Claim Missing Document
Check
Articles

Pengembangan Modul Berbasis PMRI Menggunakan Aplikasi Canva pada Materi Bangun Datar Kelas IV Sekolah Dasar Arifah, Ghassani; Helsa, Yullys
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i5.8671

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar matematika modul berbasis pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) pada materi bangun datar menggunakan aplikasi canva. Pengembangan Modul ini diharapkan menambah wawasan dan pemahaman siswa terhadap materi terkhususnya bangun datar. Penelitian ini merupakan penelitian pengembangan R&D (research and development). Model pengembangan yang digunakan adalah model Plomp. Plomp terdiri dari lima tahapan yakni investigasi awal, desain, realisasi, tes evaluasi dan revisi, dan terakhir implementasi. Subjek penelitian ini adalah peserta didik kelas IV SD Negeri 12 Pisang. Berdasarkan hasil validasi yang telah dilakukan oleh para ahli materi,media dan Bahasa diperoleh skor rata-rata yakni 92,65% dikategorikan sangat valid. Sedangkan uji praktikalitas yang dilakukan dengan angket respon guru dan siswa diperoleh skor rata-rata yakni 93,97% dikategorikan sangat praktis. Sehingga dari hasil penelitian dapat disimpulkan bahwa modul berbasis pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) materi bangun datar memenuhi kriteria kevalidan dan kepraktisan sehingga layak digunakan dalam pembelajaran
Pengembangan Media Pembelajaran Materi Segi Empat Menggunakan Aplikasi Smart Apps Creator Untuk Siswa Sekolah Dasar Kelas IV Reska Madila Fitri; Yullys Helsa
Bersatu: Jurnal Pendidikan Bhinneka Tunggal Ika Vol 2 No 3 (2024): Mei : Jurnal Pendidikan Bhinneka Tunggal Ika
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/bersatu.v2i3.716

Abstract

This research was motivated by elementary school teachers generally teaching using the lecture method and rarely using learning media so that students only focus on listening to the teacher's explanation. This research aims to produce the development of learning media for quadrangular material using the Smart Apps Creator application for grade IV elementary school students that is valid, practical and effective. This type of research is research and development based on Smart Apps Creator using the ADDIE model with stages of analysis, design, development, application and evaluation. The data collection instruments in this study are validation instruments, practicality and effectiveness instruments. The steps of analyzing data are data analysis of validity, practicality and effectiveness. The development of the results of this research with the ADDIE development model using the Smart Apps Creator Application for Grade IV Elementary School students obtained an average result from three expert validators of 95.66% with a very valid category. The Smart Apps Creator application is very practical to use by obtaining teacher response results of 97.5% with a very practical category and student response results with a percentage of 91.55% with a very practical category. The Smart Apps Creator application is effectively used in the learning process with the results of the effectiveness test at the first meeting obtained a percentage of learning outcomes of 91.36%. Then at the second meeting, the percentage of learning outcomes increased by 96.13%.
EDUGAMES PEMBELAJARAN MATEMATIKA BERBASIS ANDROID UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK helsa, yullys; Maryam Rohimah, Siti; Pramudiani, Puri
SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika Vol 9, No 2 (2021)
Publisher : SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/sigmadidaktika.v9i2.54121

Abstract

This study aims to develop learning media in the form of android-based learning edugames that can encourage the improvement of students' critical thinking skills. The development of this learning media is carried out for fourth grade elementary school students on fraction material using Unity3d and Photoshop applications. The media development process includes four stages, namely the stage of problem analysis, determining requirements, designing and developing the product, and evaluating the product. After being developed, the learning media was then validated and tested to investigate the validity and practicality of the developed product. The validation results show that the media gets a score of 61 in the high category. The results of the practicality test from the teacher and student aspects respectively obtained a percentage of 79.17% (practical) and 90.7% (very practical). This shows that the android-based learning media developed is feasible and practical to use. Thus, this android-based learning media can be an alternative learning media that can be utilized by teachers at the elementary school level which encourages the improvement of students' critical thinking skills.
Implementassi Pendekatan Realistic Mathematics Education (RME) di Sekolah Dasar Elwijaya, Fadiah; Harun, Mardiah; Helsa, Yullys
Jurnal Basicedu Vol. 5 No. 2 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i2.796

