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All Journal International Journal of Advances in Applied Sciences IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Jurnal Pendidikan Teknologi dan Kejuruan Jupiter Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika) JUITA : Jurnal Informatika Jurnas Nasional Teknologi dan Sistem Informasi CESS (Journal of Computer Engineering, System and Science) Sistemasi: Jurnal Sistem Informasi RABIT: Jurnal Teknologi dan Sistem Informasi Univrab Syntax Literate: Jurnal Ilmiah Indonesia Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Eksplora Informatika PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer SINTECH (Science and Information Technology) Journal JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Sisfokom (Sistem Informasi dan Komputer) Jurnal RESISTOR (Rekayasa Sistem Komputer) International Journal of Community Service Learning Jurnal EDUTECH Undiksha KOMPUTA : Jurnal Ilmiah Komputer dan Informatika JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Ilmiah Sinus JOISIE (Journal Of Information Systems And Informatics Engineering) METIK JURNAL Jurnal Teknologi Informasi dan Pendidikan Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi JASIEK (Jurnal Aplikasi Sains, Informasi, Elektronika dan Komputer) INTI Nusa Mandiri Jurnal Teknologi Dan Sistem Informasi Bisnis Jurnal Informasi dan Teknologi JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Journal of Computer System and Informatics (JoSYC) JUKI : Jurnal Komputer dan Informatika Jurnal Computer Science and Information Technology (CoSciTech) INSERT: Information System and Emerging Technology Journal Komatika: Jurnal Pengabdian Kepada Masyarakat Decode: Jurnal Pendidikan Teknologi Informasi International Journal Software Engineering and Computer Science (IJSECS) MATRIX : JURNAL MANAJEMEN TEKNOLOGI DAN INFORMATIKA Jurnal Penjaminan Mutu Journal of Artificial Intelligence and Digital Business Bulletin of Network Engineer and Informatics (BUFNETS) SmartComp Da'watuna: Journal of Communication and Islamic Broadcasting Jurnal SUTASOMA TECHNOVATE Galaksi JIS Siwirabuda (Jurnal Ilmiah Sains Sosial, Kewirausahaan dan Kebudayaan) JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
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Rancang Bangun Media Pembelajaran Interaktif untuk Taman Kanak-Kanak Maitri Bunda Gunawan, I Made Agus Oka; Saraswati, I Dewa Ayu Indah
JUKI : Jurnal Komputer dan Informatika Vol. 5 No. 2 (2023): JUKI : Jurnal Komputer dan Informatika, Edisi Nopember 2023
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53842/juki.v5i2.223

Abstract

Perkembangan teknologi dalam bidang pendidikan telah memungkinkan kemunculan berbagai jenis media pembelajaran modern. Media pembelajaran yang canggih ini memiliki dampak positif yang signifikan dalam proses belajar-mengajar. Salah satu solusi yang diusulkan adalah penggunaan media pembelajaran interaktif yang menggabungkan unsur video, suara, gambar, dan aktivitas menarik. Pendekatan ini bertujuan menciptakan pengalaman belajar yang holistik, kreatif, dan inovatif. Tujuan dari penelitian ini adalah mengatasi tantangan dalam pembelajaran di taman kanak-kanak, terutama di TK Maitri Bunda. Melalui pemanfaatan media pembelajaran interaktif yang dibangun menggunakan bahasa pemrograman ActionScript 3.0 dengan Adobe Animate, media ini melibatkan elemen 2D melalui tiga menu utama: materi, video, dan kuis. Diharapkan bahwa media pembelajaran ini akan memberikan pengalaman belajar yang lebih interaktif, bervariasi, menarik, efektif, dan efisien bagi anak-anak, serta memperkuat pemahaman mereka dan meningkatkan daya ingat terhadap materi yang diajarkan di sekolah. Metode penelitian yang digunakan dalam pengembangan media ini adalah Multimedia Development Life Cycle (MDLC) dengan tahapan konsep (concept), perancangan (design), pengumpulan bahan (material collecting), pemasangan elemen multimedia (assembly), pengujian (testing), dan distribusi (distribution). Hasil penelitian ini adalah sebuah aplikasi media pembelajaran interaktif yang ditujukan untuk platform Android dan secara khusus mengkaji pembelajaran di Taman Kanak-Kanak Maitri Bunda. Untuk memastikan kualitas media, pengujian dilakukan menggunakan blackbox testing, yang menghasilkan kesimpulan bahwa media telah memenuhi harapan yang ditetapkan.
Evaluasi User Experience Sistem Informasi Akademik Pada Website mahasiswa.pkkb.ac.id Menggunakan User Experience Questionnaire (UEQ) Agus Ariwanta, I Putu Yesha; Gunawan, I Made Agus Oka; Indrawan, Gede
Journal of Information System Research (JOSH) Vol 5 No 2 (2024): Januari 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i2.4490

