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DESAIN APLIKASI WEB MINIPIANO: PENGENALAN TANGGA NADA PADA ANAK DI ERA PEMBELAJARAN DIGITAL Dhea Elvionita Surya; Tri Karyono; Ayo Sunaryo; Salomo Julio Elsada Lautt
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.38229

Abstract

This study aims to design and develop the MiniPiano web application as an interactive learning medium to introduce the concept of musical scales to children aged 6–11 years. The background of this study stems from the low interest and understanding of children in basic music theory due to learning methods that are still predominantly conventional, verbal, and lack visual and audio stimulation. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The application was developed through a prototype design process using Figma and code implementation using Visual Studio Code with the integration of multimedia elements in the form of text, images, animations, and audio. The results of the study show that MiniPiano has excellent feasibility based on the assessments of media and material experts, as well as generating positive responses from limited trials with children. This application has been proven to help children understand basic note sequences, increase their interest in learning music, and create an enjoyable learning experience. This study confirms that the use of web-based media and interactive multimedia has the potential to enrich basic music learning and can be an alternative solution in music education for elementary school children.
Historical study on the development of the weaving motif of Bima, West Nusa Tenggara, Indonesia Ramadhan, Nursyahri; Karyono, Tri; Soeteja, Zakarias Sukarya
Bahasa dan Seni: Jurnal Bahasa, Sastra, Seni, dan Pengajarannya Vol. 50, No. 2
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to trace the early history of the Bimanese to identify the weaving and its 10 motifs defined in the Bima Land Customary Law as part of the Bima ethnic characteristics. The study used a qualitative approach with data triangulation (observations, interviews, and documentation). The research result showed that the activity of spinning yarn was known by the Bimanese before the expedition of Sang Bima to the land of the rising sun (Satonda Island, a volcanic area on Sumbawa Island), which became the ancestors of the Bimanese. They used weaving to make clothes, using similar procedures of Javanese weaving. Initially, the motifs of Bimanese woven were only in the form of stripes and rectangles, but the acculturation with Javanese culture during the heyday of Majapahit influenced the development of motifs in the Bima Kingdom during the 11-13th centuries. Subsequently, there was also acculturation with Bugis and Malay culture after the Bima Kingdom turned into a Sultanate. For instance, in choosing a leader, the Bima people should adopt the principle in the nggusu waru (octagonal) motif or that the Bima people must always bring benefits and noble characteristics like the scent of a flower in the Satako flower motif.
Doodling sebagai Sarana Ekspresi Kreatif: Peran, Apresiasi, dan Hambatan dalam Pendidikan Sekolah irvan prana; Tri Karyono; Yukki Setiawan
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.1108

Abstract

Penelitian ini dilatarbelakangi oleh fenomena doodling atau mencoret-coret yang sangat umum dilakukan oleh pelajar selama proses belajar, namun sering dianggap sebagai gangguan oleh institusi pendidikan formal. Tujuan penelitian adalah untuk memahami peran doodling dalam pengembangan kreativitas siswa, hambatan yang dihadapi, serta bagaimana apresiasi sosial dan kebijakan sekolah memengaruhi ekspresi kreatif tersebut. Metode penelitian menggunakan pendekatan kualitatif dengan pengumpulan data melalui survei dan wawancara terhadap pelajar dan guru seni rupa. Temuan utama menunjukkan bahwa doodling merupakan ekspresi kreatif yang penting dan berkontribusi pada motivasi serta identitas kreatif siswa, namun seringkali bertentangan dengan norma dan kebijakan sekolah yang konservatif. Selain itu, kekurangan guru seni yang kompeten menjadi hambatan signifikan dalam pengembangan bakat visual siswa. Penelitian ini merekomendasikan integrasi kreativitas visual dalam kurikulum, pelatihan guru seni yang lebih intensif, serta pendekatan yang menghargai budaya lokal dan komunitas belajar yang mendukung kreativitas. Kesimpulannya, mendukung ekspresi kreatif seperti doodling sangat penting untuk mengembangkan potensi siswa dan mempersiapkan mereka menghadapi industri kreatif masa depan. Kata Kunci : Doodling, Kreativitas Siswa, Apresiasi Sosial, Etnopedagogi.
Graffiti as a Learning Medium for Fine Arts in Elementary Schools Witjaksono, M Dimas Yudi; Masunah, Juju; Karyono, Tri; Prawira, Nanang Ganda; Soetedja, Zakarias S.
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 12 No 2 (2025): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/terampil.v12i2.28505

