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Development of encyclopedia medicinal plants in the Natuna Malay community Sarinah Sarinah; Ari Sunandar; Hanum Mukti Rahayu
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 6, No 3 (2024): October 2024
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v6i3.19533

Abstract

The Malay people of the Natuna Regency still uphold the culture of utilizing medicinal plants. Medicinal plants have local potential that must be preserved. Preservation of medicinal plants can be done through local potential-based education presented in learning media. Integrating local potential presented in the encyclopedia learning media will certainly make it easier for students to understand the concept of the material they are learning. This research aims to develop a valid and practical Natuna Malay community medicinal plant encyclopedia using the 4D development model. The research instruments used were a validation questionnaire, response questionnaire, interview sheet and observation sheet. The subjects in this study were students of class X MIPA 1 and X MIPA 2 (28 students). The results show that the encyclopedia has a validity level from material experts of 98.88% (very valid), media experts of 99.52% (very valid) and language experts of 88.33% (very valid). Based on the results of the student response in the small-scale trial, the practicality level was 81.62% (positive), and the large-scale trial was 98% (very positive). This shows that the encyclopedia of medicinal plants of the Natuna Malay community is very feasible to use as a learning media for students on biodiversity material, and this encyclopedia media can also serve as a means of preserving the local wisdom of the Natuna Malay community in utilizing plants as independent medicine.Abstrak. Masyarakat Melayu Kabupaten Natuna masih menjunjung tinggi budaya memanfaatkan tanaman obat. Tumbuhan obat merupakan potensi lokal yang harus dilestarikan. Pelestarian tumbuhan obat dapat dilakukan melalui pendidikan berbasis potensi lokal yang disajikan dalam media pembelajaran. Dengan mengintegrasikan potensi lokal yang disajikan dalam media pembelajaran ensiklopedia tentunya akan memudahkan siswa dalam memahami konsep materi yang dipelajarinya. Penelitian ini bertujuan untuk mengembangkan ensiklopedia tumbuhan obat masyarakat Melayu Natuna yang valid dan praktis dengan menggunakan model pengembangan 4D. Instrumen penelitian yang digunakan adalah angket validasi, angket respon, lembar wawancara dan lembar observasi. Subjek dalam penelitian ini adalah siswa kelas X MIPA 1 dan X MIPA 2 yang berjumlah 28 siswa. Hasil penelitian menunjukkan ensiklopedia memiliki tingkat validitas dari ahli materi sebesar 98,88% (sangat valid), ahli media sebesar 99,52% (sangat valid) dan ahli bahasa sebesar 88,33% (sangat valid). Tingkat kepraktisan berdasarkan hasil respon siswa pada uji coba skala kecil sebesar 81,62% (positif) dan uji coba skala besar sebesar 98% (sangat positif). Hal ini menunjukkan bahwa ensiklopedia tanaman berkhasiat obat masyarakat Melayu Natuna sangat layak digunakan sebagai media pembelajaran peserta didik pada materi keanekaragamn hayati dan media ensiklopedia ini juga dapat berfungsi sebagai sarana pelestarian kearifan lokal masyarakat Melayu Natuna dalam memanfaatkan tumbuhan sebagai pengobatan mandiri.
Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII Meli Maria; Ari Sunandar; Hanum Mukti Rahayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 3 (2025): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i3.10457

