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All Journal International Journal of Advances in Applied Sciences IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Jurnal Pendidikan Teknologi dan Kejuruan Jupiter Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika) JUITA : Jurnal Informatika Jurnas Nasional Teknologi dan Sistem Informasi CESS (Journal of Computer Engineering, System and Science) Sistemasi: Jurnal Sistem Informasi RABIT: Jurnal Teknologi dan Sistem Informasi Univrab Syntax Literate: Jurnal Ilmiah Indonesia Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Eksplora Informatika PROCESSOR Jurnal Ilmiah Sistem Informasi, Teknologi Informasi dan Sistem Komputer SINTECH (Science and Information Technology) Journal JURNAL TEKNIK INFORMATIKA DAN SISTEM INFORMASI Jurnal Sisfokom (Sistem Informasi dan Komputer) Jurnal RESISTOR (Rekayasa Sistem Komputer) International Journal of Community Service Learning Jurnal EDUTECH Undiksha KOMPUTA : Jurnal Ilmiah Komputer dan Informatika JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Ilmiah Sinus JOISIE (Journal Of Information Systems And Informatics Engineering) METIK JURNAL Jurnal Teknologi Informasi dan Pendidikan Jutisi: Jurnal Ilmiah Teknik Informatika dan Sistem Informasi JASIEK (Jurnal Aplikasi Sains, Informasi, Elektronika dan Komputer) INTI Nusa Mandiri Jurnal Teknologi Dan Sistem Informasi Bisnis Jurnal Informasi dan Teknologi JOURNAL OF INFORMATION SYSTEM RESEARCH (JOSH) Journal of Computer System and Informatics (JoSYC) JUKI : Jurnal Komputer dan Informatika Jurnal Computer Science and Information Technology (CoSciTech) INSERT: Information System and Emerging Technology Journal Komatika: Jurnal Pengabdian Kepada Masyarakat Decode: Jurnal Pendidikan Teknologi Informasi International Journal Software Engineering and Computer Science (IJSECS) MATRIX : JURNAL MANAJEMEN TEKNOLOGI DAN INFORMATIKA Jurnal Penjaminan Mutu Journal of Artificial Intelligence and Digital Business Bulletin of Network Engineer and Informatics (BUFNETS) SmartComp Da'watuna: Journal of Communication and Islamic Broadcasting Jurnal SUTASOMA TECHNOVATE Galaksi JIS Siwirabuda (Jurnal Ilmiah Sains Sosial, Kewirausahaan dan Kebudayaan) JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Jurnal Riset dan Aplikasi Mahasiswa Informatika (JRAMI)
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IMPROVING DIGITAL LEARNING: EVALUATING THE U LEARN LMS WITH THE SYSTEM USABILITY SCALE Sudestra, I Made Ardi; Agustini, Ni Wayan Eva; Gunawan, I Made Agus Oka; Indrawan, Gede; Hakimi, Musawer
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 4 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i4.6910

Abstract

The assessment of the usability of online learning systems is becoming more and more critical in order to ensure that users have the best possible experience. This study employed the System Usability Scale (SUS) to assess the usability of the learning management system at UNDIKNAS, using 68 students from various academic programs as participants. The employed methodology is administering a SUS questionnaire consisting of 10 items on a Likert scale from 1 to 5. The points are computed using the standard SUS methodology and multiplied by 2.5 to derive the final score. The analysis disclosed an average SUS score of 56.65, falling short of the academic usability benchmark 68. The score distribution visualization indicated that most respondents rated between 50 and 60, highlighting the need for system improvement. The SUS assessment of the learning management system at UNDIKNAS reveals that the system's usability necessitates improvement. Key recommendations include improving the user interface, optimizing navigation, and providing user guides to enhance the overall user experience
Evaluasi Penggunaan Platform Merdeka Mengajar (PMM) Untuk Meningkatkan Kinerja Guru di Kota Denpasar dengan Metode UEQ Yuliawati, Eva; Triastuti, Mely; Pratama, Aditya; Dantes, Gede Rasben; Indrawan, Gede; Gunawan, I Made Agus Oka
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 11, No 1 (2026)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v11i1.7150

