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PENINGKATAN PROSES DAN HASIL BELAJAR MATEMATIKA MENGGUNAKAN MODEL PEMBELAJARAN MAKE A MATCH SISWA KELAS IV SDN 37/II PASAR LUBUK LANDAI Ainul Pitri; Nurlev Avana; Aldino Aldino
Jurnal Review Pendidikan dan Pengajaran Vol. 9 No. 3 (2026): Inpress Vol. 9 No. 3 Tahun 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v9i3.61386

Abstract

Penelitian ini berawal dari masalah kegiatan belajar mengajar terlalu didominasi oleh guru, siswa pasif hanya menerima informasi dan kurang aktif. Hal ini membuat siswa menjadi tidak aktif dalam proses pembelajaran matematika, hal ini berimbas pada proses dan hasil belajar siswa. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model Make a Match di kelas IV SDN 37/II Pasar Lubuk Landai. Jenis penelitian yang dilakukan adalah penelitian tindakan kelas, jenis penelitian dilaksanakan dalam 2 siklus, 1 siklus terdapat 2 kali pertemuan subjek dari penelitian tersebut adalah siswa kelas IV SDN 37/II Pasar Lubuk Landai yang berjumlah 20 siswa, penelitian dilaksanakan pada semester genap tahun ajaran 2025/2026. Teknik pengumpulan data pada penelitian ini menggunakan lembar observasi, tes soal dan dokumentasi. Teknik analisis yang digunakan adalah pendekatan kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa terhadap pengaruh penerapan model Make a Match di kelas IV SDN 37/II Pasar Lubuk Landai tersebut meningkat atau berhasil dibuktikan pada proses belajar dengan menggunakan lembar observasi guru pada siklus I dengan rata-rata 71,42% dan pada siklus II dengan rata-rata 96,42%. Pada lembar observasi siswa siklus I diperoleh rata-rata yaitu 60% pada siklus II diperoleh rata-rata 85%. Begitu pula dengan hasil belajar pendidikan matematika siswa setelah guru menerapkan model Make a Match pada siklus I siswa yang tuntas yaitu 65%  dan pada siklus II siswa yang tuntas meningkat menjadi 85%. Sehingga dapat disumpulkan bahwa model Make a Match ini cocok digunakan untuk anak SD kelas IV di SDN 37/II Pasar Lubuk Landai.
PENERAPAN MODEL GAME BASED LEARNING BERBANTUAN MEDIA QUIZIZZ UNTUK MENINGKATKAN PROSES DAN HASIL BELAJAR IPAS KELAS V SDN 74/II TANAH PERIUK Nadia Viarosa; Subhanadri Subhanadri; Nurlev Avana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16236

Abstract

This Classroom Action Research (CAR) was motivated by the low learning outcomes and learning process of fifth-grade students in Science at SDN 74/II Tanah Periuk. This was evident in the lack of student engagement in learning activities and the average test scores, which were still below the minimum passing grade (KKTP). These scores were still below the Learning Objective Achievement Criteria (KKTP) set by the school, which was 70. The purpose of this study was to describe the application of the Game-Based Learning model, supported by the Quizizz media, to improve the learning process and outcomes of fifth-grade students in Science at SDN 74/II Tanah Periuk. The research method used was Classroom Action Research (CAR). The study was conducted in two cycles, each consisting of planning, implementation, observation, and reflection. The subjects were 26 fifth-grade students at SDN 74/II Tanah Periuk. Data collection used observation and tests. The data collection instruments used observation sheets and test questions. The observation data were analyzed using descriptive analysis techniques, and the test data were analyzed using formulas. The results obtained from the research include: 1) The implementation of the Game Based Learning model assisted by Quizizz media on the material Chapter 7 My Proud Region is categorized as Very Good. In the assessment of the educator process in cycle 1 it was 80.76% and cycle 2 it was 92.30%. While in the student process in Cycle 1 it was 65.21% and cycle 2 it was 84.77%. So that the results have reached the process success indicator of 75%. 2) Student learning outcomes have increased above the KKTP score of 70, after the implementation of the Game Based Learning model assisted by Quizizz media. The student learning outcomes that were completed in cycle 1 were 69.56%. The student learning outcomes that were completed in cycle 2 were 86.95%. The application of the Game Based Learning model assisted by Quizizz media can improve the process and learning outcomes of students.
Co-Authors A, Aprizan Abdulah Abdulah Abdulah, Abdulah abdulah, abdulah Abdullah Abdullah Abdullah, Abdullah Afriani, Delvi agrita, tri wera Aini, Ilmi Puspa Ainul Pitri Aldino Aldino Aldino Aldino Amanda Zafirah Ramadhani Amanda Zafirah Ramadhani Ambiyar, Ambiyar Amran, Najla Andina Pitri, Wahyuni Andriani, Opi Annisa Seinapa Annisaa Haq Maharani Apdoludin Apdoludin Apdoludin Apdoludin Apdoludin, Apdoludin Aprizan Aprizan, Aprizan Aulia Wulandari Aulia Wulandari Aziz, Ishak Celsy Okta Liski Dedek Helida Pitra Desmawati Desmawati Desyandri Desyandri Dewa Fentrioga Dhini Mufthi Dhini Mufti dhini mufti Elfita, Wilda Elvima Nofrianni Gusta Rahadi Guswita, Reni Habibie, Zulqoidi R. Hakiki, Nurul Hidayat, Puput Wahyu Huswatul Hasanah ICA AMELIA Ike Opiyani Irdes Putra, Yogi Iri Hamzah Iri Hamzah J, Jumiyatun Jamaris Jamaris Jamaris Jamaris Jeni Mardina Jumita Jumita Jumiyatun J Levandra Balti Masnia, Masnia Megawati - Megawati Megawati megawati megawati Misdaleni Misdaleni Missi Febriani Mozakiyah Dinda Sari Muhammad Iqbal Muhammad Iqbal Mulza Rois Nabila Nabila Nadia Viarosa Najla Amran Nofrianni, Elvima Nora Hervina Oktavia, Susi Opi Andriani Opi Andriani Opi Andriani Opni Andriani Putra Pratama Putra Pratama Putra, Randi Eka Putra, Yogi Irdes Rahadi, Gusta Ratri Putri Ratri Putri Reni Guswita Reni Guswita Restya Dyah Agustiana Riana Airi Rifa Putri Chodilah Riska, Riska RITA SUMARTI Safitri, Juliana Sandra, Aurel Debrina Siti Nurhaliza Solfema Solfema Solfema Sonya Elmanda Subhanadri SUBHANADRI, SUBHANADRI Suci amilia Sundahry Sundahry Sundahry Sundahry Taufiq Hidayat Teti Trisnawati Timang Neelam Saty Titis Wulandari Tresna Wati Tri Wiyoko Trisniawati , Adinda Prasetya Ucci Erianti Ucci Erianti Wahyuni Andina Pitri WINDA TRISNAWATI Winda Winda Yanti , Tria Apriza Yunica Rike Ulfa Zulqoidi R. Habibie