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Penguatan Kapasitas Guru SLB Melalui Pelatihan Realistic Mathematics Education (RME) dan Artificial Intelligence (AI) untuk Meningkatkan Kualitas Pembelajaran Nuqthy Faiziyah; Hanim Faizah; Noviana Puspita Sari; Lathifatul Anwar; Toto Nusantara; Trianingsih Eni Lestari; Lucky Tri Oktoviana
Jurnal Medika: Medika in progres
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/wsfs2e28

Abstract

Pembelajaran matematika yang bermakna menuntut penggunaan pendekatan kontekstual serta dukungan teknologi dalam pengembangan perangkat pembelajaran, namun dalam praktiknya pemahaman guru terhadap Realistic Mathematics Education (RME) dan pemanfaatan Artificial Intelligence (AI) masih perlu diperkuat, sehingga kegiatan pengabdian ini dilaksanakan untuk meningkatkan kompetensi guru dalam kedua aspek tersebut. Metode yang digunakan meliputi pendidikan masyarakat dan pelatihan berbasis workshop yang dilaksanakan melalui penyampaian materi serta praktik langsung, termasuk penyusunan prompt dan pengembangan perangkat pembelajaran berbantuan AI. Hasil kegiatan menunjukkan adanya peningkatan pemahaman guru, yang ditunjukkan melalui kenaikan skor rata-rata pada aspek RME dari 69,4 menjadi 89,7 dan pada aspek AI dari 70,8 menjadi 95,5. Selain itu, hasil analisis menunjukkan bahwa guru memiliki persepsi yang sangat positif serta kesiapan yang tinggi dalam memanfaatkan AI sebagai alat bantu dalam pembelajaran. Temuan ini menunjukkan bahwa pelatihan yang mengintegrasikan penguatan konsep dan praktik langsung efektif dalam meningkatkan kompetensi guru, baik pada aspek kognitif maupun afektif. Oleh karena itu, kegiatan serupa perlu dikembangkan melalui pendampingan berkelanjutan untuk mendukung implementasi dalam praktik pembelajaran.
EFFECTIVENESS OF BUANA.ID: CULTURE-BASED AUGMENTED REALITY LEARNING MEDIA AS A CHARACTER BUILDER FOR STUDENTS Dwi Retnani Srinarwati; Annisa Dwi Sulistyaningtyas; Hanim Faizah; Icha Dwi Listari
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.7279

Abstract

This study aims to analyze the effectiveness of BUANA.ID, a local culture-based Augmented Reality (AR) learning media, in supporting the learning process and strengthening the character of junior high school students. The study uses a quantitative descriptive approach with respondents being teachers and junior high school students who have implemented BUANA.ID in learning activities. Data collection was conducted through a satisfaction questionnaire covering aspects of ease of use, media appeal, learning usefulness, and its contribution to strengthening student character. The data were analyzed using descriptive statistics in the form of percentages and mean values. The results showed that the majority of teachers and students responded positively with a high level of satisfaction with the use of BUANA.ID. The questionnaire results showed that the effectiveness level of BUANA.ID was in the highly effective category, in terms of media appeal, ease of use, assistance in understanding teaching materials, and clear and readable BUANA.ID media content. Teachers also considered this media effective in increasing student engagement and facilitating contextual learning, while students felt that learning became more interactive, interesting, and meaningful. The integration of local cultural content in AR media has been proven to contribute to character building, such as discipline, honesty, hard work, responsibility, and mutual cooperation. Based on the results of the teacher and student satisfaction survey, it can be concluded that BUANA.ID is effective as an innovative learning medium that supports learning and character building for junior high school students.