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Pelatihan Penguatan Numerasi Bagi Guru SMK AS-SALAM Untuk Meningkatkan Kompetensi Pembelajaran Setiyani, Setiyani; Noto, Muchamad Subali; Nurul Ikhsan Karimah; Laelasari; Yusida Gloriani; Turini Erawati; Sri Sumarwati
Babakti: Journal of Community Engangement Vol. 2 No. 1 (2025): April
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/babakti.v2i1.88

Abstract

Kemampuan numerasi merupakan keterampilan dasar yang penting untuk dimiliki oleh siswa guna menghadapi tantangan dunia kerja dan kehidupan sehari-hari. Namun, hasil observasi awal menunjukkan bahwa guru di SMK As-Salam masih memiliki keterbatasan dalam memahami konsep numerasi secara mendalam dan mengintegrasikannya ke dalam pembelajaran lintas mata pelajaran. Untuk itu, kegiatan pengabdian ini bertujuan memberikan pelatihan penguatan numerasi kepada guru-guru di SMK As-Salam guna meningkatkan kompetensi mereka dalam merancang dan melaksanakan pembelajaran berbasis numerasi. Metode pelaksanaan kegiatan meliputi tahap identifikasi kebutuhan, Pelaksanaan Pelatihan, evaluasi dan refleksi, serta tindak lanjut. Materi pelatihan dirancang untuk memberikan pemahaman yang komprehensif tentang numerasi, mulai dari konsep dasar hingga penerapannya dalam konteks pembelajaran SMK. Berdasarkan hasil pengabdian diperoleh temuan bahwa Sebagian besar guru menanggap numerasi adalah matematika, selalu HOTS, dan selalu berhubungan dengan angka. Setelah penyampaian materi, terdapat peningkatan signifikan dalam pemahaman dan keterampilan guru dalam mengintegrasikan numerasi ke dalam proses pembelajaran. Kegiatan ini diharapkan tidak hanya meningkatkan kompetensi guru tetapi juga memberikan dampak positif pada kualitas pembelajaran di SMK As-Salam, sehingga siswa dapat lebih siap menghadapi kebutuhan dunia kerja yang semakin kompleks. Adapun keberlanjutan program ini akan difokuskan pada penguatan komunitas belajar antar guru untuk berbagi praktik terbaik dalam pembelajaran berbasis numerasi.
Mathematical Proof: The learning obstacles of pre-service mathematics teachers on transformation geometry Noto, Muchamad Subali; Priatna, Nanang; Dahlan, Jarnawi Afgani
Journal on Mathematics Education Vol. 10 No. 1 (2019): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

Several studies related to mathematical proof have been done by many researchers on high-level materials, but not yet examined on the material of transformation geometry. The aim of this research is identification learning obstacles pre-service teachers on transformation geometry. This study is qualitative research; data were collected from interview sheets and test. There were four problems given to 9 pre-service mathematics teachers. The results of this research were as follows: learning obstacles related to the difficulty in applying the concept; related to visualize the geometry object; related to obstacles in determining principle; related to understanding the problem and related obstacles in mathematical proofs such as not understanding and unable to express a definition, not knowing to use the definition to construct the proof, not understanding the use of language and mathematical notation, not knowing how to start the proof.
Mathematical Literacy through PBL-Team Teaching with Educaplay: A Case Study Based on Students’ Learning Styles Rahmadani, Rhaesa Fadillah; Pusparani, Nilam; Noto, Muchamad Subali; Sundawan, Mohammad Dadan
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 13, No 3: July 2025
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v13i3.15980

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This study aims to describe the mathematical literacy skills of junior high school students on the geometry of tubes and cones by applying the Problem-Based Learning (PBL) model with a team teaching strategy assisted by Educaplay digital media in terms of student learning styles. This study employed a descriptive qualitative approach with a case study design. The research subjects consisted of 30 eighth-grade students, with an in-depth analysis focused on three students, each representing a dominant learning style: visual, auditory, and kinesthetic. The research instruments included a learning style questionnaire, a mathematics literacy test based on local cultural contexts, and semi-structured interviews. The results indicated that visual learners tended to excel in interpreting visual contexts but struggled with abstract mathematical formulation. Auditory learners demonstrated understanding through verbal explanations but showed weaknesses in procedural aspects, while kinesthetic learners exhibited strong spatial reasoning through hands-on experiences. This study reveals that implementing the PBL model, integrated with team teaching strategies and the interactive media Educaplay, positively impacts the development of students’ mathematical literacy, taking into account differences in learning styles and their connection to local cultural contexts.
Trends and Challenges in Gamification for Elementary Education A Bibliometric and Systematic Literature Review Pangestu, Aditya; Aminah, Aminah; Wulandari, Ghina Antania; Noto, Muchamad Subali; Tarmidzi, Tarmidzi
Publikasi Pendidikan Vol 15, No 3 (2025)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v15i3.75575