Abstract

Abstrak Platform Merdeka Mengajar (PMM) merupakan bagian dari program Merdeka Belajar. Platform ini dirancang untuk memfasilitasi guru dalam mengakses materi ajar, modul pelatihan, serta kolaborasi dengan sesama tenaga pendidik secara daring dan dapat mendukung guru dalam memenuhi tuntutan kurikulum baru, yang menekankan pembelajaran berbasis kompetensi dan pemanfaatan teknologi serta mampu meningkatkan kinerja guru.  Evaluasi dalam penelitian ini berbasis kuesioner dengan menggunakan User Experience Questionnaire (UEQ). Pada kuesioner ini terdapat 6 indikator yang dinilai dan dibagi ke dalam 26 butir item pernyataan. Dari 80 responden, dapat disimpulkan bahwa secara umum Platform Merdeka Mengajar (PMM) dinilai positif yang dapat dilihat dari aspek attractiveness 1,577 dengan kategori baik, aspek perspicuity dengan kategori di atas rata-rata sebesar 1,481, aspek efficiency sebesar 1,513 dengan kategori baik, aspek dependability sebesar 1,444 dengan kategori di atas rata-rata, aspek stimulation sebesar 1,553 dengan kategori sangat baik, dan novelty sebesar 1,253 dengan kategori baik sehingga Platform Merdeka Mengajar ini dapat digunakan para pendidik untuk meningkatkan kinerjanya melalui pelatihan secara mandiri. Penelitian selanjutnya dapat melakukan gabungan dengan pertanyaan-pertanyaan terbuka (open-ended questions) untuk mendapatkan pendapat dari para pengguna mengenai sistem dan saran pengembangannya.Kata Kunci: Platform Merdeka Mengajar (PMM); Kinerja Guru; Metode UEQ
Classification Brain Tumor in HyperparameterOptimization of VGG-16 Model and Data Augmentation Analysis Putu Desiana Wulaning Ayu; I Gede Teguh Satya Dharma; I Wayan Rizky Wijaya; Made Agus Oka Gunawan; Ni Putu Eka Apriyanthi; Civica Moehaimin Dhewanty
JUITA: Jurnal Informatika JUITA Vol. 14 Issue 1, March 2026
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/juita.v14i1.27675

Abstract

This Advancements in computational technology have driven the development of Deep Learning, particularly Convolutional Neural Networks (CNN), in the classification and recognition of digital images. This research focuses on the classification of MRI brain tumor images using the VGG-16 architecture. The primary challenges include gradient vanishing and overfitting due to a small dataset. The objective of the study is to evaluate the performance of the model with various data augmentation techniques and to assess the impact of different dataset compositions (90:10 and 70:30) for training and testing. Two model configurations are used: Model A with 4096 neurons and Model B with 128 and 64 neurons in the first two Dense layers, respectively. The tested augmentation techniques include rotation, flip, Zoom , and their combinations. The results indicate that rotation and Zoom augmentations provide the best performance for both models and dataset compositions. Model A (90:10) achieved an accuracy of 96% with rotation and 92% with Zoom, while Model B (90:10) achieved 94% with rotation and 98% with Zoom. For the 70:30 composition, Model A achieved 94% (rotation) and 90% (Zoom ), while Model B achieved 95% (rotation) and 96% (Zoom ). This research provides valuable insights into optimizing VGG-16 architecture for brain tumor classification using limited datasets.
Exploring the Digital Literacy Levels of Junior High School Indonesian Language Teachers: A DigCompEdu Perspective Gusti Putu Arya Arimbawa; I Made Indra Adhi Wikanta; I Wayan Sumarno; Gede Rasben Dantes; Gede Indrawan; I Made Agus Oka Gunawan
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.86129

