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Characterization of soil pathogenic fungi in the rhizosphere of siwalan palm (Borassus flabellifer L.) Nurtjahyani, Supiana Dian; Sulistyaningrum, Heny; Sulistiono; Amin, Mochamad; Tegar Kurnia, Dwi; Dhiaulhaq, M. Rafi; Mustofa, Ali
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 10 No. 02 (2025): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v10i02.2156

Abstract

Soil-borne fungal pathogens represent a persistent threat to plant health due to their ability to colonize the rhizosphere and infect root systems, yet information on their diversity in non-industrial palm species remains limited. Siwalan (Borassus flabellifer L.) is a drought-tolerant palm of ecological and socio-economic importance, but its rhizospheric fungal communities have not been systematically characterized. This study aimed to (1) isolate soil-borne fungi from the rhizosphere of siwalan and (2) identify potential pathogenic fungi based on macroscopic and microscopic morphological characteristics. Rhizosphere soil samples were collected at depths of 5–20 cm and processed using the soil dilution plate method. Fungal isolates were cultured on potato dextrose agar (PDA), purified through subculturing, and identified using colony morphology and microscopic structures observed through slide culture and lactophenol cotton blue staining. Data were analyzed descriptively by comparing fungal traits with standard taxonomic determination keys. Five soil-borne fungal taxa were successfully isolated and identified, namely Aspergillus flavus, Trichoderma longibrachiatum, Aspergillus oryzae, Aspergillus caelatus, and Aspergillus niger. The isolates exhibited distinct differences in colony pigmentation, growth rate, hyphal structure, vesicle morphology, and conidial characteristics. Among them, A. niger showed the fastest radial growth and highest sporulation intensity, whereas T. longibrachiatum and A. oryzae exhibited relatively slower growth. These morphological variations indicate functional diversity and differing adaptive strategies among fungi inhabiting the siwalan rhizosphere. This study provides the first systematic morphological baseline of soil-borne fungi associated with the rhizosphere of B. flabellifer. The findings contribute novel information on fungal diversity in an underexplored palm species and highlight the importance of early fungal characterization as a foundation for future molecular identification, pathogenicity testing, and the development of sustainable disease management strategies for siwalan cultivation systems.
Peningkatan Literasi Digital Guru Sekolah Dasar melalui Pelatihan Koding dan Kecerdasan Buatan Fadiana, Mu'jizatin; Pujiati, Pujiati; Taufikurrizal, Zenny; Warli, Warli; Sulistyaningrum, Heny
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2025): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v3i2.514

Abstract

Transformasi digital dalam dunia pendidikan menuntut guru memiliki kompetensi literasi digital yang kuat, termasuk kemampuan berpikir komputasional dan pemahaman tentang kecerdasan buatan (Artificial Intelligence/AI). Namun, sebagian besar guru sekolah dasar masih memiliki kemampuan literasi digital yang rendah dan cenderung berperan sebagai pengguna pasif teknologi. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi digital guru sekolah dasar melalui pelatihan koding menggunakan Scratch dan pengenalan konsep dasar AI. Pelatihan dilaksanakan di KKG Gugus Ki Hajar Dewantara, Kecamatan Jenu, Kabupaten Tuban, selama dua bulan (September–Oktober 2025) dengan melibatkan 27 guru SD. Metode yang digunakan adalah pelatihan partisipatif yang mencakup tahap persiapan, pelaksanaan, pendampingan implementasi, dan evaluasi. Instrumen evaluasi meliputi pre-test dan post-test pada tiga aspek: pengetahuan digital, kemampuan berpikir komputasional, dan pemahaman AI. Hasil kegiatan menunjukkan peningkatan rata-rata literasi digital sebesar 52,5%, dengan rincian peningkatan pengetahuan dasar digital sebesar 41,9%, kemampuan berpikir komputasional sebesar 47,5%, dan pemahaman AI sebesar 68,2%. Pasca-pelatihan, 87% peserta berhasil mengintegrasikan media pembelajaran berbasis Scratch dan elemen AI sederhana ke dalam RPP. Kegiatan ini terbukti efektif dalam meningkatkan kompetensi digital guru serta mendorong perubahan paradigma dari pengguna teknologi menjadi kreator pembelajaran digital yang inovatif.
EKSPLORASI ETNOMATEMATIKA TIMBANGAN IKAN : PENGUATAN KONSEP KONVERSI SATUAN BERAT ( KILOGRAM, KUINTAL, DAN TON ) UNTUK MELATIH PEMECAHAN MASALAH SISWA KELAS 6 SD Trisnawati; Mu’jizatin Fadiana; Heny Sulistyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41315

