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Perancangan Antarmuka Pengguna Aplikasi Pemasaran Namiroh berbasis Web dengan Metode Design Thinking PT. An Namiroh Travelindo Deflion Yussac Sahlan; Fatwa Ramdani; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

PT. An Namiroh Travelindo is a travel service company for Umrah and Hajj services plus which has branches in several major cities in Indonesia. However, PT. An Namiroh Travelindo experienced internal and external problems in business processes that arose due to the presence of the Covid-19 virus in Indonesia. The traditional system of business processes causes misunderstandings between leaders and agents to cause problems in the marketing process. Based on the problems above, the researcher wants to provide a modern business process solution by designing the user interface of the web-based namiroh marketing application that will utilize the design thinking method for the user interface design process. So with the creation of this application, agents can see the commission correctly and make it easier for the public to register and buy hajj and umrah packages at PT. An Namiroh Travelindo. This application design process uses the design thinking method that uses five stages, namely the empathy phase, define phase, ideate phase, prototype phase, and test phase. This study uses a usability scale system for usability testing with a task scenario that will achieve aspects of satisfaction, learnability, and efficiency. Based on the test results obtained a value of 83.5 so it can be concluded that the user interface design of the namiroh marketing application has a high level of satisfaction based on the data obtained. Based on the criteria for high acceptance, ranking (grade scale) above average, and good adjective ratings.
Perancangan Antarmuka Pengguna Sistem Informasi Penjualan dan Inventori Barang pada Bagoplek menggunakan Goal-Directed Design Erwin Wijayanto; Hanifah Muslimah Az-Zahra; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Nowadays, the development of technology has impacted business sector. Management information systems is highly needed for managing day-to-day business operation and websites used for increasing sales. Bagoplek has been running its day-to-day business manually, e.g. managing raw materials and ordering products. Therefore, several problems often appeared, such as: mismatched between the amount of stocks in the warehouse and delayed ordering the products due to the manual process. The aim of this research is to design an inventory information system to manage its stocks and design a website for online purchase so company could track the purchase record automatically. The methodology used in this study is the Goal-Directed Design. This method involves several processes, which are: gathering data of the potential users, describing business process models and system requirements specifications, creating a design framework. The result of this solution will be High-Fidelity Prototype design. The researcher will be using Usability Testing and System Usability Scale to test how user-friendly the solution design is and to measure usability based on acceptable score obtained by the solution design. The results contain several functional and non-functional inputs and the measurements' results using SUS got 69.13 for the inventory information system and 68.50 for the website, it shows that the design can be included in Marginal High and categorized as a good design.
Perancangan User Experience Aplikasi Pembuatan Konten Tiktok untuk Marketing Produk UMKM menggunakan Metode Human-Centered Design Nisrina Dhia Ufaira; Ratih Kartika Dewi; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 2 (2022): Februari 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Pandemics in the era of globalization require MSMEs to be able to maintain their existence amid the onslaught of the global economy, so they must have a good marketing strategy. Based on data quoted from Kompas news media, every month Tiktok managed to have 14.3 million new active users so it is predicted to have more than one billion monthly active users in May 2022. TikTok's growth will gradually move into commercialized social media and allow its users to earn revenue from in-app purchases, so TikTok can be considered a fairly ideal platform for marketing products. Unfortunately, not many MSMEs are familiar with product marketing through TikTok due to lack of information, there are still few courses that discuss Tiktok marketing, especially in Indonesian and there are still few tools that can help MSMEs in creating content marketing. The method used in this study is human-centered design because this research has a focus on solving problems about lack of knowledge, lack of learning facilities for MSMEs about Tiktok marketing, and lack of tools that can help MSMEs. This method is considered suitable because it is successfully applied to previous studies with good evaluation results. The final result of this study is a high-fidelity prototype that will be used to conduct usability testing. From the test obtained the results of the effectiveness aspect with completion rate metric 83.57%, overall relative efficiency aspect of 100% and time-based efficiency 0.135 goals/sec, and aspects of user satisfaction using the SUS questionnaire of 83.5.
