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PELATIHAN PEMBUATAN MODUL AJAR BERDIFERENSIASI UNTUK MEWUJUDKAN SCHOOL WELL BEING DI SEKOLAH DASAR Hayati, Rahmi; Abdillah, T Rafli; Muamar, M Rezeki; Karim, Asrul; Fachrurazi, Fachrurazi; Mulani, Piki
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.37152

Abstract

Pelatihan pembuatan modul ajar berdiferensiasi untuk mendukung school well-being di sekolah dasar bertujuan untuk membekali guru dengan keterampilan dan pengetahuan dalam merancang pembelajaran yang adaptif terhadap kebutuhan beragam siswa. Modul ajar berdiferensiasi dirancang agar guru dapat memberikan materi yang sesuai dengan kemampuan, minat, dan gaya belajar siswa, sehingga menciptakan lingkungan belajar yang inklusif dan mendukung kesejahteraan siswa di sekolah. Pelatihan ini diikuti oleh guru-guru sekolah dasar yang didampingi dalam menyusun dan mengimplementasikan modul ajar berdiferensiasi melalui berbagai metode seperti penyuluhan, pelatihan berbasis teknologi, demonstrasi, dan pendampingan langsung di kelas. Hasil dari pelatihan ini menunjukkan peningkatan signifikan dalam pemahaman dan keterampilan guru, terutama dalam memanfaatkan teknologi untuk mendukung pembelajaran yang lebih bervariasi dan interaktif. Efektivitas pembelajaran berdiferensiasi juga tercermin dari peningkatan school well-being siswa, yang dilaporkan lebih terlibat aktif dalam pembelajaran dan merasa lebih nyaman serta termotivasi di lingkungan sekolah. Selain itu, kolaborasi antara sekolah, guru, dan orang tua menjadi faktor penting dalam keberhasilan penerapan modul ajar berdiferensiasi.Beberapa tantangan yang dihadapi, seperti keterbatasan waktu dan sumber daya bagi guru untuk menyusun modul, disarankan untuk diatasi dengan pendampingan berkelanjutan dan peningkatan akses terhadap teknologi pendidikan. Pelatihan ini diharapkan memberikan dampak jangka panjang dalam menciptakan sistem pembelajaran yang lebih inklusif, responsif, dan mendukung kesejahteraan siswa secara menyeluruh.
PENYULUHAN KESEHATAN PADA KELAS IBU HAMIL TENTANG CARA MELAKUKAN BAYI MASSAGE Febrianti, Rini; Yusman, Reni; Yanti, Yanti; Hayati, Rahmi; Putri, Riska Amelia; Simanjuntak, Helen Anjelina
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.39744

Abstract

Baby Massage merupakan pengungkapan rasa kasih sayang antara orang tua dengan anak lewat sentuhan kontak langsung dengan tubuh yang dapat memberikan rasa aman dan nyaman pada bayi. Tujuan yang ingin dicapai dari kegiatan pengabdian pada masyarakat ini adalah meningkatkan pengetahuan dan kemampuan  ibu dalam melakukan baby massage sehingga dapat memberikan stimulus yang penting dalam tumbuh kembang dan memberikan rasa aman dan nyaman pada bayi.  Kegiatan pengabdian masyarakat ini dilaksanakan pada tanggal 6 Desember Tahun 2024, bertempat di RSIA Restu Ibu Padang. Kegiatan ini melibatkan 23 peserta terdiri dari ibu Hamil di dalam kegiatan kelas ibu hamil, kegiatan berupa penyuluhan kesehatan dengan metode ceramah, diskusi, tanya jawab dan praktek cara melakukan baby massage. Kegiatan ini diawali dengan  pre test untuk menilai pengetahuan sebelum dilakukan penyuluhan, kemudian post test sebagai evaluasi peningkatan pengetahuan setelah penyuluhan. kegiatan penyuluhan ini penting dilakukan untuk meningkatkan pengetahuan dan keterampilan ibu dalam melakukan baby massage yang benar disertai dengan memberikan informasi melalui leaflet yang berisi informasi baby massage dan langkah – langkah dalam melakukan baby massage.
TRANSFORMASI PENGAJARAN DENGAN VIRTUAL REALITY: PELATIHAN GURU SEBAGAI KATALISATOR INOVASI PEMBELAJARAN Hayati, Rahmi; Muamar, M Rezeki; Zuraini, Zuraini; Fachrurazi, Fachrurazi; Karim, Asrul
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 No. 2 Tahun 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v6i2.43256

