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Analysis of Students' Needs and Characteristics to Develop Multiplication Domino-Card Learning Media Assisted by Articulate Storyline 3 Yudhistira, Rendy Prima; Somakim, Somakim; Safitri, Erna Retna
Journal of Innovation and Research in Primary Education Vol. 4 No. 4 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i4.2632

Abstract

Learning multiplication remains a challenge for many grade V students, particularly in memorizing multiplication facts and applying them in problem-solving. This condition underscores the need for more engaging, interactive, and learning-oriented media that align with students' learning styles and characteristics. Digital media has great potential to increase engagement and understanding of concepts. This study aims to analyze the learning needs and characteristics of students as the basis for developing domino-card multiplication learning media assisted by Articulate Storyline 3. The study used a quantitative descriptive design involving 130 students from three elementary schools in Musi Banyuasin Regency, South Sumatra. Data was collected through learning needs questionnaires, student characteristics questionnaires, and classroom observations, and then analyzed using descriptive statistics. The results showed that students have a high need for interactive media, with 79.6% liking digital, visual, and game-based media, as well as a high level of learning motivation (77.8%). Learning difficulties fall into the medium category (64.6%), particularly related to memorization and applying multiplication. Most students exhibit a visual-kinesthetic learning tendency, which corresponds to manipulative activities, animations, and interactive feedback. These findings suggest that the development of Articulate Storyline 3-assisted multiplication domino-card media is highly relevant, as it effectively addresses students' learning needs and supports increased engagement and conceptual understanding in the context of 21st-century learning.
Peran Pemerintahan Desa dalam Pemerdayaan Petani  Desa Ulak Segelung Kabupaten Ogan Ilir Purnama Sari, Ita; Shomedran, Shomedran; Safitri, Erna Retna
JURNAL PARADIGMA : Journal of Sociology Research and Education Vol. 6 No. 2 (2025): JURNAL PARADIGMA: Journal of Sociology Research and Education
Publisher : Labor Program Studi Pendidikan Sosiologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/6xgx1726

Abstract

Penelitian ini bertujuan untuk mengetahui Peran Pemerintahan Desa Dalam Pemerdayaan Petani Di Desa Ulak Segelung Kabupaten Ogan Ilir Latar belakang penelitian ini dilandasi oleh realitas terbatasnya akses petani terhadap sumber daya produktif seperti lahan modal teknologi dan informasi Kondisi ini mengakibatkan produktivitas petani rendah pendapatan tidak stabil dan kesejahteraan masyarakat petani yang belum optimal Metode penelitian yang digunakan adalah kualitatif deskriptif dengan teknik pengumpulan data melalui observasi dokumentasi dan wawancara kepada 7 subjek penelitian yang terdiri dari unsur kepala desa perangkat desa dan masyarakat petani Hasil penelitian menunjukkan bahwa peran pemerintahan desa dalam pemberdayaan petani desa Ulak Segelung secara keseluruhan sudah berjalan cukup baik hanya saja belum sepenuhnya maksimal dikarenakan masih ada beberapa kendala atau masalah yang dihadapi Pemberdayaan petani ini juga memberikan dampak positif bagi masyarakat petani sehingga masyarakat merasa terbantu dengan program program yang dilakukan serta fasilitas yang diberikan akan tetapi sayangnya semuanya belum sepenuhnya bisa memenuhi kebutuhan petani Kesimpulan dari penelitian ini adalah peran pemerintahan desa dalam pemberdayaan petani cukup membantu untuk meningkatkan produktivitas petani dan ketahanan pangan desa < p>
Pendampingan Pengembangan Perangkat Pembelajaran Sosiologi Berbasis Deep Learning berbantuan AI dengan Konteks Kearifan Lokal Safitri, Erna Retna; Raharjo, Makmum; Yulasteriyani, Yulasteriyani; Masyitoh, Maulida; Andriani, Dian Sri
Jurnal SOLMA Vol. 15 No. 1 (2026)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v15i1.21281