Abstract

The advancement of digital technology requires educators to possess adequate digital literacy to effectively integrate technology into the teaching and learning process. However, digital literacy among subject teachers varies widely and requires special attention, especially in maximizing the use of technology to support educational practices. This study aims to provide an overview of the digital literacy levels of Indonesian language teachers at the junior high school level. The research employed a qualitative method with an online survey involving 72 Indonesian language teachers, selected through a cluster-quota sampling technique. The research instrument was a questionnaire adapted from the DigCompEdu model, comprising 22 core statements and 13 additional questions to explore the sample’s characteristics and teaching environment. Data were analyzed by comparing the percentage scores in each aspect of digital literacy within the DigCompEdu model. The results showed that most teachers reached the B1: Integrator level of digital literacy, reflecting their ability to integrate technology effectively into teaching. Teachers predominantly used digital technologies such as presentation media when teaching Indonesian language subjects. However, the study also identified several areas for improvement, including reflective practice, resource selection, teaching, evidence analysis, differentiation and personalization, and communication skills. This study concludes by emphasizing the importance of continuous digital literacy development to enable teachers to maximize the potential of technology in education.
Digital Inclusion Evaluation: A User Experience Study of Praja Mobile among Elderly and Adult Users Ida Ayu Agung Yogi Pradnyani; Made Dandy Nugraha Gunarsa; Yuvensius Hugolinus Haman; Gede Rasben Dantes; Gede Indrawan; I Made Agus Oka Gunawan
SISTEMASI Vol 15, No 5 (2026): Sistemasi: Jurnal Sistem Informasi
Publisher : Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v15i5.5869

Abstract

This study aims to evaluate the user experience of the Praja Mobile application among two age groups, namely adults and elderly users, as an effort to assess the level of digital inclusion. The research employed a quantitative descriptive approach using the User Experience Questionnaire (UEQ) instrument, which measures six main aspects: attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The study involved 40 respondents, consisting of 20 adult users and 20 elderly users. Based on the analysis results, the elderly group achieved scores of 2.00 for attractiveness, 1.88 for efficiency, 1.76 for dependability, 1.75 for stimulation, 1.82 for perspicuity, and 0.78 for novelty. Meanwhile, the adult group obtained scores of 2.30 for attractiveness, 2.30 for efficiency, 2.05 for dependability, 2.07 for stimulation, 2.03 for perspicuity, and 0.72 for novelty. The most notable difference was observed in the perspicuity aspect. This finding indicates that elderly users still experience difficulties in understanding the application’s navigation and usage flow compared to adult users. The implications of this study emphasize the importance of designing interfaces that are more elderly-friendly, particularly in improving information clarity, navigation structure, and ease of interaction. Therefore, the findings of this study contribute practical recommendations for application developers to support greater digital inclusion, enabling applications to be more accessible across different age groups.
Fostering Literacy and Learning Innovation: The Interactive Flipbooks in an Educational E-Library Elsita Lisnawati Guntar; Ida Ayu Oka Purnami; I Made Agus Oka Gunawan
International Journal of Community Service Learning Vol. 9 No. 4 (2025): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijcsl.v9i4.103473

Abstract

Low students’ reading interest and the predominant use of conventional teaching methods remain significant challenges in contemporary education. To address these issues, a community service program was conducted for teachers in schools that primarily rely on traditional instructional approaches and require training in interactive learning media. This program aimed to enhance teachers’ competencies in developing and utilizing interactive instructional media, particularly flipbooks, to improve students’ literacy and learning motivation. The implementation method was structured into three stages: problem identification, needs analysis, and program implementation. A total of 43 teachers from various subject areas participated in the training, which covered digital literacy concepts, the use of simple electronic learning media, and hands-on practice in creating and applying flipbooks in classroom settings. The results indicated that the training was highly effective in improving participants’ understanding and practical skills. Most participants reported that the program was very helpful (83.4%) and provided significant benefits (89.2%). The teachers successfully developed interactive flipbooks that, when implemented in classroom instruction, were shown to significantly enhance students’ learning motivation and comprehension. Overall, this activity empowered teachers with new pedagogical skills and inspired the adoption of more innovative teaching practices, highlighting the strong potential of flipbooks and e-libraries in advancing education in the digital era.
Optimasi Usability Antarmuka Sistem E-Learning dengan Penerapan Metode Design Thinking I Gede Pageh Widiastra; Ni Putu Vega Nirmala Kanti; Ni Made Dwi Laksmi; Gede Indrawan; I Made Agus Oka Gunawan
METIK Jurnal Vol. 10 No. 1 (2026): METIK Jurnal Issue Published
Publisher : LPPM Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/mjk0m067

