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Media Miniatur Rumah Adat Dengan Panel Surya untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar Imawati, Imawati; Rusmawati, Retno Danu; Nurjati, Nunung
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 5 No. 2 (2021): Juli 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v5i2.34356

Abstract

Rendahnya hasil belajar kognitif peserta didik dikarenakan proses pembelajaran yang dilakukan masih berpusat pada pendidik, sehingga pendidik lebih banyak mendominasi kegiatan belajar mengajar. Tujuan penelitian ini untuk mengembangkan media miniatur Miniatur Rumah Adat dengan Panel Surya untuk siswa kelas IV. Model pengembangan yang digunakan dalam penelitian ini adalah model ADDIE yang terdiri dari lima yang meliputi analisis, perencanaan pengembangan, penerapan, dan evaluasi. Subjek penelitian yang digunakan yaitu uji coba kelompok kecil 5 orang siswa, uji coba terbatas yang melibatkan siswa berjumlah 15 orang serta uji coba kelompok besar yang melibatkan siswa dengan jumlah 30 orang. Pengumpulan data dilakukan dengan menggunakan metode kuesioner, observasi dan wawancara. Teknik analisis data yang digunakan menggunakan analisis data kualitatif dan kuantitatif. Hasil penelitian menunjukkan validasi ahli materi oleh  mendapatkan hasil prosentase 100 %. Uji coba ahli media mendapatkan hasil 88%, dan Uji dari teman sejawat yang dilakukan oleh didapat prosentase 86 %. Uji coba kelompok besar didapat hasil total prosentase 88,7 %. Hal ini menunjukkan bahwa media miniatur rumah adat dengan panel surya untuk meningkatkan hasil belajar siswa kelas IV SD layak digunakan pada proses pembelajaran.
PENGEMBANGAN MEDIA PEMBELAJARAN E-LEARNING BERBASIS WEB PADA MATA PELAJARAN BAHASA JAWA MATERI UNGGAH-UNGGUH BASA UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK KELAS VIII SMP NEGERI 1 JABON Jannah, Farotul; Retno Danu Rusmawati; Hartono, Hartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22614

Abstract

The development of technology, information and communication is increasingly rapid. The impact of its development can also be felt in the world of education, including the creation of various IT-based learning media that can help teachers in the learning process. In its development, the new curriculum is Digital Simulation. Analysis of data in the field and preliminary studies, researchers stated that at SMP Negeri 1 Jabon, generally using textbooks (Print) teaching materials as a companion to the learning process, computer-based teaching materials are also not used very often, especially Javanese language subjects, especially basic uploaded materials. . Apart from that, for local content subjects (Mulok), the time allocation is only 1 hour of class. Therefore, it is necessary to implement learning using Web-based e-learning media. The development stages of Web-based E-Learning Learning Media use the ADDIE model, because it is a development model that is easy to implement and has structured and very clear stages in its implementation. The results of this e-learning development research were declared suitable for use based on the assessment of content/learning material experts and learning media design experts as well as the results of the assessment recap of small group trials and large group trials. So, based on the results of this research, it is stated that the development of web-based e-learning learning media in Javanese language subjects with Basa uploaded material is declared feasible and can be used in future learning.
PENGARUH METODE PROBLEM BASED LEARNING (PBL) DAN MOTIVASI BELAJAR TERHADAP HASIL BELAJAR PAI PADA MATERI ETIKA PERGAULAN ISLAMI PESERTA DIDIK KELAS IX SMP NEGERI 2 JABON Finawati, Ari; Rusmawati, Retno Danu; Hartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23773

