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Pendampingan Penyusunan Soal Berbasis HOTS untuk Guru IPA SMP di Kota Lhokseumawe: Upaya Peningkatan Kompetensi dan Inovasi Pembelajaran Riza Andriani; Safriana; Winata, Imam Wahyudi; Ameliah, Indah
PUSAKA : Jurnal Pengabdian Masyarakat Vol. 1 No. 2 (2024): DECEMBER 2024
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/pusaka.v1i2.180

Abstract

Program pengabdian kepada masyarakat ini dilaksanakan untuk meningkatkan kompetensi guru dalam menyusun soal berbasis Higher Order Thinking Skills (HOTS). Program ini dilakukan oleh tim dari Fakultas Keguruan dan Ilmu Pendidikan Universitas Malikussaleh, yang melibatkan dosen dan mahasiswa. Kegiatan ini mencakup pelatihan komprehensif yang meliputi pemahaman konsep HOTS, analisis kurikulum, penyusunan kisi-kisi soal, hingga validasi soal menggunakan metode logis dan empiris, khususnya melalui Model Rasch. Hasil kegiatan menunjukkan peningkatan signifikan dalam kemampuan guru untuk merancang soal berbasis HOTS yang terstruktur dan tervalidasi, yang mengukur keterampilan analitis, evaluatif, dan kreatif. Guru juga memperoleh keterampilan praktis untuk mengintegrasikan soal HOTS dalam pembelajaran di kelas, menciptakan suasana belajar yang interaktif dan menantang, serta mendorong siswa untuk berpikir kritis dan kreatif. Selain itu, program ini memberdayakan guru untuk menjadi agen perubahan di sekolah dengan berbagi pengetahuan dan keterampilan yang telah mereka peroleh. Program ini tidak hanya meningkatkan kompetensi individu guru tetapi juga berkontribusi pada inovasi pendidikan IPA di Kota Lhokseumawe. Program ini dapat menjadi model yang dapat direplikasi di wilayah lain untuk mendukung implementasi HOTS dalam pendidikan, sehingga meningkatkan kualitas pembelajaran dan mempersiapkan siswa menghadapi tantangan abad ke-21.
Efektivitas Modul Elektronik Fisika Berbasis Experiential Learning Berbantuan Smartphone terhadap Peningkatan Kompetensi peserta Didik Fadieny, Nurul; fauzi, Ahmad; Widya, Widya; Andriani, Riza; Hidayat, Amam Taufiq
Jurnal Ilmiah Dikdaya Vol 13, No 2 (2023): September
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/dikdaya.v13i2.519

Abstract

This study is part of development research using the Plomp model in the assessment phase, namely the effectiveness test. The goal to be achieved is to see the effectiveness of the physics electronics module based on experiential learning assisted by smartphone in increasing student competency. Data collection in this study was carried out using three instruments: the attitude competency instrument in the form of self-assessment, the knowledge competency instrument in the form of a test with 25 multiple-choice questions, and the skills competency instrument in the form of a performance assessment rubric. The research results for knowledge competence are seen in classical completeness and knowledge competence improvement. The students' classical completeness reached 94% and the N-gain score was 0.83 with high criteria. In attitude competence, the average attitude is 86.88% with very good criteria. In skills competency, an average score of 85.08% of students' skills is obtained with very good criteria. Based on the three competency data results, it can be concluded that the physics electronics module based on experiential learning assisted by a smartphone is effectively used in Physics learning to improve student competence
Education for Sustainable Development (ESD) Competency in Physics Learning Assessment: Pre-service Teachers' Thinking Skills Based on Ethno-Socio-Scientific Content Novita, Nanda; Andriani, Riza; Muliani, Muliani; Makfirah , Husnul; Nur'azizah, Nur'azizah
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 1 (2025): March 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i1.15880

