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Design of Teaching Materials Based on Science, Technology, Engineering and Mathematics Pencak Silat Material in Junior High Schools Handayani, Anastasyia; Usra, Meirizal; Bayu, Wahyu Indra; Hartati, Hartati; Yusfi, Herri; Syafaruddin, Syafaruddin
Bravo's : Jurnal Program Studi Pendidikan Jasmani dan Kesehatan Vol 11, No 4 (2023): DESEMBER 2023
Publisher : STKIP PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/bravos.v11i4.3429

Abstract

Education is a person's effort to develop their personality in accordance with the values of society and culture. In learning pencak silat, students will be taught basic movements, self-defense techniques, and the art of pencak silat. To help develop themselves better, students must keep up with the times so that they have more freedom to develop themselves. In the STEM (Science, Technology, Engineering and Mathematics) learning model with an educational approach that combines science, technology, engineering and mathematics in an integrated learning environment. STEM learning is very good if applied to PJOK learning, especially in pencak silat material. This research was conducted to apply teaching materials designed on a STEM basis in PJOK subjects with pencak silat material at SMP Negeri 19 Palembang. This research is an experimental study of The Equivalent Time Series Sample during 4 weeks of meetings which was measured using LKPD (Learner Worksheets) and FCE (Formative Class Evaluation) questionnaires. The samples used were students in class 7.11 at SMP Negeri 19 Palembang, totaling 30 students. The results of the research carried out were: 1) LKPD showed results in the poor category. 2) The FCE questionnaire shows results in the medium category. So it can be concluded that there is a difference between learning pencak silat using STEM and not using STEM.
Sosialisasi dan pendampingan penggunaan D’Volleyball Learning Application bagi guru pendidikan jasmani Destriani Destriani; Herri Yusfi; Destriana Destriana; Silvi Aryanti; Reza Resah Pratama; Giartama Giartama; Zaimuddin Zaimuddin; Wahyu Indra Bayu; Muhammad Asrul
PROMOTIF: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 2 (2021): PROMOTIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um075v1i22021p161-169

Abstract

Pada masa pandemi dibutuhkan media pebelajaran yang dapat membatu guru PJOK dalam menyampaikan materi khusunya pada pembelajaran permainan bolavoli. Sosialisasi dan pendampingan ini memiliki tujuan untuk membantu pendidik dan peserta didik khususnya pada materi permainan bolavoli dalam melakukan proses pembelajaran selama pandemi Covid-19. Pemanfaatan teknologi dalam melakukan pembelajaran perlu diterapkan, salah satunya adalah penggunaan D’Volleyball Learning Application sebagai media dalam memberikan materi pembelajaran, terutama materi bolavoli. Pengabdian dilaksanakan secara daring menggunakan metode ceramah dan demontrasi. Mitra kegiatan ini yaitu kelompok Musyawarah Guru Mata Pelajaran (MGMP) PJOK Kota Palembang, dengan jumlah peserta sebanyak 60 guru. Hasil kegiatan ini sebesar 94,6% guru-guru dapat memahami tentang penggunaan aplikasi pembelajaran bolavoli. Sosialisasi dan pendampingan penggunaan D’Volleyball Learning Application dilakukan selama tiga hari memberi dampak positif terhadap pengetahuan baru terhadap aplikasi pembelajaran bolavoli, yang dapat digunakan sebagai tambahan variasi dalam penggunaan media pembelajaran.
Pendampingan pengukuran kebugaran jasmani berbasis penilaian mandiri melalui aplikasi Sriwijaya Bugar Wahyu Indra Bayu; Herri Yusfi; Syafaruddin Syafaruddin; Iyakrus Iyakrus; Meirizal Usra
PROMOTIF: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 2 (2023): PROMOTIF: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um075v3i22023p108-114

