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Circular economy model: Integrating BSF maggot and tilapia cultivation for organic waste management in vocational schools Sulistyowati, Fitria; Septiani, Devi; Setyaningsih, Rina; Wati, Ika Wahyu Kusuma; Suwartini, Suwartini; Kirom, Hawis Ahmadul; Nafisyah, Khoirul; Wijaya, Aya; Ayona, Khansa Amalia
Community Empowerment Vol 10 No 10 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.14857

Abstract

The Special Region of Yogyakarta (DIY) faces a priority waste problem, with daily production exceeding 1000 tons. Vocational high schools (SMK) with Culinary Arts Programs contribute significantly to organic waste from practical activities. This community service program aimed to reduce waste production at the source (school level) by implementing a creative, circular economy-based project: the cultivation of Black Soldier Fly (BSF) maggots and tilapia. The methods applied included socialization, training, technology application, mentoring, and evaluation for teachers. The activity focused on training teachers to process school organic waste into BSF maggot feed, which was then utilized as feed for tilapia. The program evaluation results showed that 100% of the participating teachers understood and were able to practice the entire cultivation cycle of BSF maggots and tilapia. The teachers are also ready to disseminate this knowledge to students as a creative project. This program successfully created an effective, integrated food waste management model within the school environment.
Modul komputasi matematika untuk meningkatkan motivasi mahasiswa Kusmanto, Kusmanto; Arigiyati, Tri Astuti; Sulistyowati, Fitria; Kusmanto, Benidectus
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 6 No 2 (2020): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v6i2.14453

Abstract

This study aims to develop a mathematics computation learning module using the Matlab program. Matlab is a computer program that is used to solve various math problems. This study uses a simplified Borg and Gall development model with the following stages: (1) product analysis; (2) initial product development; (3) Expert validation and product revision; (4) limited field trials and product revisions; (5) main field trials and final products. The first three stages have been carried out in the previous year and produced a valid Mathematical Computing module. In the limited field trial, it was found that the student response to the Mathematics Computing module was categorized as good with an average score of 3.86, while in the main trial an average score was 3.98 which was categorized good for the 6 aspects assessed. Based on these results it can be concluded that this module is suitable for use in learning mathematics computation. This module is expected to motivate students to learn Mathematical Computing so that learning objectives can be achieved.
Keterampilan Berpikir Kritis pada Siswa Phlegmatis Menggunakan Video Pembelajaran Widodo, Sri Adi; Sulistyowati, Fitria; Hartanti, Septi; Putrianti, Flora Grace
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v8i2.18874

Abstract

This study is single-subject research with A-B-A design that aims to find out how to increase the critical thinking skills of a phlegmatic student in learning a system of linear equations with two variables with learning videos. The subject was a class VIII junior high school student with a phlegmatic personality who was selected based on observations and interviews with counseling teachers and school principals. Data collection techniques used are observation, tests, and documentation. Data were analyzed using analysis under conditions and between conditions. The result is mean level of critical thinking skills increased from 48.6 at first baseline to 74 at intervention and 91 at second baseline. These results are supported by the overlap percentage of 0%. This indicates that the learning videos affect increasing the critical thinking skills of the phlegmatic student in learning a system of linear equations with two variables. The results of this study are expected to be a reference in further research related to critical thinking skills in students with phlegmatic personalities.
Development of a Fourier Transform-Based Gamelan Signal Processing Simulation Using Python and GNU Octave to Support Problem-Solving Skills and Independent Learning Aditya Yoga Purnama; Fitria Sulistyowati; Widodo Widodo; Alfat Khaharsyah; Ragil Saputri; Rudolfus Soares; Radhiatul Amalia
Educational Journal of Learning Technology Vol. 3 No. 3 (2026): Educational Journal of Learning Technology (May 2026)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v3i3.85

