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Perancangan User Experience Aplikasi Parenting Dengan Menggunakan Pendekatan Human-Centered Design David Panta Palado S.; Hanifah Muslimah Az-Zahra; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 8 (2020): Agustus 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

It's important to find out information related to early childhood development.Early childhood development is the responsibility of parents as a family that is the beginning in the development of children before entering a higher level, namely school. However, parents' knowledge and experience of information on the development of young children is very minimal. These problems the authors found in parents who are actively conducting care and supervision of early childhood in conducting interviews. Based on existing and valid problems, it is necessary to do a new innovation solution that can improve the experience of parents in solving problems and the needs of prospective users, namely parents in providing information and activities of early childhood. To realize and enhance parents experience of innovations and new solutions that have good value and usability value in accordance with the problems of parents, user experience design is needed. The design of this user experience uses the human-centered design (HCD) method. The human-centered design method is an interactive approach that aims to make the system usable and useful by focusing on the needs of users by increasing aspects of user effectiveness and efficiency and satisfaction. The design of user experience parenting applications with human-centered design methods results in the design of user requirements, interaction designs, lowfidelity interface designs, screenflow designs, high-fidelity designs, and interactive prototypes. The results of the design evaluation using Monroy's heuristic evaluation method produced 18 problem findings on 5 heuristic principles from 9 principles and produced information that the highest average severity rating was found in the heuristic make System Status Visible (MA01) principle, with the most problems found in heuristic principles have the app remember important stuff and not the user (MA06) as many as 7 problem findings with a minor rating severity level. Thus the results of the evaluation produce aesthetic design and minimal design so that prospective users (parents) are comfortable when using the application. The design results also produce a consistent design because the use of location, coloring and shape both menus and icons remain on the design system.
Evaluasi Usability dan Perbaikan Antarmuka Pengguna Aplikasi Malang e-Policing dengan Pendekatan Human Centered Design Imam Safi'i; Komang Candra Brata; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Polres Malang launched the application of Malang e-Policing which is used for the activities of serving the community both in terms of recording, addressing criminal reporting, counseling/socialization of criminal acts, dissemination of information and other needs. However, the app still has complaints from users related to usability, such as too small and stacked background, no back button in some menus, and no edit button in profile settings. This research aims to evaluate the usability and improvement of the application interface of Malang e-Policing with Human Centered Design (HCD). HCD is an approach to system design and development that is more interactive with a focus not only to the user but also stakeholders. On the first stage HCD is understand and specify the context of use which generates identification of users, stakeholders, user characteristics, tasks and objectives, as well as the system environment. The second phase of Specify the user requirements, done with usability testing, the QUIS questionnaire, and interviews resulted in 14 usability and interface issues. Third is produce design solutions from this stage resulting in a draft information architecture, wireframe, mockup, and prototype. The fourth or final stage is Evaluate the design with the results of the value learnability 99.75%, efficiency 99.7%, errors 0.07%, memorability facet of 15.15% and the number of taps 9.36%, as well as satisfaction 95.46%. From the evaluation results can be concluded the repair design gives a good impact on the application usability Malang e-Policing.
Evaluasi dan Perbaikan Desain Antarmuka Pengguna Menggunakan Metode Usability Testing dan Human-Centered Design (Studi Kasus: DPAD Malang Mobile Library) Jerry Deska Perdana; Hanifah Muslimah Az-zahra; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 9 (2020): September 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Malang Library is a regional library in Malang City. It already has its own application that is integrated with the physical library named DPAD Malang Mobile Library. When using the application, user has some problems. One example, when user press the back button on their smartphone, the application close itself instead of going back to previous page. Writer also did preliminary evaluation using UEQ method to 20 library members. Result shows that DPAD Malang Mobile Library has a “bad” score on all scale of UEQ except for perspicuity with a “below average” score. Also, Malang Library still have not upload the application to Google Play because they want to polish the application on the user interface side. If the application is uploaded without polishing the user interface, it will cause negative experience to the user. Because of that, writer did an evaluation and fixing the application using Human-Centered Design approach and Usability Testing method for evaluation. Steps on this research are understand and specify the context of use with observation and interview, preliminary evaluation using Usability Testing method and specifying the user requirements, produce design solution with Material Design Guidelines, evaluating the design using Usability Testing method, and fixing the design solution with Material Design Guidelines.