Perancangan Pengalaman Pengguna Aplikasi Pengenalan Batik berbasis Mobile menggunakan Metode Design Thinking Ivan Lianto; Lutfi Fanani; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Batik is the work of the Indonesian people and is one of the intangible heritages recognized by UNESCO in 2009. However, not many people understand the process behind making batik. The process of learning batik is done manually and is considered less effective for children and adults by visiting the batik gallery. Based on these problems, media is needed to be able to support the introduction of batik using gadgets. The purpose of this study is to propose a design solution that can solve the existing problems and limitations. User experience design is needed so that users get a good experience in terms of being easy to use and learn. The design thinking method is used with the aim of helping to develop user-focused solution designs. The results of the test using usability testing get an effectiveness value of 97.7%, an efficiency value of 0.03 goals/sec, and a satisfaction value using the System Usability Scale (SUS) of 62.5 which is at level D or poor. It can be concluded that the solution design has succeeded in providing a solution even though there are deficiencies in user satisfaction and improvements are needed in accordance with suggestions and input from respondents.
Perancangan Tampilan Antarmuka Pengguna Aplikasi Web Praktik Kerja Industri (Prakerin) menggunakan Metode Design Thinking. (Studi Kasus: SMKN 2 Singosari) Maya Dwi Wijayanti; Hanifah Muslimah Az-Zahra; Wibisono Sukmo Wardhono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Industrial Work Practice (Prakerin) is a mandatory activity held by every vocational high school (SMK) which is carried out for up to one year. During carrying out these activities, students are required to perform all sequences of activities manually or offline. Activities carried out manually are considered difficult from the side of students and teachers who have to manually ask the company, especially in this digital era. The existence of this internship web application will later be able to support and simplify the entire process of these activities, starting from information on companies that have collaborated, registration of activities, licensing activities, monitoring the activity process, to assessment and reporting. Before making the website application, of course, it is necessary to design a user interface. So a user interface design was made on the Industrial Work Practice (Prakerin) web application at SMKN 2 Singosari. In this study, the researcher decided to use the Design Thinking method in implementing the design implementation. This method has stages, namely Empathize which is a data collection process, Define is a problem analysis process and needs exploration, Ideate is the process of getting ideas and solutions, Prototype which is the process of implementing ideas and solutions into user interface designs and Testing, namely design testing. interface to the user. After being tested, the results of the design get a test score of 83, which can be categorized into a proper design as a school website application.
Perancangan User Experience Aplikasi Pembelajaran Pembuatan Konten Digital dengan menggunakan Human Centered Design Alfi Musyaffa Ghossa; Hanifah Muslimah Az-Zahra; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Small and Medium Enterprises (SME) are individual businesses in terms of business that refer to productive economic efforts following the statutory benchmarks described in Law No. 20 of 2008. The occurrence of the COVID-19 pandemic has hampered the movement of SMEs in several ways such as production and marketing. But in the current modern era, the development of existing technology can be utilized as best as possible, of course by SMEs who are in difficult times. The intended use of technology is the use of online buying and selling media such as e-commerce or social media that can reach a large area and have minimal mobility. There is content needed in doing marketing digitally, one of which is images and videos. For this reason, training is needed for MSMEs to be able to create content that sells their products, especially for SMEs who do not have experience in the world of digital marketing. Design (HCD), which is the process of reimagining a product or service by prioritizing the needs of users. It is also a design philosophy by revealing user needs, behavior, characters, pain points, motivation through ethnographic research to get a better user experience design. The process of extracting data conducted in this study is by conducting interviews of concerned sources (SMEs), then continuing to design the context specifications of use and specifications of user needs. After that was made a solution design that is UX design in the form of the low-fidelity prototype in the form of a wireframe, which then conducted a wireframe usability evaluation of five application user representations (SMEs). From the results of the implementation and improvement of the low-fidelity prototype, a high-fidelity prototype was obtained. These results are then evaluated by three expert evaluators using heuristic evaluation methods. At this evaluation stage found six findings of problems that had an average severity rating with minor categories. Then seven problem findings have a severity rating with a medium category. Then four problem findings have an average severity rating with major categories. The findings of the usability problem then made improvements by the advice given by the evaluator, so that the results can be accepted by the user later.