Abstract

This study aims to explore the use of gamification in elementary education and its influence on students’ learning experiences. Gamification, which involves incorporating game like elements into instructional practices, has emerged as an innovative strategy to boost student engagement and motivation. Adopting a bibliometric and systematic review approach, this study analyzed 188 articles retrieved from the Scopus database, focusing on publications addressing gamification in elementary education between 2013 and 2024. Results indicate a marked rise in research outpour starting around 2014, reflecting growing academic interest in this field. The findings reveal that well-designed gamification can enhance student motivation, participation, and learning outcomes. Nonetheless, several barriers were identified, including limited resources, insufficient teacher training, and challenges in aligning game based approaches with existing curricula. The study also suggests that combining gamification with active and interactive teaching methods yields better results compared to traditional approaches. Based on these insights, it recommend that schools and policymakers strengthen their support for developing and implementing gamification strategies in elementary education and invest in ongoing teacher professional development. By addressing these challenges, gamification can serve as a valuable tool for improving the quality of elementary education in Indonesia.
Mathematics Pre-Service Teachers’ Understanding on Oughtred and His Inventions Noto, Muchamad Subali; Putri, Anisyah Pratiwi; Harisman, Yulyanti; Harun, Lukman
Mosharafa: Jurnal Pendidikan Matematika Vol. 12 No. 2 (2023): April
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v12i2.776

Abstract

Penemuan William Oughtred berupa alat peraga yang disebut slide rule membuat matematika terus berkembang. Slide rule membantu para ilmuwan dan teknisi dalam melakukan perhitungan matematika kompleks, serta membuka jalan perkembangan teknologi baru. Tujuan penelitian untuk memotivasi, memberikan informasi, dan mengetahui pengetahuan mahasiswa calon guru mengenai matematikawan Oughtred dan penemuannya. Penelitian berjenis kualitatif dengan metode literature review dan studi kasus. Literatur review didapatkan dari beberapa jurnal yang berhubungan. Teknik pengumpulan data dilakukan dengan menelaah, menganalisis, dan mengelompokkan sehingga diperoleh kesimpulan. Studi kasus didapat dari wawancara terhadap subjek penelitian, yaitu 10 mahasiswa prodi pendidikan matematika. Instrumen berbentuk wawancara terbuka. Setiap mahasiswa diberikan pertanyaan mengenai pengetahuan tentang William Oughtred dan penemuannya. Analisis data dilakukan dengan meta analisis dan analisis tematik. Hasil penelitian menunjukan terdapat tiga kategori respon mahasiswa pendidikan matematika terhadap topik wawancara. Kategori tersebut yaitu Know History Oughtred, Forget History Oughtred, dan Indifferent to History Oughtred. William Oughtred's invention in the form of a teaching aid called the slide rule made mathematics continue to develop. Slide rules help scientists and technicians perform complex mathematical calculations and pave the way for new technological developments. The research aims to motivate, provide information, and find out the knowledge of prospective teacher students about the mathematician Oughtred and his findings. Qualitative research used literature review and case study methods. Literature reviews were obtained from several related journals. Data collection techniques are carried out by examining, analyzing, and grouping conclusions obtained. Case studies were obtained from interviews with research subjects, namely 10 students in a mathematics education study program. The instrument is in the form of an open interview. Each student is given questions regarding knowledge about William Oughtred and his discoveries. Data analysis was performed by meta-analysis and thematic analysis. The results showed that there were three categories of mathematics education students' responses to the interview topic. These categories are Know History Oughtred, Forget History Oughtred, and Indifferent to History Oughtred.
Analysis of Learning Obstacles for Junior High School Students in Understanding SPLDV Concepts Firda Luthfiatika Jannah; Neneng Aminah; Surya Amami Pramuditya; Rosita, Cita Dwi; Noto, M. Subali
Journal Focus Action of Research Mathematic (Factor M) Vol. 6 No. 2 (2023)
Publisher : Universitas Islam Negeri (UIN) Syekh Wasil Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/f_m.v6i2.1862