Abstract

Perkembangan teknologi di dunia pendidikan semakin mendorong inovasi dalam metode pengajaran. Salah satu teknologi yang memiliki potensi besar untuk meningkatkan kualitas pembelajaran di sekolah dasar adalah Virtual Reality (VR). Penggunaan VR dapat memberikan pengalaman belajar yang lebih imersif, interaktif, dan menarik, memungkinkan siswa untuk memahami konsep-konsep yang sulit dijelaskan dengan metode konvensional. Tujuan pelatihan Virtual Reality (VR) bagi guru sekolah dasar sebagai upaya untuk memperkenalkan dan meningkatkan keterampilan mereka dalam menggunakan teknologi ini untuk pembelajaran. Pelatihan ini diharapkan dapat meningkatkan pemahaman guru tentang konsep VR, memberikan keterampilan praktis dalam penggunaannya, dan mendorong terciptanya metode pembelajaran yang lebih inovatif. Selain itu, penelitian ini juga bertujuan untuk menilai bagaimana pelatihan ini dapat memotivasi guru untuk mengembangkan metode pembelajaran yang lebih kreatif dan meningkatkan keterlibatan siswa dalam kelas. Metode yang digunakan dalam penelitian ini adalah pelatihan berbasis demonstrasi dan praktek langsung, di mana para guru diberi kesempatan untuk merasakan secara langsung bagaimana VR dapat diterapkan dalam berbagai mata pelajaran di sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif dan kuantitatif untuk menganalisis hasil pelatihan, serta dampaknya terhadap keterampilan dan motivasi guru. Hasil penelitian menunjukkan bahwa pelatihan VR berhasil meningkatkan pemahaman dan keterampilan praktis guru dalam menggunakan teknologi VR, serta mendorong mereka untuk mengembangkan metode pembelajaran yang lebih menarik dan interaktif. Para guru juga melaporkan peningkatan motivasi dalam menggunakan teknologi ini di kelas untuk meningkatkan keterlibatan dan motivasi siswa.
DAMPAK PEMBELAJARAN BERBASIS BUDAYA DI SEKOLAH DASAR Hayati, Rahmi; Husnidar; Novianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19910

Abstract

Culture-based learning in elementary schools is an approach that integrates local cultural values ​​in the educational process to enrich the learning experience and shape the character of students. This research aims to identify the impact of implementing culture-based learning on students, teachers, schools, communities and the national education environment. The research results show that culture-based learning can increase cultural understanding, learning motivation, and students' academic and non-academic achievements. For teachers, this approach encourages creativity, innovation and strengthening relationships with students. Schools that integrate local culture can also enhance their identity as centers for cultural preservation and strengthen ties with the community. In addition, culture-based learning enriches the national curriculum and increases pride in Indonesia's cultural diversity. Based on these findings, it is recommended to develop culture-based learning modules, increase teacher capacity through training, strengthen collaboration between schools and communities, and develop policies that support the implementation of local culture in education. Thus, culture-based learning can make a major contribution to forming a generation with character and respect for Indonesia's cultural diversity
BELAJAR ASYIK DAN BERMAKNA: INTEGRASI GAMIFIKASI DALAM PEMBELAJARAN KONTEKSTUAL DI SEKOLAH DASAR Hayati, Rahmi; Karim, Asrul; Kartika, Yessi; Fachrurazi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24199

Abstract

This study aims to describe the process and impact of gamification integration in contextual learning in elementary schools as a strategy to create a fun and meaningful learning experience. The background of this study is based on the fact that conventional learning in elementary schools is still monotonous, less contextual, and minimal active student involvement. The gamification approach that adopts game elements, such as points, challenges, and levels, is combined with students' real-life contexts to increase motivation and conceptual understanding. This study uses a descriptive qualitative approach with data collection techniques through participatory observation, in-depth interviews, and documentation studies. The subjects of the study included teachers, fourth grade students, principals, and parents at an elementary school that has implemented learning innovations. The results of the study indicate that contextual gamification integration can increase student involvement, strengthen intrinsic motivation, and create an active and enjoyable learning atmosphere. Teachers play an important role in designing learning that is balanced between cognitive and affective aspects. Despite facing technical and planning challenges, teachers can overcome them through reflection and adaptive strategies. In conclusion, gamification in contextual learning is an effective and relevant approach to realizing learning that touches the intellectual and emotional aspects of students in elementary schools.
PENDEKATAN PEMECAHAN MASALAH UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI TRIGONOMETRI Hayati, Rahmi
Al-Khawarizmi Vol 3 No 1 (2019): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v3i1.5142

