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PENDEKATAN PEMBELAJARAN SOMATIC, AUDITORY, VISUALIZATION, INTELECTUALLY (SAVI) DALAM UPAYA MENGEMBANGKAN KEMAMPUAN KOMUNIKASI MATEMATIS PADA MATERI PROGRAM LINIER
Niken Ayu Noor Azizah;
Jayanti Putri Purwaningrum
PEDAMATH: Journal on Pedagogical Mathematics Vol 4 No 2 (2022): Journal on Pedagogical Mathematics
Publisher : Universitas Sulawesi Barat
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DOI: 10.31605/pedamath.v4i2.1925
Artikel hasil kajian ini bertujuan untuk mengembangkan kemampuan komunikasi matematis siswa dalam pendekatan pembelajaran Somatic, Auditory, Visualization, Intelectually (SAVI) khususnya pada materi Program Linier. Hal ini dilatarbelakangi adanya kemampuan komunikasi siswa yang masih sangat rendah dalam pembelajaran. Salah satu model pembelajaran yang dapat membuat siswa lebih aktif adalah pendekatan pembelajaran SAVI. SAVI merupakan pembelajaran yang dapat meningkatkan aktivitas siswa dalam pembelajaran secara langsung. Dengan pendekatan SAVI dapat mengembangkan pengetahuan untuk dapat diterapkan dalam kehidupan sehari-hari. Dalam hal ini siswa dapat berinteraksi, bertanya, mengaplikasikan, berdiskusi terhadap permasalahan tertentu yang dapat melatih kemampuan komunikasi matematisnya. Pada kenyataan, hasil sebelumnya yang dilakukan masih banyak siswa yang mengalami kesulitan saat pengungkapan simbol-simbol dan pengaplikasian dari soal cerita kedalam model matematika. Dengan pendekatan SAVI diharapkan siswa mampu menggunakan hampir keseluruhan alat indra untuk menggerakkan dan memahami dalam memecahkan persoalan matematika terutama pada materi Program Linier yang dituangkan baik dalam lisan maupun tulisan.
Pelatihan Penggunaan Aplikasi Animaker Sebagai Media Pembelajaran Interaktif Selama Pandemi Covid-19
Jayanti Putri Purwaningrum;
Latifah Nur Ahyani
Dedication : Jurnal Pengabdian Masyarakat Vol 5 No 2 (2021)
Publisher : LPPM Universitas PGRI Argopuro Jember
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DOI: 10.31537/dedication.v5i2.530
Selama pandemic covid-19, guru-guru di Kabupaten Kudus banyak yang merasa kesulitan dalam mengembangkan media interaktif yang dapat digunakan oleh siswa untuk mendukung belajar dari rumah. Tim pengabdian berupaya memberikan solusi membuat pelatihan penggunaan aplikasi animaker sebagai media pembelajaran interaktif di era pandemi covid-19. Program kegiatan ini ditujukan kepada 230 guru dengan menggunakan aplikasi zoom yang tujuannya memberikan pengetahuan dan praktik serta membantu para guru dalam 1) Pemanfaatan TIK dalam kegiatan pembelajaran selama pandemic covid-19; dan 2) teknik pengembangan dan penggunaan aplikasi animaker sebagai media pembelajaran interaktif di era pandemi covid-19. Tahapan pengabdian yaitu perencanaan, pelaksanaan, follow-up dan evaluasi. Hasil dari kegiatan pengabdian ini yaitu guru-guru di Kabupaten Kudus dapat: 1) memperoleh informasi dan pengetahuan tentang pemilihan strategi dalam proses pembelajaran sekaligus pembuatan media pembelajaran selama pandemic covid-19; 2) menerapkan aplikasi animaker sebagai software alternative untuk membuat media pembelajaran; dan 3) membuat media pembelajaran yang mampu menarik minat anak untuk belajar.