Abstract

The information system website on mahasiswa.pkkb.ac.id is a crucial platform for students to access academic information, class schedules, and other educational resources. Evaluating the User Experience (UX) of such a website's information system is a critical step in enhancing the quality of online educational services. In this research, the researcher utilized the User Experience Questionnaire (UEQ) method to measure the UX on the mahasiswa.pkkb.ac.id student information website. The research was conducted at Kartini Bali Health Polytechnic with 63 student respondents who are currently active academically. The results of evaluating user experience using the UEQ method for each aspect are evaluated as follows: 4,444 attractiveness points are rated 1,513, clarity is rated 1,341, effectiveness is rated 1,488, reliability is rated 1,488 was rated 1,409, stimulation was rated 1,552 and novelty was rated 1,115. This shows that all aspects of the value user experience received positive ratings. The outcomes of this study demonstrate that the User Experience Questionnaire (UEQ) is an effective method for assessing and measuring the User Experience (UX) of the mahasiswa.pkkb.ac.id student information website, and the resulting improvement recommendations can serve as the foundation for future developments in enhancing online educational services.
Optimising Double Exponential Smoothing for Sales Forecasting Using The Golden Section Method Pradnyani, Kadek Dian; Sandhiyasa, I Made Subrata; Gunawan, I Made Agus Oka
Jurnal Galaksi Vol. 1 No. 2 (2024): Galaksi - August 2024
Publisher : Yayasan Sraddha Panca Widya Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70103/galaksi.v1i2.21

Abstract

To achieve maximum profits and a satisfying impression on consumers, companies are required to have the right strategy in selling their products. In determining the right strategy, it requires the availability of accurate information that can be analyzed to determine a sales strategy so that it can increase the number of sales and generate large profits, namely by forecasting. In the Double Exponential Smoothing method, the problem that arises is determining the optimum α parameter value to provide the smallest size of forecasting error, which is sought using the trial and error method, so it requires quite a lot of time. To overcome this problem, a non-linear optimization algorithm using the Golden Section algorithm is used. The Golden Section algorithm is an algorithm that uses the principle of reducing the boundary area α which might produce a minimum objective function value. It is hoped that this forecasting design will be able to provide information that will help the company take decisions or steps in providing stock of goods for sale so that there will be no overstock in the warehouse and can increase Dewaayu Shop's profits.  based on the test results, the value of  MAPE value is obtained of 21.59579369% and RMSE value of 2.42465034.
Analisis Pengalaman Pengguna Platform Merdeka Mengajar Menggunakan User Experience Questionnaire (UEQ) Pramadewi, Pande Made Mahendri; Supanji, I Komang Deny; Gunawan, I Made Agus Oka; Indrawan, Gede
CESS (Journal of Computer Engineering, System and Science) Vol. 9 No. 1 (2024): January 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v9i1.53036