Abstract

This study is entitled Problem Solving Approach to improve student learning outcomes in Trigonometry Materials. The purpose of this study is to describe learning that can improve student achievement with the Problem Solving Approach in Trigonometry Materials in Class X SMA Negeri 1 Bireuen. This study uses a qualitative approach to the type of Classroom Action Research (CAR). As for the subjects of the study were all grade X students of SMA Negeri 1 Bireuen and 5 students were taken as interview subjects with high, medium, and low ability criteria. Research data collected in the form of tests, interview observations and field notes. Student responses about problem solving approaches were also very good. It was proven that they enjoyed learning with the problem solving approach. This research was carried out in one action with II cycle. In the first cycle, the results of the study showed that the observations of the researchers 'activities reached 87.50% and the results of observations of the students' activities reached 81.67%. While the success of the final test of the first cycle I action reached 78.13%. Thus according to the established criteria said to be unsuccessful, for that the researcher entered the second cycle and corrected the existing weaknesses in cycle I. In the second cycle, the results of the study showed that the observations of the researchers 'activities reached 91.67% and the results of observations of the students' activities reached 89.17%. While the success of the final test cycle II action reached 87.10%. Based on the results of the final test I cycle II action that learning has reached the specified criteria that is 85% of students got a score ≥ 65 so that this study was said to be successful. Student responses about problem solving approaches were also very good. It was proven that they enjoyed learning with a problem solving approach.
Optimization of TPACK-Based Project Learning in Micro Teaching Courses in the Mathematics Education Study Program Nuraina, Nuraina; Hayati, Rahmi; Rohantizani, Rohantizani; Mursalin, M; Muliana, Muliana; Unaida, Ratna
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.1166

Abstract

The purpose of this research is to optimize project learning based on Technological Pedagogical Content Knowledge (TPACK) in the Micro Teaching course in the Mathematics Education Study Program. A descriptive qualitative approach is used to describe student involvement in each stage of the project: starting from planning, digital media development, implementation of micro teaching, reflection, revision, to publication of results. Data was collected through observations, project documents, and assessment sheets based on the TPACK rubric. The results showed that students were able to integrate elements of technology, pedagogy, and content quite well, with the highest scores in the Pedagogical Knowledge (4.5) and TPACK (4.4) dimensions, and the lowest scores in the Technological Content Knowledge dimension (4.1). These findings show that the TPACK-based project learning model is effective in developing the competencies of prospective 21st century mathematics teachers who not only master the material and learning strategies, but are also able to utilize technology appropriately. This study recommends the sustainable application of similar models to support the transformation of digital-based education and innovative pedagogy in higher education.
Sosialisasi Permainan Tradisional Gen-Z dalam Menerapkan Nilai-Nilai Budaya Lokal di SD Negeri Bukit Rata Aceh Tamiang: Pengabdian Zuraini, Zuraini; Hayati, Rahmi; Nofriati, Eli; Anandawar, Riszky
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4726

Abstract

This community service activity aims to socialize traditional games to Generation Z students in order to instill local cultural values at SD Negeri Bukit Rata, Aceh Tamiang. The development of digital technology causes children to interact more often with gadgets, so their involvement in traditional games is decreasing. In fact, traditional games have an important function in training social skills, motor skills, and instilling character values such as cooperation, sportsmanship, discipline, and mutual cooperation. This service program was carried out through several stages, namely observation, counseling, game demonstration, hands-on practice, and evaluation. The games introduced included cricket, gobak sodor, and tug of war. The results of the activity showed high enthusiasm from the students as well as an increase in their understanding of the local cultural values contained in the game. In addition, students became more physically active and more involved in positive social interactions. Teachersalso responded positively by stating that traditional games can be used as an alternative learning activity that is fun and educational. Thus, this activity is effective in supporting efforts to preserve local culture through an educational approach that suits thecharacteristics of Generation Z students.
PENGEMBANGAN E-MODUL BERBASIS BUDAYA ACEH DENGAN BANTUAN AI (ARTIFICIAL INTELLIGENCE) PADA MATERI GEOMETRI Kartika, Yessi; Nurlaili, Nurlaili; Rosana, Yenni; Afrizal, Muhammad; Hayati, Rahmi
J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Vol 7, No 1 (2026): FEBRUARI
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/j-kip.v7i1.23424