Perancangan Prototype Sistem Pengelolaan Berkas berbasis Web pada Kantor Pelayanan Pajak Penanaman Modal Asing Dua Jakarta menggunakan Metode Human Centered Design R. Arya Hasburrahman; Hanifah Muslimah Az-Zahra; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

File management is very necessary for an institution, namely as the information center of a company. The existence of files or documents that are old will certainly make it difficult for companies to obtain data quickly and accurately. Based on the results of interviews with employees from the Foreign Investment Tax Service Office Dua, the appearance of the file management system in the office is not good and office staff also find it difficult to access the system. This implies that there are usability problems that arise because the system cannot be used by users to achieve their interests in accessing the system. The purpose of this study is to analyze the needs of users who are used in designing a web-based file management system at the Two Foreign Investment Tax Service Office, then design a solution from the File management information system at the Two Foreign Investment Tax Service Office, and evaluate the results of the system solution design. File management information at the Foreign Investment Tax Service Office Two. This study uses an interactive system development method, namely Human-Centered Design. The research stages start from planning the human centered design process, analyzing the context of use, analyzing user needs, evaluating the usability of the previous system, making a solution design, and evaluating the usability of the solution design. The results of this study are the usability value of the previous system was 43.25%, while the solution design increased to 77.25%, and the prototype of a web-based file management system at the Foreign Investment Tax Service Office Two Jakarta.
Perancangan Pengalaman Pengguna Aplikasi Pembayaran Retribusi Menara berbasis Mobile menggunakan Metode Design Thinking (Studi Kasus: Dinas KOMINFO Kabupaten Bondowoso) Tiffani Nisa Zulaikah; Herman Tolle; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The development of telecommunications towers every year experiences rapid development. One of them is the construction of towers in the Bondowoso area, according to data from the KOMINFO Service of Bondowoso Regency, there are 148 towers with 11 providers who have construction permits. This can increase the source of Regional Original Income (PAD) through tower levies. The local government wants the producing agency to be able to accelerate the digitization of transactions within the Bondowoso Regency Government as a form of expanding the implementation of the Regional Government Transaction Electronification (ETP) in 2021. So the purpose of this research is to provide a solution design in the form of designing a mobile-based tower levy payment application user experience so that can improve the tower levy management system. The application of the method in this study uses the Design Thinking method because it can solve quite complex problems and focuses on understanding user problems so that it can produce various solutive innovations. At the usability testing stage, 3 evaluators used the Heuristic Evaluation method. It was found that 17 usability problems were agreed upon with the most results being on the principle of heuristic number H2 (Match between system and the real world) and H6 (Recognition rather than recall), namely 5 problems with a percentage of 19.23%. While the average value of the highest severity rating is found on the principle of heuristic number H3 (User control and freedom) with a value of 3 and is included in the major category.