Abstract

Science education today requires integrating technological competencies to prepare students for global competition; however, unsupportive learning habits and limited use of technology contribute to low levels of problem-solving skills and learning independence. This study aims to develop a simulation of gamelan musical instrument signal processing using open-source computational platforms, namely Python and GNU Octave. The research employed a research and development (R&D) approach based on the Borg and Gall model, limited to the initial product development stage. Fourier Transform analysis was applied to convert sound signals from the time domain into the frequency domain. The simulation successfully identified the gamelan’s natural frequency at 328 Hz via spectral analysis, with consistent results on both platforms. The developed simulation provides visualization of time-series waveforms and frequency spectra and is intended as a computational learning medium for physics instruction, particularly in wave topics. Although field testing and effectiveness evaluation were not conducted, the simulation is designed to support the development of students’ problem-solving skills and learning independence in future implementations.
Tinjauan Literatur Sistematis : Implementasi Pembelajaran Matematika Berbasis Steam Dengan Media 4dframe Untuk Meningkatkan Kreativitas Siswa Muhammad Rizqi Saputra; Mega Melinda Ayu Pratiwi; Zahra Nugraheni; Fitria Sulistyowati
Indonesian Mathematics Education Journal Vol. 2 No. 2 (2025)
Publisher : UIN Kiai Ageng Muhammad Besari Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/imej.v2i2.60

Abstract

Penelitian ini bertujuan untuk mengetahui dampak implementasi pembelajaran matematika berbasis STEAM dengan media 4Dframe terhadap kemampuan berpikir kreatif siswa. Metode yang digunakan dalam penelitian ini adalah Systematic Literature Review (SLR) untuk mengidentifikasi, menilai, dan menafsirkan semua bukti penelitian yang tersedia. Dari hasil pencarian menggunakan kata kunci spesifik, ditemukan sebanyak 34 artikel, yang kemudian diseleksi secara bertahap dan sistematis melalui kriteria inklusi dan eksklusi hingga menyisakan 7 artikel yang paling relevan untuk dianalisis. Hasil dari penelitian ini menunjukkan bahwa integrasi 4Dframe dalam pendekatan STEAM terbukti efektif dalam meningkatkan kreativitas siswa, yang ditunjukkan oleh: (1) siswa menjadi lebih aktif, antusias, dan mampu menghasilkan desain produk yang beragam seperti gerbang, taman, robot, dan struktur geometris, (2) adanya peningkatan hasil belajar secara signifikan, seperti yang ditunjukkan oleh peningkatan rata-rata nilai dan persentase ketuntasan siswa dalam beberapa studi kasus.
Understanding common errors in solving math problems on systems of linear equations with two variables: A study of 8th grade students Octaviana Koten; Fitria Sulistyowati; Muhammad Ghozian Kafi Ahsan; K. S. Kuncoro
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 11 No 2 (2023)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v11i2.14910

Abstract

This study aimed to identify the types of mistakes students made in solving SPLDV problems based on the Kastolan technique and why they made these mistakes. This study used a descriptive qualitative approach which was carried out at SMP Negeri 4 Sewon. The research subjects were 2 students of eighth grade who were selected based on the completeness of the answers and the answers were then examined and analyzed. Data was collected using documentation, interviews, observations, and tests. The instruments used were observation sheets, tests, unstructured interview guidelines. The data were then analyzed descriptively. The results of this study are that there are two categories of errors that are mostly made by students when solving SPLDV problems, namely conceptual and technical errors. This research is expected to be a reference for further research related to errors in solving SPLDV problems.
Mapping the global landscape of Roblox-based learning research in a bibliometric analysis Trisniawati Trisniawati; Nelly Rhosyida; Krida Singgih Kuncoro; Devi Septiani; Fitria Sulistyowati; Betty Kusumaningrum; Sony Yunior Erlangga; Dhimas Nur Setyawan; Zohaib Hassan Sain
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 3 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i3.21333