Abstract

Platform Merdeka Mengajar merupakan platform digital yang memiliki manfaat sigifikan dalam mendukung implementasi Kurikulum Merdeka di Indonesia, namun masih memiliki potensi untuk dikembangkan berdasarkan impresi pengalaman pengguna (user experience). Penelitian ini bertujuan untuk menganalisis pengalaman pengguna Platform Merdeka Mengajar, sehingga akan diperoleh hasil evaluasi yang berkaitan dengan impresi pengguna dan gambaran perbandingan benchmark yang dapat digunakan sebagai pertimbangan pengembangan sistem ke depannya.  Dalam penelitian ini, evaluasi pengalaman pengguna Platform Merdeka Mengajar dilakukan pada guru SMK Negeri 1 Denpasar sebagai pengguna aktif dengan menggunakan metode User Experience Questionnaire (UEQ). Dari 30 responden yang mengisi kuesioner, hanya 24 data yang memenuhi syarat konsistensi dan digunakan dalam evaluasi. Dari hasil evaluasi, terlihat bahwa pengguna memberikan penilaian positif terhadap Platform Merdeka Mengajar pada keenam aspek yang diukur, dengan skor rata-rata yang mencapai 1,85 untuk Daya Tarik, 1,73 untuk Kejelasan, 1,69 untuk Efisiensi, 1,75 untuk Ketepatan, 1,84 untuk Stimulasi, dan 1,75 untuk Kebaruan. Meskipun demikian, hasil perbandingan dengan benchmark UEQ mengungkapkan bahwa terdapat potensi perbaikan untuk Platform Merdeka Mengajar ke depannya yaitu pada aspek Kejelasan dengan hasil bernchmark ada pada kategori œAbove Average  dan aspek Efisiensi dengan hasil benchmark ada pada kategori œGood. Kedua aspek tersebut juga memiliki mean paling rendah dibandingkan dengan aspek-aspek UEQ lainnya.
Evaluasi Sistem Ujian Berbasis Komputer di SMA Negeri 1 Negara Menggunakan Kerangka Kerja COBIT 2019 Yuliana, Evi; Winarini, Ni Luh; Aryawan, I Komang Budi Mas; Gunawan, I Made Agus Oka; Indrawan, Gede
CESS (Journal of Computer Engineering, System and Science) Vol. 10 No. 2 (2025): Juli 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v10i2.65580

Abstract

SMA Negeri 1 Negara telah mengadopsi sistem informasi dalam pelaksanaan proses evaluasi pembelajaran melalui penggunaan sistem Ujian Berbasis Komputer (Computer Based Test/CBT). Penelitian ini bertujuan untuk meningkatkan kualitas layanan CBT sekaligus menjadi dasar pertimbangan dalam proses pengawasan dan evaluasi, guna menunjang pencapaian visi, misi, dan tujuan sekolah. Evaluasi dilakukan mengacu pada kerangka kerja COBIT 2019, dengan fokus pada domain MEA01, MEA02, dan MEA03 yang dianggap relevan untuk dievaluasi. Pengumpulan data dilakukan melalui wawancara, observasi lapangan, serta penyebaran kuesioner kepada pimpinan sekolah, guru, proktor, teknisi, dan siswa. Total responden yang dilibatkan berjumlah 181 orang, terdiri dari 152 siswa, 17 guru, 5 operator/proktor, dan 7 pimpinan sekolah. Data kuantitatif dari kuesioner dianalisis untuk menghasilkan persentase capaian kinerja sistem. Secara keseluruhan, hasil evaluasi menunjukkan performa sistem yang cukup baik dengan capaian persentase sebesar 74,04% dan berada pada tingkat kapabilitas Largely Achieved. Namun demikian, masih ditemukan sejumlah kelemahan seperti keterbatasan sistem dalam mengidentifikasi kecurangan pada perangkat tertentu, kurangnya dokumentasi evaluasi secara formal, serta minimnya kontrol dan pengawasan saat ujian berlangsung. Penelitian selanjutnya dapat difokuskan pada perluasan analisis dengan mengevaluasi domain tambahan tersebut agar diperoleh gambaran yang lebih komprehensif terhadap kinerja dan tata kelola sistem.
Investigating The kreditkerenbanget.com Website as Credit Simulation Web Platform Based on Customer’s perception Ketut Nila Arta; Wayan Andre Pratama; I Made Agus Oka Gunawan; Gede Indrawan
Da'watuna: Journal of Communication and Islamic Broadcasting Vol. 4 No. 3 (2024): Da'watuna: Journal of Communication and Islamic Broadcasting (In Press)
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/dawatuna.v4i3.1301

Abstract

Current advances in information technology help make it easier to obtain information regarding motorbike credit simulations, one of which is by accessing the website from KKB BCA. This research is qualitative research using observation methods and literature studies in observations related to business processes on this website. Observation involves understanding how the website collects and processes the necessary data from users, including information about vehicle price, down payment amount, interest rate, and credit tenor to credit simulation calculations of estimated monthly payments, describing payment schedules, and providing cost summaries. The website interface is quite easy to understand so users can create simulations without needing a guide. The use of the website can run well as expected so that it can help make it easier for users or consumers to determine credit planning for motor vehicles through the credit simulation on this website.
Evaluasi Kepuasan Pengguna Pada Website SMK Wira Harapan Menggunakan System Usability Scale Gunawan, I Made Agus Oka; Hariyanti, Hariyanti
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 11, No 4 (2022): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v11i4.4247