Abstract

ABSTRAK Tujuan dari penelitian ini untuk mengetahui hasil pengujian: (1) Pengaruh Antara Metode Problem Based Learning (PBL) dan Metode Ekspositori Terhadap hasil belajar PAI Siswa, (2) Pengaruh Antara motivasi Belajar tinggi dan rendah Terhadap hasil belajar PAI Siswa, (3) Interaksi Antara Metode Problem Based Learning (PBL) dan motivasi Belajar Terhadap hasil belajar PAI Siswa kelas IX Di SMPN 2 Jabon. Penelitian yang bersifat eksperimen ini dilaksanakan menggunakan rancangan faktorial design 2x2. Subjek dalam penelitian ini adalah siswa kelas IX yang terdiri empat kelas dengan 128 siswa di SMPN 2 Jabon. Subyek yang menjadi fokus eksperimen diambil acak klasikal, yaitu empat kelas ABCD dari kelas 9 Di SMPN 2 Jabon. Berdasarkan hasil analisis data dan pembahasan hasil penelitian, dapat disimpulkan bahwa: (1) Terdapat perbedaan pengaruh antara Metode Problem Based Learning (PBL) dengan Metode Ekspositori terhadap hasil belajar PAI siswa. Pembelajaran PAI dengan menggunakan Metode Problem Based Learning (PBL) menghasilkan hasil belajar PAI siswa lebih baik dibandingkan dengan Metode Ekspositori, (2) Terdapat perbedaan hasil belajar PAI siswa yang memiliki Motivasi Belajar tinggi dengan siswa yang memiliki Motivasi Belajar rendah. Siswa-siswa yang mempunyai tingkat Motivasi Belajar tinggi menghasilkan prestasi belajar PAI lebih baik dibandingkan dengan siswa-siswa yang mempunyai tingkat Motivasi Belajar rendah, dan (3) Terdapat interaksi antara model pembelajaran dan Motivasi Belajar terhadap hasil belajar PAI. Pembelajaran PAI dengan menggunakan Metode Problem Based Learning (PBL), siswa-siswa yang mempunyai tingkat Motivasi Belajar tinggimempunyai hasil belajar PAI lebih baik dibandingkan siswa-siswa yang mempunyai tingkat Motivasi Belajar rendah. Pembelajaran PAI dengan menggunakan Metode Problem Based Learning (PBL), siswa-siswa yang mempunyai tingkat Motivasi Belajar tinggi mempunyai hasil belajar PAI lebih baik dibandingkan siswa-siswa yang mempunyai tingkat motivasi belajar rendah
Beyond the Brain: Applying the Extended Mind Concept for Cognitive Optimization in the Digital Era Wicaksono, Soetam Rizky; Mustapa, Kasmudin; Ferdianto, Jujuk; Yudiernawati, Atti; Rusmawati, Retno Danu
ARISTO Vol 13, No 2 (2025): July
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ars.v13i2.11582

Abstract

The Extended Mind concept, as introduced in The Extended Mind: The Power of Thinking Outside the Brain by Annie Murphy Paul, challenges the traditional view that cognition is solely confined to the brain. This book argues that human thinking extends beyond neural processes, incorporating the body, environment, social interactions, and technology. By understanding these external cognitive factors, individuals and organizations can optimize learning, problem-solving, and productivity. This article reviews the key ideas of the book, highlighting its relevance to education, the workplace, and the integration of artificial intelligence (AI) as a cognitive extension. The first major aspect, thinking with the body, demonstrates that gestures, movement, and physical interaction enhance cognitive performance, creativity, and problem-solving. In education, incorporating physical movement into learning activities improves comprehension, while in the workplace, structured movement fosters innovation. The second aspect, utilizing space and environment, emphasizes the impact of well-designed physical spaces on cognitive efficiency. Proper lighting, workspace flexibility, and architectural elements influence focus, productivity, and collaboration. The third aspect, social interaction as a thinking tool, underscores how collaboration and discussion accelerate information processing and critical thinking. Work environments that promote interaction enhance decision-making and employee satisfaction. Finally, integrating technology in cognitive systems explores AI's role in augmenting human intelligence rather than replacing it. AI can streamline data analysis and decision-making but must be used as a supportive tool rather than a substitute for human cognition. The book's insights offer valuable recommendations for education and industry. Educational institutions should integrate embodied learning techniques and create interactive learning environments. Organizations should design workspaces that enhance cognitive efficiency and balance AI integration with human expertise. Ultimately, The Extended Mind is a compelling read for educators, professionals, and researchers seeking to understand and enhance human cognition. Its synthesis of neuroscience, psychology, and real-world applications makes it an essential resource in the modern era of AI and digital transformation.
Pengembangan Media Pembelajaran Multimedia Interaktif Wordwall untuk Percepatan Kemampuan Berhitung Perkalian Siswa Paket A PKBM Al Hasyimi II Sumilah Sumilah; Retno Danu Rusmawati; Harwanto Harwanto
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.450

