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The influence of wordwall game-based learning on higher-order thinking skills (hots) on water cycle materials Kusumaningtyas, Anisa Wahyu; Yuniawatika, Yuniawatika; Utama, Candra
Edu Sains: Jurnal Pendidikan Sains & Matematika Vol 12, No 2 (2024): VOLUME 12 NOMOR 2 DESEMBER 2024
Publisher : IAIN Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/eds.v12i2.7924

Abstract

This research aims to determine the effect of word wall game-based learning on elementary school students' high-level thinking abilities on the water cycle material. This research uses a quantitative experimental type approach. The experiment chosen was a pre-experiment. This research was conducted with a sample of 21 children. The data collection technique uses tests and interviews. This test instrument will give students 6 HOTS questions. This question measures higher-order thinking Skills (HOTS) in the cognitive domain. Then, the data was analyzed using SPSS 26 with a normality test as a requirement for the paired sample t-test because the data was normally distributed. This research shows that word wall game-based learning influences elementary school students' HOTS on the water cycle material. That is shown by the results of the Sig paired sample t-test. (2-tailed) is 0.005 < 0.05. Teachers should learn using STEAM, especially by integrating technology using wordwalls. That is because there is a good influence of using word walls on elementary school students' HOTS.
Development of Paklek Media on the Five Senses Material to Strengthen Student Learning Motivation in Elementary School Sinta Kiswoyo Putri; Anas Thohir; Candra Utama
Indonesian Journal of Primary Education Vol 8, No 1 (2024): Indonesian Journal of Primary Education : June 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijpe.v8i1.67114

Abstract

The teaching-learning process is specifically designed for the benefit of students, with the aim of making them feel happy and motivated in learning. However, many teachers still struggle to enhance students' learning motivation, especially in the subject of science, specifically the five senses. This research aims to create a game-based learning media product considered valid by media and subject matter experts, practical for use by teachers and students, and effective in improving students' learning motivation. This research and development used the (RD) ADDIE model. The research results indicate that the PAKLEK media can be effectively applied in learning, as evidenced by validation results from subject matter and media experts averaging 88%, with a valid category. In the practicality test, the PAKLEK media obtained an average score of 94%, with a highly practical category, according to practitioners, namely users in small group trials and field trials. The practicality of the media obtained 96.5%, with a highly effective category. Additionally, the survey results on student motivation showed a significant increase, from 56% to 94%, indicating very high effectiveness. The N-Gain test also showed highly effective results, with a score of 0.87. Thus, it can be concluded that the PAKLEK media for the five senses subject is suitable for enhancing elementary school students' motivation
Development of Scratch 3.0-Based Science Educational Game on Solar System Material to Improve Learning Outcomes of 6th Grade Elementary School Students Wachdani, Rizky Ayu; Thohir, M. Anas; Utama, Candra
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 17, No 1: January 2025
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v17i1.72476

Abstract

This research and development aims to create a Scratch 3.0- based science education game product on solar system material that is valid, practical, and effective to improving students’ learning outcomes. The method used is Research and Development (RD) with the ADDIE development model. The subjects in this research and development consisted of material expert and media experts also 30 students and a 6th grade teacher of SDN Keniten 1. The data collection instrument consisted of a questionnaire, pre test, and post test. The validity test results based on material experts obtained an average percentage of 91.1%, while based on media experts obtained an average percentage of 95.3%, both of that were included in the very valid category. The practicality test from students obtained a score of 98.9% and from the teacher obtained a score of 95.4%, both of that were included in the very practical category. The results of the data prerequisite test were normally distributed and the results of the paired sample t-test effectiveness test obtained a Sig. (2-tailed) of 0.000 0.05, it can be summed up that ????0 is rejected and ???????? is accepted or there is a significant difference between the pre and post test results. Thus, the use of Scratch 3.0-based science educational games is declared very valid, practical, and significantly effective to improve students’ learning outcomes on solar system material.
PENGEMBANGAN PRODUK INFUSED WATER REMPAH SEBAGAI UPAYA MENCAPAI SDGs 3 (KEHIDUPAN SEHAT DAN SEJAHTERA) BAGI MASYARAKAT KELURAHAN CANDIRENGGO KECAMATAN SINGOSARI KABUPATEN MALANG Armadhani, Rio; Azizah, Wafiq Failila; Cahyani, Tasya Septhia; Ismi, Zahira Fitria; Wulansari, Suryaning; Shaktiaji, Naufal Anugrah; Utama, Candra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22929

Abstract

This service research has a goal to develop Spice Infused Water products that have useful value and see the community's response to Spice Infused Water products. The background of this study was due to the existence of various health problems at the research location, and it was found that the people at the research location had a lack of motivation in implementing a healthy lifestyle due to time limitations and difficulties in managing a healthy diet. This research adapts the research and service method with the following steps: preparation, implementation, and evaluation. Spice infused water products have passed laboratory tests at the Faculty of Agricultural Technology, Universitas Brawijaya on August 12, 2024 to test the contents in spice infused water drinks and on August 20, 2024 to determine the benefits of spice infused water products. Some of the parameters tested include: 1) Total sugar, 2) Potassium, 3) Vitamin C, 4) Salt, 5) Magnesium, 6) Antioxidants, 7) Nutrition fact (Total Sugar, Protein, Total Carbohydrates, Ash, Water, and Calories). Based on the results of trials and interviews with the public, it can be concluded that the Infused Water Spice product has good content for health and gets a good response from the community.
Portraits of Science Misconceptions in Plant Adaptation and Breeding Materials in Elementary Schools Candra Utama; Anisa Wahyu Kusumaningtyas
Jurnal Ilmiah Sekolah Dasar Vol 7 No 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i2.55583