Abstract

Tes kebugaran jasmani sangat penting untuk dilakukan oleh guru terhadap persta didik, hal ini untuk mengetahui tingkat kebugaran Jasmani masing-masing peserta didik. Tingkat kebugaran jasmani merupakan indikator awal untuk menyatakan bahwa seseorang dapat disebut sehat secara jasmani. Namun, saat ini tes keburagan jasmani hanya dilakukan oleh guru Pendidikan Jasmani apabila ada kegiatan yang menyertainya. Pendampingan kepada guru Pendidikan Jasmani untuk dapat melakukan tes kebugaran jasmani yang baik dan benar sangat diperlukan, tentunya sebagai pengumpul data kebugaran jasmani. Aplikasi Sriwijaya Bugar juga dikenalkan sebagai sarana penilaian mandiri oleh peserta didik yang nantinya hasil dari tes kebugaran Jasmani oleh masing-masing peserta didik dapat diketahui secara langsung. Dampak dari kegiatan ini adalah semakin bertumbuhnya pengetahuan guru Pendidikan Jasmani terkait dengan tes kebugaran jasmani yang baik dan benar. Terlebih lagi saat ini telah ada Tes Kebugaran Pelajar Nusantara (TKPN) yang dikeluarkan oleh Kementerian Pemuda dan Olahraga (Kemenpora) sebagai pedoman baku dalam melaksanakan tes kebugaran jasmani. Harapannya, aplikasi Sriwijaya Bugar dan TKPN dapat berjalan beriringan untuk dapat menjadi Big Data Kebugaran Jasmani di Indonesia.
Development of Canva Application-Based Animated Video Learning Media on Volleyball Passing Material at Junior High School Traindini, Aditya Anya; Usra, Meirizal; Bayu, Wahyu Indra; Hartati; Yusfi, Herri; Ramadhan, Arizky
JUMORA: Jurnal Moderasi Olahraga Vol 4 No 2 (2024): JUMORA: Jurnal Moderasi Olahraga
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/mor.v4i2.1422

Abstract

This study aims to develop animated video-based learning media using the Canva application on volleyball passing material for Junior High School students. The development of this media is expected to facilitate a more effective, interactive, and interesting learning process for students. This research uses the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The development results show that this animated video media meets the criteria of validity, effectiveness, and applicability based on the assessment of material experts, media experts, and trials to students. The trial shows an increase in students' understanding of volleyball passing techniques, which is reflected in the improvement of students' learning outcomes after using the learning media. In addition, the use of Canva as an animation video creation platform proved to be efficient in producing creative and accessible media. In conclusion, this Canva-based animated video learning media is effective in improving students' understanding of volleyball passing material. This media can be implemented in the PE learning process at school and is recommended to be further developed in other sports materials
Description of the Health Literacy and Physical Literacy Levels of Children Aged 12-15 Years Alamsyah Alamsyah; Wahyu Indra Bayu; Herri Yusfi; Fitri Agung Nanda
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 23, No 2 (2024): June
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v23i2.17437

Abstract

Health has become a crucial aspect of life, where health literacy and physical literacy are two interconnected concepts related to individual health in understanding wellness and learning involving one's physical activities. This research aims to determine students' level of knowledge regarding health literacy and physical literacy. The study was conducted using a descriptive quantitative approach, employing survey methods. The research was carried out at SMPN 2 Kasui in the Waykanan district of Lampung province. Data collection was conducted through questionnaires involving all students. Based on the research findings, it was revealed that most of the students have yet to fully comprehend the concepts of health literacy and physical literacy. Limited educational resources and inadequate facilities have contributed to students possessing minimal knowledge about health. The results indicated that the level of health literacy knowledge among students at SMPN 2 Kasui is problematic. The distribution of physical literacy knowledge data among all students revealed that 20% fall into the 'low' category, 77% are 'moderate,' and 3% are classified as 'good.'
Development Of Volleyball Learning Media Through Video Animation In Palembang Junior High School Koeswara, Dimas; Usra, Meirizal; Yusfi, Herri
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 8 No 4 (2024): December
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v8i4.38386

Abstract

This study aims to produce volleyball learning media products through animated videos at Junior Hight School 3 Palembang so that students are not bored in the learning process. This research uses research and development method. The subjects in this study amounted to 90 large-scale trial students and 30 small-scale trial students. The product produced in this study is a learning application, namely “Video animation of volleyball learning”. The results of this study regarding the feasibility of products assessed by material experts received a percentage score of 87% at stage 1 validation and 94% at stage 2 with a feasible category. Then validation by media experts obtained a percentage score of 93% at stage 1 validation and 95% at stage 2 with a decent category.  At the small-scale trial stage the product received an assessment of 87.6% categorized as “Feasible” and at the small-scale trial stage the product received an assessment of 97.4% and categorized as “Feasible”. Based on the validation and trial of the product “Video animation of volleyball learning”. shows that it is feasible to use in learning and suitable for students. This animated video also helps teachers in delivering material easily and fun so that students are interested in participating in learning.
Survei Minat Pembelajaran PJOK Siswa Kelas VII SMP Negeri 08 Palembang Saputra, Ahmad Muchlis; Destriani, Destriani; Yusfi, Herri
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 1 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i1.10629

