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PENGEMBANGAN BUKU AJAR KAPITA SELEKTA MATEMATIKA SMP DENGAN PENDEKATAN RME: INISIATIF SINKRONISASI MATEMATIKA DAN SITUASI PRAKTIS Mulyati, Asrina; Wulandari, Suci; Rahmalina, Widdya; Gusteti, Meria Ultra; Hayati, Rahmatul; Azmi, Khairul; Finolia, Ria; Yunita, Andini Putri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.14692

Abstract

Pembelajaran Kapita Selekta Matematika Sekolah pada program Pendidikan Matematika dihadapkan pada tantangan ketika mahasiswa memahami konsep secara prosedural, tetapi belum terlatih mengaitkannya dengan situasi praktis yang dekat dengan pengalaman belajar. Kondisi ini berimplikasi pada rendahnya kesiapan mahasiswa dalam memodelkan permasalahan kontekstual serta merancang aktivitas pembelajaran yang bermakna. Penelitian ini bertujuan merekayasa buku ajar Kapita Selekta Matematika dengan pendekatan Realistik (RME) sebagai upaya menyinkronkan konsep matematika dengan konteks nyata secara sistematis. Metode yang digunakan adalah model pengembangan Plomp yang mencakup tahap preliminary research, prototyping, dan assessment. Subjek penelitian terdiri atas 18 mahasiswa semester 3 Pendidikan Matematika Universitas Adzkia tahun akademik 2024/2025. Data diperoleh dari angket kebutuhan (mahasiswa), observasi implementasi, validasi pakar (materi dan desain), angket respons pengguna (praktikalitas), serta tes hasil belajar pretest–posttest yang dianalisis dengan N-gain. Analisis dilakukan secara deskriptif dengan persentase dan N-gain. Hasil studi pendahuluan menunjukkan 22,2% mahasiswa masih mengalami kesulitan memahami materi, penggunaan bahan ajar relatif rendah (29,15%), sementara kebutuhan terhadap penyajian sistematis berbasis media mencapai 100% dan penekanan pada masalah real 72%. Tahap assessment menghasilkan validitas materi 96% dan desain 79% dengan rata-rata 88% (sangat valid); praktikalitas berada pada rentang 87,50%–95,99% (sangat praktis). Uji efektivitas menunjukkan peningkatan hasil belajar dengan N-gain rata-rata 81,15% (tinggi), sehingga buku ajar dinyatakan efektif mendukung pemaknaan konsep melalui konteks realistis.
GAMIFIKASI, AR, DAN GEOGEBRA UNTUK KELAS MATEMATIKA YANG MENYENANGKAN: SYSTEMATIC LITERATURE REVIEW DAMPAK TEKNOLOGI IMERSIF TERHADAP JOYFUL LEARNING, MOTIVASI, DAN HIGHER-ORDER THINKING SKILLS Putri, Adelia; Putri, Riska; Susanti, Susanti; Saputra, Edoy; Gusteti, Meria Ultra; Azmi, Khairul; Hayati, Rahmatul
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1837

Abstract

Objective: The rapid development of digital technology has driven significant transformations in mathematics education, shifting instructional practices from conventional approaches toward more interactive, immersive, and meaningful learning experiences. This study aims to conduct a Systematic Literature Review (SLR) to examine the impacts of gamification, Augmented Reality (AR), and GeoGebra on mathematics learning, particularly in relation to joyful learning, learning motivation, and higher-order thinking skills (HOTS). Methods: This study employed a Systematic Literature Review by analyzing national and international peer-reviewed journal articles published between 2004 and 2025. The selected studies were systematically screened using predefined inclusion and exclusion criteria and analyzed through a thematic synthesis approach to identify key patterns, trends, and pedagogical implications. Results: The findings reveal that gamification consistently enhances students’ motivation and engagement through game elements such as challenges, rewards, and immediate feedback. Augmented Reality supports joyful and meaningful learning by enabling immersive experiences and facilitating spatial visualization of abstract mathematical concepts. Meanwhile, GeoGebra demonstrates strong potential in improving conceptual understanding and fostering higher-order thinking skills through dynamic visualization and exploratory learning activities.
GAMIFIKASI, AR, DAN GEOGEBRA UNTUK KELAS MATEMATIKA YANG MENYENANGKAN: SYSTEMATIC LITERATURE REVIEW DAMPAK TEKNOLOGI IMERSIF TERHADAP JOYFUL LEARNING, MOTIVASI, DAN HIGHER-ORDER THINKING SKILLS Adelia Putri; Riska Putri; Susanti Susanti; Edoy Saputra; Meria Ultra Gusteti; Khairul Azmi; Rahmatul Hayati
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 11 No. 2 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v11i2.1837