Evaluasi Usabilty pada Aplikasi Mobile Gapura UB menggunakan Metode Usability Testing Muhammad Rhamanda Fadilla; Hanifah Muslimah Az-Zahra; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Gapura is the integrated services for information system who can give information and service access to all users information systems brawijaya University. the Gapura Mobile is a mobile application who can give the information access with mobile device like smartphone and tablet. a service can be access with aplication comprise for College student, lecture and staff. for college student, they can use to see like biodata information, academic status, college fee, study plan, and study result and also college schedule. but there is a usability problem and that makes difficult to adaptation with new user. So it need to research with first testing to find the value of metric of learnability, efficiency, error using Usability testing and satisfaction using LEMtool- Measuring Emotions In visual Interface and the research was found 5 problems form 10 task scenario in tested. after first evaluation, the result form first test made as guide in improvement recommendation and based on interview result, obsetvation behvior, and guidelines. after improvement recommendation interface has done, then do the second evaluation. the result of second evaluation would be comparing between the first evaluation to observe the different before and after improvement recommendation in Gapura UB. the result after giving improvement recommendation design in application show improvement on Learnability metric from 82% become 97%, on Efficiency metric giving improvement from 0,08 goals/sec to 0,13 goals/sec, decrease on Error metirc from 15% to 2% and enhancement to Satisfaction metric from 62% to 94%.
Pengukuran Kualitas Website Program Studi Sistem Informasi Universitas Brawijaya menggunakan Metode WebQual 4.0 dan Importance and Performance Analysis Aditya Evan Yudistira; Buce Trias Hanggara; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 10 (2020): Oktober 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In the Information System Study Program of the Faculty of Computer Science, Universitas Brawijaya, website is one of the facilities developed by information system study program in providing information to their students. In order to maintain the quality of education by providing qualified facilities, and part of managing quality assurance, it is necessary to measure the quality of the website that has never been done before, this measurement is carried out using the WebQual 4.0 method in which there are three dimensions, the dimensions are information quality, service interaction quality , and usability, this method is carried out to find out whether the current performance of the website meets the interests or expectations of users. In supporting the measurement, the IPA method, conformity analysis and gap analysis are also used. The IPA analysis is carried out to find out which attributes on which dimensions require more attention to be prioritized for improvement. The results of the analysis conducted on data taken from 99 respondents showed that there were no attribute included in the first quadrant (high priority) but there were seven attributes included in the third quadrant (low priority) so these attributes that must be considered even with low priority. Other attributes do not have priority in improvement because they already have good performance and should be maintained for quality or even those that have excessive performance.
