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PENERAPAN MODEL PEMBELAJARAN KOOPERATIF STUDENT TEAMS ACHIEVEMENT DIVISION (STAD) DALAM UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI HIMPUNAN SISWA KELAS VII1 SMP NEGERI 15 KENDARI Farman _; Chairuddin _; Fitriyani Hali
Jurnal Karya Pendidikan Matematika Vol 6, No 2 (2019): Jurnal Karya Pendidikan Matematika Volume 6 Nomor 2 Tahun 2019
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (203.823 KB) | DOI: 10.26714/jkpm.6.2.2019.82-91

Abstract

This research aims to improve mathematics learning outcomes of students of grade VII1 SMP Negeri 15 Kendari on set material through the application of the Student Teams Achievement Division (STAD) learning model. This type of research is Classroom Action Research (CAR). This research was conducted in class VII1 students of SMP Negeri 15 Kendari with 24 students. The results of this study indicate that the completeness of student learning outcomes in the first cycle reached 70.83%, in the second cycle reached 79.16%, and in the third cycle reached 83.3%. In terms of process, the Student Teams Achievement Division (STAD) cooperative learning model has been implemented in accordance with the learning scenario in class VII1 of SMP Negeri 15 Kendari with an average of 75% in cycle I, 85% in cycle II and 95% in cycle III. Based on the performance indicators, it was concluded that student learning outcomes in the material set of students in class VII1 of SMP Negeri 15 Kendari could be improved through the cooperative learning model of Student Teams Achievement Division (STAD).
Comparison of The Effectiveness of Scientific Approach and Problem-Solving Approach in Problem-Based Learning in Class IX of SMP Negeri 3 Pangsid Chairuddin Chairuddin; Farman Farman
JME (Journal of Mathematics Education) Vol 4, No 2 (2019): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v4i2.1010

Abstract

The research used is a quasi-experimental study that aims to determine whether there are differences in the effectiveness of the scientific approach and the problem-solving approach in problem-based learning in class IX students of SMP Negeri 3 Pangsid. The population in this study were all grade IX students of SMP Negeri 3 Pangsid, and the sample consisted of two classes, namely class IX.1 and class IX.2, as an experimental class. Based on data collection from learning outcomes, activities and responses of students show that the mathematics learning outcomes of students in the experimental class 1 are in the high category with a mean of 84.38, student activities in learning can be categorized well, while student responses tend to be positive towards this learning. So, it can be concluded that problem-based learning with the scientific approach is quite active. Student mathematics learning outcomes in experimental class 2 are in the high category with a mean of 79.58, student activity in learning is in right criteria, and student responses to this learning are positive. This shows that problem-based learning with a problem-solving approach is quite effective. Hypothesis testing at a significant level α = 0.05 with the t-test showed a significant difference in effectiveness, in terms of learning outcomes between students who applied problem-based learning with a scientific approach and students who applied problem-based learning with problem-solving approaches.
Keyakinan dan mathematics pedagogical content knowledge calon guru matematika: fokus pada domain bilangan Farman, Farman; Ekawati, Rooselyna; Masriyah, Masriyah
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 6 No. 5 (2023): September
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v6i5.18477

Abstract

The purpose of this study was to identify and describe the beliefs and mathematics pedagogical content knowledge (MPCK) of pre-service mathematics teachers. This research is a type of quantitative research with a descriptive design. This research involved 29 final year mathematics pre-service teacher at a college in Southeast Sulawesi, Indonesia. The instruments used in this study were a confidence questionnaire and the MPCK test based on the TEDS-M indicator. The data analysis technique used in this research is descriptive analysis technique. The results showed that the pre-service teacher's belief in mathematics and teaching mathematics was in the high category. Meanwhile, the MPCK of pre-service teachers is in the less category. This shows that pre-service teachers still have difficulties in planning appropriate activities, appropriate methods, predicting student responses, evaluating student mathematical solutions, identifying student misconceptions and representing mathematical concepts or procedures. Future research may consider expanding the focus on the predictive relationship between belief and MPCK pre-service teachers.
STUDENTS' MATHEMATICAL CREATIVE THINKING: A SYSTEMATIC LITERATURE REVIEW WITH BIBLIOMETRIC ANALYSIS Farman, Farman; Juniati, Dwi; Khabibah, Siti
JME (Journal of Mathematics Education) Vol 7, No 2 (2022): JME
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v7i2.1846

