Claim Missing Document
Check
Articles

Found 33 Documents
Search

Membangkitkan Potensi Berpikir Kritis Menuju Kreativitas dengan Soal HOTS dan Inovasi Pembelajaran AI di Sekolah Islam Terpadu Raudhatul Ulum Sakatiga Meryansumayeka, Meryansumayeka; Safitri, Erna Retna; Nuraeni, Zuli
Jurnal SOLMA Vol. 14 No. 1 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i1.17447

Abstract

Background: Higher Order Thinking Skills (HOTS) is one of the abilities that needs to be mastered by teachers and owned by students in dealing with daily life problems. In addition, research results show that the use of Artificial Intelligence (AI) can make a positive contribution to learning. However, in reality, students' HOTS in the partner school, SMPIT Raudhatul Ulum Sakatiga, is still low. This is because teachers have not fully understood and mastered the skills in designing learning and HOTS questions. This community service aims to improve teachers' knowledge and skills in developing HOTS questions and innovative learning with AI. Method: The method used includes several stages, namely location review, preparation, socialization, training, technology application, mentoring, evaluation, and follow-up. Results: The results showed that there was an increase of about 35% in the number of participants who understood HOTS and AI and an 85% increase in the number of participants who were able to use AI in developing HOTS lessons and questions. Conclusions: The success of this program is not only seen from the increase in students' critical thinking skills and creativity, but also from changes in learning methods that are more innovative and technology-based at SMPITRU Sakatiga.
Validitas Video Interaktif dengan Pendekatan Etnopedagogik Berbasis Saintifik untuk Siswa Sekolah Dasar Safitri, Erna Retna; Raharjo, Makmum; Harlin, Harlin
Aulad: Journal on Early Childhood Vol. 6 No. 3 (2023): September-December 2023
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v6i3.527

Abstract

Penelitian bertujuan untuk menganalisis tingkat validitas video interaktif dengan pendekatan etnopedagogik berbasis saintifik dalam meningkatkan pemahaman siswa Sekolah Dasar pada Mata Pelajaran Matematika. Penelitian dilakukan dengan menggunakan pendekatan research and development Adapun model pengembangan yang digunakan adalah model ADDIE. Dalam penelitian ini tahapan pengembangan diawali dengan tahapan analisis dan desain. Tahap berikutnya adalah tahapan pengembangan. Pengumpulan data dilakukan dengan teknik angket. Teknik analisis data dilakukan untuk untuk menentukan validitas video interaktif yang dikembangkan. Validator memberi tanggapan secara secara kuantitatif dan kualitatif. Dari hasil uji validitas mengggunakan uji Gregory diperoleh koefisien validitas yaitu 0,90. Hal ini menunjukkan bahwa setiap aspek dari video interaktif ini valid dan dalam kategori sangat tinggi. Dapat disimpulkan bahwa video interaktif sangat layak digunakan sebagai media pembelajaran bagi siswa Sekolah Dasar dalam mata pelajaran matematika sub tema jaring-jaring kubus
Needs Analysis of Learning Evaluation Media Development Based on Interactive Educational Games for Elementary School Human Digestive System Material Mutiara, Mutiara; Safitri, Erna Retna; Raharjo, Makmum
Journal of Innovation and Research in Primary Education Vol. 4 No. 2 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i2.1240

Abstract

This study aims to analyze the need for developing interactive educational game-based evaluation media to enhance elementary school students' understanding of the human digestive system. The research is grounded in constructivist learning theory, which emphasizes active, engaging, and student-centered learning. The problem addressed is the dominance of conventional paper-and-pencil evaluations, which are considered less effective and less engaging. This study used a survey method involving 20 fifth-grade students and 5 science teachers as respondents. Data were collected using a Guttman scale questionnaire and analyzed quantitatively. Findings reveal that 75% of students found it easier to understand material through interactive media, and 65% preferred game-based learning over textbooks. Meanwhile, 100% of teachers still use conventional evaluations, with 75% acknowledging that the current media is not engaging for students. The study concludes that there is a strong need to develop interactive educational game-based evaluation tools. These tools can improve student motivation and provide teachers with faster, more accurate feedback, supporting more effective science learning in elementary education.
The Effectiveness of Hypercontent Modules to Improve Students Sociopreneuship in Supporting Sustainable Education Program Trayati, Erni; Safitri, Erna Retna; Raharjo, Makmum; Saputra, Ardi; Suningsih, Taruni
Journal of Innovation and Research in Primary Education Vol. 4 No. 2 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i2.1266

