Articles
UJI KELAYAKAN MEDIA MIND MAPPING MOTIVASI BELAJAR
Komariah, Euis Siti;
Rohaeti, Euis Eti;
Septian, Muhammad Rezza
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 6 No. 6 (2023): Vol 6, No 6 November 2023
Publisher : IKIP Siliwangi
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DOI: 10.22460/fokus.v6i6.11457
This article aims to determine the feasibility test of mind mapping media in group guidance on the learning motivation of class VIII students of SMPN 2 Rancaekek. This article is part of research and development or Research and Development (R&D) according to Borg and Gall which includes an assessment of the feasibility test of material experts, media experts and expert guidance and counseling teacher practitioners. The data collection technique in this development research is through a questionnaire/instrument. The data obtained from the instrument questionnaire were analyzed descriptively qualitatively and quantitatively. The results of this study indicate that; The feasibility test of mind mapping media is assessed based on; a. Material experts get a total score of 70 with a percentage of 97.2% which is in the very feasible category, b. Media experts get a total score of 96 with a percentage of 96% being in the very decent category, and c. Expert practitioners get a total score of 96 with a percentage of 96% that fall into the very decent category. which can be concluded that the learning motivation mind mapping media product is very feasible to be used in the group guidance service process.
PENGEMBANGAN MODUL UNTUK MENINGKATKAN SELF EFFICACY SISWA KELAS VII SMPN 5 CIMAHI
Reswari, Yassinta Alhumaira;
Rohaeti, Euis Eti;
Septian, Muhammad Rezza
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 7 No. 1 (2024): Vol 7, No 1 Januari 2024
Publisher : IKIP Siliwangi
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DOI: 10.22460/fokus.v7i1.11979
This article aims to determine the feasibility and effectiveness of the module to This article aims to develop a module to improve the self-efficacy of class VII students of SMPN 5 Cimahi. The subjects in this study were 26 students of class VII and 3 validators to test the feasibility of the module. This study uses the R&D (Research and Development) method by going through 9 stages. The data analysis used is a feasibility test to determine the feasibility of the module that will be used to improve student self-efficacy and the t-test test used to determine the effectiveness of the module to increase self-efficacy. Based on the results of the feasibility test, it was stated that the module was in the "very feasible" category to be used as a medium for implementing guidance and counseling services with a score of 94.6% from material experts, 96.6% from media experts, and 82.3% from practitioners ( guidance and counseling teacher). In addition, the results of the feasibility test limited to students also obtained a score of 79.4% and the broad feasibility test with a score of 87%. Based on these results, the module can be used as a medium for implementing guidance and counseling services in schools. Looking at the results of the module effectiveness test to increase self-efficacy, it also has a significant result of 0.00 <0.05, which means that through the media module, the self-efficacy of class VII students can increase.
Model problem based learning untuk meningkatkan kemampuan pemecahan masalah matematis siswa SMP kelas VIII
Rezqy, Muhammad;
Rohaeti, Euis Eti;
Sariningsih, Ratna
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 7 No. 5 (2024): JPMI
Publisher : IKIP Siliwangi
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DOI: 10.22460/jpmi.v7i5.24979
This research aims to see the results of increasing mathematical problem solving abilities using the problem based learning model. The method used in this research is a quantitative method with a quasi-experimental type of research and uses a Nonequivalent Control Group design. The sample in this study was 20 students from each class. Class VIII B is the experimental class and class VIII D is the control class. The data collection technique in this research uses written test instruments, namely pretest and posttest. Data management in this research began with a test of students' mathematical problem solving abilities, namely using a pretest and posttest. After that, the data from the pretest and posttest results were processed by carrying out the t-test and Ngain test. The results of this research show that the problem based learning model can improve students' mathematical problem solving abilities. The conclusion of the research shows that the problem based learning model is better than ordinary learning for improving students' mathematical problem solving abilities.
Analyzing Student’s Mathematical Critical Thinking Ability of Concept Newman’s Error Analysis Review from Habits of Mind
Dilla, Siska Chindy;
Hidayat, Wahyu;
Rohaeti, Euis Eti
(JIML) JOURNAL OF INNOVATIVE MATHEMATICS LEARNING Vol. 7 No. 4 (2024): VOLUME 7 NUMBER 4, DECEMBER 2024
Publisher : IKIP Siliwangi
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DOI: 10.22460/jiml.v7i4.16917
This study aims to analyze and describe the mistakes made by students in completing mathematical critical thinking skills in terms of habits of mind (HOM) with three categories, namely limited, developing, and proficient. The review was also analyzed from the factors that led to the occurrence of errors based on error analysis according to Newman. This research uses qualitative research methods. The data collection techniques used are questionnaires, tests, and interviews. The instruments used are HOM questionnaires and mathematical critical thinking ability tests. The selection of the study subject was carried out purposively with the consideration that the subject had a HOM category. A total of 25 students who filled out the HOM scale and mathematical critical thinking ability test, 3 students were selected to be interviewed based on the HOM category classification. The data analysis techniques used in this study are data reduction, data presentation, and drawing conclusions. Based on the results of the study, students with limited HOM were only able to solve questions up to indicator 1 because they made mistakes in reading and process skills. Students with HOM develop, only able to solve problems up to indicator 2 due to Comprehension and transpormation errors. Students with proficient HOM, are able to solve questions up to indicator 3 because they make mistakes in the skill and encoding process.
