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Peningkatan Hasil Belajar Peserta Didik Materi Sudut Menggunakan Model Cooperative Learning Tipe Make a Match di Kelas V Sekolah Dasar Utami, Anissa Dwi; Helsa, Yullys
Asian Journal of Early Childhood and Elementary Education Vol 3 No 3 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i3.5557

Abstract

This study was motivated by the low mathematics learning outcomes of students. The aim of this research is to describe the improvement in learning outcomes through the Cooperative Learning model of the Make A Match type in the topic of Angles in Grade V of SDN 03 Geragahan, Agam Regency. This research is a Classroom Action Research (CAR) using both quantitative and qualitative approaches, conducted in two cycles. The research subjects consisted of 19 students, the class teacher as an observer, and the researcher as a practitioner. The results showed improvements in several aspects: the average score of the teaching module increased from 85.4% in the first cycle to 95.83% in the second cycle; teacher activity increased from 83.25% to 95.83%; student activity improved from 81.25% to 95.83%; and students’ average learning outcomes rose from 73.64% to 81,31%. Therefore, the implementation of the Cooperative Learning model of the Make A Match type has been proven to improve students’ mathematics learning outcomes in Grade V of SDN 03 Geragahan.
Pengaruh Model Problem Based Learning Berbantuan Media Wordwall terhadap Hasil Belajar Luas dan Keliling Persegi Peserta Didik Kelas IV di SD Negeri 15 Ulu Gadut Putri, Elsa Nurdiana; Helsa, Yullys
Asian Journal of Early Childhood and Elementary Education Vol 3 No 3 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i3.5558

Abstract

This study aims to determine the effect of the Problem Based Learning model assisted by Wordwall media on the learning outcomes of the area and perimeter of squares of grade IV students at SD Negeri 15 Ulu Gadut. This type of research is quantitative research with a pre-experimental design in the form of one group pretest-posttest design. The research sample was grade IV A students selectecd using the Cluster Sampling technique, where the population consisted of all grade IV students at SD Negeri 15 Ulu Gadut consisting of 4 classes. The research instrument was in the form of multiple choice test questions for the pretest and posttest. The results showed an increase in student learning outcomes after the implementation of the Problem Based Learning model assisted by Wordwall media. This increase was evidenced by the average pretest score on the area and perimeter of square material of 30.654 and the average posttest score with the same questions was 67.842. Through data analysis using the Paired Sample t-Test which showed a significance value of 0.002 <0.05, which means that H0 is rejected and Ha is accepted. It can be concluded that there is a significant influence of the Problem Based Learning model assisted by Wordwall media on the learning outcomes of the area and perimeter of squares of grade IV students at SD Negeri 15 Ulu Gadut.
Peningkatan Hasil Belajar Geometri Peserta Didik dengan Menggunakan Model Student Teams Achievement Division (STAD) di Kelas IV SDN 05 Birugo Kota Bukittinggi Azizah, Putri; Helsa, Yullys
Asian Journal of Early Childhood and Elementary Education Vol 3 No 3 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i3.5782