Abstract

Background: Pendekatan Deep Learning dengan integrasi teknologi Artificial Intelegence (AI) perlu mempertimbangkan konteks kearifan lokal sehingga menjadi kekuatan dalam menanamkan nilai karakter dan relevansi pembelajaran. Akan tetapi guru belum sepenuhnya memiliki literasi digital yang memadai untuk mengintegrasikan unsur teknologi dalam pembelajaran. Kegiatan ini dilakukan untuk meningkatkan pengetahuan dan keterampilan guru Sosiologi dalam mengembangkan perangkat pembelajaran sosiologi berbasis Deep Learning berbantuan AI dengan konteks kearifan lokal. Metode: Metode kegiatan berupa pelatihan dan pendampingan, dengan teknik ceramah, diskusi, serta penugasan. Pengumpulan data dilakukan terhadap 23 peserta pelatihan dengan teknik tes dan non tes. Teknik non tes berupa observasi dan angket dilakukan untuk mengumpulkan data persepsi dan evaluasi terhadap pelaksanaan kegiatan. Sedangkan teknik tes dilakukan dengan memberikan pretest dan posttest. Data yang terkumpul dianalisis secara kualitatif dan kuantitatif. Hasil: Hasil analisis menunjukan bahwa pelatihan dan pendampingan ini dapat secara efektif memberikan pemahaman kepada peserta tentang bagaimana merancang dan mengembangkan perangkat pembelajaran sosiologi berbasis Deep Learning berbantuan AI dengan konteks kearifan lokal. Efektifitas pelatihan secara kuantitatif terlihat dari peningkatan skor rata-rata pretest dan posttest dengan N-gain sebesar 0.74 yang terkategori tinggi. Kesimpulan: Hasil evaluasi juga menunjukan bahwa peserta memberikan respon positif terhadap kegiatan pelatihan sebesar 84.33 % dan tidak mengalami  kesulitan  selama mengikuti kegiatan sehingga dapat mengembangkan perangkat pembelajaran yang memenuhi standar kecukupan yang memadai dengan kategori baik sampai sangat baik pada setiap aspeknya.
Analysis of the Needs for Developing E-Comic Media for Field Trips to Introduce Reading and Writing Literacy to Aud in Historical Tourism Exploration in Palembang Purnamasari, Nuratni Agung; Sumarni, Sri; Safitri, Erna Retna
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 1 (2026): Maret
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to analyze the need for developing e-comic learning media based on field trips to introduce reading and writing literacy to early childhood (AUD) through historical tourism exploration in Palembang. The background of this study is based on the low interest and ability of early literacy children and the still dominant use of conventional learning media in PAUD institutions. The study used a quantitative descriptive approach with a needs analysis design. The research subjects included teachers and students at TK Bina Putra 2 and TK Islam Adventure. Data were collected through questionnaires, interviews, and observations, then analyzed using descriptive statistics and qualitative analysis techniques. The results of the study indicate that literacy learning is still dominated by print media and conventional methods that are less interesting for children. Meanwhile, the results of the student needs analysis showed a very high level of need for visual, interactive, story-based, and audio-visual learning media with an average percentage reaching 84.5%. Teachers also expressed the need for digital learning media that is innovative, easy to use, and able to integrate the local cultural context. These findings confirm that the development of e-comic media for field trips based on local historical tourism is highly relevant and needed. Thus, this research provides an empirical basis for the development of contextual, interactive, and local culture-based learning media to improve early childhood reading and writing literacy more effectively and meaningfully.
Development of 3D Animated Video Learning Media for Recognizing Alphabet Letters at the At-Taqwa Playgroup in Pajar Bulan Village, Ogan Ilir Regency Sari, Dea Kartika; Saputra, Ardi; Safitri, Erna Retna
Journal of English Language and Education Vol 11, No 2 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i2.1834

Abstract

Early childhood education in non-formal playgroups such as At-Taqwa in Pajar Bulan Village, Ogan Ilir Regency, faces challenges in introducing the alphabet due to boring print media even though audiovisual facilities are available, causing low interest in learning and suboptimal literacy development. This study aims to develop valid and practical 3D animated video learning media for introducing the alphabet for early childhood. Using research and development (RD) with the ADDIE model (analysis, design, development, implementation), a population of 41 children with one-to-one (3 children) and small group (10 children) trial samples. Instruments include a Likert Scale expert validation questionnaire, a Guttman Scale practicality questionnaire, interviews, and observations; data analysis using a percentage formula. The results show high validity (average 90.83%: material 90%, media 87.5%, language 95%) and practicality (100% in both trials). In conclusion, the media is effective in increasing interest in learning and mastery of the alphabet, ready to be implemented in PAUD.
Interactive Media Development “Sing: Listen And Speak” Based on Acoustic Music For Language Introduction for Children Aged (5-6) Years in Kindergarten Luthfi, Tasyfiah Aliya; Sumarni, Sri; Safitri, Erna Retna
Literasi: Jurnal Pendidikan Guru Indonesia Vol. 5 No. 1 (2026): Maret
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Language learning in early childhood still faces obstacles in the form of limited interactive media that are appropriate to the characteristics of child development, especially in integrating auditory, visual, and linguistic aspects in an integrated manner. The use of existing digital songs tends to not pay attention to child-friendly musical elements and is not directed at strengthening thematic vocabulary. This study aims to develop an interactive media "Sing: Listen and Speak" based on acoustic music to improve the language recognition skills of children aged 5-6 years in kindergarten. The research method uses the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation, with data collection techniques in the form of interviews, questionnaires, observations, and tests. The research subjects were students and educators at Pembina 5 State Kindergarten, Palembang. The results showed that the developed media has a very high level of validity based on the assessment of media, material, and language experts. The media was also declared practical to use by teachers and interesting to students based on the results of the practicality test. In addition, the media proved effective in improving children's language skills, indicated by an increase in posttest scores compared to pretests with a medium to high N-Gain category. In conclusion, the interactive media “Sing: Listen and Speak” based on acoustic music is effective, valid, and practical as an innovation in early childhood language learning that is able to increase engagement, memory, and vocabulary mastery in a fun and meaningful way.
Pengembangan Bahan Ajar Digital Berbasis Android untuk Peserta Didik Berkebutuhan Khusus Safitri, Erna Retna; Nurkamilah, Siti
JOEAI (Journal of Education and Instruction) Vol. 3 No. 2 (2020): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v3i2.1612

