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Application of Student Facilitator and Explaining Learning Model to Increase Student Activeness and Learning Outcomes Nadia Hesti Anggraini; Siti Awaliyah; Edi Suhartono
Edunity Kajian Ilmu Sosial dan Pendidikan Vol. 3 No. 2 (2024): Edunity : Social and Educational Studies
Publisher : PT Publikasiku Academic Solution

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Abstract

Education is the process of changing the attitudes and behaviors of an individual or a group of people to mature humans through teaching and training. Education can be realized through formal teaching in schools by teachers or at home by parents. In school, students are trained to express their opinions more confidently, take responsibility, and learn to develop their potential. The Pancasila and Citizenship Education at SMK Negeri 2 Kediri is one of the subjects that requires students to be active and brave in expressing their opinions. However, in reality, many students are passive in learning. Moreover, in terms of student learning outcomes, many students' achievements fall below the minimum passing criteria. Therefore, this research applies the Student Facilitator and Explaining (SFAE) learning model to improve student engagement and learning outcomes. The stages of the SFAE learning model include 1) teaching, 2) teams, 3) student creative, 4) student explaining, 5) whole class consisting of 23 units. This research is action research using two cycles. The results show an improvement in student engagement and learning outcomes after implementing the learning model. In terms of student engagement, the results of the first cycle show a percentage of 65.89; then, it increased in the second cycle to 83.75. As for learning outcomes, the first cycle shows an average score of 64.29; it then increased in the second cycle to 85.71. This improvement indicates that the implementation of the Student Facilitator and Explanation learning model can enhance student engagement and learning outcomes.
Pengembangan Website “Class of Pancasila” Untuk Meningkatkan Kompetensi Berpikir Kritis Pada Materi Merawat Keutuhan Bangsa dan Negaraku Rike Widya Lestari; Siti Awaliyah; Didik Sukriono
Didaktika: Jurnal Kependidikan Vol. 15 No. 1 Februari (2026): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.3556

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa website yang bernama “Class of Pancasila” serta mengevaluasi kelayakan, kemenarikan, dan keefektifannya dalam proses pembelajaran. Pendekatan yang digunakan adalah penelitian dan pengembangan (R&D) dengan model Borg & Gall. Penelitian ini dibatasi hingga tahap kesembilan, yaitu Final Product Revision karena keterbatasan waktu dalam penelitian ini. Penelitian dilaksanakan di SMP Negeri 1 Turen pada materi Merawat Keutuhan Bangsa dan Negaraku mata pelajaran Pendidikan Pancasila, dengan peserta didik kelas VIII sebagai subjek. Data dikumpulkan melalui kuesioner validasi, angket, dan observasi. Hasil validasi oleh ahli media, ahli materi, dan ahli pembelajaran menyatakan bahwa website “Class of Pancasila” layak digunakan sebagai media pembelajaran pada materi tersebut. Uji coba kelompok kecil menunjukkan skor rata-rata aspek kemenarikan yaitu sebesar 94%, sedangkan kelompok besar memperoleh skor rata-rata yaitu 89,60%. Kesimpulan dari kedua tes yang telah dilakukan tersebut bahwa “Class of Pancasila” merupakan media pembelajaran yang sangat menarik.
Implementasi UU No 23 Tahun 1997 Tentang Pencemaran Lingkungan Hidup: Studi Terhadap Masyarakat Kabupaten Gresik Siti Awaliyah
Justicia Islamica Vol 3 No 2 (2006)
Publisher : Faculty of Sharia UIN Kiai Ageng Muhammad Besari Ponorogo

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Abstract

This study aims to analyze the implementation of Law No. 23 of 1997 concerning Environmental Management in Gresik Regency, especially in handling cases of environmental pollution. Gresik Regency, as an industrial area, faces major challenges in maintaining a balance between economic development and environmental sustainability. This study uses a qualitative method with a field and literature study approach, involving regulatory analysis, interviews with stakeholders, and observation of the impact of pollution. The results showed that the implementation of Law No. 23 of 1997 still faces various obstacles, such as weak supervision, lack of public awareness, and dominant industrial interests. Although there are efforts to enforce environmental law and policy, their effectiveness still needs to be improved. This study emphasizes the importance of synergy between the government, industry, and the community in implementing environmental regulations more optimally.
Improving Learning Achievement in Pancasila Education Through Leker Gamification at the Junior High School Level Yulia Nur Widiana; Didik Sukriono; Wahyu Nur Rochmadi; Siti Awaliyah
Edusoshum : Journal of Islamic Education and Social Humanities Vol. 6 No. 2 (2026)
Publisher : Ikatan Cendikiawan Ilmu Pendidikan Islam (ICIPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52366/edusoshum.v6i2.428

