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DEVELOPMENT OF ARDUINO BASED TEMPERATURE AND HEAT PRACTICUM TOOLS IN SENIOR HIGH SCHOOL Sari, Anna Yunita; Hamdani, Dedy; Purwanto, Andik
Jurnal Pendidikan Matematika dan IPA Vol 14, No 2 (2023): July 2023
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jpmipa.v14i2.65257

Abstract

This study aims to develop an Arduino Uno-based temperature and heat practicum tool using the DS18B20 temperature sensor  for senior high school (SMA). This study uses the Research and Development Method following the procedure for designing a practicum tool that applies the ADDIE model development stage with stages, namely analysis, design, development, implementation and evaluation. However, this research is limited to the development stage. The data collection techniques used in this study were : (1) media expert validation sheets and material expert validation sheets to determine the feasibility of practicum tools and guidebooks, (2) student perception sheets to find out students responses to practicum tools and guidebooks. The results of experimental data using temperature and heat practicum tools as learning media that were developed fulfill the valid requirements with an average validator by media experts for practicum tools of 96.64% with the very feasible category, while for guidebooks 90.59% with the very feasible category. The validator material is 95.80% in a very feasible category, while for guidebooks 95.81% is in a very feasible category. Students' perception of practicum tools is 91% with a very feasible category, while for guidebooks 95% with a very feasible category. I think the tools can be used for physics learning.
PENINGKATAN HASIL BELAJAR IPAS MENGGUNAKAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA EDUCAPLAY Pranata, Dwi Pidi; Sutiyah, Sutiyah; Purwanto, Andik
TRIADIK Vol. 24 No. 1: April 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/triadik.v24i1.36970

Abstract

ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar IPAS peserta didik kelas V.A SDN 69 Kota Bengkulu, melalui penggunaan model pembelajaran PBL berbantuan media Educaplay. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar pada setiap siklusnya. Hasil penelitian ini juga menunjukkan bahwa rata-rata hasil belajar dan ketuntasan belajar klasikal pada siklus II meningkat dibandingkan dengan siklus I. Hasil nilai rata-rata pada siklus I adalah 64, kemudian pada siklus II meningkat menjadi 81. Selanjutnya hasil ketuntasan belajar klasikal pada siklus I dari 29 peserta didik yang mampu mencapai nilai KKTP ada 16 orang dan jika dipersentasekan adalah 55% dengan kategori cukup, selanjutnya pada siklus II yang mampu mencapai nilai KKTP ada 24 orang dan jika dipersentasekan adalah 83% dengan kategori sangat baik. Kesimpulan yang diperoleh dari hasil penelitian adalah penggunaan model Problem Based Learning (PBL) berbantuan media Educaplay dapat meningkatkan hasil belajar IPAS peserta didik kelas V.A SDN 69 Kota Bengkulu. Kata Kunci: Problem Based Learning, Media Educaplay, Hasil Belajar, IPAS   ABSTRACT This research aims to improve the science and science learning outcomes of class V.A students at SDN 69 Bengkulu City, through the use of the PBL learning model assisted by Educaplay media. The research results show that there is an increase in learning outcomes in each cycle. The results of this research also show that the average learning outcomes and classical learning completion in cycle II increased compared to cycle I. The average score in cycle I was 64, then in cycle II it increased to 81. Furthermore, the results of classical learning completion in cycle First of the 29 students who were able to achieve the KKTP score there were 16 people and if the percentage was 55% in the sufficient category, then in cycle II those who were able to achieve the KKTP score were 24 people and if the percentage was 83% in the very good category. The conclusion obtained from the research results is that the use of the Problem Based Learning (PBL) model assisted by Educaplay media can improve the science and science learning outcomes of class V.A students at SDN 69 Bengkulu City. Keywords: Problem Based Learning, Media Educaplay, Learning Outcomes, Science
Pengaruh Project Based Learning Model Berbantuan Canva terhadap Kemampuan Berpikir Kritis Siswa SMA Utami, Fityahti Hilya; Purwanto, Andik; Medriati, Rosane; Aisya, Siti Rihhadatul
Journal of Teaching and Learning Physics Vol. 9 No. 1 (2024): Journal of Teaching and Learning Physics (February 2024)
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jotalp.v9i1.31427