Abstract

Learning media used in SMP Negeri 3 Sungai Kakap in science lessons the use of learning media is still limited, the media used are whiteboards, textbooks, and the surrounding environment. This study aims to develop interactive learning media based on Edpuzzle for the classification of living things that is suitable for use, to determine students' responses to the media, and to analyse whether the media is effective in improving learning outcomes or student motivation. This research is a Research and Development (R&D) study using the ADDIE development model which consists of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques using observation, interviews, questionnaires. Data analysis in this study used a Likert scale. Testing the validity of learning media includes material experts, media experts, and linguists. The research subjects consisted of 35 seventh-grade students from SMP Negeri 3 Sungai Kakap, divided into two groups: 10 students for the small-scale trial and 25 students for the large-scale trial. The grouping was done randomly while considering the students' academic abilities to ensure more representative research results. The results showed the acquisition of material expert validation of 88.63% (very valid), the results of media expert validation of 98.21% (very valid), the results of linguist validation of 93.33% (very valid), on a small-scale trial 10 students gave a response of 99.37% (very strong) and on a large-scale test 25 students gave a response of 96.56% (very strong). Based on these findings, it can be concluded that Edpuzzle-based learning media is declared valid, feasible for use, and effective in improving students' learning outcomes on the classification of living things material at SMP Negeri 3 Sungai Kakap.
The Development of an Ethnobotanical Pocketbook on Traditional Games in Kapuas Hulu Regency Winda Rahman; Hanum Mukti Rahayu; Ahmad Faisal Amri
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11698

Abstract

This research aims to develop an ethnobotanical pocketbook based on traditional games from Kapuas Hulu Regency as a learning medium for biodiversity material in Year 10 at SMA Negeri 1 Suhaid. The method used is Research and Development (R&D) with a modified 4D model, namely define, design, and develop. The research instruments consisted of interview sheets, expert validation sheets for content, media, and language, as well as student response questionnaires. Interview data were analysed descriptively, while expert validation and practicality data were analysed using percentage formulas. The results of expert validation were 88.53% for content experts (very valid category), 87.02% for language experts (very valid category), and 86.54% for media experts (very valid category). The large-scale trial yielded an average score of 92.6%, while the small-scale trial resulted in an average score of 92.19%, both of which fall into the category of highly practical. Based on the findings, the locally-based ethnobotanical pocketbook developed is categorised as very valid and practical for use in biology learning on biodiversity topics.
Pengembangan Ensiklopedia Etnobotani Peralatan Rumah Tangga di Kabupaten Sambas Sebagai Sumber Pembelajaran Biologi Kessi Hafsah; Mahwar Qurbaniah; Hanum Mukti Rahayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12099

Abstract

This study aims to develop an ethnobotanical encyclopedia of traditional household utensils in Sambas Regency as a local wisdom-based biology learning resource. The research used a modified Research and Development (R&D) 4D model—Define, Design, Develop—excluding the Disseminate stage. Data were collected through observation, interviews, documentation, student response questionnaires, expert validation, and development trials. The findings revealed 15 plant species from 13 families commonly used by the local community, such as bamboo and rattan, for making traditional household items. The encyclopedia was developed based on ethnobotanical identification, plant classification, morphology, and usage. Created using Canva, the encyclopedia was validated by material, media, and language experts and tested on Grade X students at MAN 1 Sambas. Validation results showed very high scores from material experts (92.19%) and media experts (84.33%), and valid results from language experts (77.78%). Student response trials showed good results at both small-scale (61.02%) and large-scale (73.10%) levels. In conclusion, the developed encyclopedia is suitable for use as a local wisdom-integrated biology learning resource.
Pengembangan Buku Saku Etnobotani Tanaman Aromatik Suku Melayu Sambas Linda Lostari; Hanum Mukti Rahayu; Mahwar Qurbaniah
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12114

Abstract

This study aims to develop learning media in the form of an ethnobotanical pocket book of aromatic plants based on the local wisdom of the Sambas Malay community. The development was conducted using the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The results of the analysis showed a lack of learning media that is contextual and in accordance with the student's environment. The pocket book developed contains a description of the morphology, benefits, and utilisation of aromatic plants in the traditions of the Sambas Malay community. Expert validation showed that this pocket book was very feasible to use with a material expert validation score of 89%, linguist 88%, and media expert 99%. Implementation was carried out through small and large scale trials on grade X students at SMA Negeri 4 Sungai Raya. The trial results showed a very good response with a score of 95% on the small scale trial and 93% on the large scale. This pocket book is effective to be used as a contextual, informative, and supportive biology learning media for local culture preservation.
Development of an Ethnobotany Encyclopedia of Medicinal Plants in Teluk Batang Village, Teluk Batang District as a Biology Learning Resource Mediani; Ahmad Faisal Amri; Hanum Mukti Rahayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.12115

