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Pemanfaatan Alat Peraga Matematika Materi Geometri untuk Meningkatkan Pemahaman Konseptual dan Spasial Siswa melalui Augmented Reality : Tinjauan Literatur Sistematis Salim, M; Lailiyah, Siti
Teorema: Teori dan Riset Matematika Vol 10, No 2 (2025): September
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/teorema.v10i2.22344

Abstract

Penelitian ini dilatarbelakangi oleh perlunya pemanfaatan teknologi augmented reality (AR) sebagai media manipulatif virtual konkret untuk membantu siswa memahami konsep-konsep abstrak atau kemampuan konseptual dan kemampuan spasial pada materi geometri, sementara kajian sistematis yang secara terpadu menelaah kedua kemampuan tersebut masih terbatas. Penelitian ini bertujuan menganalisis secara sistematis hasil-hasil penelitian mengenai pemanfaatan AR dalam pembelajaran geometri yang berfokus pada penguatan pemahaman konseptual dan kemampuan spasial siswa. Penelitian ini menggunakan metode Systematic Literature Review (SLR) dengan pedoman PRISMA terhadap artikel ilmiah yang diperoleh melalui Harzing’s Publish or Perish 8 dari database Scopus dan Google Scholar yang publish tahun 2020–2025, yang dipilih berdasarkan kombinasi kata kunci terkait “AR” “matematika” “geometri” “pemahaman konseptual” “kemampuan spasial” “siswa”, serta diseleksi melalui kriteria inklusi–eksklusi hingga tersaring 9 artikel. Hasil telaah menunjukkan bahwa AR, yang banyak dikaji pada jenjang SMP dengan pendekatan kuantitatif dan beberapa studi R&D, secara konsisten hasil menunjukkan efektif dalam meningkatkan pemahaman konseptual geometri dan kemampuan spasial (visualisasi ruang, rotasi mental, dan pemahaman bangun ruang), sekaligus mendorong motivasi, minat, dan sikap positif siswa terhadap geometri. dapat ditarik kesimpulan bahwa AR memiliki potensi besar sebagai media pembelajaran geometri untuk mengembangkan kemampuan konseptual dan spasial secara simultan, namun masih diperlukan penelitian lanjutan, khususnya di jenjang sekolah dasar, dengan desain pembelajaran yang lebih sistematis, integratif, dan melibatkan subjek yang lebih luas.
Combined PBL and PhET simulation for critical thinking in mathematical reasoning and problem-solving skills Lailiyah, Siti; Kusaeri, Kusaeri; Asmiyah, Siti; Naryaningsih, Putri Dwi; Dina, Anni Mujahidad; Irmanila, Elmita
Journal of Education and Learning (EduLearn) Vol 20, No 2: May 2026
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v20i2.21849

Abstract

Students’ critical thinking (CT) in mathematical reasoning and problem-solving (PS) skills has not developed. In fact, these skills determine achievement in society 5.0. Therefore, learning models and media are needed to develop both. This study investigated the interaction of variables in problem-based learning (PBL) combined with play mathematics with technology (PhET) simulations for CT and PS skills. This study used quasi-experimental research design using questionnaires and test of CT and PS involving 126 students of grade V of Islamic primary school (Madrasah Ibtidaiyah (MI)) and grade IX of Islamic junior high school (Madrasah Tsanawiyah (MTs)). Factorial analysis of the data used SmartPLS. Based on cross loading value, the MI level shows positive interactions on variable: “happy”, “easy to use”, and “as new thing” of PS skills (the explore and plan (EP), select a strategy (SaS), and find an answer (FaA) indicators) and CT skills (the recognition of assumption (RoA) indicator). At the MTs level shows positive interaction on PS skills (the read and think (RT) indicator) and CT skills (the inference (In) and interpretation (Int) indicators) on the “easy to use the PhET simulation” variable. Our findings highlight that combined PBL and PhET simulation has a significant relationship to develop students’ CT and PS skills.
WEBSITE DEVELOPMENT USING A STEM APPROACH TO SIMPLE AIRCRAFT MATERIAL TO IMPROVE STUDENTS' CREATIVE THINKING SKILLS Rahayu, Destiana; Khoiri, Ahmad; Lailiyah, Siti
JRFES (Jurnal Riset Fisika Edukasi dan Sains) Vol 12, No 1 (2025): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2025.v12i1.9870