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Penelitian ini dilatarbelakangi oleh rendahnya kemampuan siswa dalam memahami konsep dari literatur pada SPLDV. Tujuan penelitian ini untuk melakukan eksplorasi mengenai learning obstacle yang dialami oleh siswa SMP ketika mereka mencoba memahami konsep SPLDV. Oleh karena itu, diharapkan kedepannya penguasaan konsep dasar SPLDV dapat tercapai secara optimal. Penelitian ini merupakan penelitian kualitatif dengan desain Didactical Design Research (DDR). Subjek dalam penelitian ini berjumlah 3 siswa yang dipilih berdasarkan purposive sampling. Instrumen penelitian yang digunakan yaitu tes pemahaman konsep dan pedoman wawancara. Analisis data dalam penelitian ini meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa siswa masih menghadapi sejumlah kesulitan dalam memahami materi spldv. Kendala-kendala yang dihadapi siswa antara lain yaitu (1) kesulitan dalam merumuskan ulang konsep sistem persamaan linear dua variabel dan kurangnya kemampuan untuk memberikan contoh SPLDV. (2)Kesulitan dalam menentukan titik potong saat membuat grafik SPLDV. (3) Kekeliruan dalam melakukan operasi hitung dan mengembangkan model matematika. (4) Kesulitan dalam merancang langkah-langkah yang diperlukan untuk menyelesaikan soal SPLDV. (5) Kesulitan dalam menyelesaikan soal yang berbeda dengan contoh soal yang diajarkan oleh guru. Hal ini menunjukkan adanya beberapa hambatan yang perlu diatasi dalam pembelajaran konsep SPLDV di tingkat SMP.   This research was motivated by the low ability of students to understand concepts from the literature on SPLDV. This research aims to explore the learning obstacles experienced by junior high school students when they try to understand the concept of SPLDV. Therefore, it is hoped that in the future mastery of the basic concepts of SPLDV can be achieved optimally. This research is qualitative research with a Didactical Design Research (DDR) design. The subjects in this research were 3 students selected based on purposive sampling. The research instruments used were concept understanding tests and interview guidelines. Data analysis in this research includes data reduction, data presentation, and concluding. The research results show that students still face several difficulties in understanding SPLDV material. The obstacles faced by students include (1) difficulties in reformulating the concept of a system of linear equations in two variables and a lack of ability to provide examples of SPLDV. (2) Difficulty in determining the intersection point when creating SPLDV graphs. (3) Errors in carrying out calculation operations and developing mathematical models. (4) Difficulty in designing the steps needed to solve SPLDV problems. (5) Difficulty in solving questions that are different from the example questions taught by the teacher. This shows that several obstacles that need to be overcome in learning SPLDV concepts at the junior high school level.
Desain Bahan Ajar Berbasis Geogebra Pada Kemampuan Pemahaman Matematis Dengan Materi Geometri Transformasi SMK Cahyadi, Muhammad Helmi; Noto, Muchamad Subali
Euclid Vol 10 No 1 (2023)
Publisher : Universitas Swadaya Gunung Jati.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/e.v10i1.8495

Abstract

Penelitian dilatar belakangi oleh rendahnya kemampuan pemahaman matematis peserta didik pada materi Geometri Transformasi, dan kurangnya bahan ajar yang digunakan oleh guru maupun peserta didik. Geogebra sangat efektif pada kemampuan pemahaman matematis siswa. Salah satu solusi yang dapat dilakukan untuk mengatasi permasalahan tersebut adalah dengan mengembangkan bahan ajar yang valid dan praktis berupa modul berbasis Geogebra. Penelitian ini merupakan R&D dengan menggunakan model ADDIE. Teknik pengumpulan data yang dilakukan yaitu melalui wawancara, tes, lembar validasi, dan lembar praktikalitas. Bahan ajar ini diuji kevalidannya oleh 4 orang validator, yaitu 2 orang validator materi serta 2 orang validator media sedangkan uji kepraktikalitasannya kepada 9 orang praktisi. Hasil penelitian ini menunjukkan bahan ajar berbasis Geogebra ini valid dan praktis. Berdasarkan hasil validasi materi dengan  persentase 96,38%, validasi media 90,74%, dan praktikalitas dengan persentase 90,22%. Sehingga dapat disimpulkan bahwa bahan ajar ini dapat digunakan dalam proses pembelajaran dan praktis digunakan oleh peserta didik.Kata Kunci: Bahan Ajar, Geogebra, ADDIE
Didactical Design with Motion Graphics for Enhancing Conceptual Understanding of Geometric Translation Rosita, Cita Dwi; Noto, Muchamad Subali; Anggraini, Lilis Marina; Rahadi, Ikman Nurhakim
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3544