Abstract

Objective: The rapid development of digital technology has driven significant transformations in mathematics education, shifting instructional practices from conventional approaches toward more interactive, immersive, and meaningful learning experiences. This study aims to conduct a Systematic Literature Review (SLR) to examine the impacts of gamification, Augmented Reality (AR), and GeoGebra on mathematics learning, particularly in relation to joyful learning, learning motivation, and higher-order thinking skills (HOTS). Methods: This study employed a Systematic Literature Review by analyzing national and international peer-reviewed journal articles published between 2004 and 2025. The selected studies were systematically screened using predefined inclusion and exclusion criteria and analyzed through a thematic synthesis approach to identify key patterns, trends, and pedagogical implications. Results: The findings reveal that gamification consistently enhances students’ motivation and engagement through game elements such as challenges, rewards, and immediate feedback. Augmented Reality supports joyful and meaningful learning by enabling immersive experiences and facilitating spatial visualization of abstract mathematical concepts. Meanwhile, GeoGebra demonstrates strong potential in improving conceptual understanding and fostering higher-order thinking skills through dynamic visualization and exploratory learning activities.
Pemanfaatan Aplikasi Edukasi Interaktif dalam Meningkatkan Minat Belajar Siswa di SDN 10 Koto Tinggi Wahyu Prima; Fajrul Khairati; Rahmatul Hayati; Adriantoni Adriantoni; Serly Septia Elza; Dasma Dewi Julita; Yelfi Ramadhani
Jurnal Abdimas Kartika Wijayakusuma Vol 7 No 2 (2026): Jurnal Abdimas Kartika Wijayakusuma
Publisher : LPPM Universitas Jenderal Achmad Yani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26874/jakw.v7i2.1426

Abstract

Urgensi penggunaan teknologi dalam pembelajaran di Sekolah Dasar (SD) sangat tinggi seiring meningkatnya intensitas penggunaan gadget oleh siswa dalam kehidupan sehari-hari. Siswa kini terbiasa dengan teknologi digital seperti smartphone dan tablet, yang memengaruhi cara belajar dan berinteraksi mereka. Penggunaan gadget tidak seharusnya hanya dipandang sebagai hiburan, tetapi dapat diarahkan menjadi sarana pembelajaran yang produktif. Oleh karena itu, pemanfaatan aplikasi edukasi interaktif menjadi langkah strategis untuk meningkatkan kualitas pembelajaran. Kegiatan ini bertujuan meningkatkan minat belajar siswa di SDN 10 Koto Tinggi melalui integrasi aplikasi edukasi yang menarik dan sesuai dengan karakteristik digital siswa. Selain itu, program ini juga memberdayakan guru agar mampu memanfaatkan teknologi secara efektif untuk menciptakan pembelajaran yang menyenangkan, interaktif, dan partisipatif. Dari hasil kegiatan yang dilakukan, diperoleh hasil sebagai berikut: (1) meningkatnya minat belajar siswa, (2) meningkatnya kompetensi guru dalam penggunaan teknologi pembelajaran. Program ini dapat mendorong inovasi pembelajaran berbasis teknologi guna meningkatkan kualitas pendidikan di masa depan.
The Effectiveness of Local Wisdom-Based Interactive E-Comics on Learning Outcomes and Motivation in Elementary Students Gustina Yulia; Weni Yulastri; Rahmatul Hayati
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 1 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i1.1528