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This study aims to analyze graffiti as a medium for learning fine arts in elementary schools, particularly in exploring students' learning experiences in depth. The study used a qualitative approach with a phenomenological method conducted at Beringin Raya 1 Elementary School, Kemiling District, Bandar Lampung City from June to August 2025. Participants were selected through purposive sampling techniques from third-grade students who showed a high interest in fine arts. Data were collected through participant observation, semi-structured interviews, and documentation of works, then analyzed using a six-stage thematic analysis, namely data familiarization, initial coding, theme search, theme review, theme definition, and report writing. The results of the study revealed three main themes, namely: (1) expression of identity through personal symbols, (2) freedom to experiment with color and shape, and (3) positive and meaningful learning experiences. These three themes show that graffiti, when integrated into formal learning with an approach that frees expression, is able to activate the core components of creativity while fostering students' intrinsic motivation. This study concludes that graffiti has great potential as a medium for learning fine arts that is contextual and relevant to students' contemporary visual culture, and recommends its more explicit integration into the elementary school fine arts curriculum.
INTEGRASI SOSIAL–KULTURAL DALAM ARSIP DIGITAL DI KLAB AMATIR FOTO Regina Octavia Ronald; Nanang Ganda Prawira; Zakaria Sukarya Soeteja; Tri Karyono; Rahmadi -
specta Vol 10, No 1 (2026): Specta: Journal of Photography, Arts, and Media
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/specta.v10i1.19461

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The digital transformation of recorded media art has created new opportunities for photo communities to adapt while preserving their cultural values. This article examines how the Bandung Amateur Photo Association, Perhimpunan Amatir Foto Bandung (PAF), develops digital archiving practices that integrate social, cultural, and educational functions within a socio-cultural framework. Using a qualitative case study approach, data were collected through participant observation, in-depth interviews, and analysis of physical and digital archives. The findings reveal that PAF’s digital archive functions not only as a repository of photographic works, but also as a space for visual cultural interaction where photographic traditions, collective ethics, and digital technologies continuously negotiate. The archive also serves as a medium for non-formal photography learning by connecting different generations through practices of sharing, curating, and reflecting on photographic works. The socio-cultural integration highlighted in this study demonstrates how digital media extends community-based cultural practices that have evolved alongside PAF’s development. This article contributes to recorded media art studies by positioning digital archival practices as participatory and collaborative forms of visual cultural inheritance rooted in community culture.
Perancangan Augmented Reality Berbasis Marker sebagai Media PengenalanArtefak Museum Fajar Persada Supandi; Zakarias Sukarya Soeteja; Nanang Ganda Prawira; Tri Karyono
Jurnal SASAK : Desain Visual dan Komunikasi Vol. 8 No. 1 (2026): SASAK (In Press)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v8i1.6301