Abstract

This study aims to improve students' learning achievement in Pancasila Education through the application of Leker's Gamification. This research was conducted in class VII-B of SMP Negeri 2 Ponorogo using a Classroom Action Research (CAR) method. The research subjects consisted of 32 students in class VII-B. The study began with a pre-test, followed by two cycles of classroom action research. The first cycle utilized conventional written student worksheets (LKPD), while the second cycle implemented Leker's Gamification, a game-based leveled student worksheet delivered through the Wordwall web platform. Prior to the intervention, students' learning achievement was only 40% mastery. After the first cycle, achievement increased to 59%. In the second cycle, a significant improvement was observed, reaching 93% mastery, surpassing the 90% success indicator. These results demonstrate that the use of Leker's Gamification in learning is effective in significantly improving the learning achievement of class VII-B students at SMP Negeri 2 Ponorogo in the Pancasila and Civic Education subject, making learning more engaging, motivating, and student-centered.
PENGEMBANGAN MEDIA INTERAKTIF NORMAPEDIA BERBASIS PROGRAM SATRIA BAIK (SATU HARI TIGA KEBAIKAN) UNTUK MENINGKATKAN TINDAKAN MORAL PESERTA DIDIK DI SMP NEGERI 1 LOCERET Burhan Nur Asopa; Siti Awaliyah; Sri Untari
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v6i2.10086

Abstract

This research is motivated by obstacles in the implementation of character education at SMP Negeri 1 Loceret, particularly in the aspect of learning media that is less innovative in the era of digital transformation. The focus of this research is to develop Normapedia interactive media integrated with the SATRIA BAIK (One Day Three Goodness) program to strengthen students' moral actions in a real way. Using the Research and Development method with the ADDIE development model, this research goes through the stages of analysis, design, development, implementation, and comprehensive evaluation. The results of the validity test show a very high level of product feasibility reaching 91.87%, covering aspects of material, character, and media design. In the effectiveness test stage on 32 students, a significant increase in moral actions was found with an average score that jumped from 65.12 in the pretest to 84.56 in the posttest. This increase of 19.44 points is supported by an N-gain value of 0.71 which is in the high category and a significance of 0.000. Qualitatively, this program succeeded in increasing discipline consistency by 87% and social empathy by 81%. The main conclusion confirms that the synergy between interactive normative content and digital daily reflection features effectively builds a measurable and sustainable moral habitus. This innovation bridges the gap between students' understanding of ethical theory and their daily behavioral practices in a junior high school environment through the systematic use of technology. This medium supports the creation of a generation of intelligent and high-integrity learners.
Upaya Meningkatkan Pemahaman Toleransi Siswa Melalui Penerapan Model Problem Based Learning (PBL) Berbasis Isu Multikultural pada Pembelajaran Pendidikan Pancasila di Kelas XI SMAN 1 Sidemen Agung Kurniawan; Nur Wahyu Rochmadi; Didik Sukriono; Siti Awaliyah
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 6 (2026): SWARNA : Jurnal Pengabdian Kepada Masyarakat, Juni, 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v5i6.2569

Abstract

Understanding tolerance cannot be formed solely through oneway value transmission; rather, it requires a learning process that engages students in critical reasoning toward the reality of social plurality. This activity was implemented as an effort to strengthen students’ understanding of tolerance through the application of a Problem Based Learning (PBL) model based on local multicultural issues in Civic Education learning in class XI B of SMAN 1 Sidemen. The activity aimed to improve students’ tolerance understanding (civic knowledge) through a pedagogical intervention grounded in socio-cultural problems closely related to students’ daily lives.The implementation of this activity used a Classroom Action Research (CAR) design based on the spiral model of Kemmis and McTaggart, conducted in two participatory-reflective cycles. Quantitative data were collected using an essay-based cognitive test instrument with a rubric scale covering indicators C2–C5, while qualitative data were obtained through observation sheets of learning syntax implementation. The results of the activity show that exposure to ill-structured problems derived from local social dynamics, such as local–migrant relations and the sensitivity of the caste stratification system, was able to trigger cognitive dissonance, which contributed to the improvement of students’ reasoning quality. This is evidenced by an increase in the average learning outcomes from 58.12 in the Pre-Cycle stage to 72.50 in Cycle I, and reaching 83.15 in Cycle II. The classical completeness percentage also increased from 43.75% to 87.50%, exceeding the predetermined success indicator of ≥80%. Overall, the implementation of a PBL model based on local multicultural issues proved effective in dismantling learning misconceptions, reducing cultural bias, and shifting students’ learning orientation from textual memorization toward analytical thinking and problem-solving skills grounded in Pancasila values.
IMPLEMENTASI MEDIA INTERAKTIF NORMAPEDIA BERBASIS PROGRAM SATRIA BAIK (SATU HARI TIGA KEBAIKAN) UNTUK MENINGKATKAN TINDAKAN MORAL PESERTA DIDIK DI SMP NEGERI 1 LOCERET Burhan Nur Asopa; Siti Awaliyah; Sri Untari
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.11877