Abstract

This research examines the ESD competency levels—specifically systems thinking, anticipatory thinking, and critical thinking—among pre-service physics teachers within ethno-socio-scientific content, aiming to equip future educators with the skills, knowledge, and attitudes needed to promote sustainability and address global environmental and social challenges. A quantitative approach was employed, with a sample of 83 pre-service physics teacher students from a Physics Education program at a university in Aceh, Indonesia. This research instrument consists of eight multiple-choice questions for each competency. Validity and reliability analyses, using the Rasch model, confirmed the instrument's robustness, yielding high-reliability scores (person reliability = 0.82, item reliability = 0.84, Cronbach's alpha = 0.85). The results reveal variations in competency levels: anticipatory thinking is the strongest, critical thinking is the least developed, and systems thinking is moderate. Correlation analysis indicates positive and moderate relationships among the competencies, highlighting the importance of integrated ESD competency development. The success of Education for Sustainable Development (ESD) requires a holistic approach that fosters the development of all relevant competencies. Prioritizing critical thinking is essential, as it is a foundation for enhancing other competencies. Educational systems should focus on cultivating systems thinking and anticipatory thinking, as these are interconnected and mutually reinforcing in the transformation toward sustainability. Additionally, the findings suggest that the comprehensive integration of ESD into the physics education curriculum can enhance pre-service teachers' capacity to engage effectively with sustainability issues. By incorporating ethno-socio-scientific contexts, this approach deepens the ethnic, social, and contextual relevance of physics concepts, thus preparing future educators to address sustainability challenges.
Analisis Kesiapan Pemerintah Daerah Kota Payakumbuh Menerapkan 30% Belanja Pegawai Pada Tahun 2027 Andriani, Riza
JURNAL MANAJEMEN KEUANGAN PUBLIK Vol 9 No 2 (2025): Transformasi Tata Kelola Keuangan Publik: Inovasi Pembiayaan, Digitalisasi, dan S
Publisher : Polytechnic of State Finance STAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31092/jmkp.v9i2.3543

Abstract

 The enactment of Law Number 1 of 2022 concerning Financial Relations between the Central Government and Regional Governments (HKPD Law) forced regional governments to limit regional employee spending excluding teacher allowances allocated through Transfers to Regions (TKD) to a maximum of 30% of budget expenditures. The HKPD Law was required to be implemented no later than 2027 to ensure maximum employee spending obligations were met. This situation was faced by the Payakumbuh City Government, where the proportion of employee spending before the enactment of the HKPD Law, in 2021, was still at 46%. This situation did not change after the enactment of the HKPD Law in 2025. The portion of employee spending to total APBD expenditure in 2025 was 52%, an increase of 6%. An interesting research question was what factors triggered the increase in the portion of employee spending to Payakumbuh City APBD expenditure, and what efforts needed to be made. The study results indicated that the portion of employee spending to total APBD expenditure was projected to be insufficient to meet the maximum percentage of employee spending to total expenditure. Research data showed that of the 52% of employee spending in 2025, after deducting additional teacher income and teacher allowances, it was 46%. This figure was still far from the target of 30% of employee spending. Therefore, efforts were needed to reduce the portion of employee spending to total regional expenditure,In addition, the central government needed to evaluate policies.    
Optimalisasi Pelatihan Media Pembelajaran Interaktif bagi Guru MGMP IPA Kota Pekanbaru Fauza, Naila; Azizahwati, Azizahwati; Azhar, Azhar; Andriani, Riza; Ratnawati, Sri Agustina; Dipuja, Diah Anugrah; Dahnuss, Dodi; Zahara, Alya
Jurnal SOLMA Vol. 14 No. 3 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i3.20986

Abstract

Background: Pendidikan berperan penting dalam pembaruan dan perkembangan masyarakat, terutama dalam menghadapi kemajuan zaman dan teknologi yang menuntut sumber daya manusia yang cerdas dan berkualitas. Namun, guru masih mengalami kendala dalam pemanfaatan komputer sebagai media pembelajaran interaktif, khususnya dalam keterampilan pengoperasian. kegiatan pengabdian ini bertujuan untuk meningkatkan kemampuan dan keterampilan guru MGMP IPA dalam pemanfaatan media pembelajaran interaktif melalui pelatihan, pendampingan, dan evaluasi.   Metode: Kegiatan pengabdian dilakukan melalui pelatihan dengan melibatkan 80 guru MGMP IPA Kota Pekanbaru yang dilaksanakan di ruang pertemuan MGMP IPA SMPN 17 Pekanbaru, Provinsi Riau. Hasil: Pelatihan ini menunjukkan adanya peningkatan kemampuan guru dalam merencanakan, melaksanakan, dan menilai pembelajaran dengan memanfaatkan media interaktif sehingga guru lebih terampil dalam mengoperasikan teknologi pembelajaran. Kesimpulan: Pelatihan media pembelajaran interaktif terbukti efektif untuk meningkatkan kompetensi guru MGMP IPA dalam memanfaatkan teknologi pembelajaran di kelas.
Development of STEM-based discovery learning student worksheets with Lastek game to improve physics learning outcomes of grade XI students at SMA Negeri 2 Singkep Andriani, Riza; Irawan , Dody; Zaitun , Zaitun; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1948