Evaluasi Usability dan Rekomendasi Perbaikan User Interface pada Aplikasi Mobile Cinepolis Indonesia menggunakan Metode Usability Testing Handita Anya Prameswari; Yusi Tyroni Mursityo; Hanifah Muslimah Az-zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 12 (2020): Desember 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

In this era of globalization, there's a fierce competition for big company to gives their customers the best service. Cinepolis Indonesia provides an app that is useful for ordering movie ticket via Internet with the tagline of “Mudah, Aman, Nyaman” (“Easy, Secure, Convenience”). But according to the observation and the reviews from customers, there are several user interface problems, such as the repeating usage of sorting algorithm, no feature to watch movie trailer directly from the app, and some elements that doesn't fit well to the app. Therefore, a research on its usability level is needed. There are four usability aspects that will be researched. Learnability, Efficiency, Errors aspects are going to be researched using Usability Testing methods, while Satisfaction aspect will be researched using LEMTool - Measuring Emotions in Visual Interfaces. After the first evaluation, 16 problems was found from the 8 task scenarios that was tested. Then, after the user interface design improvements based on Apple Human Interface Guidelines and the second evaluation, its usability metric results are compared. The Learnability aspects had an increase of 19%, from 77% on the first evaluation into 96,1% on the second evaluation. The Efficiency aspects had an increase of 3%, from 8% on the first evaluation to 11% on the second evaluation. The Errors aspects had a significant decrease of 19%, from 21% on the first evaluation to 2% on the second evaluation. Lastly, the Satisfaction aspects had an increase of 29,89%, from 69% on the first evaluation to 98,89% on the second evaluation. In conclusion, the design result of user interface improvements has a better usability value when compared to the user interface design of Cinepolis Indonesia application before improvements are made.
Evaluasi Dan Perbaikan Tampilan Antarmuka Pengguna Aplikasi Library Malang Menggunakan Metode Heuristic Evaluation (HE) Dan Human Centered Design (HCD) Agustinus Dwi Priharyanto; Hanifah Muslimah Az-Zahra; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Library Malang application is an mobile application belonging to the Department of Library and Regional Archives Malang City. This application provides an online library service where users can read the Malang Library's book collection through the application. However, this app still has some issues. One of the interviews with users said that the appearance of the application which was less consistent in terms of color, size, and font type made users uncomfortable. The researcher also conducted initial research by evaluating the initial design using the heuristic evaluation method. The initial research resulted 11 usability and user interface problems. From the problems that have been described, the author conducted evaluation and improvement activities to the Library Malang application by using heuristic evaluation method to solve the problem of usability and user interface and Human Centered Design (HCD) approach. The stages in this research are identifying problems by interviewing stakeholder and users, study literature related to methods and related problems, carry out analysis and specification of usage contexts, carry out analysis and specification of user requirements, test and analyze preliminary designs using Heuristic Evaluation method, make solutions design, evaluate solution design using Heuristic Evaluation method, and compare the initial design and final design.
Evaluasi User Experience Pada Game PC Building Simulator Dengan Menggunakan Metode Game Experience Questionnaire (GEQ) Abdur Rahman; Retno Indah Rokhmawati; Hanifah Muslimah Az-zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Vocational High School first in the field of Computer Network Engineering (CNE) e-learning which is often used as a learning medium about assembling a computer or PC. Currently, one that is being used for computer learning through STEAM is the PC Building Simulator game. PC Building Simulator game is an online game for simulating assembling a Personal Computer (PC). The aim of the study is to see whether the UX value is good The Game Experience Questionnaire is an evaluation instrument designed with a game objective in mind. The number of respondents used 30 participants who are students from class 10 majoring TKJ-1 at SMKN 3 Malang who have used e-learning and have knowledge of e-learning. The method used is quantitative data taken using a questionnaire. the results of the UX value evaluation, get a score of 3.07 in either category or agree. Therefore, the PC Building Simulator game media can be used in class 10 TKJ learning, this competency aspect has a good value, which shows that PC Building can still be played by new players who are not familiar with simulator type games. The problems that mostly arise in all assignments are the limitations of the devices or laptops owned by students, the devices used by students are inadequate, the students' difficulties in translating English, the students do not understand the mission in the game. Keywords: vocational, game, GEQ, CNE,UX.