Abstract

A misconception is a misunderstanding of a concept by someone. Misconceptions can be experienced in various situations, one of which is in the learning process. This research takes the learning in elementary schools, especially on plant adaptation and reproduction. Misconception itself occurs due to many factors. This study aimed to determine whether there were misconceptions about plant adaptation and reproduction in the elementary schools studied. The researcher used a descriptive qualitative approach. This type of qualitative research uses a descriptive approach. The population in this study amounted to 47 students. Sampling was done using probability sampling. Data collection techniques used were tests and interviews. The test instrument used is to give 15 question numbers to students. The data analysis technique used is descriptive qualitative analysis. The study results showed that 19% of the samples had misconceptions about vegetative propagation of plants, 13% of generative plant propagation, and 2% of plant adaptation material. The teacher also explained that only a few students needed clarification, and the rest needed help understanding the concept. There are many ways to overcome misconceptions, starting from learning media, using worksheets, developing critical thinking in students, and many more. It was concluded that elementary school students have misconceptions.
The Efektivitas Model PBL Berbantuan Aplikasi Qreatif Terhadap Berpikir Kritis dan Motivasi Pembelajaran IPA SD Diyanti, Siti Khodijah; Utama, Candra; Estu Winahyu, Sri
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 15 No 2 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2025.v15.i2.p171-180

Abstract

The lack of variation in learning models and media makes it difficult for students to focus, think critically, and feel motivated in science learning activities. This study aims to determine whether the Problem-Based Learning (PBL) model assisted by the Qreatif application is effective in improving critical thinking skills and learning motivation among fourth-grade students in science lessons at SDN Panggungrejo, Pasuruan City. A quantitative approach with a quasi-experimental design and control group was used. Data were collected using a critical thinking skills test and a learning motivation questionnaire. The results of the t-test showed a significance value of < 0.001 (p < 0.05), indicating a significant difference between the experimental and control classes. Therefore, the PBL model supported by the Qreatif application was proven to be more effective than conventional models in enhancing students’ critical thinking skills and motivation in learning science.
Identifikasi Miskonsepsi Materi Sistem Tata Surya Menggunakan Three-Tier Diagnostic Test dengan Certainty Response Index Leoniza, Malfa Betries Tien; Styawati, Riski; Umami, Salsa Rahmatul; Thohir, M. Anas; Utama, Candra
PendIPA Journal of Science Education Vol 9 No 1 (2025): February
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.9.1.1-9

Abstract

Misconceptions are a phenomenon that is often experienced in the learning process, that is important to identify so it doesn't occur continuously. However, in the research that has been conducted regarding misconceptions about the solar system, there has been no research conducted in elementary schools. In addition, the research that has been conducted is only based on interviews without diagnostic tests. This study aimed to identify the level of misconceptions about the solar system material of grade VI students at an elementary school in Trenggalek regency. This research was qualitative research using a three-tier Certainly Response Index. The first tier was conceptual understanding, the second tier was the reason for choosing an answer, the third tier was the student's level of confidence in the previous answer. The results of this study indicated that in general 56.875% of students experience misconceptions. If reviewed from each concept, 65.63% of students experienced misconceptions in solar system concepts, 51.65% of students experienced misconceptions in earth's rotation and revolution concepts, while 50% students experienced misconceptions in eclipse concepts. Meanwhile, if reviewed from each question, misconceptions occur in question number 10 about determining the characteristics of the sun with a percentage of 81.25% with a high misconception category. The results of this identification are expected to be used as a reference for designing learning materials on the solar system.
Effectiveness of Problem-Based Learning (PBL) in Improving Students' Mathematical Ability: Results of a Literature Review Nabilah, Azzah; Utama , Candra
Khalifah : Jurnal Pendidikan Nusantara Vol. 2 No. 2 (2024): Desember
Publisher : Aksara Shofa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62523/khalifah.v2i2.13

Abstract

The application of problem-based learning approaches to mathematics subjects in elementary schools needs to be improved. It is proven through literature review research that this problem-based learning approach has a significant positive effect on optimizing mathematics learning in achieving maximum learning targets for students in class IV SD. The method used in this research is a systematic literature review to review journals and articles related to PBL and math learning outcomes. Data was collected from the Google Scholar database using a method based on PRISMA, the application of the learning model proved to be effective in problem-based learning in Cycle I resulted in an average percentage of student learning outcomes showing a significant increase from 60% in Cycle I to 89% in Cycle II. This shows a percentage increase of 29%. This research concludes that PBL is an effective method to optimize mathematics learning in surpassing maximum learning targets for students in elementary school. Increasing the application of this problem-based learning approach in the application of mathematics lessons in elementary school is very important and needs to be done on an ongoing basis.
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Muzaki, Ferril Irham; Barus, Yohannes Kurniawan; Tohir, M Anas; Ahdhianto, Erif; Utama, Candra; Putra, Arda Purnama
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.
Systematic Literature Review: Peningkatan Hasil Belajar Bahasa Indonesia Melalui Model Pembelajaran Jigsaw hamidah, fida; utama, Candra
Pedagogi: Jurnal Pendidikan Dasar Vol. 12 No. 2 (2024): Oktober 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/pedagogi.vol.12i.2.701