Abstract

This study aims to develop website-based learning media with a STEM approach on simple aircraft material to improve junior high school students' creative thinking skills. The method used is Research and Development (R&D) with the ADDIE model. Data were collected through observation, interviews, questionnaires, and tests in the form of pretests and posttests. Instruments include validation sheets, practicality questionnaires, and creative thinking tests. The validation results showed a score of 89% by material experts and 96% by media experts with a very valid category. Practicality by teachers was 80% with a practical category and students were 89% with a very practical category. The t-test showed a result of -22.681 (t <α, α = 0.05), and an n-gain of 0.6437 (moderate category). These results indicate that website-based media with a STEM approach is valid, practical, and effective in improving students' creative thinking skills.
Penerapan analisis sentimen opini masyarakat terhadap ulasan aplikasi Grab pada google play store menggunakan Algoritma Naive Bayes Zadia, Bella Audrey; Lailiyah, Siti; Bustomi, Tommy
Jurnal Simantec Vol 14, No 1 (2025): Jurnal Simantec Desember 2025
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/simantec.v14i1.29886

Abstract

This study aims to analyze public sentiment regarding reviews of the Grab application on the Google Play Store using the Multinomial Naive Bayes algorithm. The research process follows the KDD stages, starting from data selection, pre-processing, sentiment labeling, dataset splitting, model training, to performance evaluation. A total of 5,000 review data were collected through web scraping techniques and processed step by step using cleaning, normalization, tokenizing, stopword removal, and stemming methods. The developed Multinomial Naive Bayes model was able to classify review sentiments into positive, negative, and neutral categories with an accuracy of 69.6%. Precision and recall for negative and positive sentiments are relatively high, but the performance for neutral sentiment remains low due to imbalanced data distribution. The results of this study provide valuable insights for Grab developers to understand user perceptions and can serve as a basis for strategic decision-making to improve application service quality. Thus, Multinomial Naive Bayes has proven to be effective and efficient for sentiment analysis of Grab app reviews on the Google Play Store.Keywords: Sentiment Analysis, Multinomial Naive Bayes, Grab, Google Play Store, KDD
Penerapan teknologi blockchain berbasis smart contract untuk meningkatkan keamanan transaksi finansial online Wirayuda, Steven Aprianto; Lailiyah, Siti; Fajri, Ahmad
Jurnal Simantec Vol 14, No 1 (2025): Jurnal Simantec Desember 2025
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/simantec.v14i1.29893

Abstract

The digital transformation in the financial sector demands a transaction system that is not only fast and efficient but also secure and transparent. This study explores the application of blockchain technology as a solution to the problems found in centralized online financial transaction systems that are vulnerable to manipulation. The objective of this research is to design a blockchain-based financial transaction security system architecture that can be evaluated through a conceptual simulation approach. This study uses a descriptive qualitative method with tools such as Ganache, MetaMask, and Remix IDE to simulate smart contract-based transactions within a local blockchain environment. The novelty of this research lies in the integration of a security system modeling approach with realistic scenario-based simulations, which is rarely discussed in previous studies. The research contributes by producing a modular system architecture that integrates key components—users, smart contracts, validators, and regulators—into a cohesive workflow applicable to various digital financial platforms. Simulation results show that the proposed system enhances security, accelerates transaction validation, strengthens auditability, and reduces operational costs compared to conventional transaction systems. This study provides a strong foundation for the broader development of blockchain-based financial systems that are more resistant to external attacks.Keywords: System Architecture, Blockchain, Transaction Security, Smart Contract, Simulation
Analisis Evaluasi Model Quantum Learning Dalam Pembelajaran Anak Inklusi Di Madrasah Ibtidaiyah: Evaluation Analysis of the Quantum Learning Model in Inclusive Education at Madrasah Ibtidaiyah Sholihah, Maidatus; Lailiyah, Siti
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 8 No. 3 (2025): Islamic Primary Education based on Islamic values
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v8i3.1042

