Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles
13,968 Documents
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS KAHOOT UNTUK MENINGKATKAN KOMPETENSI PEDAGOGI GURUJUDUL ARTIKEL
Darojah, Rofiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i3.30478
This study aims to improve the pedagogical competence of elementary school teachers in Lebaksiu District through the development of interactive multimedia based on Kahoot. The method used is Research and Development (R&D), covering needs analysis, design, development, expert validation, and limited trials through classroom observation. The observation instrument assessed aspects such as lesson planning, teaching strategies, content mastery, technology use, student engagement, and evaluation. Validation results using Aiken’s V indicated that the materials and media were in the appropriate to highly appropriate category. Classroom observations showed increased student engagement and media effectiveness, although some technical aspects still need refinement. Overall, Kahoot-based multimedia proved effective and can serve as an innovative and engaging learning tool in elementary education.
PENGARUH LINGKUNGAN KELUARGA TERHADAP PERILAKU BULLYING PESERTA DIDIK KELAS VII DI SMP NEGERI 16 PADANG
Mifthahhul Jannah;
Suryadi;
Joni Adison
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30492
This study aims to describe and analyze the influence of the family environment on the bullying behavior of seventh grade students at SMP Negeri 16 Padang. The background of this study is the high number of bullying cases in schools that can have a negative impact on the psychological and social development of students. This study uses a quantitative method with a simple linear regression approach. The sample consisted of 68 students selected through a total sampling technique. The instrument used was a questionnaire. The results of the study indicate that: (1) the students' family environment is in the low category, (2) bullying behavior is in the fairly high category, and (3) there is a significant influence between the family environment and bullying behavior by 15%. These results indicate the importance of the family's role in shaping students' social behavior.
ANALISIS DAMPAK GAME ONLINE TERHADAP PERILAKU SOSIAL PESERTA DIDIK KELAS VI SD NEGERI LIMBANGAN 02
Berliana Ayu Puspita;
Farhan Saefudin Wahid;
Toharudin, Moh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30504
This study aims to examine the impact of online games on the social behavior of sixth-grade students at SD Negeri Limbangan 02. The research employed a qualitative descriptive method. Primary data consisted of interview transcripts and observation notes, obtained from 34 informants who were selected as samples in the study. Secondary data were collected through participatory observation at SD Negeri Limbangan 02. To ensure data validity, the study used source and technique triangulation. The data analysis technique in qualitative research includes four stages: data collection, data reduction, data presentation, and conclusion drawing. Based on the findings, it can be concluded that online games have both positive and negative effects on students’ social behavior. On the positive side, online games can enhance concentration, foster teamwork, improve communication skills, and develop empathy and respect for peers. Social interaction through gaming may also broaden students’ social networks. However, excessive use of online games has negative impacts, including reduced face-to-face interaction, increased aggressive behaviors such as irritability and the use of inappropriate language, declining politeness toward teachers and peers, decreased motivation to learn, and emotional as well as financial dependence on online gaming.
INTEGRASI FILSAFAT ILMU DAN NILAI-NILAI AGAMA DALAM MEMBANGUN KARAKTER GEN Z DI TENGAH ARUS MODERNITAS
Ai Silvi Nurhasanah;
Ani Rindiani;
Ramlan Abdul Wasi’;
Nurulhusna Muhajir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30505
The purpose of this study is to examine in depth the importance of integrating philosophy of science and religious values in shaping the character of Generation Z in the digital age. Amidst the flood of information, technological penetration, and secularization trends, Generation Z faces complex challenges that threaten the balance between their intellectual and spiritual aspects. Philosophy of science contributes to the formation of critical and reflective thinking patterns, while religion provides a moral foundation, meaning of life, and strong spiritual orientation. This study uses a qualitative approach with a literature review method, analyzing various scientific sources to formulate a conceptual framework that synergizes the two approaches. The results of the study indicate that the integration of philosophy of science and religion can produce a generation that is not only academically excellent but also ethically and religiously mature. The implementation strategy for this synergy includes the development of an integrative curriculum, values-based character building, interdisciplinary educator training, and the use of digital media for the dissemination of educational values. With this approach, the educational paradigm can shift from merely transmitting knowledge to forming a holistic and transformative character.
