilakukan untuk menguji validitas produk, sedangkan angket respon peserta didik dan hasil belajar digunakan untuk mengevaluasi kepraktisan dan efektivitas. Hasil validasi dari ahli media mencapai persentase 91,66% (sangat layak), validasi dari ahli materi 95% (sangat layak), kepraktisan video pembelajaran menurut angket peserta didik sebesar 83,82% (sangat praktis), dan hasil belajar peserta didik menunjukkan efektivitas sebesar 86,95% (sangat efektif). Berdasarkan hal tersebut, disimpulkan bahwa video pembelajaran yang berbasis culturally responsive teaching terbukti valid, praktis, dan efektif diterapkan dalam pembelajaran matematika mengenai SPLDV untuk memfasilitasi kemampuan literasi numerasi peserta didik.