Abstract

This study was prompted by the low academic performance of students, which was attributed to inadequate lesson planning by the teacher, suboptimal implementation of instructional activities, and limited active student participation in the learning process. The aim of this research is to describe the improvement in student learning outcomes in geometry through the implementation of the Student Teams Achievement Division (STAD) model in Grade IV at SDN 05 Birugo, Bukittinggi. This study employed a classroom action research (CAR) design, incorporating both quantitative and qualitative approaches, and was conducted with 18 fourth-grade students. The research was implemented in two cycles: Cycle I consisted of two sessions, and Cycle II comprised one session. Each cycle followed four stages—planning, implementation, observation, and reflection. The findings of the study indicated significant improvements in several aspects: a) The quality of the teaching module improved from 83.3% (good) in Cycle I, Session I to 87.5% (good) in Cycle I, Session II, and reached 95.83% (very good) in Cycle II; b) The teacher's instructional performance increased from 78.13% (fair) in Cycle I, Session I to 87.5% (good) in Cycle I, Session II, and 93.75% (very good) in Cycle II; c) Student participation rose from 71.87% (fair) in Cycle I, Session I to 81.25% (good) in Cycle I, Session II, and 93.75% (very good) in Cycle II; d) Student learning outcomes increased from an average score of 74 (fair) in Cycle I, Session I to 82.9 (good) in Cycle I, Session II, and 90.7 (very good) in Cycle II. In conclusion, the implementation of the STAD learning model effectively enhanced student learning outcomes in geometry among Grade IV students at SDN 05 Birugo, Bukittinggi.
KETERLIBATAN TEKNOLOGI KOMUNIKASI DAN INFORMASI (TIK) DALAM MENINGKATKAN KUALITAS PEMBELAJARAN DI JENJANG SEKOLAH DASAR Tiarani, Siti Dhinda; Hidayati, Abna; Helsa, Yullys
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.18594

Abstract

This research aims to explore and investigate the potential for the involvement and utilization of Information and Communication Technology (ICT). Involving 21st-century learning, the study also examines the role of ICT in improving the quality of education at the elementary school level. The method used in this research is a descriptive-qualitative method with a literature review approach. The researcher analyzed several articles from relevant journals related to previous research discussions. Data were collected by searching for various articles in online journals using Google Scholar. The conclusion of this research indicates that the involvement of ICT brings significant transformation in education by enhancing the quality of the learning process and outcomes.
Penerapan Hybrid Learning di Perguruan Tinggi Indonesia: Literatur Review Helsa, Yullys; Marasabessy, Rosida; Juandi, Dadang; Turmudi, Turmudi
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.1910

Abstract

Tujuan penelitian ini adalah menelusuri proses penggunaan hybrid learning di perguruan tinggi di Indonesia serta menelusuri kekuatan, kelemahan, peluang, dan ancama pembelajaran hybrid learning di perguruan tinggi. Metode untuk mengkaji literatur dilakukan dengan mencari dan mengumpulkan studi pustaka dengan kata kunci “penerapan hybrid leaning di perguruan tinggi”. Pada akhirnya terdapat 19 artikel merupakan literatur. Hasil penelusuran menunjukkan hybrid learning memiliki dampak positif pada proses pembelajaran di perguruan tinggi dan efektif diterapkan di perguruan tinggi. Dampaknya secara simultan dapat meningkatkan hasil belajar siswa seperti motivasi, keterampilan kognitif, keterampilan komunikasi, disiplin, koneksi, representasi matematis dan kemandirian belajar mahasiswa. Selain itu, hybrid learning ini memiliki kekuatan seperti peningkatan fleksibilitas dan pemahaman materi yang lebih baik, kelemahan seperti kesulitan mengatur jadwal belajar dan ketergantungan mahasiswa pada perangkat dan jaringan, peluang seperti mengurangi kesenjangan digital dan penggabungan lebih dari satu model pembelajaran, dan ancaman seperti beban kerja dan adanya kesenjangan antara desain pembelajaran dengan gaya belajar mahasiswa. Hasil penelitian ini diharapkan dapat digunakan pengambil kebijakan sebagai referensi dalam keputusan penggunaan pembelajaran hybrid.
E-LEARNING BERBASIS SCHOOLOGY PADA PEMBELAJARAN MATEMATIKA SD Ariani, Yetti; Helsa, Yullys; Zainil, Melva
Jurnal Mutiara Pendidikan Indonesia Vol 5 No 1 (2020): Jurnal Mutiara Pendidikan Indonesia
Publisher : Fakultas Ilmu Pendidikan Universitas Sari Mutiara Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/mutiarapendidik.v5i1.1117