Abstract

Website SMK Wira Harapan belum pernah dilakukan analisis secara menyeluruh, terutama dalam aspek usabilitynya, Evaluasi usability memiliki banyak teknik dan tahapan untuk dapat menghasilkan rekomendasi perbaikan yang valid. Sehingga, langkah awal yang dapat dilakukan adalah meninjau tingkat kepuasan penggunaan website SMK Wira Harapan sebelum melakukan evaluasi lanjutan. Evaluasi berbasis kuesioner dengan menggunakan system usability scale digunakan dalam penelitian ini. Pada kuesioner ini terdapat 10 butir pernyataan yang mengandung aspek positif dan negatif dalam menilai website. Penelitian ini menggunakan 10 orang peserta didik dan 10 orang tenaga pendidik/kependidikan sebagai responden. Hasil analisis menunjukkan bahwa responden peserta didik menghasilkan nilai kepuasan sebesar 55,5 dan responden tenaga pendidik/kependidikan sebesar 74,25. Berdasarkan nilai yang dihasilkan, dapat dilihat bahwa responden peserta didik masih belum puas dalam menggunakan website dengan nilai yang dihasilkan berada di bawah 68 yang merupakan standar nilai SUS. Sehingga perlu dilakukan evaluasi lanjutan dengan prioritas pada responden peserta didik
Agile-Based Field Internship Information System for Academic Administration Digitalization Made Pradnyana Ambara; I Made Agus Oka Gunawan; I Wayan Rizky Wijaya
Jurnal Teknologi Informasi dan Pendidikan Vol. 19 No. 1 (2026): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v19i1.1069

Abstract

This study presents the development of a web-based internship management information system (PKL) aimed at improving the efficiency, transparency, and accountability of internship administration and supervision processes in the Department of Information Technology, Politeknik Negeri Bali. The system was developed using the Agile methodology to allow iterative and adaptive development, supported by the CodeIgniter 4 framework for lightweight and modular implementation. Core system features include online registration, internship letter submission, document uploads, supervision logs, and lecturer monitoring tools, all integrated to facilitate collaboration among students, supervisors, and administrators. The system’s performance was evaluated using black-box testing, which confirmed valid results across all major functional requirements, ensuring technical reliability. Furthermore, a usability assessment using the System Usability Scale (SUS) involving 20 respondents produced a score of 84.50, categorized as excellent, indicating high user satisfaction, ease of use, and efficiency. These findings demonstrate that the system not only fulfills its functional objectives but also enhances the digital transformation of vocational academic services, offering a replicable and scalable model for other educational institutions aiming to modernize their internship management processes.
Benchmarking User Experience on Mobile Banking Applications in Indonesia: A Comparative Study Using the User Experience Questionnaire Kadek Yunita Dewi; I Dewa Ayu Indah Saraswati; Yulia Mariasmi Kiuk; Gede Rasben Dantes; Gede Indrawan; I Made Agus Oka Gunawan
Jurnal Teknologi Informasi dan Pendidikan Vol. 19 No. 1 (2026): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v19i1.1087

Abstract

Intense competition in digital banking services demands the optimization of User Experience (UX); however, the UX quality across mobile banking applications has not yet been comprehensively mapped. This study conducts a comparative analysis of mobile banking applications in Indonesia through a preliminary observation using a purposive sampling technique. The evaluation was carried out using the User Experience Questionnaire (UEQ) to measure six UX dimensions, with reliability testing confirming that the instrument was reliable. The results show all applications achieved positive scores across the six UEQ dimensions. BRImo (BRI) ranked highest overall, particularly in the efficiency (2.225) and dependability (2.188) dimensions, BNI Mobile Banking excelled in the novelty dimension, with the highest score (2.088). In addition, BNI Mobile Banking recorded higher efficiency (2.113) and dependability (1.913) scores compared to Livin’ by Mandiri and BCA Mobile. Meanwhile, BCA Mobile outperformed Livin’ by Mandiri in the perspicuity (1.988) and stimulation (1.925) dimensions, whereas Livin’ by Mandiri only surpassed BNI Mobile Banking and BCA Mobile in the attractiveness dimension (1.900). However, the results of the Kruskal–Wallis test indicate that the differences in scores among the applications were not statistically significant. Based on the global UEQ benchmark, all four applications demonstrate very good UX quality, predominantly in the excellent category. BRImo is the only application that achieved the excellent category across all dimensions, while Livin’ by Mandiri obtained two dimensions in the good category, followed by BNI Mobile Banking and BCA Mobile, each with one dimension in the good category.
EVALUATING USER EXPERIENCE OF THE UNDIKNAS MOBILE APPLICATION WITH USER EXPERIENCE QUESTIONNAIRE (UEQ) Agustini, Ni Wayan Eva; Sudestra, I Made Ardi; Gunawan, I Made Agus Oka; Indrawan, Gede; Dantes, Gede Rasben; Pidada, Ida Ayu Iswari; Hakimi, Musawer
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 10, No 4 (2025)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v10i4.9350