Abstract

This research aims to determine the learning interest of class VII students in participating in PJOK learning at SMP Negeri 08 Palembang for the 2023/2024 academic year. This research is descriptive. The method used is a survey with data collection techniques using Google Forms. The subjects in this research were all class VII students at SMP Negeri 08 Palembang for the 2023/2024 academic year, totaling 133 students. The data analysis technique uses quantitative descriptive analysis expressed in percentage form. The overall results of this research show that 133 students are in the medium category. With details in the categories "Very High" totaling 8 students (6%), "High" 35 students (26%), "Medium" 45 students (34%), "Low" 36 students (27%), and "very low" 9 students (7). Based on the average value, namely 60.9% of class VII students' interest in participating in PJOK learning at SMP Negeri 08 Palembang for the 2023/2024 academic year in the "Medium" category. It can be concluded that the interest of class VII students in participating in PJOK learning at SMP Negeri 08 Palembang for the 2023/2024 academic year is in the medium category. Keywords: Interest, PJOK Learning, SMP Negeri 08 Palembang
Pengaruh Latihan Naik Turun Bangku Terhadap Hasil Lompat Jauh Gaya Jongkok Siswa Ektrakulikuler SMP Negeri 1 Sungai Pinang Kurnia, Belinda; Destriani, Destriani; Yusfi, Herri
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 1 (2024): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i1.11072

Abstract

This study aims to determine how much influence bench up and down training has on improving long jump results. The population in this study were students of SMP Negeri 1 Sungai Pinang who participated in athletics extracurricular activities in the long jump event with a sample of 32 students. This study was conducted using the one group pretest and posttest Experiment method. The instrument used in this study was to measure long jump results. The experimental treatment was in the form of bench up and down training carried out for six weeks or eighteen meetings with a training frequency of three times a week. The results of the study obtained the highest pretest value of 2.48m and the smallest value was obtained at 1.40m with an average value of 1.78, while the highest value in the posttest was obtained at 2.66 and the lowest value was 1.58 with an average value of 1.93, with t-test statistics with a significant level of α = 0.05, t count was obtained 11.432> t table 1.1697, so there is an influence on bench up and down training on the results of the squat style long jump. If t count> t table then Ho is rejected and Ha is accepted. Conclusion, in this study are that bench up and down training has an effect on increasing the results of the squat style long jump. Keywords: Training, bench up and down, long jump.
Pengembangan Media Pembelajaran Bulu Tangkis Berbasis Canva elalui Video Animasi di Sekolah Menengah Atas Rahman, Muhammad Taufik; Usra, Meirizal; Yusfi, Herri
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 2 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i2.13445

Abstract

This research aims to determine the feasibility and practicality of the learning media being developed. This type of research is research and development (R&D). The development procedure includes needs analysis, design, development, implementation, and evaluation. The material expert validation results were 87% with a very valid category. The validation results from media experts were 89% with a very valid category. The test results for small-group students were 89.16% in the convenient category. The test results for the large group of students were 95.04% in the convenient category. The effectiveness test saw an increase in learning outcomes from 67.11% to 87.33%, which means that after using animated video learning media based on the Canva application, there was an increase of 20.22% in the very effective category. Animated video learning media based on the Canva application is proven by increasing student learning outcomes based on pretest and posttest evaluation data. In conclusion, the animated video learning media based on the Canva application in high school is said to be very valid, as seen from the research results by getting a percentage of 87.27% of material validators in the valid category and 89% of media validators in the very valid category. Keywords: Development, Animation Video, Canva Application
Pengembangan Tes E-TKPN Berbasis Teknologi Cabang Olahraga Beladiri Perguruan Tapak Suci di SMK Muhammadyah 2 Palembang Fatimah, Siti; Hartati, Hartati; Yusfi, Herri; Iyakrus, Iyakrus; Ramadhan, Arizky
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) Vol 8 No 2 (2025): Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/jpjo.v8i2.13452