Abstract

Roblox has emerged as a prominent platform-based learning environment that bridges gamification, immersive virtual worlds, and interactive pedagogies. Despite its growing adoption in educational contexts, the global research landscape on Roblox Education has not yet been systematically mapped. This study aims to analyze the structure, dynamics, and thematic evolution of scholarly publications related to Roblox-based learning within the Scopus database from 2020 to 2025. Using a bibliometric approach supported by performance analysis and science mapping techniques in Biblioshiny, this study examines 37 documents indexed in 26 sources, involving 214 authors and an annual growth rate of 58.49%. The findings reveal high collaboration intensity (8.78 co-authors per document) and considerable academic influence, with an average of 69.97 citations per publication. Korea, the United States, Indonesia, India, Spain, and China emerged as leading contributors to the field. Science mapping shows four dominant thematic structures: (i) metaverse and virtual reality as motor themes; (ii) Roblox, education, artificial intelligence, and e-learning as basic themes; (iii) educational alternatives and niche digital environments as highly developed but isolated themes; and (iv) emerging or declining themes, including avatars, computational theory, and video games. Trend analysis indicates a strong shift from conventional e-learning toward immersive, metaverse-driven, and game-based pedagogies between 2022 and 2024. Reference spectroscopy highlights 2020–2023 as a pivotal period marked by rapid theoretical expansion following global pandemic-related digitization. Overall, the findings demonstrate that Roblox Education represents a rapidly maturing and multidisciplinary research domain, with substantial potential to support experiential learning, digital creativity, and the remediation of learning loss. Implications for future research include the integration of adaptive AI, immersive assessment frameworks, and curriculum-level adoption of platform-based learning.
Improving Creative Thinking Skill with Linear Equation Worksheet Based on Tri-N Activity Fitria Sulistyowati; Sri Adi Widodo; Maria Marfiani Tapo; Wikan budi Utami; Benjamin Laurentino Vaz
Riemann: Research of Mathematics and Mathematics Education Vol. 8 No. 1 (2026): EDISI APRIL
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/riemann.v8i1.167

Abstract

Tri-N or Niteni, Nirokake, Nambahi (observing, imitating, adding) is a learning approach initiated by the Father of Indonesian Education, Ki Hadjar Dewantara. Tri-N is an adaptable approach that is easy to apply in every learning material, including mathematics. This research and development aims to develop an e-worksheet based on Tri-N for system of linear equations in two variables to improve junior high school students' creative thinking skills using the Liveworksheet Platform. The study employed the ADDIE development model, with stages: analysis, design, development, implementation, and evaluation although it was limited to the development stage to focus on validity and practicality. The results of this research include: (1) an e-worksheet based on Tri-N in a two-variable linear equation system has been produced to improve the creative thinking skills of junior high school students, (2) the validity test of the e-worksheet developed shows that 98.60% is categorized as very valid, and (3) the practicality test of the e-worksheet shows that 67.14% of students strongly agree and 31.90% of students agree on each aspect of the assessment. So, it can be concluded that e-worksheet based on Tri-N in a two-variable linear equation system is valid and practical for improving junior high school students' creative thinking skills. It is hoped that the research can become a reference in further research to test the effectiveness of the e-worksheet.
Bibliometric Analysis of AI and Cultural Literacy Integration in Mathematics Education: Systematic Literature Review Dea Ananda Dewi Larasati; Fitria Sulistyowati; Betty Kusumaningrum; Devi Septiani; Zahra Nugraheni; Patrick Bergman
Jurnal Pendidikan Matematika IKIP Veteran Semarang Vol 10 No 2 (2026): Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang
Publisher : Urogram Studi Pendidikan Matematika, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/medivesveteran.v10i2.4404