Abstract

This research aims to evaluate the User Experience (UX) of the Undiknas Mobile application, developed to enhance the academic experience of students at Universitas Pendidikan Nasional (Undiknas). The primary focus of this study is to identify the factors that influence user satisfaction and dissatisfaction, as well as determine the areas that need improvement to enhance the application's UX quality. The research employs the User Experience Questionnaire (UEQ) as the primary tool to assess six key dimensions of user interaction: Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty. Data were collected from 309 respondents, consisting of students from the 2021 cohort of Universitas Pendidikan Nasional (Undiknas), specifically those in their final semester with more experience in using mobile applications. The respondents were selected to ensure that the data collected is valid and representative. The results show that the application achieved average scores of 1.20 for Attractiveness, 1.34 for Perspicuity, and 1.19 for Stimulation, all of which indicate above-average ratings. However, the Efficiency aspect received a lower score of 0.82, and Novelty scored only 0.73, suggesting that these areas need improvement, particularly in enhancing the app’s speed and adding innovative features. These findings indicate that improving the UX design, with a focus on boosting speed and introducing new features, could significantly enhance user satisfaction and engagement. This research provides valuable contributions to the development of digital academic services in Indonesian higher education, offering insights that can be applied to improve the mobile application's interface and functionality.
Co-Authors Ade Surya Indrawan Adiputra, I Gst. Ngr. Surya Aditya Pratama Aditya, Eka Agung Siaomitri, Gusti Ayu Agus Ariwanta, I Putu Yesha Agustini, Ni Wayan Eva Anak Agung Candra Widyaningsih Arditaloka, I Wayan Angga Ariawan, Wayan Eka Arie Suari, Ni Luh Artayasa, I Kadek Dwi Artha Pradana, Pande Wayan Artha, I Gede Mony Aryana Suta, Putu Gde Aryani, Wayan Aryawan, I Komang Budi Mas Astawa, I Gede Karya Ayu Indah Saraswati, I Dewa Civica Moehaimin Dhewanty Damayanthi, Kadek Laksmi Dea Sillviari, Ni Putu Dede Desnantha Putra Dewa, I Dewa Gede Budiastawa Dewi, Ni Made Ayu Krisna Dharmawan, Made Gede Wawan Dika Anggara, I Made Dirgantoro, Guruh Putro Edy Winarno Elsita Lisnawati Guntar Erawan, Marchia Easti Putri Erna Supriathi, Ni Kadek Evi Yuliana, Evi Firdaus Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Indrawan Gede Rasben Dantes Gede Rasben Dantes Gede Rasben Dantes Gede Rasben Dantes Gemara Adhiyasa Parahita Nugraha Guntar, Elsita Lisnawati Gusti Komang Tri Wismana Gusti Putu Arya Arimbawa Hagi Semara Putera Hagi Semara Putera Hakimi, Musawer Hariyanti Hariyanti Hariyanti Hariyanti Hendra Trinium Jaya, I Komang Henry Dedy Doken Hidayat, Acep Taufik I Dewa Ayu Indah Saraswati I Dewa Ayu Indah Saraswati I Dewa Gede Riswana Agung I Gede Ari Kusuma Atmaja I Gede Jana Adi Putra I Gede Pageh Widiastra I Gede Pageh Widiastra I Gede Teguh