Abstract

Berpikir kritis merupakan salah satu kecakapan yang harus dimiliki siswa di kelas, bermacam model pembelajaran kurikulum 2013 dapat menjadi penunjangnya. Penelitian ini bermaksud untuk mengetahui pengaruh Project Based Learning Model berbantuan Canva terhadap kemampuan berpikir kritis siswa pada materi Fluida Dinamis. Penelitian ini termasuk penelitian kuantitatif dengan desain nonequivalent control group. Populasi yang terlibat yaitu kelas XI IPA 5 28 siswa sebagai kelas eksperimen yang diberi perlakuan dan kelas XI IPA 6 berjumlah 28 siswa sebagai kelas Kontrol. Uji t-test dan N-gain sebagai  uji hipotesis penelitian. Hasil uji t-test pada SPSS 0,000 > α = 0,05 menunjukkan hipotesis Ha di terima dan Ho di tolak. Hasil N-gain sebesar 0,74 dimana interpretasi tergolong tinggi. Dapat disimpulkan terdapat bukti nyata adanya pengaruh project based learning berbantuan canva terhadap kemampuan berpikir kritis siswa di SMAN 7 Kota Bengkulu pada materi Fluida Dinamis.
Pengembangan media pembelajaran interaktif berbantuan aplikasi canva untuk meningkatkan pemahaman konsep siswa Setiani, Ima; Medriati, Rosane; Purwanto, Andik; Uhum, Marvellino Ubaidillah
Journal of Teaching and Learning Physics Vol. 9 No. 1 (2024): Journal of Teaching and Learning Physics (February 2024)
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jotalp.v9i1.31633

Abstract

Tujuan dari penelitian ini yaitu untuk mengetahui kelayakan media pembelajaran interaktif berbantuan aplikasi canva yang telah dikembangkan dan mengetahui seberapa besar peningkatan kemampuan pemahaman konsep siswa pada materi suhu, kalor, dan perpindahan kalor. Metode penelitian yang digunakan pada penelitian ini yaitu metode penelitian dan pengembangan (R&D) dengan model pengembangan ADDIE, yang terdiri atas  5 tahapan yaitu Analyze, Design, Development , Implementation, dan evaluation. Subjek penelitian berjumlah 36 siswa di kelas XI IPA  di SMAN 8 Kota Bengkulu. Instumen pengumpulan data yang digunakan berupa lembar observasi, wawancara, analisis kebutuhan, validasi media, dan N-gain. Hasil analisis kebutuhan peserta didik terhadap pengembangan media pembelajaran interaktif sebesar 85%, yang menyatakan bahwa peserta didik sangat setuju dan membutuhkan media pembelajaran yang interaktif dan menarik. Analisis data validasi media  memperoleh persentase sebesar 86,85%  dan N-gain sebesar 0,71 yang menyatakan bahwa media tersebut layak digunakan dan cukup efektif dalam meningkatkan kemampuan pemahaman konsep.
Literasi Sains Modern Dalam Isu Sosiosaintifik Berbasis Konteks Lokal: Sebuah Tinjauan Pustaka Sistematis Untuk Pembelajaran Interdisipliner Fisika Dan Matematika Purwanto, Andik; Putri, Prismadian A
Kumparan Fisika Vol 5 No 1 (2025): Amplitudo : Jurnal Ilmu dan Pembelajaran Fisika Edisi September 2025
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Twenty-first-century science education necessitates a paradigm shift from mere conceptual mastery towards functional scientific literacy, defined as the ability to utilize scientific knowledge for decision-making on complex societal issues. However, physics instruction often remains decontextualized and theoretical, consequently failing to equip students with this crucial competence. This research aims to conduct a Systematic Literature Review (SLR) to map and synthesize theoretical frameworks concerning the integration of locally-contextualized Socioscientific Issues (SSI) to strengthen modern scientific literacy. Through searches in the Google Scholar and Scopus databases, applying strict inclusion and exclusion criteria, twenty-five relevant articles were thematically analyzed. The synthesis yielded three principal themes: (1) The fundamental role of SSI as a bridge between science concepts and ethical reasoning and decision-making; (2) The criticality of local context in enhancing the relevance, engagement, and meaningfulness of science learning; (3) The potential synergy between physics and mathematics disciplines in facilitating quantitative analysis and modeling of SSI. This review concludes that a physics learning approach integrating SSI, local context, and mathematical reasoning represents a promising framework for realizing the goals of modern scientific literacy in Indonesia. The implication of this study is the urgent need for the development of physics instructional models and materials that explicitly adopt this proposed framework.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN BERBASIS POWTOON UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF PADA MATERI ALAT-ALAT OPTIK Mixsen, Muhammad Iqbal; Setiawan, Iwan; Purwanto, Andik
Jurnal Pendidikan Fisika Vol. 13 No. 1 (2024)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpf.v13i1.36804