Abstract

The acceleration of inclusive education requires learning models and evaluation systems that are fair, adaptive, and responsive to students’ diverse needs, particularly children with special needs in Madrasah Ibtidaiyah (MI). Although Quantum Learning (QL) is widely recognized as a multisensory, learner-centered instructional model, existing studies have primarily focused on learning effectiveness while paying limited attention to adaptive, individualized evaluation in inclusive settings. This study aims to examine the characteristics of Quantum Learning in inclusive MI classrooms and to formulate an adaptive evaluation framework aligned with inclusive education principles and 21st-century learning demands. Using a literature review design with a conceptual content analysis approach, this study synthesizes reference books and reputable journal articles indexed in Scopus and SINTA, focusing on Quantum Learning, IEP-based inclusive assessment, differentiated assessment, and the Deep Learning paradigm. The findings reveal that while QL demonstrates strong pedagogical relevance for inclusive classrooms, it lacks a structured adaptive evaluation framework. Accordingly, this study proposes a Quantum Learning Adaptive Evaluation Framework that integrates QL pedagogy, inclusive assessment principles, and Deep Learning–based evaluation, emphasizing deep understanding and concept transfer. This framework highlights the importance of embedding evaluation within instructional design to enhance the quality of inclusive learning in MI.
IMPLEMENTATION OF TGT MODEL ASSISTED BY QUIZIZZ TO ENHANCE STUDENTS' MATHEMATICS LEARNING MOTIVATION Rizqi Karunia Wati, Ditya; Lailiyah, Siti; Setyawati, Maunah
EMTEKA: Jurnal Pendidikan Matematika Vol. 7 No. 1 (2026)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v7i1.10790

Abstract

Learning motivation is essential for students’ academic success, especially in mathematics, a subject commonly considered difficult. Classroom practices that are still teacher-centered may limit students’ participation and reduce interaction during learning activities. Therefore, an instructional strategy that encourages active involvement and creates a more engaging classroom atmosphere is needed. This study is intended to examine the improvement in students’ learning motivation by implementing the TGT model assisted with the support of Quizizz. The research applied a quantitative approach with a descriptive method utilizing a pre-experimental One-Group Pretest-Posttest design. The participants were 25 students drawn from grade VII F at MTs Negeri 4 Surabaya, selected by means of a random sampling technique. The data were obtained using a learning motivation survey instrument administered before and after the treatment, as well as observation sheets to assess the implementation process and students’ classroom activities. The findings reveal a rise in students’ learning motivation from 75% in the pretest to 90% in the posttest, while the implementation of learning and student activities reached 87.50%, categorized as very good. The results demonstrate that the TGT approach supported by Quizizz can foster a more interactive learning environment and contribute to improving students’ motivation within mathematics learning, especially in the topic of integers. Motivasi belajar memegang peranan penting dalam menunjang keberhasilan siswa, khususnya dalam pembelajaran matematika yang kerap dianggap sulit dan menantang. Kondisi pembelajaran yang masih berfokus pada guru cenderung menyebabkan keterlibatan siswa menjadi terbatas, sehingga interaksi dalam proses belajar belum berjalan secara optimal. Oleh sebab itu, dibutuhkan strategi pembelajaran yang mampu mengaktifkan peran siswa sekaligus menghadirkan suasana kelas yang lebih menarik. Penelitian ini bertujuan untuk menguraikan peningkatan motivasi belajar siswa melalui penerapan model TGT yang dipadukan dengan Quizizz. Penelitian ini menerapkan pendekatan kuantitatif dengan metode deskriptif serta menggunakan desain pra-eksperimental One-Group Pretest–Posttest. Subjek penelitian berjumlah 25 siswa kelas VII F MTs Negeri 4 Surabaya yang dipilih melalui teknik acak. Data dikumpulkan melalui angket motivasi belajar yang diberikan sebelum dan setelah pembelajaran berlangsung, serta lembar observasi yang digunakan untuk menilai keterlaksanaan pembelajaran dan aktivitas siswa selama proses berlangsung. Hasil penelitian memperlihatkan bahwa motivasi belajar siswa meningkat dari 75% pada kondisi awal menjadi 90% setelah penerapan model, sementara aktivitas siswa berada dalam kategori sangat baik. Temuan ini menunjukkan bahwa penggunaan model TGT berbantuan Quizizz dapat mendukung terciptanya pembelajaran yang lebih aktif dan interaktif, sehingga berdampak positif terhadap peningkatan motivasi belajar siswa pada materi bilangan bulat.