PENGARUH PENERAPAN TEKNOLOGI VIRTUAL REALITY DALAM MODEL PEMBELAJARAN INKUIRI TERHADAP PENINGKATAN KETERAMPILAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN SMA MUHAMMADIYAH 4 MAKASSAR
Angriani, Diva;
Thahir, Irmawati;
Rahim, Firdaus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30521
Penelitian ini bertujuan untuk menyebarkan pengaruh penerapan teknologi Virtual Reality (VR) dengan model pembelajaran inkuiri terhadap peningkatan keterampilan berpikir kritis siswa pada mata pelajaran Pendidikan Pancasila dan Kewarganegaraan (PPKn) di SMA Muhammadiyah 4 Makassar. Jenis penelitian yang digunakan adalah Pre-Eksperimental Design dengan metode pretest-posttest control group design . Populasi dan sampel penelitian berjumlah 31 siswa. Perlakuan (perlakuan) dilakukan sebanyak dua kali pertemuan, dan data dikumpulkan melalui tes kemampuan berpikir kritis serta angket. Hasil penelitian menunjukkan bahwa sebelum perlakuan, sebagian besar siswa berada pada kategori berpikir kritis “sangat rendah” dan “rendah”. Setelah perlakuan, terjadi peningkatan signifikan di mana sebagian besar siswa mencapai kategori “tinggi” dan “sangat tinggi”. Uji Wilcoxon Signed Rank Test menunjukkan nilai signifikansi p(sig.<0,05) sebesar 0,013<0,05, yang mengindikasikan adanya perbedaan signifikan. Dengan demikian, hipotesis alternatif (Ha) yang menyatakan adanya pengaruh signifikan terhadap peningkatan keterampilan berpikir kritis siswa dapat diterima. Disimpulkan bahwa teknologi pembelajaran model Virtual Reality inkuiri berpengaruh positif dalam peningkatan kemampuan berpikir kritis siswa pada mata pelajaran PPKn di SMA Muhammadiyah 4 Makassar.
HUBUNGAN ANTARA KETERAMPILAN BERPIKIR KRITIS DENGAN LITERASI SAINS SISWA DALAM PEMBELAJARAN IPA KELAS IV SEKOLAH DASAR DI KECAMATAN DUREN SAWIT, JAKARTA TIMUR
Sri Wahyuningsih;
Tunjungsari Sekaringtyas;
Julius Sagita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30523
This correlational study aims to investigate the relationship between critical thinking skills and students’ science literacy in Grade IV science learning at elementary schools in Duren Sawit District. The sample of this study consisted of 92 fourth grade students from SDN Duren Sawit 10, SDN Duren Sawit 05, and SDN Duren Sawit 18, located in East Jakarta. The sample was selected using a cluster random sampling technique. The research employed a quantitative method with a correlational approach. Data were collected using essay-based tests and analyzed using a t-test. The analysis results show a positive relationship between critical thinking skills and science literacy, as evidenced by the value of t_count > t_table (7.779 > 1.987). These findings indicate that critical thinking skill can be considered as one of the efforts to improve the science literacy of fourth grade elementary school students.
PENERAPAN MODEL CREATIVE PROBLEM SOLVING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA GEOGRAFI DI SMA PERTIWI 1 PADANG
Silsabila Adelia;
Sri Mariya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i3.30537
This research aims to 1) Know the application of the use of the Creative Problem Solving model to improve students' creative thinking skills and to 2) Know the effect of using the Creative Problem Solving model to improve students' creative thinking skills at SMA Pertiwi 1 Padang. The research method used in this research is the Quasi Experiment Method with the research design of Nonequivalent Control Group Design. Sampling was done by Random Sampling technique. The samples in this study were students of class X.1 as an experimental class using the Creative Problem Solving learning model and class X.3 as a control class using Conventional learning media. Data collection uses pretest and posttest instruments in the form of multiple choices that have been tested for validity, reliability. The results of the study explained that 1) The application of the Creative Problem Solving model to improve students' creative thinking skills at Pertiwi 1 Padang High School in class X.1 as an experimental class is declared quite effective to be applied, this is evidenced by documentary evidence and observations related to the activeness of students in applying the Creative Problem Solving model, which of the 4 indicators of creative thinking ability, there are 3 indicators that students understand best including Fluency (the ability to express many ideas fluently and confidently related to atmospheric problems), flexibility (diversity, being able to produce many diverse ideas regarding solutions to reduce the impact of air pollution in the surrounding environment), originality (creating an answer from the direction of one's own views related to atmospheric problems in the environment) The success of this application is supported by school facilities and infrastructure such as internet connections (Wi-Fi), and students are allowed to use laptops and mobile phones. 2) The effect of the Creative Problem Solving learning model on students' creative thinking skills in class X.1 SMA Pertiwi 1 Padang with the average posttest of the experimental class of 87.24 and the average posttest of class X.3 as the control class of 71.94. Data analysis using the Independent Sample T-Test test from the calculated data obtained a significance level (Sig.) of 0.003 because the significance is smaller than 0.05 (0.003 <0.05), then Ho is rejected and Ha is accepted.