Abstract

This research was motivated by the low conceptual understanding and learning outcomes of eleventh-grade students at SMA Negeri Dua Singkep, caused by teacher-centered learning and the use of conventional teaching materials. This study aimed to develop a Discovery Learning-based Student Worksheet integrated with the STEM approach and the Lastek game as an innovative learning medium, and to test its feasibility, practicality, and effectiveness in Physics learning. The research method used was Research and Development with the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The subjects were eleventh-grade students of SMA Negeri Dua Singkep in the academic year of 2024 to 2025. The results showed that the developed Student Worksheet had a very high level of validity, was easy to use in the learning process, and was effective in improving conceptual understanding and student learning outcomes. Therefore, the STEM-based Discovery Learning Student Worksheet with the Lastek game is deemed suitable for use as a teaching material to support interactive, contextual, and student-centered Physics learning.
Development of STEM-based discovery learning student worksheets with Lastek game to improve physics learning outcomes of grade XI students at SMA Negeri 2 Singkep Andriani, Riza; Irawan , Dody; Zaitun , Zaitun; Kumalasari , Tety; Nevrita , Nevrita
Educenter : Jurnal Ilmiah Pendidikan Vol. 4 No. 1 (2025): Educenter: Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v4i1.1948

Abstract

This research was motivated by the low conceptual understanding and learning outcomes of eleventh-grade students at SMA Negeri Dua Singkep, caused by teacher-centered learning and the use of conventional teaching materials. This study aimed to develop a Discovery Learning-based Student Worksheet integrated with the STEM approach and the Lastek game as an innovative learning medium, and to test its feasibility, practicality, and effectiveness in Physics learning. The research method used was Research and Development with the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. The subjects were eleventh-grade students of SMA Negeri Dua Singkep in the academic year of 2024 to 2025. The results showed that the developed Student Worksheet had a very high level of validity, was easy to use in the learning process, and was effective in improving conceptual understanding and student learning outcomes. Therefore, the STEM-based Discovery Learning Student Worksheet with the Lastek game is deemed suitable for use as a teaching material to support interactive, contextual, and student-centered Physics learning.
Design and Validation of an Understanding by Design-Based Science Assessment Module for Secondary Schools under Indonesia’s Merdeka Curriculum Zulhelmi; Riza Andriani; Dina Syaflita
Jurnal Pendidikan Fisika Vol. 14 No. 1 (2026): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/cygjmh69

Abstract

Assessment practices in secondary science and physics classrooms often emphasize scoring rather than generating actionable evidence of students’ understanding. This challenge becomes more urgent under the Merdeka Curriculum, which positions assessment as an integral component of learning. To address this need, this study aimed to develop and validate a teacher guide module for UbD (Understanding by Design)-based science assessment for junior and senior secondary levels by operationalizing backward design and the six facets of understanding into practical procedures, templates, and worked examples. Using a research and development approach with the 4D model (Define–Design–Develop–Disseminate), the module was produced through needs analysis, curriculum and literature review, and iterative drafting. Content validation was conducted by three validators using a four-point relevance scale, analyzed with feasibility percentages and Aiken’s V complemented by Score (Wilson) confidence intervals. Practicality was examined through a limited pilot involving three science teachers who applied the module and completed a five-point response questionnaire. The results showed high feasibility across usefulness, practicality, conceptual accuracy, and language/visual design. At the same time, item-level content validity was strong (Aiken’s V = 0.78–1.00) with conservative lower confidence bounds indicating at least moderate validity for all items. Teachers reported uniformly positive perceptions, with perceived usefulness rated highest (M = 4.83), although implementation of the Explanation facet was relatively more challenging (lowest item mean, M = 3.67). This study’s novelty lies in providing a step-by-step, facet-based assessment design guide that explicitly links learning objectives, acceptable evidence, and analytic rubrics within a single teacher-ready resource. In conclusion, the validated module is feasible and practically promising as an evidence-centered tool to strengthen alignment between curriculum outcomes and assessment in secondary science. The module contributes to physics education by supporting teachers to design authentic, rubric-based assessments that better capture students’ scientific reasoning and conceptual understanding.
Enhancing students’ problem-solving skills and energy-saving character through a physics e-module Widya, Widya; Andriani, Riza; Mujtahid, Zainul; Muttakin, Muttakin; Nurpatri, Yeni
Indonesian Journal of Science and Mathematics Education Vol. 9 No. 1 (2026): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v9i1.28694