Abstract

The purpose of this study is to develop digital class learning models using social learning network Schoology in elementary mathematics learning that is practical, valid and effective so that it can improve the quality of learning being carried out. This study focuses on designing learning tools used in digital classes in elementary schools, learning frameworks are expected to be valid and practical and effective. This research development uses the ADDIE model. Targeted outputs in research are digital class learning models using social learning network workogy and learning tools in the form of lesson plans, student activity sheets, student books, teacher books, and learning assessments. Digital class learning models using social learning netrwork schoology are targeted to be valid, practical, and effective in increasing the competency of elementary school students. In addition to learning models and tools, research output targets are JME (Journal on Mathematics Education / Scopus) international journals, accredited national journals namely International of Trends in Mathematics Education Research (IJTMER), proceedings of international seminars Journal of Physics and Astronomy, and proceedings of national seminars . The proposed level of technological readiness (TKT) of the proposed research is 3. The target of the TKT to be achieved in this study is 4. The results of the study can add references about models and learning tools for Digital Class.
PENINGKATAN KEMAMPUAN GURU DALAM MENDESAIN EDUGAMES PADA PEMBELAJARAN MATEMATIKA SD Helsa, Yullys; Ariani, Yetti; Zainil, Melva Zainil; Amini, Risda
Jurnal Mutiara Pendidikan Indonesia Vol 5 No 1 (2020): Jurnal Mutiara Pendidikan Indonesia
Publisher : Fakultas Ilmu Pendidikan Universitas Sari Mutiara Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/mutiarapendidik.v5i1.1119

Abstract

With the development of technology in the 21st century it has been able to provide pro-active learning, easy to understand and comprehensive as a learning environment, so it needs to be created IT-based learning media, namely edugames to help the learning process in elementary schools. The problem encountered in this study is that a small portion of teachers do not understand how to design edugames learning. The purpose of this study is to improve the ability of teachers to design edugames learning in mathematics learning. The type of research used is development using the Plomp model. The subjects in this study were teachers of Bukittingi City 02 Pilot School. The instrument in this study was edugames learning media. This research produces edugames media in the learning process created by the teacher
Pengembangan Media Pembelajaran Materi Segi Empat Menggunakan Aplikasi Smart Apps Creator Untuk Siswa Sekolah Dasar Kelas IV Reska Madila Fitri; Yullys Helsa
Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Vol. 2 No. 3 (2024): Mei : Jurnal Pendidikan Bhinneka Tunggal Ika
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/bersatu.v2i3.716

Abstract

Penelitian ini dilatarbelakangi guru SD pada umunya mengajar menggunakan metode ceramah dan jarang menggunakan media pembelajaran sehingga peserta didik hanya fokus mendengarkan penjelasan guru. Penelitian ini bertujuan untuk menghasilkan pengembangan media pembelajaran materi segi empat menggunakan aplikasi Smart Apps Creator untuk siswa sekolah dasar kelas IV yang valid, praktis dan efektif. Jenis penelitian ini adalah penelitian pengembangan (research and development) berbasis Smart Apps Creator dengan menggunakan model ADDIE dengan tahap tahap analisis, perancangan, pengembangan, penerapan dan evaluasi. Instrumen pengumpulan data dalam penelitian ini adalah instrumen validasi, instrumen praktikalitas dan efektivitas. Langkah-langkah menganalisis data adalah analisis data validitas, praktikalitas dan efektivitas. Pengembangan hasil penelitian ini dengan model pengembangan ADDIE menggunakan Aplikasi Smart Apps Creator untuk siswa Sekolah Dasar Kelas IV memperoleh hasil rata-rata dari tiga validator ahli sebesar 95,66% dengan kategori sangat valid. Aplikasi Smart Apps Creator sangat praktis digunakan dengan memperoleh hasil respon guru sebesar 97,5% dengan kategori sangat praktis dan hasil respon peserta didik dengan persentase sebesar 91,55% dengan kategori sangat praktis. Aplikasi Smart Apps Creator efektif digunakan pada proses pembelajaran dengan hasil uji efektivitas pada pertemuan pertama diperoleh persentase hasil belajar sebesar 91,36%. Kemudian pada pertemuan kedua diperoleh persentase hasil belajar yang meningkat sebesar 96,13%.
Analisis Addiction Cycle Mahasiswa yang Mengalami Smartphone Addiction Ditinjau dari Demografi Rima Pratiwi Fadli; Windry Novalia Jufri; Yullys Helsa; Ifdil Ifdil; Annisaislami Khairati; Annisa Rahmi; Fitri Chairunnisa
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 11 No. 3 (2025): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020256219