Abstract

Research on the integration of Artificial Intelligence (AI) in mathematics education is rapidly developing, but still leaves a significant gap related to the neglect of the cultural dimension, with current discussions tending to focus solely on cognitive and technical aspects. This research gap is crucial because AI algorithms often operate within a logic of technology neutrality that ignores students' sociocultural backgrounds, risking academic alienation and underrepresentation in mathematical problem-solving. This study aims to identify the distribution of scientific publications linking AI and cultural literacy in mathematics and to analyze their thematic development and collaboration patterns. Using a Systematic Literature Review (SLR) approach enhanced by bibliometric analysis, data from 80 Scopus articles (2020–2025) were processed using the PRISMA framework and the external tool Biblioshiny. The findings reveal a sharp surge in publications in 2025, marking a shift toward generative AI. However, cultural literacy remains a niche theme rarely integrated into mainstream frameworks. This study concludes that despite the well-established literature, the lack of integration of cultural literacy as a mechanism for Self-Regulated Learning (SRL) hinders the inclusive and ethical implementation of AI. The implication of this research is the need for practitioners and policymakers to shift from focusing on technological sophistication to designing metacognitive frameworks that respect students' cultural contexts to ensure pedagogical sustainability in AI-based mathematics learning. Future research should focus on developing self-regulated learning (SRL) models that explicitly integrate local wisdom values into AI instructional design.
Co-Authors Aditya Yoga Purnama Agustin Zakkia alfat khaharsyah Almardhiyyah, Al Ainaa Anajihah, Novita Maharani Anisa Putri Damayanti Anwar, Zakiyah Arif Setiawan Arif Usman Arif Usman Arif, Dery Fathurrahman Ayona, Khansa Amalia Benjamin Laurentino Vaz Betty Kusumaningrum Betty Kusumaningrum Betty Kusumaningrum Chiphambo, Shakespear Maliketi Dea Ananda Dewi Larasati Denik Agustito Deri Fadly Pratama, Deri Fadly Devi Septiani Dewi, Rahmita Fitri Dhimas Nur Setyawan Dwi Rejeki Dwi Rejeki Esti Harini Esti Harini Esti Harini, Esti Flora Grace Putrianti Hapsari, Nadya Amalia Putri Hartanti, Septi Iffatul Ulya Ika Wahyu Kusuma Wati Irfan, Muhammad Irmawati Irmawati Istiqomah Istiqomah istiqomah istiqomah Jarnawi Afgani Dahlan K. S. Kuncoro Khansa Amalia Ayona Kirom, Hawis Ahmadul Krida Singgih Kuncoro Kusmanto Kusmanto Kusmanto, Benidectus Kusumaningrum, Betty Latifah Aldin Fajrina Lestari, Ega Sri M. Wahid Syaifuddin Mahendra, Faisal Eka Maria Marfiani Tapo Mega Melinda Ayu Pratiwi Muhammad Ghozian Kafi Ahsan Muhammad Irfan Muhammad Irfan Muhammad Irsyad Muhammad Rizqi Saputra Nafisyah, Khoirul Nasution, Annio Indah Lestari Nelly Fitriani, Nelly Nelly Rhosyida Nilawati, Alvia Ratna Noka Setya Maharani Novia Oktarina Nugraheni, Zahra Nurcholish Arifin Handoyono Nur’aini Dewi Octaviana Koten Okky Lupitasari Widianingrum Patrick Bergman Phricilia, Regina Pramudianti, Tiara Radhiatul Amalia Ragil Saputri Rina Setyaningsih, Rina Rudolfus Soares Rumalean, Lismawati Samsul Maarif Sandi Sessu Sari, Yuyun Novita Septiani, Devi Sony Yunior Erlangga Sri Adi Widodo Sri Adi Widodo Sukiyanto, Sukiyanto Suwartini Suwartini Tiara Pramudianti Tri Astuti Arigiyati Tri Astuti Arigiyati, Tri Astuti Trisniawati Trisniawati Turmudi Tyas Susilowati Usman Aripin, Usman Wahyu Hidayat Wasilatul Murtafiah Wati, Ika Wahyu Kusuma Widodo Widodo Widowati Pusporini, Widowati Wijaya, Aya Wikan Budi Utami Wikan Budi Utami Wikan Budi Utami Wulan Rahmawati Wuryan Tri Kartiko Yuliani, Rika Zahra Nugraheni Zahra Nugraheni Zohaib Hassan Sain