Abstract

Mathematics learning in elementary schools is often perceived by students as abstract and disconnected from everyday life. This condition results in low conceptual understanding and problem-solving skills, particularly in the topic of weight unit conversion. This article aims to examine the exploration of ethnomathematics in fish weighing activities as a meaningful learning context to strengthen the concept of weight unit conversion (kilograms, quintals, and tons) and train the problem-solving skills of sixth-grade elementary school students. The methods used are literature study and conceptual study of ethnomathematics practices in fish buying and selling activities in traditional markets and fishing ports. The results of the study indicate that fish weighing activities involving contextual weight units can connect mathematical concepts with students' real-life experiences, improve conceptual understanding, and train mathematical problemsolving skills. Thus, the integration of ethnomathematics with fish weighing has the potential to be an effective contextual learning approach for weight unit conversion material in elementary schools
EKSPLORASI ETNOMATEMATIKA TIMBANGAN IKAN : PENGUATAN KONSEP KONVERSI SATUAN BERAT ( KILOGRAM, KUINTAL, DAN TON ) UNTUK MELATIH PEMECAHAN MASALAH SISWA KELAS 6 SD Trisnawati; Mu’jizatin Fadiana; Heny Sulistyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41503

Abstract

Mathematics learning in elementary schools is often perceived by students as abstract and disconnected from everyday life. This condition results in low conceptual understanding and problem-solving skills, particularly in the topic of weight unit conversion. This article aims to examine the exploration of ethnomathematics in fish weighing activities as a meaningful learning context to strengthen the concept of weight unit conversion (kilograms, quintals, and tons) and train the problem-solving skills of sixth-grade elementary school students. The methods used are literature study and conceptual study of ethnomathematics practices in fish buying and selling activities in traditional markets and fishing ports. The results of the study indicate that fish weighing activities involving contextual weight units can connect mathematical concepts with students' real-life experiences, improve conceptual understanding, and train mathematical problem-solving skills. Thus, the integration of ethnomathematics with fish weighing has the potential to be an effective contextual learning approach for weight unit conversion material in elementary schools.
Analisis Kemampuan Berpikir Kritis Siswa dalam Memecahkan Masalah pada Kelas IV Sekolah Dasar. Ayunda Fitri Milenia; Mu’jizatin Fadiana; Heny Sulistyaningrum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11237

Abstract

Critical thinking is an important skill that needs to be developed from elementary school. This study aims to analyze the critical thinking skills of fourth-grade students in solving problems on the topic "Becoming an Environmental Hero." The study used a descriptive qualitative approach with data collection techniques through essay tests and interviews. The analysis of critical thinking skills was based on Perkins and Murphy's indicators, namely clarification, assessment, inference, and strategy. The results showed that students' critical thinking skills were in various categories and relatively low. Most students experienced difficulties in the clarification and assessment stages, which resulted in low ability to draw conclusions and determine problem-solving strategies. These findings demonstrate the need for contextual and process-oriented learning to develop elementary school students' critical thinking skills.
Analisis Kemampuan Berpikir Kritis Murid dalam Memecahkan Masalah pada Mata Pelajaran Matematika Kelas 3 Sekolah Dasar Marina Dwi Kristanti; Mu’jizatin Fadiana; Heny Sulistyaningrum
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11419