Abstract

The rapid development of digital technology in education has encouraged the implementation of e-learning systems as flexible and interactive learning media. However, several usability problems still exist, such as confusing navigation, unresponsive user interfaces, and limited interactive features that reduce the overall user experience. In addition, previous studies on UI/UX optimization in e-learning systems have mainly focused on visual aspects and feature development without deeply applying a user-centered approach, particularly in non-formal coding education platforms. This study aims to optimize the usability of the e-learning system interface at Les Coding Edutech Community using the Design Thinking method. The research method consists of five main stages: Empathize, Define, Ideate, Prototype, and Testing. Data collection was conducted through observations, interviews, and questionnaires distributed to 25 active students using the e-learning system. The developed interface prototype was evaluated using the System Usability Scale (SUS) method to measure system usability. The results indicate that the implementation of the Design Thinking method successfully improved the interface quality, making the system simpler, more interactive, and easier to use. The SUS evaluation produced an average score of 78, categorized as Acceptable with a Good grade. These findings demonstrate that the e-learning system has a good usability level and is capable of supporting a more effective and comfortable digital learning experience for users.
ANALISIS PRIORITAS PENINGKATAN KUALITAS PENGALAMAN PENGGUNA E-CASH MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE DAN IMPORTANCE-PERFORMANCE ANALYSIS Muhammad Fajri Karbila; Lutfi Firmana; I Gede Ari Kusuma Atmaja; Gede Rasben Dantes; Gede Indrawan; I Made Agus Oka Gunawan
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 11 No 1 (2026): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v11i1.7406

Abstract

This research aims to analyze the quality of User Experience (UX) and determine the priority for improvement in the digital payment system (E-Cash) at Yayasan Al-Halim Garut. The primary problem underlying this study is the need for sistem optimization to better align with user needs in a school environment. The research method employed is a quantitative approach integrating the User Experience Questionnaire (UEQ) and Importance-Performance Analysis (IPA). Data were collected through a survey of 60 active E-Cash users. The results indicate that the E-Cash sistem has a performance suitability level of 85%, falling into the high category, despite an average gap value of -0.70. Through IPA mapping, it is concluded that the top priority for improvement lies in four indicators within Quadrant I, specifically regarding sistem friendliness and support for user activities. Meanwhile, the novelty and modernity aspects of the sistem in Quadrant II are identified as strengths that must be maintained. This research provides strategic recommendations for managers to focus development on aspects of system friendliness and support for user activities, so that it is expected to increase the level of performance conformity > 85% and the gap value > 0 in the next evaluation cycle.
ANALISIS HUBUNGAN ANTARA KEPUASAN USABILITY DAN SENTIMEN PENGGUNA: PENDEKATAN KOMBINASI SYSTEM USABILITY SCALE DAN ANALISIS SENTIMEN PADA APLIKASI SHOPEE I Gede Pageh Widiastra; Ni Putu Vega Nirmala Kanti; Ni Made Dwi Laksmi; Gede Indrawan; I Made Agus Oka Gunawan
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 11 No 2 (2026): Juli
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v11i2.7960

Abstract

The development of e-commerce in Indonesia has emphasized the importance of evaluating application quality, particularly in terms of usability and user perception. This study aims to analyze the relationship between usability and user sentiment in the Shopee application. The study employed a mixed methods approach with two types of data: primary data in the form of a SUS questionnaire from 100 Shopee user respondents, and secondary data in the form of scraped user reviews. Sentiment analysis was performed using the Naive Bayes algorithm, while the relationship between variables was evaluated using Pearson correlation. The results showed that the Shopee application obtained an average SUS score of 82, which is in the Good category. The sentiment analysis results indicated a dominance of positive sentiment compared to neutral and negative sentiment, with a classification accuracy level of 0.79. Furthermore, the Pearson correlation test obtained a coefficient value of 0.62 with a significance value (p-value) <0.05, indicating a positive and significant relationship between usability and user sentiment. These findings indicate that the better the level of application usability, the more positive user perceptions of the Shopee application. This study confirms that the SUS method and sentiment analysis can provide a more comprehensive assessment of application quality based on user experience.  
Comparative Analysis of User Experience between Teachers and Students on Vocational School E-learning using UEQ+ I Made Lanang Putra Pringgadhana; Rian Permana Yatmika Putra; Hagi Semara Putera; Gede Rasben Dantes; Gede Indrawan; I Made Agus Oka Gunawan
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 15 No. 2 (2026): MAY
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v15i02.2599