Abstract

Efektivitas model pembelajaran dalam membangkitkan minat dan motivasi siswa merupakan salah satu faktor fundamental yang menunjang keberhasilan proses belajar mengajar. Hal ini juga berlaku pada pembelajaran bahasa Indonesia, di mana model pembelajaran yang tepat dapat membantu mencegah kebosanan dan meningkatkan hasil belajar siswa. Salah satu model pembelajaran yang dinilai efektif untuk mengatasi kebosanan siswa adalah model jigsaw. Model ini mendorong siswa untuk belajar secara aktif dan kolaboratif, sehingga dapat meningkatkan keterlibatan dan motivasi mereka dalam belajar. Penelitian ini bertujuan untuk mengkaji literatur terkait peningkatan hasil belajar bahasa Indonesia melalui implementasi model pembelajaran tipe jigsaw. Metode Systematic Literature Review (SLR) diterapkan dalam penyusunan artikel penelitian ini. Data penelitian diperoleh dari review artikel tentang penggunaan model jigsaw yang diterbitkan dalam kurun waktu 2019-2024. Sebanyak 9 artikel yang diperoleh dari Google Scholar dan relevan dengan topik penelitian dianalisis untuk mendapatkan data yang akurat. Berdasarkan hasil penelitian ini menunjukkan bahwa model jigsaw memiliki potensi untuk diterapkan pada pembelajaran bahasa Indonesia dan dapat meningkatkan hasil belajar siswa.
Co-Authors Afni, Sintya Nur Alif Mudiono Alvi Nanda Choirina Anas Thohir Anas Thohir, Anas Anggraeni, Isnaeny Nurdiana Anisa Wahyu Kusumaningtyas Anjelita, Kharisma Arda Purnama Putra Arif Hidayat Armadhani, Rio Asfari Mahiruddin Asmi Asfari Mahiruddin Asmi Awalidinna, Diva Fadhila Aynin Mashfufah Azizah, Wafiq Failila Cahyani, Tasya Septhia Cesil Putri Ariyunda Diyanti, Siti Khodijah Dwi Agus Sudjimat Egithia Alfi Rosydiana Egithia Alfi Rosydiana Elly Fithriyanasari Erif Ahdhianto, Erif Esti Untari Estu Winahyu, Sri Evi Hikma Setyarini Farhan Baehaki Ferril Irham Muzaki, Ferril Irham Fitra Larasati Hamidah, Fida Hayuni Retno Widarti Henry Praherdhiono Herawati Susilo Hidayatulloh, Moh. Alif I Wayan Dasna Ismi, Zahira Fitria Jannah, Iftakhul Kalimatul Kasanah, Uswantun Khansa, Nur Aqila Koten, Gaudensius Jati Lamauran Kusumaningtyas, Anisa Wahyu Leoniza, Malfa Betries Tien Lia Yuliati, Lia Lilik Bintartik Lilik Handayani M. Anas Thohir Maisa, Shakila Mariani, Sijah Mashfufah, Aynin Miranda, Varianta Java Yuam Mufida, Nurul Fajriyatuz Zahro Muhimma Yatun Nisa'ul Ulya Munzil Nabila, Putri Assyaffa Nabilah, Azzah Nanda Intan Maharani Nur Hanifatun Nadhif Nurwidiyanto Nurwidiyanto Pipit Pudji Astutik Priya Kusuma Bahari Putri, Anandha Noviyanti Putri, Sinta Kiswoyo Ratna Ekawati Renata, Meidila Oda Riska Pristiani Rizki Pratama, I Putu Fradeo Surya Rudi Prasetyo Sabilah, Ceriagu Anisa Ray Sakinah, Nurul Hidayati Sari, Novia Siska Puspita Shaktiaji, Naufal Anugrah Shirly Rizki Kusumaningrum Shofiani, Reghina Rizky Sinta Kiswoyo Putri Sitaba, Fitra Aulia Rizkinanda Sri Ekawati Sri Estu Winahyu SRI KENTJANANINGSIH Styawati, Riski Tazkiyah, Riska Aida Thohir, M Anas Tohir, M Anas Toto Nusantara Triya Manika Putra Tsaniya Ro’ihatul Jannah Umami, Salsa Rahmatul Varianta Java Yuam Miranda Vike Renanda Dwi Oktavella Wachdani, Rizky Ayu Wati, Pulia Wulansari, Suryaning Yeni Yusella Yohannes Kurniawan Barus YUNI SRI RAHAYU Yuniawatika