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Development of Virtual Reality (VR)-Based “Jelajah Geometri” Animation Media to Improve Critical Thinking Skills of Grade IV Elementary School Students Wahyuningrum, Fanny; Arifuddin, Ahmad; Andini, Wulan; Firdaus, Fery Muhamad
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16482

Abstract

This research aims to understand the development process of the "Jelajah Geometri" animation media based on virtual reality (VR) to enhance critical thinking skills in fourth-grade elementary school students, as well as to determine the students' responses after using the "Jelajah Geometri" animation media based on virtual reality (VR) to improve critical thinking skills in fourth-grade elementary school students on the topic of composition and decomposition of flat shapes. This research was conducted at SDN Penggung I, involving 20 fourth-grade students as respondents. The method used in this research is Research and Development (RD) based on the ADDIE development model, which consists of five main stages: 1) Analysis, 2) Design, 3) Development, 4) implementation, and 5) Evaluation. Based on the validation results from the expert team, the media feasibility levels are as follows: media expert 96%, language expert 100%, and material expert 95%, all of which fall into the very valid category. After revisions were made to the media and materials according to the suggestions from the validators, the researcher proceeded to the implementation stage, or trial, with 20 fourth-grade students. The implementation results indicate  that the media received a score of 76%, which falls into the "good" category.
Innovation of Brand Building and Character Development in Islamic School: A Transformation Based on School Core Values Cahyanto, Bagus; Wibowo, Agus Mukti; Arifuddin, Ahmad; Dewi, Damajanti Kusuma; Salamah, Evi Rizqi; Don, Abdul Ghafar
Munaddhomah: Jurnal Manajemen Pendidikan Islam Vol. 6 No. 3 (2025): Progressive Management of Islamic Education
Publisher : Prodi Manajemen Pendidikan Islam Pascasarjana Institut Pesantren KH. Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/munaddhomah.v6i3.1784

Abstract

This paper describes the innovation process of Islamic schools in building students' image and character. This research was conducted at the primary education level, specifically at a private junior high school in the suburbs. The school has proven successful in building its image and character education model, transforming it from a public school into a leading school chosen by parents. Furthermore, this school was selected based on several other factors, including its unique history and its position as a leading and exemplary Islamic school in Malang, Indonesia. This study employs a qualitative case study approach, with data collection conducted through interviews, observations, and documentation. In the data analysis process, the researcher used case study data analysis, as described by Yin, which consists of four parts: pattern matching, explanation building, time series analysis, and repeated observations. The study's results revealed that the school was initially an underappreciated Islamic school with lower parental school preferences. The school did not offer any specialisations or achievements to prospective students. After the school innovated by initiating and articulating its core values in various aspects of the school, including the curriculum, environment, and social media, the school's core values became a driving force in developing character education and enhancing the school's brand. This condition attracts public attention and increases parental preference for schools. This study suggests that initiating and articulating unique and strong core values is a breakthrough that can transform the brand and character education model of schools, ultimately increasing parental preference for these institutions. This study recommends further quantitative research to measure the specific impact of implementing core values ​​on parental preferences in a more measurable manner.
The Effect of Project Based Learning (PJBL) Model on Elementary School Students' Computational Thinking Skills Nabihah, Firyal Khoiroh; Andini, Wulan; Arifuddin, Ahmad
Dawuh Guru: Jurnal Pendidikan MI/SD Vol 5 No 2 (2025): Agustus 2025
Publisher : Mafa Press in Collaboration with PGMI Tarbiyah Faculty IPMAFA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35878/guru.v5i2.1700

