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Journal : International Journal of Islamic Teaching and Learning

Game-Based Learning: A Solution for Improving the Quality of Learning Processes and Outcomes in Elementary Schools Aulia Yolanda, Sylvi; Susanti, Refnis; Indah Cahyani, Rahmi; Hadi, Ariseftian; Eka Putri, Nada; Mutathahirin, Mutathahirin
International Journal of Islamic Teaching and Learning Vol. 2 No. 1 (2025): March
Publisher : Sekolah Tinggi Agama Islam Solok Nan Indah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69637/ijiting.v2i1.497

Abstract

Kahoot, as one of the technology-based media, allows learners to participate in real-time interactive quizzes, not only making the learning atmosphere more fun but also encouraging them to be more active in understanding the material. This study aims to evaluate the effectiveness of implementing the Game-Based Learning model assisted by Kahoot interactive media in improving the learning achievement of Natural Science and Social Science of fourth grade elementary school students. This study was conducted using participant-type classroom action research method, which was implemented in one of the elementary schools in West Sumatra, Indonesia. The respondents consisted of thirteen students, ten boys and three girls. This research was conducted in the form of a cycle, which began with planning, action, observation, and reflection. The researcher became a participant in the research and observed the implementation of actions in learning assisted by a senior teacher to observe with observation instruments. Data analysis was carried out with SPSS 25 to process data on student learning outcomes, while observation data was analyzed thematically. The results showed that game-based learning using Kahoot media is considered effective in providing energy material in Natural Science and Social Science learning in elementary schools. In the first cycle, the average success achieved by students increased significantly to 81.3%, and this success further increased in the second cycle, with the average achievement reaching 91.3%. This research implies that Kahoot media in science and social studies learning can be an option to create interactive and fun learning, especially for elementary school students.
Co-Authors Abdullateef, L. A. Akmal, Fauzi Albizar, Albizar Alfarizi, M. Amnda, Viola Ana Maulida, Ana Andriani, Selfi Andryadi, Andryadi Ardilla, Verawati Aryanti, Yosi Asmaiwaty Arief Aulia Yolanda, Sylvi Aulia, Muhammad Zikhra Ayu Monia, Fenny Ayu Monia Ayuba, J. O. baidar baidar Baili, Baili Bimantoro, Rizal Tri Busmayaril Busmayaril Chantika, Melan Dahliana, Dina Dasrizal Dasrizal Defrianto Defrianto Defrinal, Defrinal Efendi Efendi Eka Putri, Nada Engkizar, Engkizar Ernayenti, Ernayenti Fadhillah, Nanda Febriani, Afifah Fitri, Rika Fitriani Fitriani Fuady Anwar Gusril Gusril Hadi, Ariseftian Halimahturrafiah, Nur Hamdi, Hafizul Hazriyanti, Irma Hebebci, Mustafa Tevfik Helena Helena, Helena Hilmi Hilmi Hudamahya, Aulia Indah Cahyani, Rahmi Kaema, Muhammad Tolal Kakoh, Nur Asikin Kaputra, Soni Kasmar, Indah Fadilatul Kassymova, Gulzhaina K. Khairunnisa Khairunnisa Latifa, Aulia Mardelita, Fega Priti Mudijono, Mudijono Muhammad Taufan Mulyani, Ridha Muslikah Muslikah, Muslikah Nofriani, Desi Nopriza, Cici Nova, Febri Sari Nuraiman, Nuraiman Nurhaliza, Pioni Nurwijayanti Oktavia, Gifa Panyahatan, Nasbin Rahman, Ikhwan Rahmi, Azvi Ramadani, Suci Rambe, Anggi Afrina Rasdiany, Apriana Nofriastuti Roza, Afrina Saputra, Ilham Sari, Widia Wahana Suanti, Linda Susanti, Refnis Susanti, Weti Syafruddin Nurdin Syahid, Syafira Irma Talgatov, Yerassyl K. Uldiman, Uldiman Wahyudi, Eri Wulandari, Viona Dwi Yansah, Randa Yepi, Elma Yumna Yumna, Yumna Yusriani, Yusriani Zainal Asril Zainal, Dini Fitri Zeky, Serpuadi Ziqri, Famela Annisa