Abstract

Tujuan dari penelitian adalah untuk mendeskripsikan analisis kebutuhan media pembelajaran berbasis powtoon untuk meningkatkan kemampuan berpikir kreatif pada materi alat-alat optik. Jenis penelitian ini adalah penelitian research and development (R&D) dengan menggunakan metode penelitian 3D (define, design, develop). Pada penelitian ini peneliti membatasi hanya sampai tahap define. Instrumen yang digunakan pada penelitian ini berupa angket analisis kebutuhan guru dan siswa yang terdiri dari 30 peserta didik dari kelas XI MIPA dan 4 guru fisika dari SMA Negeri 2 Kota Bengkulu dan SMA Negeri 9 Kota Bengkulu. Teknik analisis data yang digunakan pada penelitian ini adalah analisis deskriptif. Analisis angket kebutuhan dianalisis menggunakan skala pengukuran mengacu pada salah satu skala tertentu yaitu skala Guttman. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan bahwa peserta didik membutuhkan media pembelajaran berbasis powtoon untuk meningkatkan kemampuan berpikir kreatif pada materi alat-alat optik. Hal ini di dasarkan data yang diperoleh bahwa 100% peserta didik menjawab sangat setuju dan 100% guru menjawab sangat setuju diperlukannya pengembangan media pembelajaran berbasis powtoon untuk meningkatkan kemampuan berpikir kreatif pada materi alat-alat optik.
ANALISIS PENINGKATAN HASIL BELAJAR FISIKA KELAS X MELALUI PROGRAM ASISTENSI MENGAJAR BERBASIS INOVASI PEMBELAJARAN DI SMA NEGERI 11 KOTA BENGKULU Tianita, Tianita; Sinulingga, Wika Aryani; Purwanto, Andik; Sianturi, Nimrod M.
Jurnal Kumparan Fisika Vol. 8 No. 2: Agustus 2025
Publisher : Unib Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jkf.8.2.61-66

Abstract

ABSTRAK Pembelajaran fisika di abad ke-21 menuntut strategi yang mampu meningkatkan pemahaman konsep melalui keterlibatan aktif siswa. Observasi awal di SMA Negeri 11 Kota Bengkulu menunjukkan bahwa pembelajaran fisika masih berpusat pada guru sehingga berdampak pada rendahnya hasil belajar siswa. Penelitian ini bertujuan untuk menganalisis peningkatan hasil belajar fisika siswa kelas X melalui penerapan pembelajaran inovatif dalam Program Asistensi Mengajar (AM). Penelitian menggunakan metode kuantitatif dengan desain One Group Pretest–Posttest pada tiga kelas, yaitu X.A, X.B, dan X.C. Instrumen penelitian berupa tes pilihan ganda yang diberikan sebelum (pretest) dan setelah perlakuan (posttest). Program pembelajaran inovatif mencakup penggunaan Problem-Based Learning (PBL), pendekatan deep learning, media visual, simulasi digital, dan asesmen interaktif berbasis Kahoot. Hasil penelitian menunjukkan adanya peningkatan rata-rata nilai di ketiga kelas, dari rentang pretest 43,5–48 menjadi 68,9–70,2 pada posttest. Ketuntasan belajar meningkat dari 2,9%–15% menjadi 35%–56%. Analisis menggunakan Normalized Gain (N-gain) menunjukkan kategori peningkatan sedang dengan nilai 0,42–0,44. Temuan ini menunjukkan bahwa penerapan inovasi pembelajaran melalui Program AM berkontribusi dalam meningkatkan hasil belajar fisika siswa, meskipun peningkatan belum mencapai ketuntasan klasikal. Kata kunci— hasil belajar, inovasi pembelajaran, problem-based learning, asesmen interaktif ABSTRACT Physics education in the 21st century requires strategies that can improve conceptual understanding through active student engagement. Initial observations at SMA Negeri 11 Kota Bengkulu show that physics education is still teacher-centered, resulting in low student learning outcomes. This study aims to analyze the improvement in physics learning outcomes of 10th grade students through the application of innovative learning in the Teaching Assistance Program (AM). The study used a quantitative method with a One Group Pretest-Posttest design in three classes, namely X.A, X.B, and X.C. The research instrument was a multiple-choice test administered before (pretest) and after the treatment (posttest). The innovative learning program included the use of Problem-Based Learning (PBL), a deep learning approach, visual media, digital simulations, and Kahoot-based interactive assessments. The results showed an increase in the average scores in all three classes, from a pretest range of 43.5–48 to a posttest range of 68.9–70.2. Learning completeness increased from 2.9%–15% to 35%–56%. Analysis using Normalized Gain (N-gain) showed a moderate improvement category with a value of 0.42–0.44. These findings indicate that the application of learning innovation through the AM Program contributes to improving students' physics learning outcomes, although the improvement has not yet reached classical completeness. Keywords— learning outcomes, learning innovation, problem-based learning, interactive assessment
Development of Learning Media to Enhance Students' Digital Literacy: A Bibliometric Analysis Purwanto, Andik; Hamzah, Syukri; Wardana, Rendy Wikrama; Yanti, Fitri April; Butali, Reygan A.
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 1 (2026): January 2026
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i1.7181