Abstract

This study examines the effects of locally wisdom-based interactive e-comics on fifth-grade students' learning outcomes and motivation in fable learning, addressing low achievement and motivation stemming from the dominance of less engaging conventional media. A quasi-experimental method with a non-equivalent control group design was employed. The sample consisted of 37 fifth-grade students from SDN 18 Kampung Dalam (experimental class) and SDN 30 Kampung Dalam (control class). Research instruments included learning outcome tests (pretest and posttest) and a learning motivation questionnaire. Data were analyzed using normality and homogeneity tests and an ANOVA. The findings revealed that the use of interactive e-comics based on local wisdom had a significant effect (p < 0.05) on both learning outcomes and motivation. The experimental class achieved an average posttest score of 93, compared with 83.79 for the control group. The findings revealed a significant difference between the groups (p < 0.05). The experimental class achieved higher posttest scores (93) than the control class (83.79) and showed greater motivation gains (32.78 and 16.06). These results indicate that locally wisdom-based interactive e-comics effectively enhance learning outcomes and motivation, highlighting their potential as an engaging, culturally relevant learning medium in elementary fable instruction.
EXPLORING THE ETHNOMATHEMATICS FRACTAL CONCEPTS TOWARDS MINANGKABAU “SONGKET” TEXTILES”: A CASE STUDY IN WEST SUMATRA Anna Cesaria; Sefna Rismen; Mazlini Adnan; Rahmatul Hayati; Edwar Kemal; Eka Pasca Surya Bayu
Curricula: Journal of Teaching and Learning Vol. 10 No. 1 (2025): Curricula : Journal of Teaching and Learning
Publisher : LLDIKTI Wilayah X

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mathematics is often perceived as an abstract, universal, and culture-free discipline, presented in formal symbols and rigid procedures that appear distant from learners’ everyday realities. This research investigated fractal concepts in ethnomathematics in relation to the Minangkabau songket textile. This research employed a qualitative case study design. Data were collected using a document checklist of the songket and a semi-structured interview. Data were analyzed using document analysis and thematic analysis. The research population was the Minangkabau songket textile, and the sampling method was purposive; three songket motifs from Pandai Sikek, West Sumatra, were selected. The results reveal repeated patterns of self-similarity, iteration, recursion, symmetry, and statistical variation, which are similar to the structures seen in nature. These patterns are not the result of formal mathematical calculation but arise from indigenous knowledge grounded in the Minangkabau philosophy alam takambang jadi guru, where nature serves as the primary source of learning. Beyond their aesthetic function, the fractal properties of songket motifs serve as visual metaphors for cultural continuity, social harmony, and the intergenerational transmission of values. This research is limited to songket produced by Pandai Sikek in West Sumatra. This study reinforces the notion that traditional cultural products are not only artistic expressions but also repositories of sophisticated mathematical knowledge.
PENGEMBANGAN BUKU AJAR KAPITA SELEKTA MATEMATIKA SMP DENGAN PENDEKATAN RME: INISIATIF SINKRONISASI MATEMATIKA DAN SITUASI PRAKTIS Asrina Mulyati; Suci Wulandari; Widdya Rahmalina; Meria Ultra Gusteti; Rahmatul Hayati; Khairul Azmi; Ria Finolia; Andini Putri Yunita
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.14692

Abstract

Pembelajaran Kapita Selekta Matematika Sekolah pada program Pendidikan Matematika dihadapkan pada tantangan ketika mahasiswa memahami konsep secara prosedural, tetapi belum terlatih mengaitkannya dengan situasi praktis yang dekat dengan pengalaman belajar. Kondisi ini berimplikasi pada rendahnya kesiapan mahasiswa dalam memodelkan permasalahan kontekstual serta merancang aktivitas pembelajaran yang bermakna. Penelitian ini bertujuan merekayasa buku ajar Kapita Selekta Matematika dengan pendekatan Realistik (RME) sebagai upaya menyinkronkan konsep matematika dengan konteks nyata secara sistematis. Metode yang digunakan adalah model pengembangan Plomp yang mencakup tahap preliminary research, prototyping, dan assessment. Subjek penelitian terdiri atas 18 mahasiswa semester 3 Pendidikan Matematika Universitas Adzkia tahun akademik 2024/2025. Data diperoleh dari angket kebutuhan (mahasiswa), observasi implementasi, validasi pakar (materi dan desain), angket respons pengguna (praktikalitas), serta tes hasil belajar pretest–posttest yang dianalisis dengan N-gain. Analisis dilakukan secara deskriptif dengan persentase dan N-gain. Hasil studi pendahuluan menunjukkan 22,2% mahasiswa masih mengalami kesulitan memahami materi, penggunaan bahan ajar relatif rendah (29,15%), sementara kebutuhan terhadap penyajian sistematis berbasis media mencapai 100% dan penekanan pada masalah real 72%. Tahap assessment menghasilkan validitas materi 96% dan desain 79% dengan rata-rata 88% (sangat valid); praktikalitas berada pada rentang 87,50%–95,99% (sangat praktis). Uji efektivitas menunjukkan peningkatan hasil belajar dengan N-gain rata-rata 81,15% (tinggi), sehingga buku ajar dinyatakan efektif mendukung pemaknaan konsep melalui konteks realistis.
Tren Baru dalam Pengelolaan Kelas Tinjauan Blibliografi Terhadap Metode Pengajaran Aktif dan Memaksimalkan Keterlibatan Siswa melalui Perspektif Psikologis Rahmatul Hayati; Wahyu Prima
Journal of Vocational Education and Information Technology (JVEIT) Vol. 7 No. 1 (2026): Jurnal JVEIT : Vol 7 No 1 2026
Publisher : Lembaga Pengembangan dan Inovasi Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/jveit.v7i1.2497