Abstract

The results of the initial survey found that students' multiplication counting skills and the use of interactive multimedia learning media tools were very low. On the other hand, the ability to count is needed every day, so researchers need to innovate to develop wordwall interactive multimedia learning media to help speed up multiplication arithmetic skills. This type of research is the Borg and Gall Model Development Research. The results of this research product are in the form of manuals for the use of interactive multimedia learning media Wordwall. The target of this research were class 1 package A students at PKBM Al Hasyimi II. The feasibility level of this guide is seen based on the validity of the assessment of material experts, media experts and design experts. The validation results of material experts obtained 94.70%, media experts obtained 84.50%, and design experts 92.50% so that the validation results of 3 experts can be categorized as very good/very feasible. To see the students' responses to wordwall interactive multimedia learning media, trials were carried out in 2 stages, namely small group trials and large group trials. After that conducted interviews and observations of students. The results of the interviews and observations made show that wordwall interactive multimedia learning media can help students learn multiplication.
Pengaruh Pembelajaran Sosial Emosional Versus Konvensional dan Motivasi terhadap Hasil Belajar Mapel Kimia Siswa Kelas X di SMA Negeri 20 Surabaya Agus Dwi Pamungkas; Retno Danu Rusmawati; Harwanto Harwanto
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.453

Abstract

The development of this research was carried out with the aim of finding answers to the problems described in the problem formulation above, namely to find out differences in learning outcomes in students who took Social Emotional Learning (PSE) versus conventional in chemistry subject class X at SMA Negeri 20 Surabaya, to find out differences in learning outcomes for students who have high and low learning motivation in chemistry subject class XI at SMA Negeri 20 Surabaya, to determine the interaction between Social Emotional Learning (PSE) and motivation on learning outcomes at SMA Negeri 20 Surabaya. In this study, the population used was a limited population and the sample in this study was 114. The data analysis technique used in this study was two-way analysis of variance. used to test the hypothesis, the hypothesis can be accepted and tested for truth if the price of the F table is greater than the probability value, with a significant level of 0.05. Data collection methods used in this research are questionnaires and tests. The design used in this research is a 2x2 factorial design. Based on the data obtained in this study it can be concluded that Social Emotional Learning (PSE) and Conventional Learning have an influence on student learning outcomes, this can be seen from the t test. There is a significant difference between the two methods as indicated by a significant difference in the t value between the two methods, where the PSE t value is greater than the conventional learning t value. It can be said that Social Emotional Learning has more influence on learning outcomes compared to Conventional Learning. In other words, the first hypothesis that there is a difference between the two methods is acceptable. There are differences in learning outcomes between students who have high learning motivation compared to students who have low motivation. This can be seen from the t test of learning motivation on learning outcomes with a significance value below 0.05, which means that the second hypothesis is accepted.
Pengembangan Bahan Ajar Berbasis Google Sites pada Materi IPAS Bagaimana Mendapatkan Semua Keperluan Kita untuk Peserta Didik Kelas 4 SD YP Nasional Surabaya Leony Eka Pratiwi Pratiwi; Retno Danu Rusmawati; H. Rufi'i
Didaktika: Jurnal Kependidikan Vol. 13 No. 3 (2024): DIDAKTIKA Agustus 2024
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1010