Abstract

This research aims to determine the need for the development and application of learning media as an effort to improve students' digital literacy. The research method carried out is the determination of keywords, namely "digital literacy competency education" and "journal" in the Publish or Perish (PoP) software as a research data source database with the Scopus database, resulting in 157 articles from 2014-2024 and obtaining 42 articles as samples in accordance with the keyword criteria. Meta-data analysis was carried out using Mendeley and VOSViewer to visualize a bibliographic network with research variables such as the year of publication of the article, the country of publication of the journal, the name of the author of the article, and the article with the most citations. The results of the analysis show that the development and application of learning media as an effort to improve students' digital literacy is indeed needed in supporting the learning process and can be an interesting alternative method to improve student academic achievement. In addition, the results of mapping analysis using VOSviewer show several themes about the use of comic-based physics learning media such as 'university student', 'application', 'role', 'scientific literacy', and 'effect' which are still rarely researched and become the latest themes in research. So it can be concluded that the development and application of learning media as an effort to improve students' digital literacy needs to be researched again. 
DEVELOPMENT OF INTERACTIVE E-LKPD BASED ON THE WIZER.ME WEBSITE FOR FLUID MATERIAL TO IMPROVE THE SELF-EFFICACY OF HIGH SCHOOL STUDENTS Sindi, Sindi Nova Eliza; Purwanto, Andik; Koto, Irwan
EduFisika: Jurnal Pendidikan Fisika Vol 11 No 1 (2026): EduFisika: Jurnal Pendidikan Fisika Volume 11 Nomor 1 April 2026
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v11i1.53206

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This study aimed to develop an interactive web-based e-LKPD using Wizer.me on fluid topics and to examine its eligibility , students’ responses, and effectiveness in enhancing high school students’ self-efficacy. A research and development approach based on the ADDIE model was employed. Product eligibility was evaluated through expert validation, while students’ responses and self-efficacy were measured using questionnaires. The results showed that the developed e-LKPD was categorized as Very eligibility, with an average validity score of 97.69%, and received very good student responses, with an average score of 98.16%. Furthermore, students’ self-efficacy significantly improved, indicated by a high N-Gain score of 0.92. In this study, the term deep learning is used in a pedagogical context to refer to meaningful, reflective, and conceptually integrated learning, rather than to machine learning. The novelty of this research lies in the systematic integration of Problem-Based Learning and a pedagogical deep learning approach within a Wizer.me-based e-LKPD specifically designed to enhance students’ self-efficacy in physics learning.
DEVELOPMENT OF DEEP LEARNING E-MODULE ON HEAT AND TEMPERATURE TO IMPROVE LEARNING OUTCOMES Putri, Hermalia; Medriati, Rosane; Purwanto, Andik
EduFisika: Jurnal Pendidikan Fisika Vol 11 No 2 (2026): EduFisika: Jurnal Pendidikan Fisika Volume 11 Nomor 2 August 2026
Publisher : Program Studi Pendidikan Fisika FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59052/edufisika.v11i2.55043

Abstract

This study developed an e-module for deep learning on the topics of temperature and heat to assess the e-module’s feasibility, student learning outcomes, and student responses to the e-module. This study employed a research and development (R&D) methodology. The research and development approach was based on the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Product feasibility was evaluated through expert validation; students’ cognitive learning outcomes were measured using pretest- posttest assessments; and student responses were measured using a questionnaire. The main gaps identified were that the teaching process remained traditional (lecture method) and the limited development of e-modules that specifically integrate deep learning principles in schools. The results show that the developed deep learning e-module was categorized as highly feasible with a score of 90%. Implementation of the product was proven to improve student learning outcomes, with the average score increasing from 34 to 88 (N-Gain score of 0.8, High Category), and it received an excellent student response rate (87%). This study demonstrates that interactive e- modules applying the principles of meaningful, mindful, and joyful learning are an effective digital solution to address learning boredom and improve student learning outcomes