Correlational of Collaborative Learning on Students’ Social Interaction: A Meta-Analysis Study
Imaniar Purbasari;
Nur Fajrie;
Jayanti Putri Purwaningrum;
Muhammad Sholikhan
ELEMENTARY: Islamic Teacher Journal Vol 11, No 1 (2023): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus
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DOI: 10.21043/elementary.v11i1.16579
Collaborative learning allows student’ interaction to the cognitive construction system. Social interaction in the learning system includes elements of the environment, technology, and learning methods that are implemented in the learning process. The aims of this study are: 1) to analyze correlation of collaborative learning and students' social interactions in teaching learning process and 2) to analyze whether there was bias publication or not in the meta-analysis of relevant research publications. The method used in this research is meta-analysis. The research was conducted by browsing the Scopus database on relevant research with the limitation of the keywords "collaborative learning" "social interaction" "correlation studies" for publication results between 2015-2022. The data collected were 89 articles but the relevant ones were 12 articles with correlational studies. Data analysis used Effect Size test by JASP to answer the hypothesis about the relationship between collaborative learning and social interaction to determine whether there is bias publication. The results of analysis that used Random Effect model showed that there was a significant positive correlation between collaborative social learning and students' social interaction (z=3.379; p<0.005). The results of calculations regard to Rank Correlation showed that Kendall's value is 0.061 which showed the large correlation coefficient between effect size and variance where p-value of 0.841 is greater than the value of 0.05 which indicated that the publication sample data does not indicate bias publication. The results of this study indicate that collaborative learning in the direct social activities in the learning community. Meanwhile, indirect learning expands access to do discussion, publication capabilities, and reflection on various discoveries.
MENINGKATKAN PEMAHAMAN SISWA MENGENAI MATERI LUAS DAN KELILING LINGKARAN DENGAN PENERAPAN TEORI BELAJAR JEROME BRUNER
Noor Khasanah;
Jayanti Putri Purwaningrum
Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan Vol 23 No 2 (2023)
Publisher : Universitas Muhammadiyah Surabaya
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DOI: 10.30651/didaktis.v23i2.6963
Until now, the students' comprehension ability in learning mathematics in Indonesia is still low. This can be proven by the observations made by Winda Agustina, and her friends at MTs Al Falah Mahe class VIII, during the learning process of the circle material in the sub-chapter area and circumference of the circle. From these observations, it is known that the cause of the backward understanding of students regarding the Mathematics Learning material in the area and circumference of the circle sub-chapter is that teachers tend to provide direct material / lecture methods, and students are not given the opportunity to find the formula for the concept of area and circumference of the circle by themselves. So as a result, many students have difficulty understanding the material directly and the value of student learning evaluation results is still low / below the KKM (Minimum Completeness Criteria). If the problem is not immediately addressed, it will greatly impact the learning process and student learning outcomes in the classroom which will decline. From this, the writer tries to find a solution to find out how to improve students' understanding of mathematical concepts, especially regarding the broad chapter and the circumference of the circle in applying Bruner's theory.
Pengaruh Model Discovery Learning Berbantuan Media Smatris (Smart & Kritis) Apps Terhadap Kemampuan Berpikir Kritis Matematis
Silviana Indah Rahmawati;
Himmatul Ulya;
Jayanti Putri Purwaningrum
Innovative: Journal Of Social Science Research Vol. 3 No. 3 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/innovative.v3i3.2446
Penelitian ini bertujuan untuk mengetahui ada tidaknya pengaruh model pembelajaran discovery learning berbantuan media smatris apps terhadap kemampuan berpikir kritis matematis siswa. Jenis penelitian yang digunakan adalah penelitian eksperimen semu (Quasi Experimental Design) yang menggunakan dua kelompok penelitian yaitu kelas eksperimen dan kelas kontrol. Penelitian dilaksanakan di SMAN 1 Donorojo dengan sampel penelitian XI MIPA 3 SMAN 1 Donorojo sebagai kelas eksperimen dan XI MIPA 1 SMAN 1 Donorojo sebagai kelas kontrol yang diambil berdasarkan teknik random sampling. Analisis data akhir meliputi uji coba normalitas, uji coba homogenitas, uji coba t dua sampel indenpenden, dan uji N-Gain. Hasil penelitian dapat disimpilkan bahwa 1) rata-rata kemampuan berpikir kritis matematis siswa yang diajarkan model discovery learning berbantuan media smatris apps lebih baik dibandingkan dengan kelas yang diajarkan dengan pembelajaran langsung, 2) terdapat peningkatan kemampuan berpikir kritis matematis siswa yang diajarkan dengan model discovery learning berbantuan media smatris apps.