Abstract

This study aims to determine the trend of publications on creative thinking in mathematics learning published on Google Scholar in the 2017-2021 period, as well as describe opportunities and directions for research on creative thinking with themes related to future mathematics learning. This research is a systematic literature review study with bibliometric analysis. This research method uses PRISMA 2020 steps. The study results show that the most productive authors are Asikin, Mulyono and Tohir, each publishing two articles. The paper that gets the most citations is by Hasanah and Surya, which discusses students' creative thinking skills in mathematics using cooperative and problem-solving learning. Research themes such as students, creative thinking, problems and mathematics, and mathematical domains such as numbers, algebra and geometry have been widely used. This allows future research paths that can be studied, including the domain of mathematics in the material of statistics and opportunities, students' creative thinking in 7th and 9th-grade students gender, and the use of technological media to improve or measure students' mathematical creative thinking processes. However, the domains and topics that have been studied are still possible to be reviewed as an effort to maximize students' mathematical creative thinking abilities.
Pengembangan Game Edukasi Materi Barisan Aritmetika dalam Pembelajaran Berdiferensiasi Rawal, Muhammad; Farman, Farman
Jurnal PEKA (Pendidikan Matematika) Vol. 8 No. 2 (2025): Jurnal PEKA (Pendidikan Matematika)
Publisher : Program Studi Pendidikan Matematika Universitas Muhammadiyah Sukabumi (UMMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/jp.v8i2.3151

Abstract

This study aims to obtain a valid, practical and effective educational game on arithmetic sequence material in differentiated learning. This research is a type of development research that aims to produce a product in the form of an educational game. The development of educational games is carried out through ADDIE steps consisting of analysis, design, development, implementation and evaluation. The subjects of the trial in this study were students of Class X.G of SMA Negeri 2 Kendari in 2024. The data collection instruments in this study consisted of a validation sheet used to determine the validity of the educational game, the performance of game level completion was used to obtain practicality information and learning outcome tests to determine the effectiveness of the educational game. The results of the study showed that (1) overall educational games were in the criteria of very valid and feasible to use, (2) the results of the performance analysis of the use of educational games showed that 100% of students presented with the help of educational games reaching easy, medium, or difficult levels, which means that the learning process was good and included in the practical category, (3) Based on the summative assessment, the results of the percentage of success in realizing the target level of educational games were 76.47%, which was included in the effective category. Thus, educational games are valid, practical and effective for use in differentiated learning.
The Influence of Achievement Motivation and Mathematical Resilience in Online Learning on Mathematics Learning Achievement Chairuddin, Chairuddin; Arhita, Siska; Farman
Tarbawi : Jurnal Ilmu Pendidikan Vol. 20 No. 1 (2024): Tarbawi : Jurnal Ilmu Pendidikan
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan Institut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/tarbawi.v20i1.4033

Abstract

This research was motivated by the desire to see: (1) the influence of achievement motivation and mathematical resilience in online learning on mathematics learning achievement, (2) The influence of achievement motivation in online learning on mathematics learning achievement, (3) The influence of mathematical resilience in online learning on mathematics learning achievement. This research is quantitative and employs an ex-post facto design. The population in this study was all 344 class VII students at MTs Negeri 1 Kolaka. Sampling using a proportional random sampling technique obtained a sample of 44 students. Data collection methods included questionnaires and documentation. Data analysis uses multiple linear regression analysis. The research results show: (1) Fcount = 24.31970 ≥ Ftable = 3.220, which means that there is a positive and significant influence of achievement motivation and mathematical resilience in online learning on mathematics learning achievement; (2) tcount = 4.333 > ttable = 2.01954, which means that there is a positive and significant influence of achievement motivation in online learning on mathematics learning achievement; (3) tcount = 4.989 > ttable = 2.01954, which means that there is a positive and significant influence of mathematical resilience in online learning on mathematics learning achievement.
Developing Student Worksheets Based on Problem Posing Approach to Improve Students' Reasoning Ability Farman Farman; Meyta Vivin
RANGE: Jurnal Pendidikan Matematika Vol. 5 No. 2 (2024): Range Januari 2024
Publisher : Pendidikan Matematika UNIMOR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpm.Vol5.Iss2.5842