Abstract

The purpose of this study is to determine the validity and effectiveness of hypercontent-based modules in improving the socipreneuship of Vocational High School students in entrepreneurship subjects. This research was conducted using a Research and Development (R&D) approach that applied the ADDIE development model.  The stages carried out in this study are the Analyze, Design, Development, Implement, and Evaluation stages. The data used in this study are qualitative data and quantitative data. The data analysis technique used in this study uses quantitative descriptive analysis techniques. The respondents in this study consisted of 100 vocational school students in Palembang City. The validity test was carried out using the Content Validity Index (CVI) approach. Based on the results of the analysis, a validity coefficient of 0.92 was obtained. This means that the module developed is declared very feasible from every aspect of assessment as well as overall with the aim of fostering the sociopreneurship of vocational school students. The test on the hyperontent module showed an increase in the pre-test from 50.05 to 90.80, with an increase in N-gain calculated at 0.81 which was categorized as high. Overall, the modules developed are valid and effective to be used in learning. The research results show that the use of hypercontent modules significantly enhances students' sociopreneurship skills, marked by an increased understanding of the concepts of social entrepreneurship. This module is also effective in supporting sustainable education programs by providing interactive and contextual content.
ANALISIS SISTEM PENDIDIKAN: PERBANDINGAN SISTEM PENDIDIKAN DI INDONESIA DAN MALAYSIA Rajagukguk, Mutiara; Susanti, LR Retno; Safitri, Erna Retna; Gulo, Fakhili
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1640

Abstract

Penelitian ini bertujuan untuk memberikan analisis komparatif yang mendalam antara sistem pendidikan di Indonesia dan Malaysia melalui pendekatan studi literatur yang menyeluruh. Dengan mengumpulkan data dari berbagai sumber seperti buku, jurnal ilmiah, dan dokumen kebijakan, studi ini menyajikan pemahaman komprehensif mengenai perbedaan dan persamaan dalam berbagai aspek penting dari kedua sistem pendidikan. Fokus utama penelitian ini meliputi analisis pada beberapa elemen kunci: pertama, struktur sistem pendidikan di Indonesia dan Malaysia; kedua, tujuan utama pendidikan di masing-masing negara yang dipengaruhi oleh konteks sosial-budaya yang berbeda; ketiga, kebijakan kurikulum yang mencerminkan pendekatan pedagogis dan prioritas pembelajaran di kedua negara; keempat, kebijakan pendidikan yang diterapkan oleh pemerintah untuk mendukung pencapaian tujuan pendidikan nasional; dan kelima, evaluasi sistem pendidikan masing-masing negara berdasarkan efektivitas dalam mencapai standar pendidikan global. Melalui kajian komparatif ini, diharapkan dapat diperoleh wawasan yang lebih mendalam tentang bagaimana setiap negara membentuk sistem pendidikannya dalam menghadapi tantangan kontemporer, sekaligus memberikan rekomendasi kebijakan yang relevan bagi pengembangan pendidikan di kawasan Asia Tenggara.
MENELAAH KEBERHASILAN SISTEM PENDIDIKAN SEKOLAH DASAR DI JEPANG UNTUK DITERAPKAN DI INDONESIA Savitri, Dewinta Aulia; Susanti, LR Retno; Safitri, Erna Retna; Gulo, Fakhili
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1643

Abstract

Indonesia and Japan have the same focus on educational goals, which is to focus on cultivating character education starting from elementary school education. However, Indonesia is currently ranked 72nd out of 77 countries when compared to Japan. Indonesia's education system at the primary school level requires special treatment and greater attention. Comparing Indonesia with a country with the best education system like Japan, is a systemic step to create high-quality education. Students in Japan are taught moral and ethical education starting from the first 3 years of elementary school. Approaches, methods, assessments, activeness, and the use of technology are crucial for the success of elementary school education in Japan. The education system at the elementary school level provides great potential to be offered to Indonesia.
Needs Analysis of Interactive Infographic Media Development with Vehicle-Themed Project Based Learning Model for Kindergarten B Children Herlambang, Yoanita Andofjul; Raharjo, Makmum; Safitri, Erna Retna
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.3.p.1638-1651

Abstract

Early Childhood Education (ECED) plays a vital role in shaping children's cognitive, social, and motor development. However, implementing innovative learning methods remains a significant challenge. This study analyzes the need for developing interactive infographic media based on the Project-Based Learning (PjBL) model on the theme of vehicles for kindergarten B children. The research responds to children's low understanding of the theme, using a quantitative descriptive method with data collected via Guttman scale questionnaires involving 10 students and 2 teachers at Adventure Islamic Kindergarten Palembang. Findings show that the children’s understanding level of the vehicle theme averaged 1.3, indicating a high need for more engaging and communicative media. Teachers also indicated a high level of need, with an average score of 1.5, emphasizing the importance of media aligned with the PjBL approach. The results conclude that developing interactive infographic media has strong potential to enhance children’s conceptual understanding, boost learning motivation, and encourage active participation in thematic project-based learning in a fun and effective manner.
ANALISIS KEBUTUHAN PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN CANVA PADA MATERI JARING-JARING MAKANAN DI SEKOLAH DASAR Tasmayanti, Lilis; Susanti, L.R. Retno; Safitri, Erna Retna
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.5223