PENGARUH MODEL PROBLEM-BASED LEARNING BERBANTUAN GEOGEBRA TERHADAP KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS DAN SELF-CONCEPT SISWA
Derisa Putri Andhini;
Savitri Wanabuliandari;
Jayanti Putri Purwaningrum
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 4 No. 2 (2023): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa
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DOI: 10.46306/lb.v4i2.352
The purpose of this study was to determine the average difference in the ability to understand mathematical concepts of students who obtained the Geogebra-assisted Problem-Based Learning model better than students who obtained the direct learning model. This research uses a quantitative approach with quasi-experimental design methods. The research design used was the nonequivalent pretest-posttest control group design. The population in this study is all grade X students of SMA N 1 Gebog for the 2022/2023 school year with the Purposive Sampling sampling technique. The sample used is 2 classes, class X E-2 is selected as an experimental class and will be applied Problem-Based Learning model assisted by Geogebra. Meanwhile, class X E-3 as a control class will be applied direct learning model. Data analysis techniques using prerequisite tests include normality tests, homogeneity tests. The hypothesis test uses an independent samples t-test. The results showed that the average ability to understand mathematical concepts of students who obtained the Geogebra-assisted Problem-Based Learning model was better than students who obtained the direct learning model
KEPRAKTISAN APLIKASI BERBASIS ANDROID BERMUATAN ETHNOMATHEMATICS UNTUK MENGEMBANGKAN KEMAMPUAN SPASIAL
Henry Suryo Bintoro;
Sumaji Sumaji;
Jayanti Putri Purwaningrum;
Savitri Wanabuliandari;
Ratri Rahayu;
Himmatul Ulya
Jurnal Karya Pendidikan Matematika Vol 10, No 2 (2023): Jurnal Karya Pendidikan Matematika Volume 10 Nomor 2 Tahun 2023
Publisher : Universitas Muhammadiyah Semarang
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DOI: 10.26714/jkpm.10.2.2023.1-11
Spatial abilities are very important for students to solve everyday problems, especially spatial ones. Materials are required in the form of applications on devices to make them engage for students. Local wisdom needs to be included in the material content to increase interest in learning. The use of an android-based application with ethnomathematics content is a recommended solution for learning geometry to develop spatial abilities. The research objective in this article is to analyze the practicality of android-based applications with ethnomathematics content on students' spatial abilities. The research method refers to research and development (R&D) methods. This article only examines one part of the R&D research, namely the practicality of android-based applications with ethnomathematics content. The data collection technique used was a learning response questionnaire sheet. The analysis technique used includes qualitative analysis for preliminary studies and quantitative analysis of students' and lecturers' responses to the use of android-based applications with ethnomathematics content. The results of the study show that android-based applications with ethnomathematical content are practically used to develop spatial abilities. The three aspects of practicality, namely presentation techniques, convenience, and spatial abilities show a very practical assessment. This means that Android-based applications containing ethnomathematics can be implemented in the learning process to develop spatial abilities.
Implementasi Model Problem-Based Learning Berbantuan Media SWOTE-MATH terhadap Kemampuan Pemecahan Masalah Matematis Siswa
Muhammad Puji Ariyanto;
Jayanti Putri Purwaningrum;
Sumaji Sumaji
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 4 No. 1 (2024): Januari - Juni 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)
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DOI: 10.51574/kognitif.v4i1.1171
Kemampuan pemecahan masalah matematis siswa masih dikategorikan rendah berdasarkan hasil studi pendahuluan, sehingga salah satu solusinya melalui penerapan model Problem Based Learning berbantuan media SWOTE-MATH. Penelitian ini bertujuan untuk: (1) menganalisis pencapaian kemampuan pemecahan masalah matematis siswa yang diajar menggunakan model PBL berbantuan media SWOTE-MATH berbasis etnomatematika Candi Borobudur dan (2) Menganalisis peningkatan kemampuan pemecahan masalah matematis siswa sebelum dan sesudah diterapkan model PBL berbantuan media SWOTE-MATH berbasis etnomatematika Candi Borobudur. upenelitian ini menggunakan metode quasi experimental design dengan pre-test and post-test control design. Penelitian dilakukan di kelas VIII SMP Negeri 2 Nalumsari dengan melibatkan dua kelas yang dipilih berdasarkan teknik purposive sampling. Data yang dikumpulkan melalui observasi, wawancara, tes, dan dokumentasi. Analisis data dilakukan dengan uji normalitas, homogenitas data, dan uji kesamaan rata-rata. Hasil penelitian menunjukkan bahwa rata-rata kemampuan pemecahan masalah matematis siswa yang diajar menggunakan model PBL berbantuan media SWOTE-MATH berbasis etnomatematika Candi Borobudur lebih baik dibandingkan siswa yang diajar menggunakan model pembelajaran langsung. Selain itu, terdapat peningkatan kemampuan pemecahan masalah matematis siswa sesudah diterapkan model PBL berbantuan media SWOTE-MATH berbasis etnomatematika Candi Borobudur, dengan kriteria peningkatan sedang.