Abstract

Pembelajaran transformasi di sekolah menengah menghadapi rendahnya pemahaman konseptual siswa. Desain didaktis berbasis visual dinamis belum terintegrasi sistematis dengan analisis hambatan belajar. Penelitian ini bertujuan menganalisis penguatan pemahaman konseptual translasi melalui desain didaktis berbantuan motion graphic. Penelitian ini menggunakan pendekatan kualitatif dengan tiga fase DDR, yaitu analisis didaktis dan pedagogis, analisis metapedadidaktik, serta analisis retrospektif. Subjek penelitian terdiri dari 10 siswa yang dipilih secara purposif untuk memungkinkan pengamatan mendalam terhadap proses belajar, respons didaktis, dan regulasi hambatan belajar. Data dikumpulkan melalui observasi, wawancara, dan tugas tertulis. Hasil menunjukkan seluruh siswa memahami translasi sebagai pergeseran. Sebanyak 30% siswa mengalami hambatan epistemologis pada interpretasi vektor translasi negatif. Umpan balik visual motion graphic memungkinkan koreksi mandiri selama pembelajaran. Hambatan belajar bergeser dari epistemologis menuju didaktis pada aspek komunikasi matematis formal. Desain didaktis berbantuan motion graphic efektif meregulasi hambatan belajar translasi. Penelitian lanjutan perlu memperluas pada transformasi geometri lain. Learning transformations in secondary schools faces persistently low students’ conceptual understanding. Didactical designs based on dynamic visualization have not been systematically integrated with learning obstacle analysis. This study aims to analyze the strengthening of students’ conceptual understanding of translation through motion graphic–assisted didactical design. This study employed a qualitative approach with three phases of Didactical Design Research (DDR), namely didactical and pedagogical analysis, metapedadidactical analysis, and retrospective analysis. The participants consisted of ten purposively selected students to allow in-depth observation of learning processes, didactical responses, and the regulation of learning obstacles. Data were collected through observations, interviews, and written tasks. Retrospective analysis compared actual student responses with predicted didactical responses. Source triangulation ensured the credibility of research findings. Results show that all students understood translation as a rigid displacement. Thirty percent experienced epistemological obstacles in interpreting negative translation vectors. Visual feedback provided by motion graphics enabled self-correction during learning. Learning obstacles shifted from epistemological to didactical, particularly in formal mathematical communication. Motion graphic–assisted didactical design effectively regulates learning obstacles in translation. Future studies should extend to other geometric transformations.
Design Implications from a Needs Assessment for AR-Based Digital Learning Materials with Quizizz Integration in Secondary Education Lilis Marina; A Arcat; S Sohibun; Aay Susilawati; Muchamad Subali Noto; Astri Wahyuni; Dianne Amor Kusuma
Jurnal Pendidikan Islam ARTICLE IN PRESS
Publisher : The Faculty of Tarbiyah and Teacher Training associated with PSPII

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Abstract

In the context of global secondary education, rapid technological advancements have revolutionized learning environments. Educators are increasingly integrating immersive and interactive tools to better engage digital-native students. Augmented Reality (AR), when combined with gamified learning platforms, has shown great potential to boost student participation and comprehension. This study aims to analyze and compare the learning needs of Madrasah Tsanawiyah (MTs), including Islamic boarding schools, and Junior High School (JHS) students regarding AR-based digital learning materials integrated with the Quizizz platform. Using a descriptive quantitative design, the study employed data triangulation through questionnaires, classroom observations, and interviews to obtain a comprehensive view of students’ needs and preferences. The results indicate that both MTs and JHS students share similar needs for AR-based learning materials, particularly in interactive visualization, immediate feedback, and gamification features, although differences were found in specific interaction and feedback preferences. In conclusion, integrating AR technology with Quizizz can create more engaging and adaptive learning environments for secondary students. The study implies that Islamic education institutions can effectively adopt AR-based digital learning to support active learning, strengthen student engagement, and align instructional practices with contemporary technological developments.
GAME EDUKASI RPG MATEMATIKA Surya Amami Pramuditya; Muhammad Subali Noto; Dede Syaefullah
EduMa: Mathematics education learning and teaching Vol. 6 No. 1 (2017)
Publisher : Jurusan Tadris Matematika UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v6i1.1701