Perancangan Desain Interaksi Modul Informasi Objek Pelayanan Publik Pada Aplikasi Malang Service Dengan Menggunakan Metode HCD (Human Centered Design) Dhimas Ilmi Auvi; Herman Tolle; Hanifah Muslimah Az-zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Public service can be interpreted as a form of service, either in the form of public goods and public services, which in principle be the responsibility of and implemented by Government agencies, Central, Regional, and in Badan Usaha Milik Negara (BUMN) or Badan Usaha Milik Daerah (BUMD). According to Mayor of malang in the year 2019 says that in the system of government of Malang City to Smart City Services declared left far behind if compared with the other city whose already implementing the smart city. Based on the statement that Malang has not implemented optimally of smart city services where the use of such services can facilitate the wider community to get information and services through technological devices. At this time, in various big cities in Indonesia has been contribute in the implementation of the empowerment of the Smart City where the era of technologically as the current technology exist side by side with human life that can help day to day activities.Based on the results of the analysis can be taken a positive side as a step to delivery of public services to the community, where that community can be more easy and practical when people want to get public administration or service such as management letters and other important information, so in the manifest can be done by using a smartphone app or mobile apps for service information public of Malang City that can be accessed without limitations of place and time of the user. In the design interactive design mobile apps which are oriented to user and stakeholders can use the Methods of HCD (Human-Centered Design) with four stages that analyze the context of the user, determine user needs, create design solutions, and evaluation of design solutions. At the evaluation stage, testing was carried out with 15 respondents who had adjusted their characteristics and obtained an effectiveness aspect of 93%, and efficiency aspect of 92.21%, and a satisfaction aspect using the SUS (System Usability Scale) questionnaire of 79.67.
Evaluasi dan Perbaikan Alur dan Navigasi pada Website Jurusan Teknik Pengairan Universitas Brawijaya Menggunakan Metode Goal-Directed Design Shafira Fitrianissa; Hanifah Muslimah Az-Zahra; Yusi Tyroni Mursityo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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The Department of Water Engineering, Faculty of Engineering, Brawijaya University has three courses, namely Bachelor Program, Master Program, and Doctoral program. They used websites as a medium to deliver information for their academicians. In this research, the author will be focused on the problem of website sections for Water Engineering Undergraduate students found based on interviews and requirement. The obtained problem such as the users have difficulty to finding information because the presentation and the content's location on the website is not well organized and the website is still not user friendly. There is also a need to add the content on the website. Based on the problems, an initial test conducted with the tree testing method in order to assess the current structure of the website's information. The next step is a card sorting process to rearrange