Abstract

Effective classroom management is a key factor in enhancing student learning quality. In recent years, educational strategies have evolved significantly, marked by the increased adoption of active teaching methods that emphasize students' roles as active participants. This article conducts an in-depth bibliometric review using primary databases such as Scopus and Web of Science, focusing on literature published over the past five years. The review indicates that despite a rise in publications, further research is still required to support the integration of these methods into the curriculum. The two most cited articles offer implementable strategies adaptable for teachers across various learning contexts, whereas research with a local focus is frequently overlooked. This article highlights the importance of active teaching strategies examined through a psychological perspective in enhancing learning dynamics and outcomes. Through this analysis, the article underscores the need for innovation in teaching strategies to adapt to modern educational demands and offers practical recommendations for educational practitioners.
Co-Authors Adelia Putri Adriantoni Adriantoni Ahsani Taqwima AlFath, Muhammad Ro’id Andini Putri Yunita Andini Putri Yunita Andriasari, Septi Anna Cesaria Asmayanti - Asrina Mulyati Bismi, Bismi Cut Husna Daman, Daman Dasma Dewi Julita Desri Jumiarti Desti Nora Nazar Dodi Widia Nanda Dwi Novri Asmara Dwi Novri Asmara Dwi Novri Asmara Edoy Saputra Edwar Kemal Eka Pasca Surya Bayu Eko Sujadi Emeliya Hardi Enny Gustina Yaste Fadli Arif Fajriah, Nur Azizah Fajrul Khairati Faradiela Sakti Finolia, Ria Firmansyah Putra Gusteti, Meria Gustina Yulia Hamdina, Weni Hariani Manurung, Kiki Hayati, Nova Herdianti, Noviani Husna, Nailal Ida Ayu Putu Sri Widnyani Idris, Doni Aizus Irdawati Irdawati Islamidar, Islamidar Jon Hendri Juita, Desma Juliarika Wati Jumiarti, Desri Khairul Azmi Khairul Azmi Khairul Azmi Khazinrah, Khazinrah Krisnawati, Ike Kurniasih, Nanda Bella Lovita, Nuria Maifit Hendriani Manovtri, Reni Marfilinda, Riri Mazlini Adnan Meria Ultra Gusteti Meria Ultra Gusteti Muhammad Yahya Nanang Kosim Ningsih, Fitria Dian Nur Azizah Nurazizah Nurazizah Oktama, Zora Pikri, Hayatul Prima, Wahyu Purnama Sari, Anggun Putri, Adelia Putri, Rini Irmata Rahmad Mulia, Jefri Rahmadani, Syahrul Rahman, Defri Rahmania, Fadilla Ratnawati Ratnawati RENI ANGRAINI Reni manovtri Ria Finolia Risa Tantri Riska Putri Riska Putri Riwayanti Zein Riwayati Zein Sapriadi, Sopi Saputra, Edoy Sefna Rismen Serly Septia Elza Shoriah, Kamilah An Silvia Gusrita Sopi Sapriadi Sriatun Suci Rahma Putri Suci Wulandari Suci Wulandari Suci Wulandari Sugiono Sugiono Sukandar, Warlan Sunanda Zalianti Susanti Susanti Susanti Susanti susanti, Tuti Syamsiar, Syamsiar Syarif, Irham Syariffan Syariffan Tiara Monaliza Utami, Monita Verinda, Oktia Wahidansyah Wahyuni, Zelfi Weni Yulastri Widdya , Widdya Widdya Rahmalina Widdya Rahmalina Widdya Rahmalina, Widdya Yelfi Ramadhani Yulia Yulia Yuliane Yunita, Andini Putri Zahara Febrianti Zalianti, Yosmeri Zora Oktama