Abstract

Fenomena smartphone addiction semakin meluas di kalangan mahasiswa dan menjadi isu penting yang berdampak pada aspek kognitif, emosional, serta sosial mereka. Penelitian ini bertujuan untuk menganalisis addiction cycle mahasiswa yang mengalami smartphone addiction dengan memperhatikan faktor demografi seperti jenis kelamin, usia, dan latar belakang pendidikan. Desain penelitian menggunakan pendekatan kuantitatif deskriptif dengan melibatkan 469 mahasiswa sebagai responden, terdiri atas 89 laki-laki dan 380 perempuan. Instrumen pengukuran mengacu pada skala smartphone addiction yang telah divalidasi, sedangkan analisis data dilakukan melalui statistik deskriptif dan uji perbedaan berdasarkan variabel demografi. Hasil penelitian menunjukkan bahwa mahasiswa laki-laki cenderung memiliki skor rata-rata smartphone addiction lebih tinggi dibandingkan perempuan (M = 85,20; SD = 14,62 vs. M = 80,42; SD = 14,11). Analisis siklus adiksi mengungkap bahwa mayoritas responden mengalami pola berulang berupa fase trigger, craving, loss of control, hingga withdrawal, yang menandakan adanya kesulitan signifikan dalam mengendalikan penggunaan smartphone. Selain itu, faktor usia turut memengaruhi tingkat adiksi, di mana mahasiswa pada rentang usia awal kuliah (17–20 tahun) memperlihatkan tingkat ketergantungan lebih besar dibandingkan kelompok usia yang lebih senior. Temuan ini menegaskan bahwa smartphone addiction di kalangan mahasiswa bersifat multidimensi dan sangat dipengaruhi oleh faktor demografi. Implikasinya, intervensi preventif maupun kuratif yang dirancang oleh konselor dan lembaga pendidikan perlu mempertimbangkan perbedaan karakteristik mahasiswa berdasarkan jenis kelamin dan usia. Penelitian ini memberikan kontribusi pada pengembangan literatur mengenai adiksi digital sekaligus menjadi pijakan awal bagi pengembangan layanan bimbingan dan konseling berbasis bukti dalam menghadapi tantangan penggunaan smartphone yang berlebihan di lingkungan pendidikan tinggi.
Pengembangan Media Pembelajaran Berbasis Scratch pada Materi Perkalian Sekolah Dasar Rila Yulastari; Refiona Andika; Fadila Suciana; Yullys Helsa
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7895

Abstract

Elementary School. The method used is Research and Development (R&D) with the ADDIE development model consisting of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Implementation was carried out with a limited trial. The subjects of the limited trial were fourth-grade students of SDN 48 Payakumbuh. The validity of the media was tested by material experts, language experts, and media experts with percentage results of 82%, 100%, and 86%, respectively, all of which are included in the "very valid" category. The practicality of the media based on teacher responses reached 90% and from students 94.27%, which indicates that this media is "very practical". The activeness after using Scratch with a percentage of 90.31% with the "very active" category is higher than the percentage before using Scratch even though the intent is the same. Meanwhile, in mastery of understanding the concept of multiplication, the media was tested through summative assessment results with an average score of 93.33%, included in the "very good" category. Based on these findings, it can be concluded that the developed Scratch media is valid, practical, and increases the activeness and understanding of multiplication concepts. It is also valid for use in mathematics learning in fourth-grade elementary school