Abstract

Critical thinking skills are essential 21st-century skills that must be instilled starting from elementary education, particularly in Mathematics. This study aims to describe the level of critical thinking skills of third-grade students at UPT SD Negeri Dikir in the subject of time units and to identify the influencing factors. The research method used is descriptive qualitative. The subjects consisted of 24 third-grade students. Data were collected through observation, interviews, and problem-based essay tests, and then analyzed using the Miles and Huberman interactive technique. The results showed that the students' overall critical thinking skills were in the very low category, representing 65% of the total population. Specifically, the indicators for basic clarification and analysis were in the moderate category, while the inference indicator (drawing conclusions) was in the low category. This low proficiency is influenced by external factors such as conventional teaching methods (lecturing), lack of variety in learning media, and insufficient stimulation from parents. Dominant internal factors include low learning motivation, poor reading interest, and limited understanding of the material. This study concludes that more interactive and contextual learning innovations are required to foster students' critical thinking skills from an early age.
EFEKTIVITAS MEDIA WEBSITE INTERAKTIF BERBASIS PBL TERHADAP KEMAMPUAN BERPIKIR TINGKAT TINGGI PESERTA DIDIK SEKOLAH DASAR Heru Windarto; Agus Wardhono; Mu’jizatin Fadiana; Heny Sulistyaningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41588

Abstract

This study aims to measure the effectiveness of an interactive website based on problem-based learning (PBL) in improving students' higher-order thinking skills. The method used is quantitative with a quasi-experimental design, with a single group pretest-posttest design with a sample of 27 children in class VB at UPT SD Negeri Manjung. Data collection techniques were conducted through written tests, and the data collection process was carried out using instruments in accordance with the indicators of the higher-order thinking variable. The data analysis technique used was a normality test and a t-test using SPSS 25 software. Effectiveness was calculated using normalised N-Gain analysis. The results showed that (1) the paired t-test analysis of higher-order thinking skills data yielded a sig value (2-tailed) of 0.000 with α = 0.05, indicating that the treatment had a significant effect on students' higher-order thinking skills. (2) The average N-Gain score for higher-order thinking skills was 0.58, which falls into the ‘Moderate’ category with the criterion ‘sufficiently effective’. Overall, this study concludes that the use of interactive PBL-based website media can improve the higher-order thinking skills of primary school students.  
UPAYA PENINGKATAN MINAT BELAJAR MELALUI GAME BASED LEARNING (GBL) DALAM PEMBELAJARAN DI UPT SD NEGERI SIDOREJO 3 TUBAN Risma Ayu Duwi Safitri; Heny Sulistyaningrum
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 2 No. 3 (2025): April
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v2i3.4357

Abstract

Penelitian ini bertujuan untuk meningkatkan minat belajar melalui Game Based Learning (GBL) dalam pembelajaran pada kelas VI di UPT SD Negeri Sidorejo 3 Tuban. Metode dalam pelaksanaan penelitian tindakan kelas (PTK) antara lain identifikasi masalah, perencanaan, pelaksanaan tindakan, pengamatan, evaluasi dan refleksi, serta penutupan dan pelaporan. Melalui penelitian tindakan kelas (PTK), diterapkan metode GBL yang melibatkan permainan berbasis teknologi dan tradisional seperti Wordwall, Quizizz, Wheel Spinner, dan permainan kartu. Data dikumpulkan melalui pengamatan langsung, pengajuan pertanyaan dan refleksi pembelajaran, serta catatan lapangan. Hasil penelitian menunjukkan bahwa GBL berhasil meningkatkan minat belajar siswa, yang tercermin dari peningkatan partisipasi, antusiasme, dan minat belajar siswa dalam pembelajaran dengan menggunakan indikator perasaan senang atau suka, keterlibatan siswa, ketertarikan, dan perhatian siswa. Penggunaan game membuat pembelajaran lebih menyenangkan, meningkatkan interaksi sosial siswa, serta membantu mereka lebih memahami materi dengan cara yang menarik. Berdasarkan temuan ini, disarankan agar GBL diterapkan secara konsisten dalam pembelajaran dan didukung oleh pelatihan bagi guru untuk merancang dan menggunakan permainan edukatif secara efektif.
Analisis Efektivitas Pendekatan Problem Based Learning (PBL) Berbantuan Multimedia Interaktif Terhadap Peningkatan Motivasi Belajar Siswa Kelas VI di SDN Sidorejo III Tuban Salsabiila Mumtasah; Heny Sulistyaningrum; Sri Handayani; Totok Dwi Hartono
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 2 No. 4 (2025): Juli
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v2i4.4376