Abstract

ABSTRACT The transformation of education in the Merdeka Curriculum emphasizes strengthening character education through contextual, meaningful, and student-centered learning experiences. However, Pancasila Education in schools remains predominantly focused on cognitive knowledge transfer and has not optimally facilitated the habituation, reflection, and monitoring of students’ moral actions in a systematic manner. This study aimed to develop and evaluate the effectiveness of the NORMAPEDIA Interactive Media based on the SATRIA BAIK (One Day Three Kindnesses) Program in improving the moral actions of seventh-grade students at SMP Negeri 1 Loceret. This study employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants included one Pancasila Education teacher and 32 seventh-grade students. The product developed was a web-based interactive learning medium designed to support the learning of norms and the habituation of moral actions among students. Validation results indicated that the media was categorized as highly valid. The effectiveness test showed a significant improvement in students’ moral action scores, with an N-Gain value of 0.71 (high category) and an effect size of 2.53 (very large effect). The findings confirm that NORMAPEDIA is valid, practical, and effective as a digital character education medium that integrates moral understanding, reflective awareness, and sustainable moral habituation. ABSTRAK Transformasi pendidikan dalam Kurikulum Merdeka menekankan penguatan pendidikan karakter melalui pengalaman belajar yang kontekstual, bermakna, dan berpusat pada peserta didik. Namun demikian, pembelajaran Pendidikan Pancasila di sekolah masih cenderung berorientasi pada transfer pengetahuan kognitif dan belum optimal dalam memfasilitasi pembiasaan, refleksi, serta monitoring tindakan moral peserta didik secara sistematis. Penelitian ini bertujuan mengembangkan dan menguji efektivitas Media Interaktif NORMAPEDIA berbasis Program SATRIA BAIK (Satu Hari Tiga Kebaikan) dalam meningkatkan tindakan moral peserta didik kelas VII di SMP Negeri 1 Loceret. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian terdiri atas satu guru Pendidikan Pancasila dan 32 peserta didik kelas VII. Produk yang dikembangkan berupa media pembelajaran interaktif berbasis web yang mendukung pembelajaran norma dan pembiasaan tindakan moral peserta didik. Hasil validasi menunjukkan media berkategori sangat valid. Uji efektivitas menunjukkan peningkatan signifikan skor tindakan moral peserta didik, dengan nilai N-Gain 0,71 (kategori tinggi) dan effect size 2,53 (pengaruh sangat besar). Temuan penelitian menegaskan bahwa NORMAPEDIA valid, praktis, dan efektif sebagai media pendidikan karakter berbasis digital yang mampu mengintegrasikan pemahaman nilai, kesadaran reflektif, dan pembiasaan tindakan moral secara berkelanjutan.
IMPLEMENTASI MEDIA BHINNECARD MODEL TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN HASIL BELAJAR PEMBELAJARAN PENDIDIKAN PANCASILA DI SMPN 1 REMBANG Salsabila Kurnia; Siti Awaliyah; Nur Wahyu Rochmadi
ACADEMIA: Jurnal Inovasi Riset Akademik Vol. 6 No. 3 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/academia.v6i3.12775