Abstract

The low level of computational thinking skills among elementary school students in Indonesia poses a major challenge in 21st-century education. This study aims to analyze the effect of the Project Based Learning (PjBL) model on students' computational thinking skills. The research method used was a quantitative experiment with a pretest-posttest control group design. The research subjects consisted of two classes: an experimental class using the PjBL model and a control class using conventional methods. Data collection techniques included tests and observation. The t-test results showed a significant difference with a significance value of 0.000 < 0.05. The average post-test score of the experimental class was 82.13, while the control class was 68.75. Thus, the PjBL model is proven to be effective in improving elementary school students' computational thinking skills.
How mathematical disposition shapes computational thinking in solving systems of linear equations: A flowchart-supported qualitative study Azizia, Ananda Jullailatul; Masrukan; Susilo, Bambang Eko; Arifuddin, Ahmad
Jurnal Elemen Vol 11 No 4 (2025): October
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v11i4.32082

Abstract

Computational thinking (CT) is a vital 21st-century skill in mathematics education, enabling students to solve problems systematically through decomposition, pattern recognition, abstraction, and algorithmic thinking. However, students’ mathematical disposition—encompassing beliefs, habits of mind, and affective tendencies—may significantly influence CT development. Guided by the affective–cognitive interaction model, this study aimed to explore how mathematical disposition shapes students’ CT skills, particularly in solving systems of three-variable linear equations using self-constructed, flowchart-supported algorithmic representations. A descriptive qualitative approach was adopted, with six students (two each from high, medium, and low disposition levels, identified via questionnaire) participating. Data collection involved a disposition scale, CT test, interviews, and documentation. Findings revealed that high-disposition students successfully demonstrated all CT indicators and produced coherent flowcharts. Medium-disposition students showed variability: some met all criteria, while others faltered in algorithmic design. Low-disposition students managed only basic decomposition and pattern recognition, with incomplete abstraction and fragmented flowcharts. These results suggest a strong link between affective factors and cognitive performance in CT tasks. Implications highlight the importance of integrating disposition-aware scaffolding—such as interactive visual tools and guided reflection—to support diverse learners and enhance CT development in mathematics classrooms.
Integrating Augmented Reality Via Assembler Studio To Foster Mathematical Creative Thinking In Islamic Elementary Students Sepriyanti, Lita; Andini, Wulan; Arifuddin, Ahmad
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 13 No. 1 (2026): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v13i1.4602

Abstract

This study aims to develop Augmented Reality (AR)-based learning media using Assembler Studio and to examine its validity, practicality, and effectiveness in improving students’ mathematical creative thinking skills. The research employed the Research and Development (R&D) method using the ADDIE model with a one-group pretest-posttest design. The subjects were 20 fifth-grade students and a teacher at Public Islamic Elementary School Cirebon City, Indonesia. The results showed that the material expert validation scored 72% (valid category) and the media expert validation scored 96% (very valid category). The practicality of the media was indicated by teacher responses of 80% (practical category) and student responses of 93% (very practical category). The effectiveness was demonstrated by an N-gain score of 0.661 (moderate category) and the paired sample t-test result with a significance value of 0.000 < 0.05, proving a significant difference between pre-test and post-test. Therefore, the AR-based media was declared valid, practical, and effective for use in elementary mathematics learning.
Development of E-Lkpd Mathematics based on the Realistic Mathematics Education (RME) Model to Improve Mathematical Representation Abality of student Islamic Elementary School Nina Widyawati; Wulan Andini; Ahmad Arifuddin
Griya Journal of Mathematics Education and Application Vol. 5 No. 4 (2025): Desember 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i4.974

Abstract

This research is motivated by the low mathematical representation ability of elementary school students, particularly in the data presentation material. Students are still experiencing difficulty in communicating mathematical ideas visually, symbolically, and verbally. This condition is exacerbated by a learning process that tends to be conventional, a lack of media innovation, and the unavailability of technology-based teaching materials that support representation skills. Therefore, this research aims to develop mathematics E-LKPD based on the Realistic Mathematics Education (RME) model to improve students' representation abilities. This research was conducted at MI Al-Ishlah Bobos, involving 36 fifth-grade students as respondents. The method used in this research is Research and Development (R&D), referring to the ADDIE development model, which consists of five main stages: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Based on the validation results from the expert team, the following media feasibility levels were obtained: media experts 96%, language experts 93%, and content experts 100%, all of which fall into the very valid category. After making improvements to the media and content based on validator feedback, the researcher proceeded to the implementation stage with 36 fifth-grade students. The results of this implementation showed that the media received a score of 70%, which falls into the "good" category.
Enhancing ICT Competencies of Madrasah Ibtidaiyah Teachers through TPACK-Based Coaching in Digital Learning Media Development in Cirebon City Maufur, Syibli; Arifuddin, Ahmad; Setiawan, Dadan
Indonesian Journal of Elementary Education (IJEE) Vol 6, No 1 (2024): April 2024
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/ijee.v6i1.23797