Abstract

The purpose of this research is to determine the development of technology-based E-Tkpn tests for the Tapak Suci College Martial Arts Sports Branch at SMK Muhammadyah 2 Palembang. This research uses the ADDIE development research method which begins at the Analysis, Design, Development (development), Implementation, and Evaluation stages. To develop a product in the form of a digital or application-based student fitness measurement test. This research produces a digital-based fitness test product for Indonesian students. The subjects of this research were vocational school students aged 15-17 years, totaling 30 students. This research was validated by 3 experts, the first being a sports test and measurement expert, namely Member of the South Sumatra KONI Sports Expert Council (94% in the very feasible category), an electrical media expert from the Sriwijaya University IT expert team (92% in the very feasible category) and a Linguist Expert by Secretary of the Language Education Department, FKIP, Sriwijaya University (88% very eligible category) used a questionnaire with various questions. From the three validations, there was an average of 91% of the e-TKPN application as a test medium for storing and processing test results that were suitable for use. However, from the results of statistical tests with a normality test of 0.088 > 0.05, a homogeneity test of Sig. 1,000 > 0.05 and the independent sample t-test is 1,000 > 0.05. The conclusion is that the development of an application-based Indonesian student fitness test is valid, practical, and effective. And can be used as a storage medium, managing student fitness test results both at school and in school extracurriculars. Keywords: Digital, e-TKPN, Indonesian Student Fitness
Co-Authors Achmad Richard Victorian Agustina, Amelia Ahmad Mukarrobin aidil fitriyansyah Al Akbar Rahmat Ramadhan Al Hafiz Saputra Al Ikhsan Al Ikhsan Alamsyah Alamsyah Alifiansyah, Rafi Ambarwati, Evayulia Anggaraini, Putri Anggraeni, Lisa Anggraini, Putri Antika, Nora Aprilyadi, Aprilyadi Arfa Desa Fitri Arizky Ramadhan Arjun Nurzala Aryanti, Silvi Ayu, Puja Sri Azhar, Samsul Bagus Prasetyo BUDI PRATAMA, BUDI Destri Ani Destriana Destriana Destriana DESTRIANA DESTRIANA, DESTRIANA Destriani Destriani . Destriani Destriani Destriani Destriani Destriani Destriani Destriani Destriani Destriani, Destriani Eva Safitri Fatma Setya Handayani Febi Bayuri Fitri, Arfa Desa Garcí­a-Jiménez, José Vicente Giartama Giartama Giartama Giartama Giartama, Giartama Handayani, Anastasyia HARTATI Hartati Hartati Hartati Hartati Hartati Hartati Hartati, H Haryanto, Galih Yoki Insan, Jamalul Irawati, Windi Setya Iyakrus Iyakrus Iyakrus Iyakrus, I Kevin Waldo Koeswara, Dimas Kurnia, Belinda Kurniadi, Ahmad Kurniawan, Yuka Firdaus Lusiana Lusiana Maekhendra, Gilang Maliza, Agnes Sopiyah Marhenes, Raden Klid Meirizal Usra Meirizal Usra Meirizal Usra, Meirizal Muhammad Asrul Muslimin Muslimin Muslimin Mutia Kartika Nanda, Fitri Agung Novi Mila Sari Novi Puji Tri Astuti Okky Putra Okky Putra Alwin Oktaviana, Winda Irna Permadi, Aprilio Beny Prayois, Rada Putri, Desti Riana Rahayu, Windia Rahman, Muhammad Taufik Rahmania Putri, Riska Ramadhan, Arizky rasyono Reno Reno Reza Alfarandi Reza Resah Pratama Riko Riko Romy Yudhistira Safitri, Adella Ika Saputra, Ahmad Muchlis Saputri, Wanda Marthin Sari, Oktaria Novia Kurnia Silvi Aryanti SILVI ARYANTI, SILVI Siti Fatimah Soleh Solahuddin Soleh Solahuddin Soleh Solahuddin Sri Hartati Sri Sumarni Syafaruddin Syafaruddin Syafaruddin Syafaruddin Syafaruddin Syafaruddin Syafaruddin Syamsuramel Syamsuramel Syamsuramel Syamsuramel Syamsuramel, Syamsuramel Taufik Rahman Traindini, Aditya Anya Victorian, Ahmad Richard Wahyu Indra Wahyu Indra Bayu Waluyo - Waluyo Wibowo, Galih Mardi Xaverius, Findi Zaimuddin Zaimuddin