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PKM PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN FUN THINKERS BOOK BERBASIS COLLABORATIVE LEARNING BAGI GURU TAMAN KANAK-KANAK Amriani, Sri Rika; Kurnia, Rika; Dzulfadhilah, Fitriani; Rusmayadi; Pratama, Muhammad Isbar
Ininnawa : Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2024): Volume 02 Nomor 02 (Oktober 2024)
Publisher : Program Studi Manajemen FEB UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ininnawa.v2i2.5146

Abstract

Artikel ini membahas kegiatan pengabdian masyarakat berupa pelatihan bagi guru taman kanak-kanak di Kecamatan Polombangkeng Selatan, Kabupaten Takalar, untuk pembuatan media pembelajaran "Fun Thinkers Book" berbasis Collaborative Learning. Tujuan utama pelatihan adalah meningkatkan kreativitas guru dalam menciptakan media pembelajaran yang inovatif, serta memperkuat penerapan pembelajaran kolaboratif yang sesuai dengan kebutuhan anak usia dini. Kegiatan ini melibatkan metode ceramah, diskusi, praktik langsung, dan evaluasi. Hasil pelatihan menunjukkan respons positif dari peserta, yang mampu memahami dan mengembangkan Fun Thinkers Book untuk meningkatkan kualitas pembelajaran. Faktor pendukung keberhasilan termasuk komitmen peserta dan dukungan organisasi lokal, sementara tantangan meliputi keterbatasan waktu dan sumber daya. Pelatihan ini diharapkan berkelanjutan untuk meningkatkan kompetensi guru dalam pengembangan media pembelajaran anak usia dini.
Pelatihan Keterampilan Problem Solving bagi Pengurus Himpunan Mahasiswa Jurusan PG-PAUD UNM untuk Penguatan Kinerja Organisasi Dzulfadhilah, Fitriani; Lismayani, Angri; Surganingsih, Muqimah; Chafidah, Nur; Bachtiar, Muhammad Yusri
Jurnal Kemitraan Responsif untuk Aksi Inovatif dan Pengabdian Masyarakat Volume 3 Issue No. 1: July 2025
Publisher : Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/

Abstract

Pelatihan keterampilan problem solving bagi pengurus Himpunan Mahasiswa Jurusan Pendidikan Guru Pendidikan Anak Usia Dini Fakultas Ilmu Pendidikan Universitas Negeri Makassar (HMJ PG-PAUD FIP UNM) dilaksanakan pada tanggal 27 Juli 2025 bertempat di Mini Theater FIP UNM, dan diikuti oleh 24 pengurus baru HMJ PG-PAUD. Kegiatan pengabdian ini diselenggarakan sebagai respons terhadap berbagai persoalan organisasi seperti konflik internal, rendahnya partisipasi anggota, stagnasi ide program kerja, serta rendahnya efektivitas pengambilan keputusan. Pelatihan bertujuan meningkatkan kemampuan pengurus dalam mengidentifikasi masalah, menganalisis akar penyebab, dan merumuskan solusi secara sistematis menggunakan teori Six Thinking Hats dari De Bono. Metode pelaksanaan menggunakan pendekatan Participatory Action Research (PAR) melalui ceramah interaktif, diskusi studi kasus, serta simulasi dan role-play berbasis empat kasus nyata organisasi mahasiswa. Tahap pelaksanaannya meliputi (1) identifikasi masalah bersama; (2) perencanaan tindakan kolaboratif; (3) pelaksanaan tindakan; (4) evaluasi bersama; dan (5) refleksi dan pembelajaran lanjutan. Evaluasi dilakukan melalui pre-test dan post-test, yang menunjukkan peningkatan rata-rata skor dari 58,17 menjadi 85,83. Hasil uji Wilcoxon sign-rank = 0,000 (p < 0.05), artinya terdapat perbedaan yang signifikan. Hasil pelatihan juga menunjukkan bahwa peserta mampu menerapkan teori six thinking hats dalam menganalisis masalah, mengelola konflik, dan menghasilkan solusi kreatif. Temuan ini menegaskan bahwa pelatihan problem solving berbasis six thinking hats efektif dalam meningkatkan kapasitas pengurus dan berkontribusi pada penguatan kinerja organisasi HMJ PG-PAUD FIP UNM.
Pengaruh Permainan Edukatif Berbasis Wordwall Terhadap Kemampuan Literasi Anak Usia 5-6 Tahun Augina, Nurfaika; Rusmayadi; Asti, A. Sri Wahyuni; Dzulfadhilah, Fitriani
Journal of Early Childhood Education (JECE) Vol. 7 No. 2 (2025): Journal of Early Childhood Education
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/jece.v7i2.48940