Abstract

The low level of students’ problem-solving skills and awareness of energy-saving behavior highlights the urgency of developing contextual teaching materials aligned with the Merdeka Curriculum. This study aimed to develop and evaluate the effectiveness of a Creative Problem Solving (CPS)–based e-module to improve students’ problem-solving skills while fostering energy-saving character. The research employed a quasi-experimental design with a pretest–posttest control group. The sample comprised two eleventh-grade science classes purposively selected from a senior high school in Aceh Utara Regency, Indonesia. Effectiveness analysis was conducted by comparing learning outcomes between the experimental and control groups. The results indicate that the CPS-based e-module effectively improved students’ problem-solving skills, with an average N-Gain score of 71.73, classified as high. In addition, the e-module contributed positively to the development of energy-saving character, as reflected in improvements in most indicators (frugality, accuracy, tolerance, and creativity) toward habitual behavior. These findings imply that CPS-based e-modules have the potential to serve as integrated learning innovations that enhance instructional quality while fostering energy-saving character at the secondary education level.
Pelatihan Pengembangan Cerita Anak Bergambar Interaktif Berbasis Augmented Reality Iqbal, Muhammad; Widya, Widya; Andriani, Riza; Mustafa, Muhammad Rafli Al Thoriq; Faisal, Faisal; Khairuddin, Khairuddin
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 17, No 2 (2026): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v17i2.25321

Abstract

Perkembangan teknologi digital menuntut para guru untuk beradaptasi dan mengintegrasikannya dalam proses pembelajaran, khususnya dalam menciptakan media edukasi yang menarik bagi generasi alpha. Komunitas Ikatan Guru Indonesia (IGI) sebagai wadah pengembangan profesi memerlukan peningkatan kecakapan dalam memanfaatkan teknologi mutakhir, seperti Augmented Reality (AR), untuk mengembangkan bahan ajar. Tujuan dari pengabdian masyarakat ini adalah untuk melatih guru-guru anggota IGI dalam mengembangkan cerita anak bergambar interaktif berbasis Augmented Reality guna mentransformasi kecakapan teknologi mereka. Metode pelaksanaan meliputi beberapa tahap: (1) identifikasi kebutuhan melalui survei awal terhadap peserta; (2) pelaksanaan pelatihan yang terdiri dari pemberian materi teoritis dan praktikum intensif menggunakan sketchup, adobe audition, AssemblrEdu, dan kotobee; (3) pendampingan dan simulasi dimana peserta secara berkelompok mengembangkan Audiobook+AR cerita anak; serta (4) evaluasi yang dilakukan melalui penyebaran angket untuk mengetahui respon peserta terhadap kegiatan pelatihan. Evaluasi produk pelatihan yang diukur dari penilaian terhadap Audiobook+AR Cerita Anak yaitu selesai (100%) dan berfungsi penuh (80%). Evaluasi program juga diketahui rata-rata keseluruhan 3,86 yang berada pada kategori sangat baik. Hal ini mengindikasikan efektivitas program yang sangat kuat. Selain peningkatan hard skill, observasi juga menemukan transformasi dalam motivasi dan kepercayaan diri peserta untuk berinovasi. Simpulan utama dari kegiatan ini adalah bahwa pelatihan yang terstruktur dan hands-on secara efektif dapat mentransformasi kecakapan teknologi guru, dengan Augmented Reality menjadi katalis potensial untuk menciptakan media pembelajaran yang imersif dan inovatif, sehingga pada akhirnya berkontribusi pada peningkatan kualitas pendidikan dan engagement dengan komunitas pembelajaran.