Abstract

The rapid digital transformation in the Industry 4.0 era has increased the adoption of e-learning systems in vocational education, making user experience (UX) evaluation essential. Previous studies have mainly focused on student’s perspectives, while teachers UX remain underexplored. This study aims to compare the UX perceptions of teachers and students toward the e-learning system at SMK TI Bali Global Jimbaran using the User Experience Questionnaire Plus (UEQ+). A quantitative approach was employed involving 74 students and 17 teachers who had used the system for at least one year. Seven UEQ+ dimensions were analyzed, and differences were tested using the Wilcoxon Signed Rank Test. The result show that teachers rated attractiveness, intuitive use, visual aesthetics, content quality and content trustworthiness positively (mean scores >1.0). Efficiency was rated moderately (M=0.21), while social interaction received a very low score (M=-1.34). Students rated most dimensions as fair to good (mean scores around 0.5-1.0), whereas efficiency and visual aesthetics were considered acceptable but requiring improvement. Social interaction was evaluated as neutral to slightly negative. These findings demonstrate significant difference in UX perceptions and highlight the need for improved interaction features and system performance in vocational e-learning systems.
Co-Authors Ade Surya Indrawan Adiputra, I Gst. Ngr. Surya Aditya Pratama Aditya, Eka Agung Siaomitri, Gusti Ayu Agus Ariwanta, I Putu Yesha Agustini, Ni Wayan Eva Anak Agung Candra Widyaningsih Arditaloka, I Wayan Angga Ariawan, Wayan Eka Arie Suari, Ni Luh Artayasa, I Kadek Dwi Artha Pradana, Pande Wayan Artha, I Gede Mony Aryana Suta, Putu Gde Aryani, Wayan Aryawan, I Komang Budi Mas Astawa, I Gede Karya Ayu Indah Saraswati, I Dewa Civica Moehaimin Dhewanty Damayanthi, Kadek Laksmi Dea Sillviari, Ni Putu Dede Desnantha Putra Dewa, I Dewa Gede Budiastawa Dewi, Ni Made Ayu Krisna Dharmawan, Made Gede Wawan Dika Anggara, I Made Dirgantoro, Guruh Putro Edy Winarno Elsita Lisnawati Guntar Erawan, Marchia Easti Putri Erna Supriathi, Ni Kadek Evi Yuliana, Evi Firdaus Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Gede Indrawan Indrawan Gede Rasben Dantes Gede Rasben Dantes Gede Rasben Dantes Gede Rasben Dantes Gemara Adhiyasa Parahita Nugraha Guntar, Elsita Lisnawati Gusti Komang Tri Wismana Gusti Putu Arya Arimbawa Hagi Semara Putera Hagi Semara Putera Hakimi, Musawer Hariyanti Hariyanti Hariyanti Hariyanti Hendra Trinium Jaya, I Komang Henry Dedy Doken Hidayat, Acep Taufik I Dewa Ayu Indah Saraswati I Dewa Ayu Indah Saraswati I Dewa Gede Riswana Agung I Gede Ari Kusuma Atmaja I Gede Jana Adi Putra I Gede Pageh Widiastra I Gede Pageh Widiastra I Gede Teguh Satya Dharma I Gede Tiar Eka Saputra I Gusti Agung Istri Pradnya Prameswari I Gusti Ayu Komang Anom Arnita I Gusti Putu Agung Arka Putra I Kadek Nicko Iswara Sudanta