the information structure and represent them as a sitemap. Then another tree testing process conducted to reassuring that the new structure information reached users expectation. In this research we are applying the Goal-Directed Design method and the principle of Information Architecture and University Websites: Top 10 Guidelines to provide a recommendation such as a new redesign structure information (sitemap) and design to the website. In the final evaluation of user interface solution design we use the Single Ease Question (SEQ) questionnaire. The results of the final evaluation show that the design solution that has been made has received good responses from stakeholders and users.
Co-Authors A'an Choiril Anwar Abdul Ghoniy Nur Chasana Abdur Rahman Achmad Fauzi Achmad Isa Anshori Adam Hendra Brata Adam Surya Wibawa Adelia Ayu Trilestari Aditya Evan Yudistira Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Afani Kurniawan Afif Imaduddin Agi Putra Kharisma Agityarizky Tidoputra Pradana Agnes Astriani Agung Adhi Nugroho Agung Witanto Agustinus Dwi Priharyanto Ahmad Isa Hambali Ahmad Kholish Fauzan Shobiry Ahmad Luthfi Teguh Adinegoro Ahmad Maula Rifqi Aisyah Altus Sholikah Aji Prasetyo Aldy Rakhman Kurniawan Alfi Musyaffa Ghossa Alfi Nur Rusydi Alfi Rochmah Primasari Alif Akbar Tejamukti Alifia Wahyu Sektyawardani Alim Muhammad Alin Kinanti Ammar Gunya Pratomo Anak Agung Gede Krisna Eka Putra Andi Reza` Perdanakusuma Andika Sujar Adi Saputra Andini Ayu Larasati Andrew Wise Jeremia Angelin Anggraeni Misi Anggi Valeria Putri Anis Wardlatul Ulfa Wahidah Anita Putri Novitasari Annisa Mursyidah Annisa Novy Kholiyanti Annisa Nurfitri Arbi Ramadhan Akbar Asmanputra Ardian Triantoro Argandarining Ilmi Harnis Arief Rino Wahyu Putra Arif Ramadhan Arifin, Mochammad Samsul Aryo Pinandito Aryun Nadaa Aniesiyah Atikah Febrianti Nastiti Ayu Fahrunnisa Ayu Pratiwi Ayu Puspita Rachmi Ayu Putu Augie Permata Dhea Bagus Taufik Wicaksono Bhaktiar Adi Nugraha Bondan Sapta Prakoso Buce Trias Hanggara Cantya Danniswara Cerin Genias Cheldo Bagus Romansya Chicilia Rebeca Andani Dani Kurnianto Darmadani Kyat Madana Darryl Dwi Nugroho David Panta Palado S. Dea Annisa Larasati Debie Shabastian Rosie Deflion Yussac Sahlan Desi Fatmawati Devita Helga Safitri Dhania Tami Wijaya Dhiemas Gilang Pandian Dhika Rozqi Anggitama Dhimas Ilmi Auvi Diah Harnoni Apriyanti Diah Priharsari Dienabillah Gita Fitri Dimas Anugerah Asprila Dina Ayu Musfikasari Dinda Aditama Dinda Aditya Febrianti Dinda Ayu Ludfiana Safitri Dini Nurhayati Djoko Pramono Dwi Cahyaningsih Dyah Arifiani Situmorang Edo Yokko Rolando Elfi Atus Zahroh Eriq Muhammad Adams Jonemaro Erwin Wijayanto Fadhel Suryana Putra Fairuz Salsabila Rofiq Fajar Ramadhanti Faris Genis Yudi Perdana Faris Lafito Hendratna Fariz Wahyu Djatmiko Fathiya Ihsani Fatwa Ramdani, Fatwa Fauzan Fitranda Fauziyah Nur Rahmania Fauzizah Andriani Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Galih Prakoso Gayus Reinaldy Manere Sulli Danan Ghasa Faraasyatul 'Alam Ghifary Maulana Fanony Grenzya Laksmi Putri Kusoy Gusti Agzalia Handita Anya Prameswari Hanif Aulia Kusuma Hanif Naufal Ashari Hardy Padmayudha Nugraha Harry Bali Kusuma Hendrikus Dimas Samara Herald Anwar Bhasarie Herman Tolle Hernindya Annisa Rahayu Hiegar Ramadani Himawat Aryadita Hosea Scarlet Haholongan Hutomo Ardianto I Nyoman Bhayu Kurniawan Putra Ifadhatur Rohmah Ilham Setyo Nugroho Imam Safi'i Intan Rahmawati Intan Sartika Eris