Abstract

This study was motivated by the low learning outcomes of students in Pancasila Education at SMPN 1 Rembang, which were caused by teacher-centered learning practices and the limited use of innovative and interactive instructional media. The study aimed to improve students’ learning outcomes through the implementation of BhinneCard media integrated with the Teams Games Tournament (TGT) learning model. This research employed a quantitative approach using Classroom Action Research (CAR), which was conducted in two cycles. Each cycle consisted of four stages: planning, action, observation, and reflection. The research subjects were 32 students of class VIII A at SMPN 1 Rembang in the 2025/2026 academic year. Data were collected through observation, tests, documentation, and student response questionnaires. The findings revealed that the implementation of BhinneCard media combined with the Teams Games Tournament (TGT) model significantly improved students’ learning outcomes in Pancasila Education. In the first cycle, the average student score reached 74.06 with a learning mastery percentage of 71.87%. After improvements were made in the second cycle, the average score increased to 86.56 with a mastery percentage of 90.62%. In addition to improving learning outcomes, the use of BhinneCard media also enhanced students’ participation, group collaboration, and self-confidence during the learning process. Therefore, the implementation of BhinneCard media with the Teams Games Tournament (TGT) model was proven effective in creating an active, collaborative, interactive, and enjoyable learning environment in Pancasila Education. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar murid pada mata pelajaran Pendidikan Pancasila di SMPN 1 Rembang akibat pembelajaran yang masih berpusat pada guru serta kurangnya penggunaan media pembelajaran yang inovatif dan interaktif. Penelitian ini bertujuan untuk meningkatkan hasil belajar murid melalui implementasi media BhinneCard dengan model pembelajaran Teams Games Tournament (TGT). Penelitian menggunakan pendekatan kuantitatif dengan jenis Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian terdiri atas 32 murid kelas VIII A SMPN 1 Rembang tahun ajaran 2025/2026. Teknik pengumpulan data dilakukan melalui observasi, tes, dokumentasi, dan angket respon murid. Hasil penelitian menunjukkan bahwa penggunaan media BhinneCard model Teams Games Tournament (TGT) mampu meningkatkan hasil belajar Pendidikan Pancasila secara signifikan. Pada siklus I, nilai rata-rata hasil belajar murid mencapai 74,06 dengan persentase ketuntasan sebesar 71,87%. Setelah dilakukan perbaikan pada siklus II, nilai rata-rata meningkat menjadi 86,56 dengan persentase ketuntasan mencapai 90,62%. Selain meningkatkan hasil belajar, media BhinneCard juga mampu meningkatkan keaktifan, kerja sama kelompok, serta kepercayaan diri murid selama proses pembelajaran berlangsung. Dengan demikian, implementasi media BhinneCard model Teams Games Tournament (TGT) dinyatakan efektif dalam menciptakan pembelajaran Pendidikan Pancasila yang aktif, kolaboratif, interaktif, dan menyenangkan.    
Nilai Estetika dan Kearifan Lokal dalam Tradisi Bantengan: Sebuah Kajian Budaya Cindy Ayu Dwi Amiarti; Didik Sukriono; A. Rosyid Al Atok; Siti Awaliyah
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 22, No 1 (2026): Volume 22, Nomor 1, Mei 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v22i1.7123

Abstract

The Bantengan tradition in East Java functions not only as an aesthetic performance but also as a medium for preserving local wisdom that is currently facing pressures from modernization, commodification, and generational gaps. This study aims to analyze the interaction between aesthetic dimensions and local wisdom in Bantengan, as well as to reveal the dynamics of meaning transformation and sustainability challenges in the contemporary era. This study employs a descriptive qualitative approach with a cultural studies design. Data were collected through participatory observation, in-depth interviews with seven key informants (artists/pawang, traditional leaders, studio managers, and cultural officials) in Malang Regency and Batu City, as well as performance archive documentation. Data analysis applied the interactive model with source and technique triangulation to ensure the validity of findings. The results show that the aesthetic values of Bantengan are manifested in the synergy of kinesthetic movement, gamelan rhythm, and costume symbolism that functions as a medium of collective communication. Local wisdom is reflected in the mechanisms of mutual cooperation (gotong royong), spiritual rituals (nyuguh/nyamuk), and character pedagogy through symbolic combat narratives. However, this tradition faces serious challenges in the form of meaning shifts due to market logic (commodification), declining participation of the younger generation, and friction between sacred dimensions and demands for contemporary entertainment. These findings emphasize the need for adaptive preservation strategies that combine community autonomy, regional regulation, and digital documentation. Theoretically, this article contributes to cultural studies by providing a critical analytical framework regarding the negotiation of aesthetic-local wisdom meanings amid modernization pressures.
Implementasi Strategi Budaya “Ayo Sekolah” dalam Mewujudkan Tujuan Pendidikan Nasional melalui Keterlibatan SMPN 3 Gempol Satu Atap pada Masyarakat Desa Wonosunyo Kecamatan Gempol Kabupaten Pasuruan Yenni Febrianti; Siti Awaliyah; A. Rosyid Al Atok
Pepatudzu : Media Pendidikan dan Sosial Kemasyarakatan Vol 22, No 1 (2026): Volume 22, Nomor 1, Mei 2026
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Al Asyariah Mandar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35329/fkip.v22i1.7122

Abstract

The research aims to describe the implementation of the "let's go to school" cultural strategy in realizing national education goals through the involvement of SMPN 3 Gempol One Roof in the community in Wonosunyo Village, Gempol District, Pasuruan Regency. The focus of this research is the implementation of the "let's go to school" cultural strategy. This research uses a qualitative approach with descriptive research type. The informants for this research were 5 people, namely teachers, students and the community. Data collection techniques in this research are structured interviews and documentation. Interview data will be analyzed by means of data reduction, data presentation, and drawing conclusions. The results of this research show that through outreach which is not only carried out by word of mouth, but through outreach, distributing brochures and posters inviting people to go to school, this can change people's mindset so that they are aware that education is mandatory for up to 12 years and is important for the future.