Satya Dharma I Gede Tiar Eka Saputra I Gusti Agung Istri Pradnya Prameswari I Gusti Ayu Komang Anom Arnita I Gusti Putu Agung Arka Putra I Kadek Nicko Iswara Sudanta I Kadek Wihendradinata I Komang Adyanata I Komang Deny Supanji I Made Agus Widiana Putra I Made Gede Sunarya I Made Gede Sunia Pradnyantara I Made Indra Adhi Wikanta I Made Lanang Putra Pringgadhana I Made Lanang Putra Pringgadhana I Made Wahyu Dwi Wismayana I Nyoman Saputra I Nyoman Suarka I Nyoman Triadi Wiguna I Putu Bagus Ambara Yasa I Putu Buda Suyasa I Putu Cerizta Arie Samana I Putu Dody Suarnatha I Putu Dody Suarnatha I Putu Eka Putra I Putu Gede Abdi Sudiatmika I Putu Prima Ananda I Putu Septian Arya Candra I Putu Yesha Agus Ariwanta I Wayan Adi Wiratama I Wayan Aditya Wiguna I Wayan Ady Juliantara I Wayan Agus Budiarsana I Wayan Dodi Putra Artawan I Wayan Mahendra Widiatama I Wayan Rizky Wijaya I Wayan Rizky Wijaya I Wayan Sumarno I Wayan Wahyu Ivan Mahendra Jaya I Wayan Yudik Pradnyana Ida Agung Mahardhika Tribhuwana Adiningrat Ida Ayu Agung Yogi Pradnyani Ida Ayu Agung Yogi Pradnyani Ida Ayu Iswari Pidada Ida Ayu Oka Purnami Ida Ayu Oka Purnami Ida Ayu Putu Ayunda Aprilia Sugiantari Indah Saraswati, I Dewa Ayu Indrawan, Gede Ita Fitriati Juliantara. KW, Pande Putu Ode Juniastra, Made Gde Kadek Laksmi Damayanthi Kadek Teguh Wahyu Dewantara Kadek Yunita Dewi Ketut Nila Arta Kraugusteeliana Kusuma Wardana, Kadek Laksmi, Ida Ayu Nyoman Limbong, Kevin Gary Luh Joni Erawati Dewi Lutfi Firmana M.T. S.T. I Wayan Sutaya . Made Agus Panji Sujaya Made Dandy Nugraha Gunarsa Made Dandy Nugraha Gunarsa Made Davendracana Andarawata Mpuhaji Made Pradnyana Ambara, Made Pradnyana Made Santo Gitakarma Made Yuda Sadewa Mahendra, Dewa Gede Agung Mentayani, Ni Putu Anik Moh. Zulfikar Zauzi Muhammad Alwan Nursuhaida Muhammad Fajri Karbila Ni Gusti Ayu Putu Raka Elyfiani Wardani Ni Luh Ayu Widiasih Ni Made Dwi Laksmi Ni Made Dwi Laksmi Ni Made Nadiya Aryadivani Ni Made Rai Arini Permatasari Ni Putu Eka Apriyanthi Ni Putu Eka Apriyanthi Ni Putu Erni Asih Ni Putu Ria Anggreni Ni Putu Ria Anggreni Ni Putu Vega Nirmala Kanti Ni Putu Vega Nirmala Kanti Ni Wayan Irena Karuni Pande Putu Ode Juliantara. KW Parahita Nugraha, Gemara Adhiyasa Pradnyani, Kadek Dian Pramadewi, Pande Made Mahendri Pranata, Putu Ade Putra, I Gusti Putu Agung Arka Putra, I Made Agus Widiana Putu Anik Suwarini Putu Desiana Wulaning Ayu Putu Dian Karmana Rehatta, Jullio Rian Permana Yatmika Putra Riyanti, Apriani Rony Sandra Yofa Zebua Roy Kasiono Saidah, Andi Sandhiyasa, I Made Subrata Sandi Wiarsana, I Gede Saraswati, I Dewa Ayu Indah Saraswati, I Dewa Ayu Indah Sariyasa . Sasmita, I Made Adi Septya Novena Elwana Putri Sudestra, I Made Ardi Sukla Mandika, Ketut Gde Supanji, I Komang Deny Suparsa, I Made Susena, I Gede Ardika T, Taryana Terttiaavini Triastuti, Mely Tundo Tundo Utami, Ni Luh Putu Sri Wayan Andre Pratama Wiarsana, I Gede Sandi Widya Dharma Sidi Wijaya, Putu Agung Ananta Williandari, Kadek Aryani Winardana, Made Winarini, Ni Luh Yulia Mariasmi Kiuk Yuliawati, Eva Yunita Dewi, Kadek Yuvensius Hugolinus Haman