Pengaruh Model Pembelajaran Discovery Learning Berbantu Konten Kreatif TikTok Terhadap Kemampuan Penalaran Matematis Siswa
Novia Putri Wisnujati;
Henry Suryo Bintoro;
Jayanti Putri Purwaningrum
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 4 No. 1 (2024): Januari - Juni 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)
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DOI: 10.51574/kognitif.v4i1.1180
Proses pembelajaran yang masih didominasi oleh guru dan minimnya pelibatan teknologi dalam pembelajaran, menyebabkan terjadinya pembelajaran satu arah dan berakibat pada rendahnya daya nalar siswa. Oleh karena itu, penelitian ini bertujuan untuk meningkatkan aktivitas belajar siswa serta kemampuan penalaran matematis siswa dengan model pembelajaran discovery learning yang berbantu konten kreatif TikTok. Kami menggunakan pendekatan kuantitatif dengan melibatkan sebanyak 70 siswa. Selanjutnya, teknik sampling jenuh pada proses pengambilan sampel, serta istrument test kemampuan penalaran matematis dengan materi statistika digunakan untuk mengumpulkan data. Analisis data menggunakan uji regresi sederhana. Kami menemukan bahwa terdapat peningkatan kemampuan penalaran matematis antara siswa sebelum dan setelah diterapkan model pembelajaran Discovery Learning berbantuan media TikTok
Transfer of Technology to Utilize Tumbu Sugar by-Products as a Medium for White Oyster Mushroom Plants to Improve the Creative Economy of Kandangmas Village
Zulfikar Rafi Nurcahyandi;
Erly Nurviyani;
Andre Widiatmoko;
Pria Jaya Permadi;
Jayanti Putri Purwaningrum
Jurma : Jurnal Program Mahasiswa Kreatif Vol 8 No 1 (2024): JUNI
Publisher : LPPM UIKA Bogor
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DOI: 10.32832/jurma.v8i1.2139
This community service is motivated by a large amount of waste from the by-products of tumbu sugar in Kandangmas Village reaching 6 tons per day. The bagasse waste is only burned and landfilled without being used, this causes environmental pollution in Kandangmas Village and until now there has been no solution to reduce the waste. The purpose of this community service is to utilize the by-products of tumbu sugar in making white oyster mushroom backlogs. and knowing the economic improvement of partners during the mushroom cultivation and processing of white oyster mushroom products. The method applied is Participatory Action Research (PAR). Data collection used includes interviews and document analysis. Based on observations, it is known that the percentage of fungal growth in beetles reaches 95%. The resulting mushroom has good quality, it is characterized by white mushrooms, heavy bots, and a wide diameter. Post-harvest oyster mushroom handling is processing and marketing. Currently, residents already have around 20 processed mushroom menus which are sold at the Aosy Lady Mushroom Lapak and market online as well. This shows that the training and mentoring from this community service activity have succeeded in increasing the knowledge and understanding as well as the community's economy related to the technical cultivation of white oyster mushrooms. In further activities, the ORMAWA HIMATIKA UMK PPK Team plans to conduct more intensive assistance and motivate the Environmental Care Plantation Community Group to become a mushroom center village and the only mushroom education village in Kudus Regency.