Perancangan User Experience Aplikasi Pembelajaran Digital Marketing Instagram untuk UMKM dengan Metode Human-Centered Design Dani Kurnianto; Ratih Kartika Dewi; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 3 (2022): Mei 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The Covid-19 pandemic has been ongoing since December 2019 and has harmed the community in the economic sector, one of which is MSMEs. The recommendation from the government is that buying and selling transactions are carried out indirectly. Therefore, MSME actors are urged to adapt by promoting their sales via digital, one of which is Instagram. However, of the 64 million MSMEs in Indonesia, only 300 thousand have switched to digital, so many MSMEs do not know how important digital marketing is. Understanding digital marketing is very important to understand the market environment, attract consumer interest, and expand marketing reach. However, it is not uncommon for MSME actors to find it difficult to find information about digital marketing. They need a digital marketing learning application that is interactive and comfortable to use by MSME actors. This research was conducted to design the user experience of the Instagram digital marketing learning application for MSMEs with a Human-Centered Design approach, this method focuses on the user because at every stage of the process it involves the user so that it can produce needs that are by the user and produce high satisfaction and are comfortable to use. The final result of the research is in the form of a prototype, the prototype that has been designed will be evaluated by 20 end-users as MSME actors using the user experience questionnaire method, suggestions, and responses. In user experience testing using the user experience questionnaire method, it scored 1.90 on the attractiveness aspect, 1.59 on the perspicuity aspect, 1.93 on the efficiency aspect, 1.85 on the dependability aspect, 1.90 on the stimulation aspect, and 1.60 on the novelty aspect. In the suggestions and responses, found 4 recommendations for improving the design of the solution that is used to improve the design of the solution to suit user needs.
Perancangan User Experience Aplikasi Pembelajaran Digital Marketing Youtube untuk UMKM menggunakan Metode Human-Centered Design Rizky Adytia Ivan Rahman; Ratih Kartika Dewi; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 4 (2022): April 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Exactly on the 17th of November, 2019, a new virus was just revealed in China and then spread to the whole world. Our government imposed a large-scale social restrictions (PSBB) to reduce the spread of the virus. This pandemic is detrimental to all sectors, including MSMEs. According to a Bank Indonesia (BI) survey released in March 2021, around 87.5 percent of MSMEs in Indonesia were affected by the COVID-19 pandemic. However, BI noted that there were 12.5% ​​who were not affected by the COVID-19 pandemic because the MSMEs were transforming with digitalization. Digitization can be started using digital marketing, but there are still many MSMEs who have not done digital marketing because of the lack of knowledge about doing digital marketing using social media, for example, YouTube. This research focuses on designing the user experience (UX) of the YouTube digital marketing learning application so that the system is made according to user needs. The method used is Human-Centered Design (HCD), which is a method of solving problems by involving a human perspective. This research will produce a high-fidelity prototype which will be tested using the heuristic evaluation method. There are 3 evaluators who are experts to conduct the test which resulted in 24 usability problem findings. The usability problem is categorized based on the severity rating and then corrected the problem.