Abstract

Penelitian ini meneliti dan mengembangkan bahan ajar berbasis Google Sites dengan materi IPAS untuk siswa kelas 4 SD menggunakan langkah-langkah dari Borg & Gall (1983). Sebelum dilakukan uji coba produk, validasi dilakukan oleh ahli media dan materi. Hasil validasi menunjukkan bahwa setelah revisi, ahli media menilai aspek kelayakan kegrafikan dan kelayakan bahasa dengan kategori layak dan sangat layak, sedangkan ahli materi menilai aspek kelayakan isi, aspek kelayakan penyajian, dan aspek penilaian kontekstual semuanya dengan kategori layak. Setelah validasi, guru menilai efektivitas bahan ajar ini dan memberikan kategori sangat layak. Uji coba terhadap siswa dilakukan secara perorangan, kelompok kecil, dan kelompok besar, dengan hasil kategori layak untuk uji coba perorangan, dan kategori sangat layak untuk uji coba kelompok kecil dan besar. Hasil penelitian ini menunjukkan bahwa bahan ajar berbasis Google Sites dengan materi IPAS sangat layak digunakan untuk siswa kelas 4 SD.
Development of Playing Card Learning Media Using Team Games Tournament Model on Volleyball Passing Materials in Grade 5 of Elementary School Iswahyudi, Suhud; Leksono, Ibud Priono; Rusmawati, Retno Danu
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 5 No. 1 (2022): February 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

The This research aims to develop a learning media with the teams games tournament (TGT) model using playing cards as a medium in the learning of Sports and Health Physical Education (SHPE) with volleyball game passing materials in elementary school. This research is research and development (R&D) by adopting the 4D development model (Define, Design, Development, and Dissemination) proposed by Thiagarajan in 1974. This study was conducted in the 5th grade of public elementary school, Lamongan, East Java. The data collection technique in this study is in the form of validity questionnaires and practicality of teacher response and student response given to media experts, material experts, teachers and students. The data analysis technique used in this study is to calculate the average percentage score that can be seen from the results of media and material validation and the practical results of teacher and student responses. Results obtained from the media validity test showed that playing card learning using the TGT model on 5th grade volleyball passing material got a very valid category with a percentage score of 90.28%. Practicality got a very practical category with a percentage score of 94.89%. Playing card learning using the TGT model on 5th grade of volleyball passing material is said to be valid and practical because it has met the assessment criteria seen from the media presentation, aspects of media content, aspects of image illustration, material aspects as well as the response of teachers and students. This shows that playing card learning using the TGT model on 5th grade elementary school volleyball passing material is feasible for the use by teachers and students in the SHPE learning process. This research is expected to help educators in using learning media in elementary schools, especially SHPE subjects of volleyball passing materials and can be a reference for researchers who will carry out research with the same study in elementary school.
Development of Flipbook-Based Interactive Media in Science and Science Subjects, Story Materials about My Region Erdiyavita, Naili Zakiyah; Rusmawati, Retno Danu; Rohman, Ujang
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15318

Abstract

This research aims to develop FlipBook-based Interactive Media in the Science and Technology subject of News about My Region. To produce a valid instrument, the instrument that will be given to students will be tested for the validity and reliability of the instrument. This test will be carried out on students as test subjects on students. This research has succeeded in developing flipbook-based interactive media that is designed to support a more effective and interesting learning process. Based on the results of the feasibility test involving material and media experts, as well as trials on users (students), this media is considered suitable for use in learning. The results of the study show that flipbook-based interactive media can increase students' interest and involvement in the learning process, make it easier to understand the concepts taught, and increase interactivity between students and the material presented. This media also provides convenience in terms of managing learning materials that are more dynamic and flexible, so that they can be adjusted to the needs of students. The results of the evaluation in terms of practicality and effectiveness show that the use of this media can improve the quality of learning, because students are more active in participating in learning activities.
Google Site Training Assistance for Rich and Renewable Learning Resources for SMAN 1 Driyorejo Gresik Sabariah, Sabariah; Rufi'i, Rufi'i; Rusmawati, Retno Danu
Amalee: Indonesian Journal of Community Research and Engagement Vol. 5 No. 2 (2024): Amalee: Indonesian Journal of Community Research and Engagement
Publisher : LP2M INSURI Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/amalee.v5i2.5632