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Museum sebagai lembaga pelestarian warisan budaya menghadapi tantangan menurunnya minat kunjungan, khususnya dari kalangan generasi muda yang terbiasa dengan pengalaman digital interaktif. Di Museum Sri Baduga Bandung, minimnya label informasi serta kendala akses fisik akibat vitrin kaca membuat pengunjung kesulitan mengapresiasi makna historis koleksi. Merespons masalah ini, penelitian bertujuan merancang aplikasi Augmented Reality (AR) berbasis marker sebagai media informasi interaktif untuk 15 artefak pilihan. Penelitian menggunakan metode kualitatif melalui pendekatan perancangan berbasis praktik. Pengumpulan data mencakup wawancara pamong budaya dan observasi kunjungan. Tahapan perancangan meliputi pemodelan tiga dimensi menggunakan Blender, perancangan antarmuka dengan Figma dan Adobe Illustrator, pengembangan marker melalui Vuforia, dan integrasi aplikasi Android di Unity. Hasilnya adalah aplikasi Android dengan sistem pemindaian kode QR yang menampilkan model tiga dimensi secara realistis. Model dapat dirotasi dan diperbesar, serta terintegrasi dengan panel teks informatif dan narasi suara kecerdasan buatan. Pengujian lapangan pada berbagai kelompok usia menunjukkan respons positif, ditandai dengan peningkatan durasi eksplorasi pameran serta terciptanya interaksi multimodal. Kesimpulannya, pendekatan AR berbasis kode QR sangat efektif menjembatani objek fisik dan informasi digital, memperkuat pengalaman belajar, dan menjadi alternatif media interpretasi museum yang ekonomis bagi pelestarian budaya Sunda.
Pendampingan Perancangan Produksi Film Dokumenter Penghijauan Desa Pasir Biru, Sumedang Sebagai Branding Kampus Merdeka Salsa Solli Nafsika; Zakarias S Soeteja; Tri Karyono; Trianti Nugraheni; Sukanta Sukanta; Dedi Warsana; Defrizaldi Defrizaldi; Jihan Winarti
Agrokreatif: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 11 No. 3 (2025): Agrokreatif Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institut Pertanian Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29244/agrokreatif.11.3.603-615

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This service is a support activity for exchange students program “pertukaran Mahasiswa Merdeka” (PMM) from various provinces through environmental campaigns using artistic video content to deal with the impact of infrastructure development and accessibility that affects changes in airflow and heat distribution. This environmental impact is the main focus for independent exchange student participants in realizing social contribution programs through reforestation activities in desa Pasir Biru Rancakalong Sumedang.  Through this reforestation program, we aim to increase environmental awareness, educate the public about the importance of protecting ecosystems, and reduce the impact of climate change resulting from National Infrastructure Development. So it is hoped that environmental campaigns through documentary films can inspire and motivate the wider community to participate in environmental conservation efforts. The research method uses a Base Research Design based on Documentary Film Production in the Reforesting Program involving research targets and community service targets  student of the Pertukaran Mahasiswa Merdeka (PMM) programs as the development of aesthetic skills in creating documentary films, service partners from the Department of Environment and Forestry (DLHK) , plant seed cultivation entrepreneurs, village governance, and all elements of society. The output of this service is in the form of a sustainable impact felt by the community and a documentary film from the development of artistic production design through video content to elaborate the brand image of the Kampus Merdeka Program in the environmental and temperature revitalization campaign in the area. 
How to Teach Make Up for The Beginner in ATMAISWARI Asri Wibawa Sakti; Rasi Yugafiati; Tri Karyono; Mally Maeliah
International Journal of Science and Applied Science: Conference Series Vol 3, No 1 (2019): International Journal of Science and Applied Science: Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (866.796 KB) | DOI: 10.20961/ijsascs.v3i1.34901

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The article aims to discuss about how to teach make up for the beginner through an organized event. The researcher explains about step by step to make a great event such as AISMAWARI. The research is descriptive qualitative. The researcher describes the study briefly. The researcher posts and analizes, and explains the pictures briefly from pre-event, the main event, and the post event. The research reveals the phenomenon that collaboration is needed to make a big events. It also collaborates with a hundred of make up artists, a hundred of designers, and a hundred of models. It involves many supporters. It is held at Atrium Istana Plaza Bandung, in Pasir Kaliki Street no. 121-123. The due date is March 8th, 2019. It related to the primary education pedagogy. It is because the researcher tries to teach the beginner although it is covered by multiliteracy and multiagendas in a big events. The goal is to ask the participants or beginners to think in higher level. The researcher wants to educate the beginner not only to hear the material, but also do the action. As it is believed, practices make perfect.
Implementasi Pilar UNESCO Melalui Pembelajaran STEAM Batik Jumputan Tina Setiyani Susanto; Zakarias Sukarya Soeteja; Tri Karyono
CILPA Vol 11 No 2 (2026): July
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cilpa.v11i2.22662