Co-Authors A'an Choiril Anwar Abdul Ghoniy Nur Chasana Abdur Rahman Achmad Fauzi Achmad Isa Anshori Adam Hendra Brata Adam Surya Wibawa Adelia Ayu Trilestari Aditya Evan Yudistira Aditya Putra Pratama Aditya Rachmadi Admaja Dwi Herlambang Afani Kurniawan Afif Imaduddin Agi Putra Kharisma Agityarizky Tidoputra Pradana Agnes Astriani Agung Adhi Nugroho Agung Witanto Agustinus Dwi Priharyanto Ahmad Isa Hambali Ahmad Kholish Fauzan Shobiry Ahmad Luthfi Teguh Adinegoro Ahmad Maula Rifqi Aisyah Altus Sholikah Aji Prasetyo Aldy Rakhman Kurniawan Alfi Musyaffa Ghossa Alfi Nur Rusydi Alfi Rochmah Primasari Alif Akbar Tejamukti Alifia Wahyu Sektyawardani Alim Muhammad Alin Kinanti Ammar Gunya Pratomo Anak Agung Gede Krisna Eka Putra Andi Reza` Perdanakusuma Andika Sujar Adi Saputra Andini Ayu Larasati Andrew Wise Jeremia Angelin Anggraeni Misi Anggi Valeria Putri Anis Wardlatul Ulfa Wahidah Anita Putri Novitasari Annisa Mursyidah Annisa Novy Kholiyanti Annisa Nurfitri Arbi Ramadhan Akbar Asmanputra Ardian Triantoro Argandarining Ilmi Harnis Arief Rino Wahyu Putra Arif Ramadhan Arifin, Mochammad Samsul Aryo Pinandito Aryun Nadaa Aniesiyah Atikah Febrianti Nastiti Ayu Fahrunnisa Ayu Pratiwi Ayu Puspita Rachmi Ayu Putu Augie Permata Dhea Bagus Taufik Wicaksono Bhaktiar Adi Nugraha Bondan Sapta Prakoso Buce Trias Hanggara Cantya Danniswara Cerin Genias Cheldo Bagus Romansya Chicilia Rebeca Andani Dani Kurnianto Darmadani Kyat Madana Darryl Dwi Nugroho David Panta Palado S. Dea Annisa Larasati Debie Shabastian Rosie Deflion Yussac Sahlan Desi Fatmawati Devita Helga Safitri Dhania Tami Wijaya Dhiemas Gilang Pandian Dhika Rozqi Anggitama Dhimas Ilmi Auvi Diah Harnoni Apriyanti Diah Priharsari Dienabillah Gita Fitri Dimas Anugerah Asprila Dina Ayu Musfikasari Dinda Aditama Dinda Aditya Febrianti Dinda Ayu Ludfiana Safitri Dini Nurhayati Djoko Pramono Dwi Cahyaningsih Dyah Arifiani Situmorang Edo Yokko Rolando Elfi Atus Zahroh Eriq Muhammad Adams Jonemaro Erwin Wijayanto Fadhel Suryana Putra Fairuz Salsabila Rofiq Fajar Ramadhanti Faris Genis Yudi Perdana Faris Lafito Hendratna Fariz Wahyu Djatmiko Fathiya Ihsani Fatwa Ramdani, Fatwa Fauzan Fitranda Fauziyah Nur Rahmania Fauzizah Andriani Fitra Abdurrachman Bachtiar Fitra Endi Auliansyah Frita Dwi Julianinda Galih Prakoso Gayus Reinaldy Manere Sulli Danan Ghasa Faraasyatul 'Alam Ghifary Maulana Fanony Grenzya Laksmi Putri Kusoy Gusti Agzalia Handita Anya Prameswari Hanif Aulia Kusuma Hanif Naufal Ashari Hardy Padmayudha Nugraha Harry Bali Kusuma Hendrikus Dimas Samara Herald Anwar Bhasarie Herman Tolle Hernindya Annisa Rahayu Hiegar Ramadani Himawat Aryadita Hosea Scarlet Haholongan Hutomo Ardianto I Nyoman Bhayu Kurniawan Putra Ifadhatur Rohmah Ilham Setyo Nugroho Imam Safi'i Intan Rahmawati Intan Sartika Eris Maghfiroh Irwandi, Putra - Ismiarta Aknuranda Issa Arwani Ivan Lianto Ivan Putera Pratama Jerry Deska