Abstract

In the digital era, schools must continue improving teacher skills in dealing with technological developments. Google Sites training is one solution to develop teachers' abilities in utilizing and deepening their understanding of technology as a modern learning medium. This service aims to increase the use of Google Sites as an educational tool and create a deeper understanding of technology's potential and benefits in modern education. The service method of the training was carried out through the Participatory Action Research (PAR) approach by emphasizing the active role of participants during the training. The results of teacher service can be implemented through Google Sites as a modern and adaptive learning medium. This platform can allow teachers to create interesting teaching materials with various features, such as the use of images and flexibility in creating content anytime and anywhere. The conclusion of this training improves the quality of learning in the classroom and helps teachers prepare students to face challenges in the digital era. Overall, this training went well and positively impacted teachers' abilities to create up-to-date and effective learning media by the demands of the times.
Co-Authors Abd Rozid Abdul Malik Achmad Noor Fatirul Achmad Noor Fatirul Agretta Ertifari Hermawan Agus Dwi Pamungkas Ahmad Firman Sidiq Andi Yuliyanto Andri Kurniawan ANDRI KURNIAWAN ARI SUSANTO Ari Susanto Arif Yachya Atiqoh Atiqoh, Atiqoh Atti Yudiernawati, Atti Bandono, Adi Boy Firmansyah Christanto, Benny Dhanurendri, Cintya Silmi Diana Fatmawati Diantoro, Karno Didiek Wahyu Wijayanto Didiek Wahyu Wijayanto Dita Nindiawati Dwi Nur Jayanti Eko Prastiyanto Eko Sulistiono Emi Tiningsih Erdiyavita, Naili Zakiyah Erma Handayani Ermadyah Retnowati Etikasari, Riris Eva Relieffia Evi Kurniasari Fanani, Moh Alfian Fatirul, Ach. Noor Fatirul, Achmad Noor Finawati, Ari H. Rufi'i Hanes Hery Pujianto Hartono Hartono Hartono Hartono Hartono Hartono Hartono Hartono Harwanto Harwanto Harwanto Harwanto Harwanto Harwanto Himmatusy Syarifah I Nyoman Sudana Degeng Ibut Priono Leksono Ibut Priono Leksono Ibut Priono Leksono Imawati Imawati, Imawati Indrawati, Siti Iswahyudi, Suhud Jannah, Farotul Jayawarsa, A.A. Ketut Jujuk Ferdianto July Kurniawati Junianengrum Junianengrum Karyanto, Yunus Kasmudin Mustapa Kuncoro Luhur Waskito Leksono, Ibud Priono Leksono, Ibut Priono Leni Widiastuti Leony Eka Pratiwi Pratiwi Linda Anisa Mardiany, Erlyna Masruchi Adyningsih Mastoah, Imas Muhammad Arief Santoso Muhlason, Muhlason Mulik Cholilah Mustaji Mustaji Mustaji Mustaji, Mustaji Nugraheni Widiastuti Nunung Nurjati Nunung Nurjati Nur Indah Fitriani Nurjati, Nunung Nurmida Catherine Sitompul Nurmida Chaterine Sitompul Pamungkas, Agus Dwi Pertiwi, Esti Indyah Prajitno, Sunyoto Hadi Puspitasari, R. Diyah Puspitasari, R. Diyah Rahman, Ujang Renny Andriyani Rina Rachmawati Rini, Atik Puspita Rufi'i, Rufi'i Rufi’i, Rufi’i Rufii Rufii Rufi’i Sabariah Sabariah Sabariah Salasa, Isna Badarus Salim Salim Samhah Samhah Siti Sangiddah Soetam Rizky Wicaksono Subandowo, Marianus Sugeng Santoso Suhari Suhari Suharti Suharti suhartik Suhud Iswahyudi Sumilah Sumilah Sumilah Sumilah, Sumilah Sunah Suryaman Suryaman Tasu'ah Tasu'ah Tino Joosetha D.A Ujang Rohman, Ujang Wawan Gunawan Wawan Gunawan Wawan Gunawan Wawan Gunawan Wibowo, Teguh Basuki Wijayanto, Didiek Wahyu Wiyarno, Yoso Wulandari, Tanti Yahya, Arif Yoso Wiyarno Yunitha Ike Christyowati