Abstract

Pembelajaran geometri yang bersifat abstrak seringkali membuat siswa mengalami kesulitan dalam memahami materi tanpa adanya alat bantu yang efektif. Ketidakhadiran E-modul yang mengintegrasikan budaya Aceh dalam pembelajaran matematika, terutama pada materi geometri, menjadi tantangan tersendiri. Oleh karena itu, diperlukan metode inovatif yang dapat memvisualisasikan konsep-konsep geometri secara lebih interaktif. Integrasi teknologi dan budaya dalam proses pembelajaran dapat diwujudkan melalui pengembangan E-modul yang sesuai dengan konteks budaya lokal. Penelitian ini melibatkan mahasiswa calon guru matematika dari Program Studi Pendidikan Matematika FKIP Universitas Almuslim, yang bertujuan untuk merancang E-modul berbasis budaya Aceh dengan dukungan teknologi AI (Artificial Intelligence)  pada materi Geometri. Dengan pendekatan ini, diharapkan siswa tidak hanya dapat memahami konsep geometri dengan lebih baik, tetapi juga merasakan kedekatan dengan budaya mereka. Melalui penggunaan E-modul yang interaktif, diharapkan proses pembelajaran menjadi lebih menarik dan meningkatkan motivasi siswa untuk belajar matematika. Tujuan dari penelitian ini adalah: Untuk melihat efektifitas E-Modul dalam meningkatkan pemahaman siswa terhadap materi geometri pada siswa kelas X yang telah dihasilkan. Metode Penelitian ini menggunakan framework Research and Development (R&D) yaitu  menggunakan model ADDIE, yang terdiri dari lima tahapan pengembangan: Analysis, Design, Development, Implemention, dan Evaluation. Hasil kuesioner respons siswa dan guru menunjukkan kepraktisan E-modul, dan hasil posttest siswa menunjukkan efektivitasnya. Hasil kuesioner respons guru memperoleh persentase rata-rata 90% dengan kriteria "sangat baik", dan hasil kuesioner respons siswa memperoleh persentase rata-rata 85% dengan kriteria "baik". Menurut evaluasi pelaksanaan, E-Modul memenuhi kriteria "praktis" dan "efektif".
Implications of The Integrated Administration Service (PATEN) Policy on Accountability and Public Satisfaction Hayati, Rahmi; Jamiah
Socious Journal Vol. 2 No. 5 (2025): Socious Journal - October
Publisher : PT. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/pkvjra73

Abstract

The implementation of the Integrated District Administrative Services (PATEN) represents a paradigmatic transformation in the provision of public services, emphasizing the integration of bureaucratic accountability and public satisfaction. This study aims to analyze the policy implications of PATEN on strengthening accountability mechanisms in public services and to examine its impact on the level of public satisfaction as service users. The research methodology employs a qualitative approach with a literature review technique, focusing on the analysis of academic literature and relevant policy documents published between 2021 and 2025. The analysis results show that the implementation of PATEN significantly contributes to strengthening accountability by increasing procedural transparency, standardizing services, and developing an integrated monitoring system. The positive impact on public satisfaction is reflected in increased service accessibility, staff responsiveness, and the simplification of previously complex bureaucratic processes. Furthermore, the determinant factors for the successful implementation of PATEN include the capacity and competence of human resources, the availability of technological infrastructure, leadership commitment, and the ability to adapt to local conditions and characteristics. Nevertheless, this study also identifies a number of challenges, including limited resources, resistance to change, and the digital divide between regions. Overall, the research concludes that PATEN has strategic potential as an instrument for bureaucratic reform capable of realizing good governance through public services that are of higher quality, accountable, and responsive to community needs.