PENGARUH PENGGUNAAN MEDIA LIVEWORKSHEET DAN MOTIVASI TERHADAP HASIL BELAJAR SISWA PADA MATERI GAYA GRAVITASI KELAS 4 SEKOLAH DASAR
Malika Novanda Alfitria;
Sudi Dul Aji;
Arnelia Dwi Yasa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i3.30543
The low learning outcomes of elementary school students on the topic of gravitational force indicate the need for innovative learning media to improve students' motivation and academic performance. This study aims to examine the effect of using liveworksheet media and learning motivation on students' learning outcomes in grade 4 of elementary school. The research employed a quantitative method with a quasi-experimental design. The sample consisted of 27 students in the experimental class and 27 students in the control class. The instruments used were learning outcome tests and learning motivation questionnaires. The pretest t-test showed no significant difference between the two classes (Sig. = 0.293). The posttest t-test revealed a significant difference in learning outcomes (Sig. = 0.006). The t-test for learning motivation also showed a significant difference between the classes (Sig. = 0.000). The f-test (ANOVA) indicated a significant interaction between the use of Liveworksheet media and learning motivation on students' learning outcomes (Sig. = 0.021). These findings demonstrate that the use of Liveworksheet media and learning motivation have a positive influence on improving students' learning outcomes.
UPAYA MENINGKATKAN PRESTASI BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA MELALUI MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DI KELAS IV SD NEGERI 3 ARCAWINANGUN
Monica Bella Anggelia;
Pratik Hari Yuwono;
Yudha Febrianta;
Dedy Irawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i03.30548
This study was motivated by the low scores in formative assessments in the subject of Pancasila Education. Only 51.28% of students achieved the Minimum Mastery Criteria (MMC), while 48.71% did not. Additionally, the teacher still applied conventional teaching methods, primarily using lectures. This research focuses on implementing the cooperative learning model of Teams Games Tournament (TGT) in the subject of Pancasila Education, particularly on the topic of “Cooperation in My Environment.” The aim of this study is to improve the learning achievement of Grade IV students at SD Negeri 3 Arcawinangun through the application of the TGT cooperative learning model. This study employed a classroom action research (CAR) method, conducted in two cycles, with each cycle consisting of two meetings. Data collection techniques included tests, observation, documentation, and questionnaires, with tools such as observation sheets, questionnaire sheets, evaluation test sheets, and documentation.The results showed a significant improvement in student achievement. Student learning activity observations increased from 64.1% in Cycle I, Meeting 1 to 72.56% in Meeting 2. In Cycle II, learning activity further increased to 77.17% in Meeting 1 and 84.32% in Meeting 2. Based on these improvements, it can be concluded that the application of classroom action research using the TGT cooperative model can enhance students' learning achievement in Pancasila Education for Grade IV students at SD Negeri 3 Arcawinangun.
PENGARUH PENGGUNAAN MEDIA FERROFLUID DALAM PEMBELAJARAN MAGNET DAN MEDAN MAGNET TERHADAP PEMAHAMAN SISWA KELAS V
Afifatul Nur Azizah;
Sudi Dul Aji;
Farida Nur Kumala
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
Show Abstract
|
Download Original
|
Original Source
|
Check in Google Scholar
|
DOI: 10.23969/jp.v10i3.30550
This study aims to examine the effect of using Ferrofluid media on the understanding of the concept of magnets and magnetic fields of fifth grade elementary school students. The background of this study is based on the low understanding of students towards abstract science material and the lack of use of innovative experimental media such as Ferrofluid in learning. This study uses a quantitative approach with a quasi-experimental design of the pretest and posttest control group design type. The subjects of this study consisted of 76 students of SDN 1 Dampit who were divided into experimental and control classes. The instrument was in the form of multiple-choice questions that were tested for validity and reliability. The data analysis technique in this study used prerequisite tests (normality and homogeneity tests) and hypothesis tests using independent sample t-tests. The results of this study showed that there was a significant difference between the posttest results of the experimental and control classes. The conclusion of this study is that the use of ferrofluid as an experimental medium has a positive impact on improving students' understanding of the concept of magnets and magnetic fields. The implication of this study is the importance of using experimental media based on concrete visualization in science learning in elementary schools.