Abstract

Perkembangan game di Indonesia cukup popular. Sejak tahun 2011, pengguna game sudah mencapai 6,5 juta orang. Dari hasil observasi mahasiswa yang melakukan praktek lapangan, kecenderungan obrolan para siswa, terutama siswa laki-laki pada saat jam istirahat adalah mengenai game. Industri game yang berkembang pesat, membuat para developer game untuk membuat game yang memiliki daya candu besar. Game edukasi adalah game yang didalamnya terdapat unsur-unsur edukasi dan pembelajaran. Game edukasi matematika disisipkan konten pembelajaran matematika berupa soal dan materi. Jenis game dalam penelitian ini adalah game RPG (Role Playing Game), salah satu jenis game yang menitikberatkan pada peran dan jalan cerita yang memiliki tujuan. Player (pemain) diharuskan untuk berbicara dengan pemain lainnya untuk dapat mencapai tujuan akhir dari game. Tujuan dari penelitian ini adalah untuk membuat game sederhana edukasi jenis RPG serta mencari respon game. Metode penelitian adalah kuantitatif dengan tahap analisis serta mendesain game. Hasil penelitian ini berupa produk game edukasi matematika serta respon pengguna mengenai game tersebut.Kata Kunci: Game Edukasi, RPG, Matematika
Co-Authors A Arcat Aay Susilawati Aminah Aminah Amiruddin, Mohd. Hasril Andari, Kadek Dewi Wahyuni Anggita Maharani Anggraini, Lilis Marina Anisyah Pratiwi Putri Annis Deshinta Ayuningtyas Artisa Indariani Astri Wahyuni Astri Wahyuni Aulia Sthephani Ayni, Nur Ayu Nur Hikmah Bilkis, Cahaya Cahaya Bilkis Cahyadi, Muhammad Helmi Cita Dwi Rosita Dadan Sundawan Dede Syaefullah Dede Trie Kurniawan Defi Supriyati, Ayu Deni Aprilia Dianne Amor Kusuma Dianne Amor Kusuma Difa Aziza Durohman Durohman DWI RAHMAWATI Ena Suhena Praja Erawati, Turini Estiyan Dwipriyoko Farhan Ferdiansyah Fatkhurohman Fatkhurohman Firda Luthfiatika Jannah Fuji Azzumar Hafizatunnisa, Hafizatunnisa Hamdani Syaputra Handayani, Via Dwi Handayani, Via Dwi Henri Purwono Herri Mulyono Hikmah, Ayu Nur Ika WAHYUNI Ika Wahyuni Ika WAHYUNI Ikman Nurhakim Rahadi Imran Nursiddik Indariani, Artisa Iqbal Taufik Irmawati Liliana Kusuma Dewi Irmawati Liliyana Kusuma Dewi Irmawati Liliyana Kusuma Dewi Jarnawi Afgani Dahlan Kurniawan, Dede Tri Kurniawan Kusnandi Kusnandi Laelasari Laelasari Laelasari Laelasari, Laelasari Lilis Marina Lilis Marina Anggraini Lilis Marina Angraini Lilis Marina Angraini Lukman Harun M. Dadan Sundawan MARTINI Martini Marwia Tamrin Bakar Mohammad Dadan Sundawan, Mohammad Dadan Mohammad Fatchurrohman Mohd Hasril Amiruddin Mohd Hasril Amiruddin Muhammad Helmi Cahyadi Nanang Priatna Nelly Ma’rifat Sanusi Neneng Aminah Neneng Aminah Nur Ayni Nur komalasari Nur Komalasari Nurul Ikhsan Karimah Nuryanti, Mira Pangestu, Aditya Pipin Sumarni Praja, Ena Suhena Purwono, Henri Pusparani, Nilam Putri Wahyuni Putri, Anisyah Pratiwi Rahadi, Ikman Nurhakim Rahmadani, Rhaesa Fadillah Reni Wahyuni Resmi Darni Resti Yuliani Rian Nazaruddin Azhar Riskha Arfiyanti Samsul Maarif Sari, Atikah Setiyani Setiyani Setiyani Siska Firmasari Siti Maemunah Sohibun -, Sohibun Sri Adi Widodo Sri Asnawati Sri Sumarwati Sri Sumarwati Sri Winarsih Suherman Suherman Suherman Suherman Surya Amami Pramuditya Tarmidzi Tonah Tonah Toto Subroto Tri Nopriana Trisna Roy Pradipta Trisna Roy Pradipta, Trisna Roy Turini Erawati Via Dwi Handayani Via Dwi Handayani Wahyu Hartono Wahyu Hartono Wahyu Hartono, Wahyu Wahyu Hidayat Wahyu Hidayat Wulandari, Ghina Antania Yaya Sukjaya Kusumah Yudrick Maulana Fiqri Yuliani, Resti Yulyanti Harisman Yusida Gloriani Yusida Gloriani