Abstract

This study aims to analyze the need for developing interactive multimedia learning aids using Canva for food chain material in elementary schools. The background of this study is based on the importance of using digital learning media that is interesting, interactive, and in line with the characteristics of 21st-century students to improve the effectiveness of the science learning process. The research method used was qualitative descriptive with data collection techniques through observation, interviews, and questionnaires to teachers and fifth-grade students at SD Negeri 2 Sumber Rezeki. The analysis results showed that the majority of teachers still use conventional media and face challenges in developing interactive digital media independently. Meanwhile, students showed high interest in visual and animated media that can help them understand abstract concepts such as energy flow in ecosystems. Canva is considered to have high potential as an interactive multimedia design platform due to its ease of use, design flexibility, and integration of visual features. Therefore, the development of interactive multimedia learning based on Canva is highly necessary to support contextual and enjoyable learning of food web material. Recommendations are directed toward the development of media based on actual user needs, considering pedagogical, technological, and relevant content aspects. ABSTRAKPenelitian ini bertujuan untuk menganalisis kebutuhan pengembangan multimedia pembelajaran interaktif berbantuan Canva pada materi jaring-jaring makanan di Sekolah Dasar. Latar belakang penelitian ini didasarkan pada pentingnya penggunaan media pembelajaran digital yang menarik, interaktif, dan sesuai dengan karakteristik peserta didik abad ke-21 guna meningkatkan efektivitas proses pembelajaran sains. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan angket kepada guru dan siswa kelas V di SD Negeri 2 Sumber Rezeki. Hasil analisis menunjukkan bahwa 80%  guru masih menggunakan media konvensional dan mengalami kendala dalam mengembangkan media digital interaktif secara mandiri. Sementara itu, 63,3 % siswa menunjukkan minat tinggi terhadap media visual dan animatif yang dapat membantu mereka memahami konsep abstrak seperti alur energi dalam ekosistem. Canva dinilai memiliki potensi tinggi sebagai platform desain multimedia interaktif karena kemudahan penggunaan, fleksibilitas desain, dan integrasi fitur visual. Oleh karena itu, pengembangan multimedia pembelajaran interaktif berbasis Canva sangat diperlukan untuk menunjang pembelajaran materi jaring-jaring makanan secara kontekstual dan menyenangkan. Rekomendasi diarahkan pada pengembangan media berbasis kebutuhan aktual pengguna dengan mempertimbangkan aspek pedagogis, teknologis, dan konten yang relevan.
Effectiveness Of The Ethnopedagogical Approach In Interactive Video- Assisted Scientifik Learning In Elementary School Students Safitri, Erna Retna; Suningsih, Taruni
Elementaria: Journal of Educational Research Vol. 3 No. 1 (2025): Advancements in Educational Technology Research
Publisher : Penerbit Hellow Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61166/elm.v3i1.83

Abstract

The ethnopedagogical approach to learning aims to integrate local cultural values ​​into the educational process and make learning materials more holistic, relevant and contextual. More than that, technology makes learning media help visualize scientific concepts in an interesting and easy to understand way. Therefore, this research was conducted to determine the effectiveness of using interactive videos with an ethnopedagogical approach in scientific-based learning. Media was developed using a research and development approach. The level of effectiveness is measured by increasing student learning outcomes before and after using the media. The research was conducted at SD Negeri 02 Palembang. The subjects of this research were 19 fifth grade elementary school students in the mathematics subject sub-theme of cube nets. Data collection was carried out using test instruments. The research results show that the use of interactive videos with an ethnopedagogic approach in scientific-based learning as a learning medium provides new experiences for students. The results of the field test showed an N-Gain value of 0.75 in the high category (effective). Evaluation results shows that the use of interactive videos with an ethnopedagogic approach in scientific-based learning is effective in improving mathematics learning outcomes for elementary school students.
TRANSFORMASI PEMBELAJARAN JARING-JARING MAKANAN: STUDI IMPLEMENTASI MULTIMEDIA INTERAKTIF BERBANTUAN CANVA DI JENJANG SEKOLAH DASAR Tasmayanti, Lilis; Susanti, L.R. Retno; Safitri, Erna Retna
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.12039

Abstract

The background of this research is based on the importance of using digital learning media that is engaging, interactive, and appropriate to the characteristics of 21st-century students to improve the effectiveness of the science learning process. The learning process is a stage of positive behavioral change in students, encompassing cognitive, affective, and psychomotor aspects that are oriented towards progress. This study aims to produce interactive learning multimedia using Canva on food web material in elementary schools that is valid, practical, and effective. The presence of learning media is the key to the success of the learning process in the classroom.The study used the Research and Development (R&D) method with the ADDIE model which includes five stages: Analyze, Design, Develop, Implement, and Evaluate. Data collection techniques included observation, interviews, questionnaires, and tests. The validation results showed that the media was considered very valid by material experts (92%), media (86%), and language (93.33%). Practicality tests through one-to-one and small groups produced an average of 93.72% with a very practical category. The effectiveness of the media is shown by the N-Gain value of 0.90 which is included in the high category. Thus, this learning multimedia is proven to be valid, practical, and effective for use in learning in elementary schools.