Abstract

This study aims to develop a valid ethnobotanical encyclopedia of medicinal plants based on local potential as a learning medium for the Biodiversity topic in Grade X Biology. Using the Research and Development (R\&D) method with a 4-D model (Define, Design, Develop, Disseminate), the product was validated by experts in material, media, and language. Validation results indicated high validity: 95.71% from media experts, 91.23% from material experts, and 86.11% from language experts. Student responses were also positive, with a score of 80.42% in small-scale testing and 82.78% in large-scale testing. The final product presents information about medicinal plants in Teluk Batang Village, including local names, scientific names, properties, and chemical compositions, integrated with interactive visuals and QR-coded videos. These findings suggest that the encyclopedia is a valid and engaging alternative learning resource that integrates scientific content with local wisdom.
Community empowerment through plastic bottle upcycling training in Kampung Pueh Sematan, Kuching, Sarawak Rahayu, Hanum Mukti; Qurbaniah, Mahwar; Muldayanti, Nuri Dewi; Kurniawan, Arif Didik; Ibrahim, Khairunnisa
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 6 No 2 (2025): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v6i2.33283

Abstract

Plastic bottle waste is a persistent problem in Kampung Pueh Sematan, Kuching, Sarawak, where limited waste services and low environmental literacy often lead to open dumping or burning. This community service program aimed to improve residents’ understanding of plastic waste impacts and develop practical upcycling skills to transform used bottles into functional, value-added handicrafts. The program was conducted on 9 August 2025 at Surau Baitul Quddus through collaboration between Universitas Muhammadiyah Pontianak and I-CATS University College, involving 63 participants (10 local residents; 25 from I-CATS; 28 from Universitas Muhammadiyah Pontianak). Using a participatory empowerment approach, activities followed three stages: (1) awareness and socialization on environmental and health risks of unmanaged plastic waste, (2) hands-on training on sorting, cleaning, cutting, assembling, and decorating bottles, and (3) evaluation using a structured questionnaire. Participants produced items such as decorative lamps, storage containers, and reusable accessories. Questionnaire results were strongly positive: 100% reported no prior similar training; material clarity was rated 50% strongly agree and 50% agree; confidence to apply skills independently reached 33% strongly agree and 64% agree; perceived benefits were 100% (50% strongly agree; 50% agree); overall satisfaction was 42% strongly agree and 58% agree; and facility adequacy was 16% strongly agree and 84% agree. Overall, the program indicates that combining contextual environmental education with hands-on practice can support community readiness for sustainable plastic bottle upcycling and small-scale creative economic potential
Development of augmented reality and virtual reality learning media on human respiratory system material Susilowati, Susilowati; Rahayu, Hanum Mukti; Qurbaniah, Mahwar
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 8, No 1 (2026): February 2026
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v8i1.23189