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Abstrak Penelitian ini bertujuan untuk menjelaskan implementasi empat pilar UNESCO dalam pembelajaran batik jumputan sebagai pendekatan pendidikan seni yang holistik. Empat pilar tersebut meliputi Learning to Know, Learning to Do, Learning to Be, dan Learning to Live Together. Fokus dari penelitian ini adalah pada integrasi keterampilan teknis, nilai-nilai budaya, dan pembentukan karakter melalui proses pembelajaran seni batik jumputan bagi peserta didik. Penelitian ini dilakukan dengan pendekatan kualitatif, melalui pendekatan deskriptif kualitatif. Teknik pengumpulan data dilakukan melalui studi literatur, dan observasi. Hasil penelitian menunjukkan bahwa implementasi pembelajaran yang berbasis pada empat pilar ini tidak hanya meningkatkan pemahaman siswa tentang teknik batik jumputan, tetapi juga memperkuat aspek kolaborasi, kreativitas, dan penghormatan terhadap warisan budaya. Warisan budaya yang dihasilkan melalui teknik tradisional ini adalah contoh pembelajaran dengan pendekatan STEAM (Sains, Teknologi, Teknik, Seni, dan Matematika), terutama dalam aspek seni dan teknologi serta penerapan konsep matematika dalam pembelajaran sosial budaya . Selain itu, warisan budaya ini juga mencerminkan bagaimana batik jumputan, yang umumnya ditemukan di Jawa Tengah dan Palembang, dapat menjadi bagian dari budaya di Jawa Barat. Abstract  This article aims to explain the implementation of the four UNESCO pillars in batik jumputan learning as a holistic approach to arts education. The four pillars consist of Learning to Know, Learning to Do, Learning to Be, and Learning to Live Together. The study focuses on the integration of technical skills, cultural values, and character development through the learning process of batik jumputan among students. This research employed a descriptive qualitative approach. Data were collected through literature review and observation. The findings indicate that the implementation of learning based on the four UNESCO pillars not only enhances students’ understanding of batik jumputan techniques but also strengthens collaboration, creativity, and appreciation of cultural heritage. Furthermore, batik jumputan learning can be integrated with the STEAM approach (Science, Technology, Engineering, Arts, and Mathematics), particularly in the aspects of arts, technology, and the application of mathematical concepts within socio-cultural contexts. In addition to serving as a learning medium, batik jumputan also contributes to the preservation and development of local culture, making it relevant to the needs of 21st-century education.
Embodied Knowledge in NU Pesantren: Islamic Arts, Traditional Pedagogy, and Cultural Transmission in Tasikmalaya Tri Lestari, Asti; Masunah, Juju; Narawati, Tati; Karyono, Tri
IJORER : International Journal of Recent Educational Research Vol. 7 No. 4 (2026): July
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v7i4.1398

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This study examines zapin, hadroh, and marawis as forms of embodied pedagogy within Nahdlatul Ulama (NU) pesantren in Tasikmalaya, Indonesia, based on a multi-sited ethnographic investigation involving 247 santri aged 12–24. Data were generated through 156 hours of participant observation, 42 video-documented rehearsal and performance sessions, and 18 semi-structured interviews with key pedagogical actors. Analysis identified five interconnected mechanisms shaping moral learning: somatic inscription through repetitive bodily practice, relational ensemble-based pedagogy, traditionalist epistemology as a generative constraint, gender-differentiated modes of ethical embodiment, and the longitudinal integration of learned dispositions into everyday behavior. Engagement in Islamic arts was associated with substantial gains in motor competence (70-126%), higher moral development among art-intensive cohorts (d = 0.78, p < 0.012), and sustained reductions in behavioral infractions over 24 months (62–89%, p < 0.001). The findings demonstrate that embodied artistic practice enables Islamic moral knowledge to be internalized as durable bodily habit rather than abstract instruction.