I Kadek Wihendradinata I Komang Adyanata I Komang Deny Supanji I Made Agus Widiana Putra I Made Gede Sunarya I Made Gede Sunia Pradnyantara I Made Indra Adhi Wikanta I Made Lanang Putra Pringgadhana I Made Lanang Putra Pringgadhana I Made Wahyu Dwi Wismayana I Nyoman Saputra I Nyoman Suarka I Nyoman Triadi Wiguna I Putu Bagus Ambara Yasa I Putu Buda Suyasa I Putu Cerizta Arie Samana I Putu Dody Suarnatha I Putu Dody Suarnatha I Putu Eka Putra I Putu Gede Abdi Sudiatmika I Putu Prima Ananda I Putu Septian Arya Candra I Putu Yesha Agus Ariwanta I Wayan Adi Wiratama I Wayan Aditya Wiguna I Wayan Ady Juliantara I Wayan Agus Budiarsana I Wayan Dodi Putra Artawan I Wayan Mahendra Widiatama I Wayan Rizky Wijaya I Wayan Rizky Wijaya I Wayan Sumarno I Wayan Wahyu Ivan Mahendra Jaya I Wayan Yudik Pradnyana Ida Agung Mahardhika Tribhuwana Adiningrat Ida Ayu Agung Yogi Pradnyani Ida Ayu Agung Yogi Pradnyani Ida Ayu Iswari Pidada Ida Ayu Oka Purnami Ida Ayu Oka Purnami Ida Ayu Putu Ayunda Aprilia Sugiantari Indah Saraswati, I Dewa Ayu Indrawan, Gede Ita Fitriati Juliantara. KW, Pande Putu Ode Juniastra, Made Gde Kadek Laksmi Damayanthi Kadek Teguh Wahyu Dewantara Kadek Yunita Dewi Ketut Nila Arta Kraugusteeliana Kusuma Wardana, Kadek Laksmi, Ida Ayu Nyoman Limbong, Kevin Gary Luh Joni Erawati Dewi Lutfi Firmana M.T. S.T. I Wayan Sutaya . Made Agus Panji Sujaya Made Dandy Nugraha Gunarsa Made Dandy Nugraha Gunarsa Made Davendracana Andarawata Mpuhaji Made Pradnyana Ambara, Made Pradnyana Made Santo Gitakarma Made Yuda Sadewa Mahendra, Dewa Gede Agung Mentayani, Ni Putu Anik Moh. Zulfikar Zauzi Muhammad Alwan Nursuhaida Muhammad Fajri Karbila Ni Gusti Ayu Putu Raka Elyfiani Wardani Ni Luh Ayu Widiasih Ni Made Dwi Laksmi Ni Made Dwi Laksmi Ni Made Nadiya Aryadivani Ni Made Rai Arini Permatasari Ni Putu Eka Apriyanthi Ni Putu Eka Apriyanthi Ni Putu Erni Asih Ni Putu Ria Anggreni Ni Putu Ria Anggreni Ni Putu Vega Nirmala Kanti Ni Putu Vega Nirmala Kanti Ni Wayan Irena Karuni Pande Putu Ode Juliantara. KW Parahita Nugraha, Gemara Adhiyasa Pradnyani, Kadek Dian Pramadewi, Pande Made Mahendri Pranata, Putu Ade Putra, I Gusti Putu Agung Arka Putra, I Made Agus Widiana Putu Anik Suwarini Putu Desiana Wulaning Ayu Putu Dian Karmana Rehatta, Jullio Rian Permana Yatmika Putra Riyanti, Apriani Rony Sandra Yofa Zebua Roy Kasiono Saidah, Andi Sandhiyasa, I Made Subrata Sandi Wiarsana, I Gede Saraswati, I Dewa Ayu Indah Saraswati, I Dewa Ayu Indah Sariyasa . Sasmita, I Made Adi Septya Novena Elwana Putri Sudestra, I Made Ardi Sukla Mandika, Ketut Gde Supanji, I Komang Deny Suparsa, I Made Susena, I Gede Ardika T, Taryana Terttiaavini Triastuti, Mely Tundo Tundo Utami, Ni Luh Putu Sri Wayan Andre Pratama Wiarsana, I Gede Sandi Widya Dharma Sidi Wijaya, Putu Agung Ananta Williandari, Kadek Aryani Winardana, Made Winarini, Ni Luh Yulia Mariasmi Kiuk Yuliawati, Eva Yunita Dewi, Kadek Yuvensius Hugolinus Haman