Abstract

The traditional learning media for the human respiratory system at SMA Mujahidin rely heavily on textbooks and Power Point presentations. To enhance this experience, we have developed Augmented Reality (AR) and Virtual Reality (VR) tools that feature realistic 3D animations. These immersive visualizations provide students with a more tangible and concrete understanding of respiratory anatomy and function.  The purpose of this study is to create a flipbook learning medium that integrates AR and VR technologies, ensuring the content is both valid and practical for classroom use. We employed a Research and Development (R&D) approach, adapting Thiagarajan’s original 4D model into a streamlined 3D framework: Define, Design, and Develop. This methodology aims to deliver an engaging, effective learning tool that enhances students’ mastery of the human respiratory system. The data collection instruments included interview sheets, expert validation questionnaires, and student response questionnaires. Validation was carried out by three material experts, three media experts, and three language experts, with each obtaining a percentage of 92.37% for material experts, 95% for media experts, and 93.33% for language experts, indicating that the media is categorized as highly valid. The product trials were conducted in two stages: a small-scale trial involving 22 students (20% of the Grade XI population) and a large-scale trial involving 56 students (50% of the Grade XI population at SMA Mujahidin Pontianak). The results showed that the media received positive feedback, with student response rates of 84.95% in the small-scale trial and 82.6% in the large-scale trial. These findings indicate that the Augmented Reality and Virtual Reality-based learning media are feasibleAbstrak. Media pembelajaran pada materi sistem pernapasan manusia di SMA Mujahidin masih terbatas menggunakan buku paket dan power point. Untuk itu, media pembelajaran Augmented Reality dan Virtual Reality yang dikembangkan merupakan media yang menampilkan visualisasi animasi 3D tampak nyata, sehingga memberikan pemahaman siswa lebih konkret dalam belajar, khususnya materi sistem pernapasan manusia. Penelitian ini bertujuan untuk mengembangkan media pembelajaran flipbook berbasis Augmented Reality dan Virtual Reality pada materi sistem pernapasan manusia yang valid dan layak digunakan. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model pengembangan 4D yang dikembangkan oleh Thiagarajan, namun dimodifikasi menjadi 3D (define, design, development). Validasi dilakukan oleh tiga validator ahli materi, tiga validator ahli media, dan tiga validator ahli bahasa dengan masing-masing memperoleh persentase sebesar 92,37% ahli materi, 95 % ahli media dan 93,33% ahli Bahasa yang menunjukan bahwa media tersebut dikategorikan sangat valid. Uji coba produk dilakukan dalam dua tahap, yaitu uji coba skala kecil terhadap 22 siswa (20% dari siswa kelas XI) dan uji skala besar terhadap 56 siswa (50% dari siswa kelas XI SMA Mujahidin Pontianak). Hasil uji coba menunjukkan bahwa media memperoleh tanggapan positif dengan persentase respon siswa sebesar 84,95% pada uji coba skala kecil dan 82,6% pada uji coba skala besar. Hasil tersebut menunjukkan bahwa media pembelajaran Augmented Reality dan Virtual Reality yang dikembangkan layak digunakan.
Pengaruh Problem Based Learning Berbasis Ethnoscience Terhadap Hasil Belajar Siswa di SMA Muhammadiyah 1 Pontianak: (The Effect of Ethnoscience-Based Problem Based Learning on Student Learning Outcomes at SMA Muhammadiyah 1 Pontianak) Fiqih, Febriana Nur; Rahayu, Hanum Mukti; Sunandar, Ari
BIODIK Vol. 11 No. 04 (2025): December 2025
Publisher : Program Studi Pendidikan Biologi FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/biodik.v11i04.30419