Abstract

This research aims to obtain problem-posing-based student worksheets that are valid, practical, and effective. This type of development research aims to produce products through problem posing-based student worksheets. The development of problem posing-based worksheets is carried out through Four-D steps consisting of define, design, development, and disseminate. The test subjects in this research were 8th-grade students at Muadz Bin Jabal Kendari. The instruments used in data collection consisted of a validation sheet, a response questionnaire for using problem-posing-based student worksheets, and a reasoning ability test. The results of the research show that (1) the validation results with an average score of 4.6, which means that the problem posing-based student worksheets are within the criteria of being very valid and suitable for use, (2) The results of the analysis of student responses to the use of problem posing-based student worksheets show that the average response The student's class is 88.54, which means the class response is positive and is included in the practical category. (3) Students' reasoning abilities on the circle concept have an average score of 76.0, and based on the established criteria, the average level of students' reasoning is categorized as high. This shows that the problem posing-based student worksheets meet the effective category. Thus, problem posing-based student worksheets are valid, practical, and effective for learning circle material.
COMPARISON OF THE EFFECTIVENESS OF SCIENTIFIC APPROACH AND PROBLEM-SOLVING APPROACH IN PROBLEM-BASED LEARNING IN CLASS IX OF SMP NEGERI 3 PANGSID Chairuddin Chairuddin; Farman Farman
JME (Journal of Mathematics Education) Vol. 4 No. 2 (2019): JME
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v4i2.1010

Abstract

The research used is a quasi-experimental study that aims to determine whether there are differences in the effectiveness of the scientific approach and the problem-solving approach in problem-based learning in class IX students of SMP Negeri 3 Pangsid. The population in this study were all grade IX students of SMP Negeri 3 Pangsid, and the sample consisted of two classes, namely class IX.1 and class IX.2, as an experimental class. Based on data collection from learning outcomes, activities and responses of students show that the mathematics learning outcomes of students in the experimental class 1 are in the high category with a mean of 84.38, student activities in learning can be categorized well, while student responses tend to be positive towards this learning. So, it can be concluded that problem-based learning with the scientific approach is quite active. Student mathematics learning outcomes in experimental class 2 are in the high category with a mean of 79.58, student activity in learning is in right criteria, and tudent responses to this learning are positive. This shows that problem-based learning with a problem-solving approach is quite effective. Hypothesis testing at a significant level ? = 0.05 with the t-test showed a signi ficant difference in effectiveness, in terms oflearning outcomes between students who applied problem-based learning with a scientific approach and students who applied problem-based learning with problem solving approaches.
Development of E-LKPD Using Live Worksheets for Online Mathematics Learning during Covid-19 Farman Farman; Fitriyani Hali; Muhammad Rawal
JME (Journal of Mathematics Education) Vol. 6 No. 1 (2021): JME
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v6i1.1626

Abstract

This study aims to obtain e-LKPD using a valid, practical, and effective live worksheet on derived material. This type of development research aims to produce a product in the form of e-LKPD. The development of live worksheet-based e-LKPD is carried out through ADDIE design development steps consisting of analysis, design, development, implementation, and evaluation. The test subjects in this study were Class XI students at SMA Negeri 8 Kendari in 2021. The data collection instruments in this study consisted of a validation sheet used to determine the validity of the e-LKPD, a response questionnaire on the use of e-LKPD was used to obtain information on the practicality of e-LKPD, and learning outcomes tests to determine the effectiveness of e-LKPD. The results showed that (1) the validation results with an average score of 4.04 which means that the live worksheet-based e-LKPD is in very valid criteria and is feasible to use (2) The results of the analysis of student responses to the use of e-LKPD show that the average The student's class response is 80.3 which means the class response is positive and is included in the practical category. (3) There is a difference between the pre-test and post-test values, which means that there is an effect of using e-LKPD on learning outcomes. Thus the live worksheet-based e-LKPD is valid, practical, and effective.
Interest in Gamification Learning Based on Student Learning Styles Farman Farman; Chairuddin Chairuddin; Marniati Marniati
JME (Journal of Mathematics Education) Vol. 6 No. 2 (2021): JME
Publisher : USN Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v6i2.1586

Abstract

This study aims to analyze student interest in gamification-assisted learning in terms of student learning styles. This research is a type of descriptive research using a qualitative approach. The subjects are students of the Mathematics Education Study Program, Faculty of Teacher Training and Education, USN Kolaka, a research course program with 20 students. The data collection technique used in this research is to use a questionnaire. The instrument used in this study was a questionnaire of learning styles and interest in learning in gamification-assisted learning. According to Miles and Huberman, the data analysis technique used in this study is a qualitative data analysis technique, namely data reduction, data presentation, and conclusion drawing. The results showed (1) the average student interest in gamification-assisted learning with word walls was in the high category, (2) student learning styles in research subjects mostly tended to be multimodal (60%), and (3) students with unimodal learning styles have high interest, bimodal, and trimodal learning styles have a very high interest in learning with gamification-assisted learning.