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PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN BERBANTU APLIKASI ASSEMBLR EDU MATERI INDONESIA KAYA BUDAYA PADA MATA PELAJARAN IPAS DI SEKOLAH DASAR M. Anggrayni; Wiwik Okta Susilawati; Akhla Alkharimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17763

Abstract

This study develops learning media in the form of learning videos assisted by the assemblr edu application, a development research model. The type of development research or in English Research and Development (R&D) based on the results of the validation test of 3 validators, the validation results carried out by the validator are categorized as very valid with an average of 86.66 categories, namely: language validation gets a very valid category with a percentage of 90.00%, the media category gets a very valid category with a percentage of 86.66%, the content category 83.33% with a very valid category, the practicality assessment is filled in by educators with a percentage of 91.11% categorized as very practical and by students getting a percentage of 91.65% with a very practical category, the effectiveness assessment is seen from the learning outcomes of students who have increased which gets a percentage of 91.30% with a very effective category
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF MENGGUNAKAN CANVA PADA MATA PELAJARAN IPAS DI KELAS IV SD N 11 KOTO BARU Wiwik Okta Susilawati; M. Anggrayni; Anisa Fitri Azis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17959

Abstract

This study develops learning media in the form of interactive learning videos using Canva research development. type of development research or in English Research and Development (R&D) based on the validation test results of 4 validators, the validation results carried out by the validator were categorized as very valid with an average of 92.95 categories, namely: language validation received a very valid category with a percentage of 97.5 %, the media category gets a very valid category with a percentage of 96%, the material category gets 93.3% with a very valid category, the practicality assessment is filled in by educators with a percentage of 94% categorized as very practical and students get a percentage of 91.65% with a very practical category Practically, the effectiveness assessment looks at the learning outcomes of students who have experienced an increase, obtaining a percentage of 95.4% in the very effective category.
PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA KARTU RAHASIA DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV SEKOLAH DASAR Wiwik Okta Susilawati; Yulia Darniyanti; Gusti Kumala Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17960

Abstract

This research is motivated by the lack of innovative, interesting, and entertaining media available in schools, as well as the inadequate facilities available in schools, especially in the teaching of Pancasila education. Efforts to overcome these problems require efforts in developing fun learning media, in the form of secret card snake and ladder learning media. This research aims to produce secret card snake and ladder media in the learning of Pancasila Education in grade IV of Elementary School. The type of research is development research, which uses a 4-D development model consisting of the stages of define, design, development, and disseminate. The results obtained from the development of the secret card ladder snake media obtained 83.8% validator results, from Practicality 89.83% and Effectiveness 96.6%
IMPLEMENTA SI PROFIL PELAJAR PANCASILA DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV DI SDN 04 KOTO BESAR Wiwik Okta Susilawati; Rusdi Indra Hasibuan; Dian Angraini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17961

Abstract

Education is a very important part in the process of building the nation's character, this education includes a process that must be carried out by all human beings, namely learning, growing and developing human potential through the Pancasila student profile included in the Merdeka Belajar curriculum, character development in Pancasila education learning can be carried out and students' good character can be improved. The type of research conducted by researchers is descriptive qualitative research. The method that researchers use in their research is to use the observation method, interview method, and documentation method, the data analysis method used is data collection using triangulation techniques, data collection, data reduction, data presentation, conclusion drawing or verification. Based on the research data, the habits that are practiced are in accordance with the six dimensions of the Pancasila student profile, namely faith, devotion to God Almighty and noble character, global diversity, mutual cooperation, independence, critical reasoning, and creativity.