Abstract

This study aims to analyze the effectiveness of TPACK-based coaching in improving ICT competencies of Madrasah Ibtidaiyah teachers in Cirebon City. Employing a one-group pretest-posttest design, the research involved 25 MI teachers selected through purposive sampling and conducted in October 2023. The one-month intensive coaching program integrated group workshops (8 hours) and individual mentoring (8 hours) focusing on digital learning media development. Data were collected through the TPACK Survey Instrument (42 items, α = 0.89) and Digital Media Quality Assessment Rubric. Paired-samples t-test analysis revealed significant improvements across all TPACK domains (p < .001), with the largest effect sizes in Technological Knowledge (d = 3.26) and TPACK (d = 3.12). Teachers' TPACK competencies increased from low category (M = 2.48, SD = 0.55) to high category (M = 3.97, SD = 0.39). All participants successfully developed good-quality digital learning media (M = 3.22, SD = 0.48), with diverse media types including interactive video learning (32%), multimedia presentations (24%), and educational games (20%). Findings confirm that TPACK-based coaching model effectively enhances madrasah teachers' ICT competencies and abilities to develop pedagogically sound and contextual digital learning media. This study contributes a theoretical TPACK coaching model for madrasah contexts and practical recommendations for sustainable MI teacher professional development
TPACK-BASED MENTORING PROGRAM: AN ALTERNATIVE TO IMPROVE THE ICT COMPETENCY OF MADRASAH IBTIDAIYAH TEACHERS Syibli Maufur; Ahmad Arifuddin; Dadan Setiawan
Irfani Vol. 20 No. 2 (2024): Irfani
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/irfani.v20i2.7641

Abstract

This study aims to analyze the effectiveness of a mentoring program based on Technological Pedagogical and Content Knowledge (TPACK) in improving the information and communication technology competency and the quality of digital learning media of Madrasah Ibtidaiyah teachers. This study used a one-group pretest-posttest design. The sample of this study was 30 Madrasah Ibtidaiyah teachers in Cirebon City. The instruments used were a TPACK competency questionnaire and a digital learning media assessment rubric. Data were analyzed using paired sample t-test and descriptive analysis. The results showed that before mentoring, teachers' technological competency was in the low category (TK = 2.37; TPACK = 2.51), while mastery of material and pedagogy was in the medium to high category. After mentoring, all aspects of TPACK competency experienced a significant increase (p < 0.001) with a very large effect size, especially in technological knowledge (d = 2.89) and overall TPACK (d = 2.76). TPACK competency increased from the low category to the high category (M = 3.93). The digital learning media developed by teachers achieved a good rating (M = 3.28), with the aspect of material accuracy receiving the highest score (M = 3.57). The types of media developed included interactive learning videos (30%), interactive multimedia presentations (27%), and digital educational games (23%). This study proves that TPACK-based mentoring is effective in strengthening teachers' abilities to integrate technology, pedagogy, and content in learning at MI.
Pengaruh model pembelajaran problem based learning dengan bantuan media educaplay terhadap peningkatan kemampuan berpikir kritis matematis siswa Madrasah Ibtidaiyah Nurkhasanah; Ahmad Arifuddin; Wulan Andini
COLLASE (Creative of Learning Students Elementary Education) Vol. 9 No. 1 (2026)
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/collase.v9i1.30900