Abstract

This study aims to analyze the application of Realistic Mathematics Education (RME) on fractions topic in elementary schools. The method used is a systematic literature review. The sample consisted of 32 primary studies on the effect of RME on Mathematics learning on fractions, which were drawn from all related studies. The study results were taken from indexed journals published in the 2016-2020 period. The key question in this research is how to describe the effect of RME on fraction material in elementary schools in terms of the study year, study level, research subject, research methodology, and research results. Through the systematic literature review method it was found that there had been an increase in research during the last 5 years. based on the level of study, research research in the higher class is more dominant, based on the duration of the majority. The research was conducted in elementary schools, and based on the number of samples, the research was conducted in classes with 20-30 subjects or more. Based on the results of the study, it was obtained data that there was an increase in still learning fraction topic using the RME approach.
Pengembangan Modul Berbasis PMRI Menggunakan Aplikasi Canva pada Materi Bangun Datar Kelas IV Sekolah Dasar Arifah, Ghassani; Helsa, Yullys
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v8i5.8671

Abstract

Penelitian ini bertujuan untuk mengembangkan bahan ajar matematika modul berbasis pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) pada materi bangun datar menggunakan aplikasi canva. Pengembangan Modul ini diharapkan menambah wawasan dan pemahaman siswa terhadap materi terkhususnya bangun datar. Penelitian ini merupakan penelitian pengembangan R&D (research and development). Model pengembangan yang digunakan adalah model Plomp. Plomp terdiri dari lima tahapan yakni investigasi awal, desain, realisasi, tes evaluasi dan revisi, dan terakhir implementasi. Subjek penelitian ini adalah peserta didik kelas IV SD Negeri 12 Pisang. Berdasarkan hasil validasi yang telah dilakukan oleh para ahli materi,media dan Bahasa diperoleh skor rata-rata yakni 92,65% dikategorikan sangat valid. Sedangkan uji praktikalitas yang dilakukan dengan angket respon guru dan siswa diperoleh skor rata-rata yakni 93,97% dikategorikan sangat praktis. Sehingga dari hasil penelitian dapat disimpulkan bahwa modul berbasis pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) materi bangun datar memenuhi kriteria kevalidan dan kepraktisan sehingga layak digunakan dalam pembelajaran
Developing Elementary Science Online Learning Content Using Schoology Amini, Risda; Usmeldi, Usmeldi; Helsa, Yullys; Desyandri, Desyandri; Andika, Refiona
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 8, No 2 (2024): JIPPSD (In Progress for August - December)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jippsd.v8i2.129302

Abstract

The development of science and technology can make students interested in participating in the learning process it can increase student competence. This research began when researchers discovered gaps in conditions in the field that teachers were still not using technology enough so that learning was less varied. The aim of the research is to produce online learning content using Schoology in elementary school science learning that is practical, valid and effective to increase student competence. The research uses the ADDIE model which consists of analyze, design, development, implementation, and evaluation. This research produces online elementary science learning content using schoology. The results of the research show that based on the expert assessment of the material, language and media the learning content developed was declared highly valid, very practical based on the responses of students and teachers, and effective in increasing students' competence.
Meta-Analysis of TPACK Research on Mathematics Education Helsa, Yullys; Sartono, Sartono; Fajri, Bayu Ramadhani; Lofandri, Wiki; Desmaiyanti, Desmaiyanti
Plusminus: Jurnal Pendidikan Matematika Vol. 4 No. 2 (2024): July
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v4i2.1674

Abstract

Tujuan dari penelitian ini adalah untuk menguji pengaruh Pengetahuan Konten Pedagogis Teknologi (TPACK) terhadap kemampuan matematika calon guru dalam mengajar matematika. Desain penelitian adalah tinjauan pustaka, dan subjek yang disertakan adalah penelitian yang tersedia dari situs web jurnal daring. Subjek penelitian dipilih berdasarkan kriteria inklusi penelitian, dan sebagai hasilnya, enam artikel dipilih untuk analisis TPACK terhadap kemampuan matematika. Data dianalisis dalam meta-analisis berdasarkan ukuran efek. Temuan menunjukkan bahwa TPACK memiliki dampak yang signifikan terhadap kemampuan matematika calon guru sebagaimana ditunjukkan dari ukuran efek rata-rata sebesar 1,06. Hasil tersebut juga menunjukkan bahwa efek keseluruhan TPACK terhadap kemampuan matematika adalah 1,06 dan dapat diklasifikasikan sebagai efek yang tinggi. The purpose of this study is to examine the effect of Technological Pedagogical Content Knowledge (TPACK) on the pre-service teachers' mathematical ability to teach mathematics. The research design is a literature review, and the subject included is research available from online journal websites. The research subject was selected based on the research inclusion criteria, and as a result, six articles were selected for the analysis of TPACK on mathematical ability. Data were analyzed in a meta-analysis based on the effect size. The findings suggested that TPACK has a significant impact on the pre-service teachers' mathematical ability as shown from the mean effect size of 1.06. The results also indicated that the overall effect of TPACK on mathematical ability is 1.06 and can be classified as a high effect.
KETERGANTUNGAN PADA TEKNOLOGI: INTELECTUAL VIRTUAL PHOTO MATH SOLVES EQUATIONS WITH MOBILE CAMERA Yullys Helsa
Journal on Mathematics Education Research (J-MER) Vol 3, No 2 (2022)
Publisher : Departemen Pendidikan Matematika, FPMIPA, UPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/j-mer.v3i2.49397