Maghfiroh Irwandi, Putra - Ismiarta Aknuranda Issa Arwani Ivan Lianto Ivan Putera Pratama Jerry Deska Perdana Joshua Dika Kariyoto Kariyoto Kevin Dwiki Saputra Kevin Ryan Hadi Khairien Nissa Khalid Rahman Kiristian Sibarani Komang Agus Sathya Paramananda Komang Candra Brata Lasma Triani Lina Fitra Lutfi Fanani Luthfan Aufa Faqih Luthfi Irfan Hakim Praditya M. Iqbal Farras Pratama Mahardeka Tri Ananta Malik Abdul Azis Mareta Siregar Masagus Hariadi Arief Maya Dwi Wijayanti Miftachul Bachruddin Mochamad Arief Satriajaya Mochamad Chandra Saputra Mochammad Aldi Kushendriawan Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Mochammad Nurendra Mohamad Rendiansah Mohammad Fatoni Anggris Mohammad Khaufillah Mohammad Royhan Afif Al Mudhari Muh. Akbar Murad Muhamad Zahran Nurirrozak Muhammad Alfan Mubarrak Muhammad Aminul Akbar Muhammad Anas Ziauddin Muhammad Audi Muhammad Daffa Arga Muhammad Fauzan Ahnaf Muhammad Hanif Muhammad Jordan Farrell Muhammad Nur Wavi Muhammad Raihan Agust Nugroho Muhammad Redo Muhammad Rhamanda Fadilla Muhammad Rifqi Muhammad Rizal Ramdhani Muhammad Satrio Bayu Pamungkas Muhammad Syamsuddin Yusuf Muhammad Yudha Yusi Putra Mujiburrahman Haekal Fajry Mukhammad Sharif Hidayatulloh Muthia Rifdah Mardatillah Nabila Sarah Pradila Nabila Septa Paramita Nadia Humairo Nadiatul Khaira Nafilah Fauzi Nanang Yudi Setiawan Naufal Aji Dewananto Naufal Faza Rusdi Naufal Zulfikar Priambodo Niken Hendrakusma Wardanai Niken Hendrakusma Wardani Niken Hendrakusma Wardani Niken Hendrakusuma Wardani Nisrina Dhia Ufaira Nissa Madaniyah Fadhilah Novi Haryati Novia Fanny Salsabila Nur Azizah Nur Fitriani Nurina Ayuningtyas Nurma Afi Nirmala Nurma Afi Nirmala Nurrachmat Ardhianto Nurul Fikriyah Oktavia Zalma Pradya Mutiarahma Prima Rizki Maulidina Putra, Anak Agung Adi Wiryya Putu Ananta Yoga Manik Mas R. Arya Hasburrahman R. P. Hero Wijaya Rachel Jessica Silalahi Rahmadhana Ramadan Raisadya Hemas Pawestri Raka Irvaldo Rahadiasta Raka Putra Pratama Rasyad Hafizh Fadhilah Rasyid Asis Perdana Ratih Kartika Dewi Ressya Sukma Retno Indah Rokhmawati Revianda Amrullah Akbar Reza Ararsy Arrohman Rezky Nufahriza Rian Rizki Prayogo Ricco Anjasmara Putra Pratama Rifda Syahdatina Riswan Septriayadi Sianturi Rizal Halim Adirasyid Rizka Hikma Damayanti Rizky Adytia Ivan Rahman Rizky Ariefpambudi Roni Yulistyo Saputra Rosita Devi Ramadhani Rr. Tasia Haniifah Rihadatul Aisy Ryan Edbert Jeremiah Ryan Rahmadiansyah Ryan Sutawijaya Safira Nur Rahmah Salma Mutiasanti Satrio Hadi Wijoyo Satrio Vianka Manaman Seno Naufal Muhammad Septri Megahita Yolanda Simanjuntak Shafira Fitrianissa Sonia Elisurya Supraptoa Supraptoa Suryo Utomo Syifa Shabrina Siregar Tamara Marihot Ratna Tambunan Theresia Karina Situmorang Tiffani Nisa Zulaikah Timothy Marshall Sianipar Tistya Putri Karima Tites Agung Prabowo Tiur Prasetyaningtias Tri Afirianto Vallian Kautsar Fahdrerazi Vera Wati Veronica Sonya Souissay Vicky el Fathea Kamiza Vira Indriana Vrishi Magridira Putri Wahyu Nur Arifin Wahyu Satriyo Wibowo Welly Purnomo Wenny Pujawati Wheny Mela Sari Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Widya Agusty Bintari Willy Arief Pramono Windha Parwaningsuci Wiwit Susilo Ningsih Yahya Vernanda Ramadhani Yan Giska Pranandita Yhanuar Alkhamislam Yosua Raka Justico Yudhistira Kurniawan Sutiknyo Yudhistira Serdiansyah Alrio Yudistira Maulana Yulius Firantoko Yunita Titisari Yusi Tyroni Mursityo Zahrah Putri Ramadhanti Zakia Rahmasanti Karyono Zulvarina, Prima