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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN INFORMATIKA DI SMK NEGERI 3 TEBO S, Rimba Darmanda; Rini, Faiza; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 4 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i4.444-449

Abstract

The problem that exist in the informatics subject in computer network and internet material at SMK Negeri 3 Tebo is that there is not Android-based learning media that is used as a supporting medium in the learning process.  This The ADDIE development model and Research and Development (RD) method were used in dhis study. A total of 26 students were sampled in this study. The data collection technique used a questionnaire with a likert scale. The result of this study indicate that the average value of the media expert’s validity test is 85.24% with the valid category and the material expert is 85.55% with the valid category. For the practicality test on the teacher’s response it reached 93.33% in the very practical category and for student responses it reached 85.33% in the very practical category.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATA PELAJARAN INFORMATIKA GUNA MENINGKATKAN MINAT BELAJAR SISWA Oktaria, Neli; Mulyono, Heri; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.796-806

Abstract

Dalam konteks penelitian ini, pendekatan ADDIE digunakan untuk mengarahkan proses penelitian dan pengembangan (RD) melalui serangkaian langkah yang mencakup analisis, perancangan, pengembangan, implementasi, dan evaluasi. Hasil evaluasi oleh para ahli materi menunjukkan tingkat validitas yang sangat tinggi, dengan rata-rata persentase mencapai sekitar 91,31%, sementara penilaian oleh ahli media juga menunjukkan tingkat validitas yang tinggi, dengan rata-rata persentase sekitar 85,51%. Pada hasil kepraktisan guru terhadap media pembelajaran informatika diperoleh skor rata-rata kategori sangat praktis sebesar 93,65%, dan pada hasil kepraktisan siswa diperoleh skor rata-rata kategori sangat praktis sebesar 80,14%. Diantara data minat belajar yang diperoleh sebelum menggunakan media rata-rata persentasenya adalah 52,81% yang termasuk dalam kategori baik.  Selain itu, minat belajar siswa setelah menggunakan media  mencapai rata-rata sebesar 76,40% berada pada tingkat sangat positif. Ini mencerminkan adanya peningkatan minat belajar siswa, dan juga perbandingan persentase sebelum dan sesudah menggunakan media tersebut. Dengan demikian, dapat disimpulkan bahwa media pembelajaran berbasis platform Android memenuhi syarat sebagai alat yang valid, sederhana digunakan, dan sangat efisien dalam meningkatkan minat belajar siswa.
PENGEMBANGAN SISTEM E-LEARNING BERBASIS MOODLE DI SMK N 3 PARIAMAN Sartika, Santi; Samudra, Ami Anggraini; Kurniawan, Haris
JTIK (Jurnal Teknik Informatika Kaputama) Vol. 7 No. 1 (2023): Volume 7, Nomor 1, Januari 2023
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jtik.v7i1.30

Abstract

The purpose of this study is the development of an E-Learning system as a learning medium at SMK N 3 Pariaman. The research on developing a moodle-based e-learning system at SMK N 3 Pariaman is based on the moodle method of R&D (Research and Development). This research uses research and development (R&D) methods. Research and development Research and development (R&D) is a research method used to produce certain products, and test the effectiveness of these products. The research and development procedure basically consists of two main objectives, namely: developing the product, and testing the effectiveness of the product in achieving the goal. The first objective is referred to as the bearer function while the second objective is referred to as validation. The results of this research development of a Moodle-based Learning Management System (LMS) which has been conducted a Moodle-based Learning Management System (LMS) Validity Test at SMK N 3 Pariaman, states that a Moodle-based Learning Management System (LMS) with a material validation test value of 0.709% and a value of 0.709%. media validation test 0.780% declared valid.