Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : AL ISHLAH Jurnal Pendidikan

Development of Electronic Step-Game-Based Physical Fitness Learning Media for the Child With Special Needs Nurhayati Simatupang; Albadi Sinulingga; Indra Kasih; Muhammad Yan Ahady
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3929

Abstract

The aim of the research is to produce a new product in the form of Electronic Step-Game learning media for children with special needs. This study uses the Instructional Development Institute (IDI) model by using 5 steps. Place of research carried out in the Faculty of Sports Science. The samples for this study were media experts, physical fitness experts, and adapted physical education course lecturers. This research instrument was carried out by interviewing and filling out questionnaires by experts. Research results Expert Test 1 (First). Electronic step-game-based physical fitness learning media experts, from the distribution of statements, and questionnaires given to media experts from indicator four, obtained an average total indicator of 84% with the category very feasible to use. Physical fitness experts from the four indicators, an average total of 81% of the indicators is obtained with the category very feasible to use. Determination experts for adapted physical education from the four indicators obtained a total average of 85% for all indicators with the category very suitable for use. Expert Test 2 (Second) Electronic step-game-based physical fitness learning media experts, from the distribution of statement questionnaires given to media experts, it was obtained an average total indicator of 90% with the category very feasible to use. Physical Fitness Experts obtained an average total indicator of 95% with a very suitable category for use. Determination experts for adapted physical education obtained an average total indicator of 90% with the category very suitable for use. The conclusion from this research is that the products created are fit for use by children with special needs.
Development of Flip Book-Based Learning Media for Sports Physiology in Physical Education Students at University Sanusi Hasibuan; Indra Kasih; Dicky Edwar Daulay; Albadi Sinulingga; Muhammad Andri Fahrian
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4053

Abstract

This study aimed to develop and validate flip book-based learning media for sports physiology at the Faculty of Sports Science, Medan State University, focusing on Recreational Health Physical Education students. The research utilized the ADDIE development model, encompassing Analyze, Design, Develop, Implement, and Evaluate stages. Data collection involved media expert validation questionnaires, materials, and trials with small and large student samples. Quantitative descriptive analysis was employed to present product development results, validate the tool, and assess its feasibility. Initial validation by a linguist resulted in a 76% suitability score, which improved to 89% after revisions, categorizing it as very feasible. Similarly, media experts rated the first stage at 76%, increasing to 89% post-revision. Small sample trials among students yielded a 76% suitability score, while large sample trials achieved 89%, both in the very feasible category. The findings indicate that flip book-based sports physiology learning media are highly suitable for use by physical education, health, and recreation students at Medan State University.
Improving Physical and Recreation Health Education Competence Through Android-Based Teaching Media in Rhythmic Activities Eva Faridah; Indra Kasih; Sinung Nugroho; Onyas Widianingsih
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3870

Abstract

This study seeks to evaluate the impact of Android-based teaching tools on enhancing the skills of Physical Health And Recreation Education students, particularly in rhythmic activity courses for the upcoming academic year 2022/2023. This study follows the research conducted by Borg and Gall across 10 stages. The research will be conducted at the Faculty of Sports Science, Universitas Negeri Medan. This research was conducted over one semester, specifically from May to June 2023. This study focuses on students of the Physical Health And Recreation Education programme who are enrolled in a rhythmic activity gymnastics course during the fifth semester of the 2022/2023 academic year, totaling 115 students. A modest sample size of 30 students, contrasted with a more substantial sample of 50 students. Conducting data collection involves distributing questionnaires to small samples, large samples, and comparison samples, as well as consulting material experts and learning media experts. Based on the statistical analysis, the trial using an android-based media for rhythmic gymnastics demonstrated a significant improvement in students' competence, with a p-value of 0.000. Graduation competencies in rhythmic gymnastics for students, particularly the fundamental movements they possess prior to utilising an android-based rhythmic gymnastics learning tool, demonstrate a notable improvement. Lecturers are adept at utilising teaching media to enhance learning.
Development of Teaching Media Based on Android Application for Floor Gymnastic Blended Learning Onyas Widianingsih; Muhammad Ishak; Indra Kasih; Sinung Nugroho; Eva Faridah
AL-ISHLAH: Jurnal Pendidikan Vol 15, No 4 (2023): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v15i4.3928

Abstract

The objective of this study was to create a novel educational tool in the shape of an Android app for teaching floor gymnastics using blended learning. The research methodology employed is RD research, consisting of 10 stages: (1) Preliminary study, (2) Research planning, (3) Initial product development, (4) Initial (limited) field trials, (5) Revision of limited field test results, (6) Expanded field tests, (7) Revision of field test results, (8) Due diligence, (9) Revision of due diligence results, (10) Dissemination and distribution of the final product. The study was carried out in the Faculty of Sports Science, Medan State University. The research samples included language specialists, media experts, learning experts, and students from both small and big sample sizes. For a sample size of 20 students and a sample size of 75 students. The research utilised expert observation, interviews, and documentation as instruments. The development research utilised t-test analysis for data analysis. This study employs a qualitative technique. The research findings by language experts indicate that the language utilised in the media is highly suitable, achieving a total score of 81% with revisions. According to the first and second media experts, the media used received a total score of 83%, placing it in a highly suitable category for revision. Subsequent media specialists, the media chosen is suitable, receiving a total score of 90% in the highly feasible category. The learning method employed received a total score of 81% from the first and second experts, placing it in the extremely practicable category for modification. Secondary education specialist. The learning utilised a total score of 90% inside a highly achievable category. The small sample achieved a cumulative score of 79% in the relevant area through revision. Extensive samples achieve a 90% rating in the highly usable category. The study's conclusion is that the learning media utilised are highly practical. The results suggest that the learning materials used in this study are very effective and appropriate for their intended purpose. The findings indicate that the chosen learning techniques and resources are appropriate for attaining the intended learning goals.