Abstract

Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan pendekatan siklus, yang bertujuan untuk menyelidiki menganalisis Efektivitas Pendekatan Problem Based Learning (PBL) Berbantuan Multimedia Interaktif terhadap Peningkatan Motivasi Belajar Siswa Kelas VI di SDN Sidorejo III Tuban. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari empat tahap, yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian melibatkan 30 siswa kelas VI, yang terdiri dari 14 laki-laki dan 16 perempuan. Metode yang diterapkan dalam penelitian ini mencakup observasi dan angket. Teknik analisis data dilakukan secara deskriptif kualitatif, di mana data yang diperoleh diorganisir dan dijelaskan berdasarkan perspektif peneliti serta dukungan dari berbagai teori yang relevan. Pengamatan langsung terhadap pelaksanaan pembelajaran dilakukan dalam tiga siklus, yang menunjukkan adanya peningkatan motivasi belajar siswa. Pada siklus pertama, rata-rata motivasi siswa tercatat sebesar 87,6%, dengan 12,4% siswa mengalami kurang motivasi. Pada siklus kedua, rata-rata motivasi meningkat menjadi 89,0%, dan pada siklus ketiga mencapai 90,5%. Hasil penelitian menunjukkan bahwa motivasi belajar siswa kelas VI di SD Negeri Sidorejo 3 Tuban tergolong tinggi. Analisis juga menunjukkan bahwa penerapan model PBL dalam pembelajaran efektif dalam meningkatkan motivasi belajar siswa kelas VI di SD Negeri Sidorejo 3 Tuban.
Penggunaan Pembelajaran Gamifikasi sebagai Media Evaluasi Pembelajaran untuk Meningkatkan Minat Belajar Pembelajaran IPAS Sida Maulah; Heny Sulistyaningrum; Sri Handayani; Totok Dwi Hartono
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 2 No. 4 (2025): Juli
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v2i4.4377

Abstract

Minat belajar merupakan faktor kunci dalam mencapai keberhasilan akademik siswa, karena dapat memengaruhi tingkat keterlibatan dan motivasi mereka dalam proses pembelajaran. Penelitian ini bertujuan untuk meningkatkan minat belajar siswa kelas VI UPT SD Negeri Sidorejo III Tuban dalam mata pelajaran sains dan sains melalui penerapan gamifikasi menggunakan media Wordwall dan Quizizz. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus, masing-masing terdiri dari perencanaan, pelaksanaan tindakan, observasi, dan refleksi dengan sampel penelitian sebanyak 30 siswa. Hasil penelitian menunjukkan bahwa penggunaan gamifikasi secara signifikan meningkatkan minat belajar siswa, dengan persentase minat belajar meningkat dari 72% pada siklus I (kategori baik) menjadi 87% pada siklus II (kategori unggul). Secara kualitatif, siswa menunjukkan antusiasme yang lebih tinggi, perhatian penuh terhadap materi, dan partisipasi aktif dalam pembelajaran. Studi ini menyimpulkan bahwa media Wordwall dan Quizizz menciptakan lingkungan belajar yang interaktif dan menyenangkan, dan merekomendasikan eksplorasi lebih lanjut tentang pengaruh teknologi pendidikan lain dalam meningkatkan hasil belajar siswa.