The Effect of Google Classroom-Assisted Realistic Mathematics Education Approach on Students’ Mathematical Reasoning Ability
Sopyan, Asep;
Hidayat, Wahyu;
Rohaeti, Euis Eti
(JIML) JOURNAL OF INNOVATIVE MATHEMATICS LEARNING Vol. 7 No. 4 (2024): VOLUME 7 NUMBER 4, DECEMBER 2024
Publisher : IKIP Siliwangi
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DOI: 10.22460/jiml.v7i4.22597
Mathematical reasoning is an important aspect, but there are still many students who are weak when it comes to mathematical reasoning. Factors that affect the level of mathematical reasoning of low students, including: a) students easily forget the material taught; b) the student has no idea in completing it; c) students are not careful in understanding the problems in the problem; d) students do not understand which formula will be used in solving the problem; e) Students do not understand the concept of the material. This research aims to determine whether or not there is an influence of the approach realistic mathematics education helpgoogle classroomon mathematical reasoning abilities. Quantitative Approach method used in this researchpre-experimental design with one group pretest posttest design. The research subject is the experimental class. Data collection was carried out with pretest and posttest data on the mathematical reasoning abilities of grade 7 students at one of the junior high schools in Purwasari district, kabupaten Karawarang. Data analysis techniques in this study that is analyze the scores of pretest and posttest results students by t-test for 2 dependent samples (Paired Sample T-Test) done with the help of IBM SPSS 21 software. The research results show that there is value of sig 0,000 < 0,05 which means a positive influence approach realistic rathematic education help google classroomon ability students' mathematical reasoning. Based on the result, we can be concluded that there is a positive influence of the approach realistic mathematic education help google classroomon students mathematical reasoning abilities. The learning process uses an approach realistic mathematic education help google classroom can be used as an alternative learning to improve students mathematical reasoning abilities.
EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK MENGGUNAKAN TEKNIK ROLE PLAYING UNTUK MENINGKATKAN KECERDASAN EMOSIONAL PADA PESERTA DIDIK KELAS XI DI SMAN 5 CIMAHI
Kustiana, Refina Latifah Juni;
Rohaeti, Euis Eti;
Pahlevi, Reza
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 7 No. 6 (2024): Vol 7, No 6 November 2024
Publisher : IKIP Siliwangi
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DOI: 10.22460/fokus.v7i6.16163
Emotional intelligence is an individual's ability to manage emotional problems with the intelligence they have and can maintain the expression of their emotions well. Individuals who are emotionally intelligent can be seen from how these individuals understand their emotions, are able to manage their emotions well, are able to motivate themselves, are sensitive to others and can build good relationships with others. The purpose of this study was to test the effectiveness of group counseling services using role playing techniques in increasing the emotional intelligence of class XI students at SMAN 5 Cimahi. This study uses a quantitative approach. The research method used was a quasi-experimental non-equivalent control group design in the experimental group and the control group. Data was collected using an emotional intelligence questionnaire referring to Goleman's theory. The sample for this research was students of class XI at SMAN 5 Cimahi who were selected through a random sampling technique. The data was then analyzed using the N-gain score and obtained an average score of 71.3% in the experimental group which was in the "Quite Effective" category and in the control group obtained an average value of 1.4% and was in the "Not Effective" category. Effective". This study concluded that group guidance using role playing techniques had a positive and quite effective effect on increasing emotional intelligence in class XI students at SMAN 5 Cimahi.
Implementasi model pembelajaran discovery learning untuk meningkatkan kemampuan pemecahan masalah serta habits of mind siswa SMP kelas VII
Hopipah, Ai;
Rohaeti, Euis Eti;
Nurjaman, Adi
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol. 7 No. 6 (2024): JPMI
Publisher : IKIP Siliwangi
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DOI: 10.22460/jpmi.v7i6.23983
This study aims to determine the effect of the discovery learning model in improving mathematical problem solving abilities and habit of minds of class VII middle school students. The research method used in this study is quasi experiment. This research was carried out in one of the private junior high school in the city of Cimahi by selecting two classses, namely VII A dan VII B. Each clas has 30 students. The instruments used were 5 questions on problem solving ability and habit of mind. Data in the form of test result and questionnaries were processed using the N-gain test and the difference test between two averages with the help of the SPSS. The result showed that the class whose learning used the discovey learning model had mathematical problem solving ablities and students’ habit of minds better than the class which used ordinary learning.