Abstract

Kemampuan berpikir kritis matematis penting untuk membekali siswa menghadapi tuntutan abad 21. Namun, kenyataannya di sekolah dasar kemampuan ini masih rendah karena pembelajaran masih berpusat pada guru. Salah satu solusi yang dapat diterapkan adalah model Problem Based Learning (PBL) berbantuan media interaktif Educaplay. Penelitian ini bertujuan mengetahui pengaruh PBL berbantuan Educaplay terhadap kemampuan berpikir kritis matematis siswa kelas V MI PGM Kota Cirebon pada materi bangun datar. Metode yang digunakan adalah quasi experiment dengan desain nonequivalent control group design. Subjek penelitian terdiri dari kelas eksperimen dengan PBL berbantuan Educaplay dan kelas kontrol dengan pembelajaran konvensional. Instrumen berupa tes kemampuan berpikir kritis dan lembar observasi aktivitas guru serta siswa. Hasil penelitian menunjukkan peningkatan signifikan kemampuan berpikir kritis matematis pada kelas eksperimen dibandingkan kelas kontrol. Nilai rata-rata posttest lebih tinggi, didukung hasil uji-t, serta observasi menunjukkan aktivitas guru dan siswa meningkat pada tiap pertemuan. Dengan demikian, PBL berbantuan Educaplay efektif meningkatkan kemampuan berpikir kritis matematis sekaligus menciptakan pembelajaran yang lebih aktif, interaktif, dan bermakna di sekolah dasar.
PEMBELAJARAN MATEMATIKA MODEL QUANTUM TEACHING DENGAN PENDEKATAN REALISTIK UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP PESERTA DIDIK Ahmad Arifuddin
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 3 No. 2 (2016)
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v3i2.900

Abstract

AbstrakPenelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan perangkat pembelajaran matematika yang baik pada materi bangun ruang sisi datar. Prosedur pengembangan yang digunakan meliputi tahap analisis awal, tahap analisis rancangan, tahap realisasi, tahap tes, evaluasi, dan revisi, serta tahap implementasi. Instrumen pengumpulan data dalam penelitian ini adalah lembar validasi Silabus, RPP, Buku Ajar, LKPD, TKPK, angket respons guru dan peserta didik. Analisis data yang digunakan adalah analisis deskriptif dan kuantitatif. Hasil penelitian ini menunjukkan bahwa skor rata-rata hasil validasi Silabus sebesar 4,16; RPP sebesar 4,31; Buku Ajar sebesar 4,09; LKPD sebesar 4,11; dan TKPK sebesar 3,95; sehingga perangkat pembelajaran hasil pengembangan dinyatakan valid menurut penilaian validator. Sementara itu, hasil analisis respons guru dan peserta didik diperoleh skor rata-rata sebesar 85,71%. Ini berarti bahwa respons guru dan peserta didik tergolong positif, sehingga perangkat pembelajaran hasil pengembangan juga memenuhi kriteria praktis.Kata Kunci: Pembelajaran Matematika, Quantum Teaching, Pendekatan Realistik, Pemahaman Konsep.  AbstractThis research is aimed at developing devices to produce good mathematics instruction on the Polyhedral material. The procedures used include the development of the early stages of analysis, design analysis phase, the realization phase, stage testing, evaluation, and revision, and implementation phase. The instruments of collecting data in this research are form validation Syllabus, lesson plan, textbook, worksheets, instrument of TKPK and questionnaire responses of teachers and students. Analysis of the data used is descriptive and quantitative analysis, The results of this research shows that the average score of Syllabus validation results 4.16; Lesson Plan is 4.31; Textbook is 4.09; Worksheet is 4.11; TKPK is 3.95; thus the Result of this research is valid in the validator. Meanwhile, The results of the analysis the responsse of teachers and students, obtained an average score of 85.71%, indicating that the responses of teachers and students classified as positive, so that the learning device of development results also meets practical criteria. Keyword: The Learning Of Mathematics, Quantum Teaching, Realistic Approach, The Ability Of Understanding The Concept.