Abstract

The purpose of this study is to produce instructional materials for Basic Mathematics using Photo Math android. The mathematical ability of the students in the primary teacher education department was initially different. It is expected that the students' mathematical skill can be improved through this research at the end of this course. For that, the students need the media as a tool in helping them to answer math problems that require higher reasoning. This research uses a mixed method of sequential exploratory design. The results show that the teaching material is valid regarding media layout (79%), language (83%) and content (80%). This indicates that the instructional materials of Basics Mathematics using Photo Math android are feasible to be used and proceeded to the efficacy assessment test stage.
Pelatihan Pemanfaatan Artificial Intelligence untuk Menyusun Modul Ajar dan Perencanaan Pembelajaran Interaktif untuk Guru SD Andika, Refiona; Amini, Risda; Helsa, Yullys; Ningsih, Yarisda
Publikasi Pendidikan Vol 15, No 1 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v15i1.65511

Abstract

Perubahan yang dirasakan oleh guru dalam membuat perencanaan pembelajaran pada implementasi kurikulum merdeka ini menghadapkannya pada berbagai hambatan. Pendidik masih kesulitan dalam mengembangkan capain pembelajaran (CP), tujuan pembelajaran (TP) dan alur tujuan pembelajaran (ATP) sehingga materi yang diberikan belum mengacu pada materi esensial, melainkan masih mengacu pada kurikulum sebelumnya.Tidak hanya itu, pendidik juga kesulitan dalam menentukan model dan referensi pembelajaran. Tujuan pelaksanaan kegiatan ini adalah memberikan solusi terhadap permasalahan yang dihadapi mitra. Kegiatan yang dilakukan adalah melaksanakan pelatihan Artificial Intelligence dengan platform Gemini, mulai dari pengenalan secara spesifik platform Gemini dan aplikasi penggunaannya dalam pembuatan modul ajar. Kegiatan ini dilaksanakan dalam 3 tahapan, yaitu: 1) Pra kegiatan, 2) Pelaksanaan, dan 3) Pasca pelaksanaan. Hasil kegiatan menunjukkan keinginan peserta untuk merancang pembelajaran interaktif dengan memanfaatkan AI meningkat sebesar 96,3%. Persentase tertinggi peserta menjadi lebih percaya diri dalam merancang kegiatan pembelajaran yang lebih interaktif sebesar 77,8%, serta telah memiliki kompetensi dalam hal merancang pembelajaran interaktif dengan AI sebesar 40,7%. Melalui pelatihan ini, kompetensi guru dalam membuat dan mengembangkan modul ajar interaktif dapat meningkat dengan bantuan teknologi AI.
TPACK-based hybrid learning model design for computational thinking skills achievement in mathematics Helsa, Yullys; Turmudi; Juandi, Dadang
Journal on Mathematics Education Vol. 14 No. 2 (2023): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jme.v14i2.pp225-252

Abstract

Hybrid learning implementation is closely related with technology. In designing hybrid lessons, lecturers need to have both the pedagogical and content-related skills that make the best use of technology so that it also improves the students’ skills, including their computational thinking skills. The purpose of this research is to examine whether a hybrid learning model based on Technology Pedagogy and Content Knowledge (TPACK) affects the computational thinking skills achievement in a valid, practical, and effective manner. This research is development research using the Plomp’s model and is described in a qualitative descriptive manner. The participants were lecturers and 38 first-year students at Primary School Teacher Education Study Program of Padang State University. The instruments were validation sheets, practicality assessment sheets by lecturers, questionnaire sheets for students, and computational thinking skills test questions. The results of the validity test show that in terms of content, language, and e-learning practice, they all met very valid criteria with an average percentage score of 85.9%, 86.2%, and 84.1%, respectively. The practicality test results of model handbooks, Semester Lesson Plans, Lecture Program Units, computational thinking questions, additional material, and e-learning model meet the practical criteria with an average percentage score of 77.5%, 86.8%, 89.1%, 83.8%, 79%, and 82.4%, respectively. The average percentage of student assessment scores is 82.9% and meets the practical criteria. The results of the effectiveness test showed that 21.9% of students had reached the moderate level, 6.3% reached the low level, and 71.9% reached the very low level. This study recommends future researchers to develop a hybrid learning model based on TPACK to achieve other 21st-century abilities.