The Implementation of Multifunctional Boards to Improve Self-Confidence and Learning Outcomes on Mathematics
Mugiawati, Wawat;
Kurniawan, Rudy;
Rohaeti, Euis Eti
(JIML) JOURNAL OF INNOVATIVE MATHEMATICS LEARNING Vol. 8 No. 1 (2025): VOLUME 8 NUMBER 1, MARCH 2025
Publisher : IKIP Siliwangi
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DOI: 10.22460/jiml.v8i1.22895
Self-confidence is an important thing in learning life so that it can be consistent and encourage good learning outcomes However, this can be relatively low for students, especially those learning lowest common multiple and highest common factor mathematics The aim of this research is to examine the use of multifunctional blackboard media to influence students' self-confidence and learning outcomes. This research was conducted on class IV students at MIN 21 Jln Rawa Kuning, East Jakarta. The research method used is quasi-experimental research (Quasi-Experiment) with a Nonequivalent control group design The population of this study was 60 grade IV students at MIN 21 East Jakarta, data collection regarding learning outcomes in the form of a multiple choice objective test of 30 questions with four alternative answers which were previously tested to test the validity and reliability of the question items. The conclusion of this research is that learning using multifunctional board media which is used well as a medium for learning can influence students' self-confidence because they can learn mathematics in a fun way which ultimately can influence mathematics learning outcomes well on lowest common multiple and highest common factor material. The conclusion of this research is that learning using multifunctional board media which is used well as a medium for learning can influence students' self-confidence because they can learn mathematics in a fun way which ultimately can influence mathematics learning outcomes well on Lowest Common Multiple and Highest Common Factor material. Hopefully this research can become a reference for other writers and can continue to develop knowledge in mathematics learning so that it can continue to improve the hard skills and soft skills of students.
The Effectiveness of Scratch Assisted Game-Based Discovery Learning to Improve Students’ Mathematical Problem-Solving Ability
Lukmana, Deanisa Noviana;
Rohaeti, Euis Eti;
Amelia, Risma
(JIML) JOURNAL OF INNOVATIVE MATHEMATICS LEARNING Vol. 8 No. 1 (2025): VOLUME 8 NUMBER 1, MARCH 2025
Publisher : IKIP Siliwangi
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DOI: 10.22460/jiml.v8i1.23529
The low mathematical problem-solving ability of students in algebraic form served as the background for this research. The objectives were to describe the effectiveness of a game-based discovery learning model using the Scratch application in enhancing students' mathematical problem-solving abilities and to analyze students' challenges in implementing learning through game-based discovery learning using the Scratch application in algebraic form. The research employed a mixed methods approach with an explanatory design and a single-group pretest-posttest design. The subjects consisted of 32 Grade VII-A students from SMP Negeri 1 Batujajar. Instruments used included test questions and student response questionnaires. Data analysis techniques included prerequisite analysis and hypothesis testing. The results showed that the game-based discovery learning model using the Scratch application was effective in improving students' mathematical problem-solving abilities, with a percentage of 62.69%. This was proved through the average n-gain obtained by students, which was 0.64, and the results of the one-sample t-test on N-Gain showed a significant value at (2-tailed) = 0.000. These test results indicate that students' mathematical problem-solving abilities were in the moderate category, indicating a difference in the mean N-Gain of students' mathematical problem-solving abilities using game-based discovery learning through the Scratch application. Several challenges were identified that students faced during learning using game-based discovery learning through the Scratch application, including understanding the material, using the Scratch application itself, and fostering student cooperation throughout the learning process.
An ePub learning module and students' mathematical reasoning ability: A development study
Hidayat, Wahyu;
Rohaeti, Euis Eti;
Ginanjar, Agie;
Putri, Ratu Ilma Indra
Journal on Mathematics Education Vol. 13 No. 1 (2022): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)
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DOI: 10.22342/jme.v13i1.pp103-118
The mathematical reasoning ability is one of the essential hard skills of a student, especially in solving everyday problems. In supporting the achievement of this mathematical reasoning ability, meaningful teaching materials are an essential part of keeping exciting and not dull a learning process. This study aimed to design and develop an e-module in the ePub format with the problem-based learning approach to improve students' mathematical reasoning ability on arithmetic sequences and series concepts. This study used the design research method of development research in two stages—preliminary design and formal evaluation design—with tryouts performed on 32 grade XI students as research subjects. The data collection techniques used were documentation, observation, interviews, and tryouts. Data analysis was carried out quantitatively and qualitatively. The results showed that the e-module developed was valid and practical to improve students' mathematical reasoning ability, especially in solving problems related to sequences and series. The indicators of mathematical reasoning ability better improved using this ePub module were proposing problem-solving assumptions and concluding solutions logically. The development of the e-module in the e-Pub format offers alternative solutions to improve students' mathematical reasoning ability.