Abstract

This research generally aims to develop android-based teaching materials for students with special needs without intellectual barriers. The method used in this research is Research and Development (R&amp;D). The development was carried out by adopting The Steps of System Approach Model of Educational Research and Development from Borg and Gall. The subjects and respondents in this study were students with special needs, teachers, parents and experts in the fields of learning, media and language. The results showed that digital teaching materials based on android can be developed. The results of expert judgement conducted by learning, media and language experts showed that the teaching materials developed are feasible to be used in learning for students with special needs with an average score of 3.7 that is categorized well. In conclusion, android-based teaching materials for students with special needs without intellectual barriers developed are feasible to use in the learning process. Keywords: Digital Teaching Materials, Android, Students with Special Needs
Efektivitas Penggunaan Bahan Ajar Digital Berbasis Android dalam Pembelajaran IPA pada Siswa Berkebutuhan Khusus Maskur, Maskur; Safitri, Erna Retna
JOEAI (Journal of Education and Instruction) Vol. 4 No. 1 (2021): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v4i1.2149

Abstract

This study aims to determine the effectiveness of using Android-based digital teaching materials in science learning for students with special needs. This research is a qualitative research which conducted on respondents, namely students with special needs at the Special Secondary School level. Data collection was carried out using test instruments. Data collection was carried out by giving tests to students and questionnaires to teachers. The collected data were analyzed descriptively quantitatively. The analysis is carried out by providing an interpretation of the data obtained so that it becomes clearer and more meaningful. The results showed that Android-based digital teaching materials were causing an increase in students learning outcomes in this subject by 83.3 percent. The study showed that android-based digital teaching materials effectively used in science learning for students with special needs. Further research is needed using more varied media and a wider scale of research. Keywords: Teaching materials, android, students with special needs.
Efektivitas Pendekatan Religius Berbasis Multimedia dalam Meningkatkan Kemampuan Penguasaan Konsep Safitri, Erna Retna
JOEAI (Journal of Education and Instruction) Vol. 5 No. 2 (2022): Journal of Education and Instruction (JOEAI)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v5i2.4744

Abstract

This study aims to determine the effectiveness of a multimedia-based religious approach in increasing students' mastery of concepts in the subject of ecosystems. The research was conducted using a quantitative approach using a quasi-experimental research design on first-level students (semester 1) who teach General Biology courses. The research was conducted using Randomized Control-Group Pretest-Posttest. Learning is presented by integrating religious values ​​that enable the learning process to be more meaningful. To obtain a better conclusion, a hypothesis test is carried out by analyzing the data from the research test results. The results showed that a multimedia-based religious approach was able to improve students' mastery of concepts as indicated by the normalized Gain value of 0.51 which was in the moderate category. Improvement especially in the aspects of remembering, understanding, applying, analyzing and creating. This learning model can be used so that science learning, especially biology, does not only touch cognitive aspects but also affective aspects which in turn will contribute to the formation of positive attitudes of students. Keyword : religious, multimedia, concept mastery, affektif
Menganalisis Perbandingan Sistem Pendidikan Sekolah Menengah Atas di Indonesia dan Malaysia Juliyanti, Sela; Susanti, LR Retno; Safitri, Erna Retna; Gulo, Fakhili
JOEAI (Journal of Education and Instruction) Vol. 8 No. 1 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i1.14580

Abstract

Penelitian ini bertujuan untuk mengetahui perbandingan sistem pendidikan sekolah menengah atas di indonesia dan malaysia. Metode yang digunakan adalah studi pustaka yang menggunakan metode library research yang memanfaatkan bahan pustaka sebagai sumber informasi dan data yang berkaitan dengan topik yang dibahas. Telah didapat hasil Di Indonesia, pendidikan menengah atas berlangsung selama tiga tahun dengan pemilihan jurusan pada kelas 11, sementara di Malaysia berlangsung dua tahun dengan pilihan jalur pada tingkatan 4. Kurikulum Merdeka di Indonesia menekankan kreativitas dan pembelajaran mandiri, sedangkan KSSM di Malaysia fokus pada keterampilan berpikir kritis dan nilai-nilai spiritual. Penilaian di Indonesia menggunakan AKM dan penilaian berbasis sekolah, sedangkan Malaysia mengandalkan SPM dan PBS. Dalam metode pembelajaran, Indonesia mulai mengadopsi PBL dan PjBL, sedangkan Malaysia telah menerapkan pembelajaran abad ke-21. Teknologi pendidikan di kedua negara semakin berkembang, dengan Indonesia menggunakan platform seperti Google Classroom, dan Malaysia memanfaatkan Frog VLE. Penelitian ini memberikan wawasan untuk pengembangan sistem pendidikan di kedua negara Kata Kunci: Sistem Pendidikan, Indonesia, Malaysia