Perdana Joshua Dika Kariyoto Kariyoto Kevin Dwiki Saputra Kevin Ryan Hadi Khairien Nissa Khalid Rahman Kiristian Sibarani Komang Agus Sathya Paramananda Komang Candra Brata Lasma Triani Lina Fitra Lutfi Fanani Luthfan Aufa Faqih Luthfi Irfan Hakim Praditya M. Iqbal Farras Pratama Mahardeka Tri Ananta Malik Abdul Azis Mareta Siregar Masagus Hariadi Arief Maya Dwi Wijayanti Miftachul Bachruddin Mochamad Arief Satriajaya Mochamad Chandra Saputra Mochammad Aldi Kushendriawan Mochammad Chandra Saputra Mochammad Naufal Rizky Angkasa Mochammad Nurendra Mohamad Rendiansah Mohammad Fatoni Anggris Mohammad Khaufillah Mohammad Royhan Afif Al Mudhari Muh. Akbar Murad Muhamad Zahran Nurirrozak Muhammad Alfan Mubarrak Muhammad Aminul Akbar Muhammad Anas Ziauddin Muhammad Audi Muhammad Daffa Arga Muhammad Fauzan Ahnaf Muhammad Hanif Muhammad Jordan Farrell Muhammad Nur Wavi Muhammad Raihan Agust Nugroho Muhammad Redo Muhammad Rhamanda Fadilla Muhammad Rifqi Muhammad Rizal Ramdhani Muhammad Satrio Bayu Pamungkas Muhammad Syamsuddin Yusuf Muhammad Yudha Yusi Putra Mujiburrahman Haekal Fajry Mukhammad Sharif Hidayatulloh Muthia Rifdah Mardatillah Nabila Sarah Pradila Nabila Septa Paramita Nadia Humairo Nadiatul Khaira Nafilah Fauzi Nanang Yudi Setiawan Naufal Aji Dewananto Naufal Faza Rusdi Naufal Zulfikar Priambodo Niken Hendrakusma Wardanai Niken Hendrakusma Wardani Niken Hendrakusma Wardani Niken Hendrakusuma Wardani Nisrina Dhia Ufaira Nissa Madaniyah Fadhilah Novi Haryati Novia Fanny Salsabila Nur Azizah Nur Fitriani Nurina Ayuningtyas Nurma Afi Nirmala Nurma Afi Nirmala Nurrachmat Ardhianto Nurul Fikriyah Oktavia Zalma Pradya Mutiarahma Prima Rizki Maulidina Putra, Anak Agung Adi Wiryya Putu Ananta Yoga Manik Mas R. Arya Hasburrahman R. P. Hero Wijaya Rachel Jessica Silalahi Rahmadhana Ramadan Raisadya Hemas Pawestri Raka Irvaldo Rahadiasta Raka Putra Pratama Rasyad Hafizh Fadhilah Rasyid Asis Perdana Ratih Kartika Dewi Ressya Sukma Retno Indah Rokhmawati Revianda Amrullah Akbar Reza Ararsy Arrohman Rezky Nufahriza Rian Rizki Prayogo Ricco Anjasmara Putra Pratama Rifda Syahdatina Riswan Septriayadi Sianturi Rizal Halim Adirasyid Rizka Hikma Damayanti Rizky Adytia Ivan Rahman Rizky Ariefpambudi Roni Yulistyo Saputra Rosita Devi Ramadhani Rr. Tasia Haniifah Rihadatul Aisy Ryan Edbert Jeremiah Ryan Rahmadiansyah Ryan Sutawijaya Safira Nur Rahmah Salma Mutiasanti Satrio Hadi Wijoyo Satrio Vianka Manaman Seno Naufal Muhammad Septri Megahita Yolanda Simanjuntak Shafira Fitrianissa Sonia Elisurya Supraptoa Supraptoa Suryo Utomo Syifa Shabrina Siregar Tamara Marihot Ratna Tambunan Theresia Karina Situmorang Tiffani Nisa Zulaikah Timothy Marshall Sianipar Tistya Putri Karima Tites Agung Prabowo Tiur Prasetyaningtias Tri Afirianto Vallian Kautsar Fahdrerazi Vera Wati Veronica Sonya Souissay Vicky el Fathea Kamiza Vira Indriana Vrishi Magridira Putri Wahyu Nur Arifin Wahyu Satriyo Wibowo Welly Purnomo Wenny Pujawati Wheny Mela Sari Wibisono Sukmo Wardhono Widhy Hayuhardhika Nugraha Putra Widya Agusty Bintari Willy Arief Pramono Windha Parwaningsuci Wiwit Susilo Ningsih Yahya Vernanda Ramadhani Yan Giska Pranandita Yhanuar Alkhamislam Yosua Raka Justico Yudhistira Kurniawan Sutiknyo Yudhistira Serdiansyah Alrio Yudistira Maulana Yulius Firantoko Yunita Titisari Yusi Tyroni Mursityo Zahrah Putri Ramadhanti Zakia Rahmasanti Karyono Zulvarina, Prima