Abstract

The purpose of this study was to investigate how Wordwall-based instructional activities affected the literacy abilities of Batara Bira Kindergarten students, ages five to six.  A nonequivalent control group design and a quasi-experimental methodology were employed in the quantitative study.  Thirty youngsters made up the study's sample, and they were split into two groups: fifteen in the experimental group and fifteen in the control group.  Tests, documentation, and observation were the methods utilized to gather the data. Word meaning, reading comprehension, and letter symbol recognition were used as measures of literacy skills. Descriptive statistical analysis and non-parametric statistical analysis with the Wilcoxon Sign Rank Test are two methods of data analysis used.  According to the data analysis results, Asym (2-tailed) = 0.001 <0.05 indicates that H_1 is accepted and H_0 is rejected. This indicates that the experimental class's literacy skills are superior to those of the control group, demonstrating the significant influence of Wordwall-based educational games on the literacy abilities of children between the ages of 5 and 6.
The Influence of Ecoprint Batik Iron Blanket Technique on Increasing Early Childhood Creativity Sitti Nurhidayah Ilyas; Rika Kurnia R.; Fitriani Dzulfadhilah; Sri Rika Amriani H; Angri Lismayani
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.5655

Abstract

Early creativity is important to stimulate because it contributes to various aspects of development, including cognitive skills, adaptability, self-expression, social skills, motor skills and children's imagination. The study in the research intends to review the effectiveness of the iron blanket technique in the application of ecoprinting using natural materials as media on the creativity of children aged 5-6 years. The posttest only nonequivalent control group design was used in this type of quantitative research with data collection techniques in the form of tests and observations. The sample amounted to 28 early childhood students. Descriptive statistical analysis and inferential analysis are the data analysis techniques chosen. The conclusion of this study based on the data shows that ecoprint with iron blanket technique can improve children's creativity, but the ecopounding or steam technique is more effective, this result is supported by the data Tℎ
The Effect of Traditional Play Activities on Gross Motor Skills of Children Juniarti, A. Ulmi; Amal, Azizah; Musi, Muhammad Akil; Dzulfadhilah, Fitriani
Bulletin of Early Childhood Vol. 4 No. 2 (2025): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v4i2.2152

Abstract

This study aimed to determine the gross motor skills of children aged 5–6 years before and after engaging in traditional play activities at TK Kemala Bhayangkari 20, Pangkep Branch. A quantitative approach with a quasi-experimental design was employed. The population of this study consisted of all students at TK Kemala Bhayangkari 20, Pangkep Branch, totaling 61 children. Purposive sampling was used to select 20 children, who were divided into two groups: 10 children in the experimental group and 10 children in the control group. Data were collected through observation and performance tests, while data analysis was conducted using descriptive statistics and non-parametric tests. The results showed that the implementation of traditional games significantly contributed to the improvement of children’s gross motor skills, particularly in aspects of balance, agility, and coordination. The findings indicated that: (1) children in the experimental group were initially categorized as “Not Yet Able” before the intervention and improved to the “Very Able” category after the intervention; (2) children in the control group were initially categorized as “Not Yet Able,” and after participating in seesaw play activities, they showed only a slight improvement, placing them in the “Fairly Able” category; and (3) statistical analysis revealed a significant effect of traditional game interventions on the development of gross motor skills among children aged 5–6 years in the experimental group. Therefore, it was concluded that traditional games had a positive effect on the gross motor development of kindergarten children.