Abstract

One of the problems in learning is low learning outcomes. Problem Based Learning is one of the learning models that can improve learning outcomes. This study aims to determine the effect of Ethnoscience-based Problem Based Learning on student learning outcomes at SMA Muhammadiyah 1 Pontianak. This research was conducted in the odd semester of the 2022/2023 school year. This research used quasi-experimental method with Nonequivalent Control Group Design. Determination of experimental class and control class using random sampling technique. The experimental class amounted to 30 students and the control class amounted to 32 students. The data analysis technique uses cohen's effect size interpretation criteria and statistics using the SPSS Version 22 application. The average pretest score of the experimental class was 30 and the control class was 31. While the average posttest score of the experimental class was 85 and the control class was 73. The results of data analysis using the effect size calculation are 1.08. The value is in the range of ES> 0.8 with high criteria with a category of 93%. The results of this study can be interpreted that there is an effect of Ethnoscience-based Problem Based Learning on student learning outcomes. Abstrak. Salah satu permasalahan dalam pembelajaran adalah rendahnya hasil belajar. Problem Based Learning merupakan salah satu model pembelajaran yang dapat meningkatkan hasil belajar. Penelitian ini bertujuan untuk mengetahui pengaruh Problem Based Learning berbasis Ethnoscience terhadap hasil belajar siswa di SMA Muhammadiyah 1 Pontianak. Penelitian ini dilaksanakan pada semester ganjil tahun ajaran 2022/2023. Penelitian ini menggunakan metode kuasi eksperimen dengan rancangan Nonequivalent Control Group Design. Penentuan kelas eksperimen dan kelas kontrol menggunakan teknik random sampling. Pada kelas eksperimen berjumlah 30 orang siswa dan kelas kontrol berjumlah 32 orang. Teknik analisis data menggunakan kriteria interpretasi effect size cohen dan statistika menggunakan aplikasi SPSS Versi 22. Hasil rata-rata pretest dari kelas eksperimen sebesar 30 dan kelas kontrol sebesar 31. Sedangkan hasil rata-rata nilai posttest dari kelas eksperimen sebesar 85 dan kelas kontrol sebesar 73. Hasil analisis data menggunakan perhitungan effect size yaitu 1,08. Nilai berada di rentang ES > 0,8 dengan kriteria tinggi dengan kategori  sebesar 93% hasil dari penelitian ini dapat diartikan yaitu terdapat pengaruh Problem Based Learning berbasis Ethnoscience terhadap hasil belajar siswa.
Co-Authors . Khairawati ., kusnani Abduh Ridha Adi Pasah Kahar Adi Pasah Kahar Agistha Wulandari agung setiawan Ahmad Faisal Amri Ahmad Faisal Amri Airlangga, Liyu Vani Aji Amboni Amri, Ahmad Faisal Ananda, Dea Putri Anandita Eka Setiadi Andayani, Fitri Anis Uswatun Khasanah Apriani, Resti Ari Sunandar Ari Sunandar Ari Sunandar Ari, Sunandar Arif Didik Kurniawan Arif Didik Kurniawan Arif Didik Kurniawan Asif Alexander Aulia, Fitri Dayanti Aulianti, Dita Dede Sunarya Dedeh Kurniasih Dedeh Kurniasih Delva Hernanda Diana Diana Diana Diana Eka Rahmawati Danu Putri Febriyanti, Nisa Fiqih, Febriana Nur Fitria Amalia Fitriani Fitriani Hadini, Dayang Nur Hayadi, Arif Ergi Helda Susanti Herditiya, Herditiya HUSNUL KHOTIMAH Ibrahim, Khairunnisa Ike Viki Dwi Astuti Ismawati Ismawati Julianti Julianti, Julianti Karmila Karmila Kessi Hafsah Khairul Mubarak Khasanah, Novita Uswatun Khastuti, Dilla Khoirun Nisa Khozizah Khozizah Langkah Sembiring LANGKAH SEMBIRING Linda Lostari Lostari, Linda Mahwar Qurbaniah Mahwar Qurbaniah Mahwar Qurbaniyah Mardhatillah, Machicha Icha Mardjan Mardjan Mariska, Sonia Marlenywati Marlenywati Masashi Kawaichi Mauri Adisti Mediani Meli Maria Mitha Gita Isvida Mizan, Mizan Mubarak, Khairul Muldayanti, Nuri Dewi Mutia ulyanti Mutia Muzdhalifah Nabila Nengsih Nengsih Ningsih, Sri Hadi Nur Hafiza Nurdiana Nurdiana Nurhayati , Nurhayati Nurliza Nurliza Nurul Fahriza pangesty, anggy tia Pranaka, Resky Nanda Pranata, Arya Pratama Amanda Puspita, Avisha Putri, Wahyu Aristyaning Qurbaniah, Mahwar Qurbaniah, Mahwar Raden Salwa Rahmah, Adnin Riandi, Dirga Mahardika Rifa, Maryani Sabda RINI RINI Ririn, Asma Rusiana, Maya Safitri Anggraeni Sandi, Friti May Sari, Wita Kusuma Sarinah Sarinah Selviana Setadi, Anandita Eka Setiawati, Ety Siti Ardiyanti siti Ardiyanti, siti Sonia Srihanaty Srihanaty Sudarti Sunandar , Ari Sunandar, Ari Sunandar, Ari Susilowati Susilowati Tania, Rahmayana Dwi Vivi Julia Kartika Wahyu Aristyaning Putri Widiya Puji Astuti Winda Rahman Witri Saidini mukti Melani Yekti Asih Purwestri yudiaztu panca